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import pandas as pd | |
import numpy as np | |
import argparse | |
import math | |
import time | |
import yaml | |
def main(folderlocation, vpdfdir, featdfdir, playerdropdir): | |
"""This is the script version of creatingVPdata.ipynb for the dvc pipeline.""" | |
# load data in | |
gameevents = pd.read_csv(f'{folderlocation}game_events.csv') | |
games = pd.read_csv(f'{folderlocation}games.csv') | |
gameslist = list(pd.unique(gameevents['game'])) | |
allfactions = pd.unique(gameevents['faction']) | |
gamescoringtiles = pd.read_csv(f'{folderlocation}game_scoring_tiles.csv') | |
gameoptions = pd.read_csv(f'{folderlocation}game_options.csv') | |
stats = pd.read_csv(f'{folderlocation}stats.csv') | |
# two vp dataset functions | |
def makenewdf(): | |
"""make an empty dataframe, organised in the way we want the target data, ready to be populated""" | |
validfactions = ['witches', 'auren', 'swarmlings', 'mermaids', 'cultists', 'halflings', 'dwarves', 'engineers', 'chaosmagicians', 'giants', 'fakirs', 'nomads', 'darklings', 'alchemists'] | |
dfcols = ['game'] + validfactions | |
vpdf = pd.DataFrame(columns=dfcols) | |
return vpdf, dfcols, validfactions | |
vpdf, dfcols, validfactions = makenewdf() | |
def get_vp_from_game(singleGameEvents): | |
"""Input game events for a single game. This is a pd.DataFrame. | |
Output a row where each faction in the game has its vp populated (the rest are nans) | |
""" | |
newdf = pd.DataFrame([[np.nan] * 15], columns=dfcols) | |
# assign the game number | |
gameno = list(pd.unique(singleGameEvents['game'])) | |
# assert len(gameno) == 1, 'More than 1 unique game was found' | |
try: | |
newdf['game'].replace({np.nan: gameno[0]}, inplace=True) | |
except: | |
print(f'DEBUGGING: len of table is {len(singleGameEvents)}') | |
print(f'DEBUGGING: gamnos list: {gameno}') | |
print(singleGameEvents) | |
raise | |
# find factions - there are some artifacts in the data. E.g. the "faction", "all". We need to filter them out. | |
rawfactions = list(pd.unique(singleGameEvents['faction'])) | |
verifiedfactions = [rawfaction for rawfaction in rawfactions if rawfaction in validfactions] | |
for faction in verifiedfactions: | |
vpfaction = sum(singleGameEvents[(singleGameEvents['event'] == 'vp') & (singleGameEvents['faction'] == faction)]['num']) | |
newdf[faction].replace({np.nan: vpfaction}, inplace=True) | |
return newdf | |
# two features dataset functions | |
def emptyfeaturesdf(): | |
"""make an empty dataframe, organised in the way we want the feature data, ready to be populated""" | |
colnames = ['game'] | |
uniqueScoreTiles = np.sort(pd.unique(gamescoringtiles['tile'])) | |
# One-hot of round tiles, for each round | |
for gameround in range(1, 7): | |
colnames.append(f'round{gameround}tile') | |
# Boolean of bonus tiles | |
for bon in range(1, 11): | |
colnames.append(f'BON{bon}') | |
# One-hot player count | |
colnames.append('no_players') | |
# Boolean of other colours present on the board | |
colnames = colnames + ['red', 'blue', 'green', 'black', 'grey', 'yellow', 'brown'] | |
# acceptable maps | |
"""126fe960806d587c78546b30f1a90853b1ada468 - map1 | |
95a66999127893f5925a5f591d54f8bcb9a670e6 - map2 | |
be8f6ebf549404d015547152d5f2a1906ae8dd90 - map3 | |
""" | |
colnames.append('map') | |
featuresdf = pd.DataFrame(columns=colnames) | |
return featuresdf, colnames | |
featuresdf, featcolnames = emptyfeaturesdf() | |
def get_features_from_game(singlegameevents, singlegamemeta, singlegameST, singleendplayers=None): | |
""" | |
Inputs: | |
singlegameevents <pd.DataFrame> - is game events for a single game | |
singlegamemeta <pd.DataFrame> - is a single row from `games` that gives map & player count | |
singlegameST <pd.DataFrame> - is a single row from `gamescoringtiles` that gives... score tile (suprisingly) | |
singleendplayers <pd.DataFrame> - is a single row from `end players` that gives the amount of players at end of game, after dropouts | |
Return: <pd.DataFrame> - a row where features have been found (will be sparse) | |
""" | |
newdf = pd.DataFrame([[0] * len(featcolnames)], columns=featcolnames) | |
# assign game string | |
newdf['game'].replace({0: singlegamemeta.iloc[0]['game']}, inplace=True) | |
# find the round tiles for each round | |
for gameround in range(1, 7): | |
roundstr = f'round{gameround}tile' | |
scoretile = singlegameST[singlegameST['round'] == gameround]['tile'].values[0] | |
newdf[roundstr].replace({0: scoretile}, inplace=True) | |
# Boolean of bonus tiles | |
uniqueevents = list(pd.unique(singlegameevents['event'])) | |
bonustiles = [event[5:] for event in uniqueevents if event.startswith('pass:BON')] | |
for bontile in bonustiles: | |
newdf[bontile].replace({0: 1}, inplace=True) | |
# get faction colour | |
factions = pd.unique(singlegameevents['faction']) | |
if 'auren' in factions or 'witches' in factions: | |
newdf['green'].replace({0: 1}, inplace=True) | |
if 'swarmlings' in factions or 'mermaids' in factions: | |
newdf['blue'].replace({0: 1}, inplace=True) | |
if 'cultists' in factions or 'halflings' in factions: | |
newdf['brown'].replace({0: 1}, inplace=True) | |
if 'darklings' in factions or 'alchemists' in factions: | |
newdf['black'].replace({0: 1}, inplace=True) | |
if 'nomads' in factions or 'fakirs' in factions: | |
newdf['yellow'].replace({0: 1}, inplace=True) | |
if 'giants' in factions or 'chaosmagicians' in factions: | |
newdf['red'].replace({0: 1}, inplace=True) | |
if 'engineers' in factions or 'dwarves' in factions: | |
newdf['grey'].replace({0: 1}, inplace=True) | |
# Number player count (from 2, 3, 4 or 5 players) | |
if singleendplayers is None: | |
noplayers = singlegamemeta.iloc[0]['player_count'] | |
print('gamemeta used for player count') | |
else: | |
noplayers = singleendplayers.iloc[0]['endplayers'] | |
newdf['no_players'].replace({0: noplayers}, inplace=True) | |
# one hot of the map used | |
mapdict = {'126fe960806d587c78546b30f1a90853b1ada468': 'map1', | |
'95a66999127893f5925a5f591d54f8bcb9a670e6': 'map2', | |
'be8f6ebf549404d015547152d5f2a1906ae8dd90': 'map3' | |
} | |
basemap = singlegamemeta.iloc[0]['base_map'] | |
gamemap = mapdict[basemap] | |
newdf['map'].replace({0: gamemap}, inplace=True) | |
return newdf | |
# filtering | |
# making a dataset for ease | |
data = dict() | |
data['gameevents'] = gameevents | |
data['games'] = games | |
data['gamescoringtiles'] = gamescoringtiles | |
def filteringByBadgames(data, badgames): | |
""" Data is a dict containing gameevents, games, gamescoringtiles | |
badgames is a pd.dataframe that contains ['game'] to filter by | |
""" | |
gameeventsfil = data['gameevents'] | |
gamesfil = data['games'] | |
gamescoringtilesfil = data['gamescoringtiles'] | |
badgameslist = badgames['game'] | |
gameeventsfilbefore = len(gameeventsfil) | |
gamesbefore = len(gamesfil) | |
gameSTbefore = len(gamescoringtilesfil) | |
gameeventsfil = gameeventsfil[~gameeventsfil['game'].isin(badgameslist)] | |
gamesfil = gamesfil[~gamesfil['game'].isin(badgameslist)] | |
gamescoringtilesfil = gamescoringtilesfil[~gamescoringtilesfil['game'].isin(badgameslist)] | |
print(f'game events before: {gameeventsfilbefore}, game events after: {len(gameeventsfil)}, game events removed: {gameeventsfilbefore-len(gameeventsfil)}') | |
print(f'games before: {gamesbefore}, games after: {len(gamesfil)}, games removed: {gamesbefore-len(gamesfil)}') | |
print(f'gameST before: {gameSTbefore}, gameST after: {len(gamescoringtilesfil)}, games removed: {gameSTbefore-len(gamescoringtilesfil)}') | |
data['gameevents'] = gameeventsfil | |
data['games'] = gamesfil | |
data['gamescoringtiles'] = gamescoringtilesfil | |
return data | |
# player count | |
badgames = games[games["player_count"].isin([1, 6, 7])] | |
data = filteringByBadgames(data, badgames) | |
extendedfactions = validfactions + ['dragonlords', 'riverwalkers', 'yetis', 'icemaidens', 'shapeshifters', 'acolytes'] | |
def check_game_ended(singlegame, verbose=False): | |
r5 = singlegame[singlegame['round'] == 5] | |
rawfactions = pd.unique(singlegame['faction']) | |
verifiedfactions = [rawfaction for rawfaction in rawfactions if rawfaction in extendedfactions] | |
allbool = [] | |
for faction in verifiedfactions: | |
factionbool = len(r5[(r5['faction'] == faction) & (r5['event'].str.startswith('pass'))]) == 1 | |
allbool.append(factionbool) | |
if verbose: | |
print(f'faction: {faction} ended their turn?: {factionbool}') | |
isgood = all(allbool) | |
startplayers = len(verifiedfactions) | |
boolsum = sum(allbool) | |
playersdropped = startplayers - boolsum | |
return isgood, startplayers, playersdropped | |
gameevents = data['gameevents'] | |
gameslist = list(pd.unique(gameevents['game'])) | |
gamelengthlen = len(gameslist) | |
gamesroundup = math.ceil(gamelengthlen / 100.0) * 100 | |
jj = 0 | |
playerdropdf = pd.DataFrame(columns=['game', 'nodrops', 'startplayers', 'playersdropped']) | |
for ii in range(100, gamesroundup+1, 100): | |
ii = min(ii, gamelengthlen) | |
if (ii % 10000) == 0: # update every 10000 games | |
print(f'Progressed to {ii}th game') | |
next100games = gameslist[jj:ii] | |
jj = ii # so that we don't get any repetitions at the very end, where our set will be smaller | |
gameevents100 = gameevents[gameevents['game'].isin(next100games)] | |
for game in next100games: | |
singlegame = gameevents100[gameevents100['game'] == game] | |
if not len(singlegame) == 0: | |
isgood, startplayers, playersdropped = check_game_ended(singlegame) | |
newdf = pd.DataFrame([[game, isgood, startplayers, playersdropped]], columns=['game', 'nodrops', 'startplayers', 'playersdropped']) | |
playerdropdf = playerdropdf.append(newdf, ignore_index=True) | |
playerdropdf['endplayers'] = playerdropdf['startplayers'] - playerdropdf['playersdropped'] | |
playerdropdf.to_csv(playerdropdir) | |
badgames = playerdropdf[playerdropdf['endplayers'].isin([0, 1])] | |
data = filteringByBadgames(data, badgames) | |
# removing unwanted maps | |
acceptablemaps = ['126fe960806d587c78546b30f1a90853b1ada468', | |
'95a66999127893f5925a5f591d54f8bcb9a670e6', | |
'be8f6ebf549404d015547152d5f2a1906ae8dd90'] | |
badgames = games[~games["base_map"].isin(acceptablemaps)] | |
data = filteringByBadgames(data, badgames) | |
# creating full dataset | |
vpdf, _, _ = makenewdf() | |
featdf, _ = emptyfeaturesdf() | |
gameevents = data['gameevents'] | |
games = data['games'] | |
gamescoringtiles = data['gamescoringtiles'] | |
gameslist = list(pd.unique(gameevents['game'])) | |
gamelengthlen = len(gameslist) | |
gamesroundup = math.ceil(gamelengthlen / 100.0) * 100 | |
jj = 0 | |
for ii in range(100, gamesroundup+1, 100): | |
ii = min(ii, gamelengthlen) | |
if (ii % 10000) == 0: # update every 10000 games | |
print(f'Progressed to {ii}th game') | |
next100games = gameslist[jj:ii] | |
jj = ii # so that we don't get any repetitions at the very end, where our set will be smaller | |
gameevents100 = gameevents[gameevents['game'].isin(next100games)] | |
gamemeta100 = games[games['game'].isin(next100games)] | |
gameST100 = gamescoringtiles[gamescoringtiles['game'].isin(next100games)] | |
endplayers100 = playerdropdf[playerdropdf['game'].isin(next100games)] # use this for player count | |
for game in next100games: | |
singlegame = gameevents100[gameevents100['game'] == game] | |
singlegamemeta = gamemeta100[gamemeta100['game'] == game] | |
singlegameST = gameST100[gameST100['game'] == game] | |
singleendplayers = endplayers100[endplayers100['game'] == game] | |
if not len(singlegame) == 0: | |
vpforgame = get_vp_from_game(singlegame) | |
featsforgame = get_features_from_game(singlegame, singlegamemeta, singlegameST, singleendplayers=singleendplayers) | |
vpdf = vpdf.append(vpforgame, ignore_index=True) | |
featdf = featdf.append(featsforgame, ignore_index=True) | |
print(f"no of unique games in table is: {len(list(pd.unique(vpdf['game'])))}") | |
vpdf.to_csv(vpdfdir) | |
featdf.to_csv(featdfdir) | |
if __name__ == '__main__': | |
parser = argparse.ArgumentParser(description='Input DVC params.') | |
parser.add_argument('--params', type=str) | |
args = parser.parse_args() | |
paramsdir = args.params | |
with open(paramsdir, 'r') as fd: | |
params = yaml.safe_load(fd) | |
vpdfdir = params['prepare']['vp-data-dir'] | |
featdfdir = params['prepare']['feature-data-dir'] | |
playerdropdir = params['prepare']['player-drop-dir'] | |
folderlocation = params['prepare']['folderlocation'] | |
main(folderlocation, vpdfdir, featdfdir, playerdropdir) | |