StableMaterials / app.py
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Update app and add examples
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import gradio as gr
import spaces
from generation import generate_material
@spaces.GPU
def generate(prompts, seed, resolution, refinement):
image = generate_material(
prompts, seed=seed, resolution=int(resolution), refinement=refinement
)
return image.basecolor, image.normal, image.height, image.metallic, image.roughness
pass
def interface_function(
prompt_type, text_prompt, image_prompt, seed, resolution, refinement
):
if prompt_type == "Text":
return generate(text_prompt, seed, resolution, refinement)
elif prompt_type == "Image":
return generate(image_prompt, seed, resolution, refinement)
def update_visibility(prompt_type):
if prompt_type == "Text":
return gr.update(visible=True), gr.update(visible=False)
elif prompt_type == "Image":
return gr.update(visible=False), gr.update(visible=True)
with gr.Blocks() as demo:
title = """
<center>
<h1> StableMaterials </h1>
<b> Try the <a href="https://huggingface.co/gvecchio/StableMaterials">StableMaterials</a> model. Start generating using a text o image prompt, or simply try one of the examples below. </b>
<br>
<b> NB: </b> The demo currently uses only the base model and does not include the refinement step. The refiner model will be released in a future update.
</center>
"""
gr.HTML(title)
with gr.Row():
with gr.Column():
prompt_type = gr.Radio(
choices=["Text", "Image"], label="Prompt Type", value="Text"
)
text_prompt = gr.Textbox(
label="Text Prompt", visible=True, lines=3, placeholder="A brick wall"
)
image_prompt = gr.Image(type="pil", label="Image Prompt", visible=False)
with gr.Column():
seed = gr.Number(value=-1, label="Seed (-1 for random)")
resolution = gr.Dropdown(
["512", "1024", "2048"],
value="512",
label="Resolution",
interactive=False,
)
refinement = gr.Checkbox(label="Refinement", interactive=False)
generate_button = gr.Button("Generate")
prompt_type.change(
fn=update_visibility, inputs=prompt_type, outputs=[text_prompt, image_prompt]
)
with gr.Row():
output_basecolor = gr.Image(label="Base Color", format="png", image_mode="RGB")
output_normal = gr.Image(label="Normal Map", format="png", image_mode="RGB")
output_height = gr.Image(label="Height Map", format="png", image_mode="L")
output_metallic = gr.Image(label="Metallic Map", format="png", image_mode="L")
output_roughness = gr.Image(label="Roughness Map", format="png", image_mode="L")
generate_button.click(
fn=interface_function,
inputs=[prompt_type, text_prompt, image_prompt, seed, resolution, refinement],
outputs=[
output_basecolor,
output_normal,
output_height,
output_metallic,
output_roughness,
],
)
gr.Markdown("### Examples")
gr.Examples(
examples=[
["Text", "A brick wall", None],
["Text", "A wooden floor", None],
["Image", None, "./samples/bricks.jpg"],
["Image", None, "./samples/metal.jpg"],
],
inputs=[prompt_type, text_prompt, image_prompt],
)
gr.Markdown(
"Try the examples above to see how the Material Generator works. Adjust the parameters and click 'Generate' to create new material maps."
)
if __name__ == "__main__":
demo.launch()