Update app.py
Browse files
app.py
CHANGED
@@ -19,6 +19,62 @@ import spaces
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LOG_PATH = './results/demo'
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os.makedirs(LOG_PATH, exist_ok=True)
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def create_textual_animation_gif(output_path, model_name, animation_type, duration=3.0, fps=30):
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"""ν
μ€νΈ κΈ°λ°μ κ°λ¨ν μ λλ©μ΄μ
GIF μμ± - λ λλ§ μ€ν¨ μ λ체μ©"""
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try:
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@@ -107,13 +163,152 @@ def create_textual_animation_gif(output_path, model_name, animation_type, durati
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print(f"Error creating textual animation: {str(e)}")
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return None
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@spaces.GPU
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def process_3d_model(input_3d, animation_type, animation_duration, fps):
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"""Process a 3D model and apply animation"""
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print(f"Processing: {input_3d} with animation type: {animation_type}")
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try:
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-
#
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base_filename = os.path.basename(input_3d).rsplit('.', 1)[0]
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text_gif_path = os.path.join(LOG_PATH, f'text_animated_{base_filename}.gif')
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animated_gif_path = create_textual_animation_gif(
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@@ -124,18 +319,7 @@ def process_3d_model(input_3d, animation_type, animation_duration, fps):
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fps
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)
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-
#
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copy_glb_path = os.path.join(LOG_PATH, f'copy_{base_filename}.glb')
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import shutil
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try:
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shutil.copy(input_3d, copy_glb_path)
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animated_glb_path = copy_glb_path
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print(f"Copied original GLB to {copy_glb_path}")
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except Exception as e:
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print(f"Error copying GLB: {e}")
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animated_glb_path = input_3d
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-
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# λ©νλ°μ΄ν° μμ±
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metadata = {
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"animation_type": animation_type,
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"duration": animation_duration,
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LOG_PATH = './results/demo'
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os.makedirs(LOG_PATH, exist_ok=True)
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def create_simple_rotation_animation(input_glb_path, output_glb_path, num_frames=30):
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"""
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μλ³Έ GLB νμΌμ νμ μ λλ©μ΄μ
μ μ μ©ν μλ‘μ΄ GLB νμΌ μμ±
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"""
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try:
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# GLB νμΌ λ‘λ
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scene = trimesh.load(input_glb_path)
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if isinstance(scene, trimesh.Scene):
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# μ λλ©μ΄μ
μ μ© (첫 λ²μ§Έ νλ μλ§ μ¬μ©)
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angle = math.pi / 4 # 45λ νμ
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# μ¬μ λͺ¨λ λ©μμ νμ μ μ©
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for node_name, transform, geometry_name in scene.graph.nodes_geometry:
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# μλ³Έ μμΉ λ°±μ
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original_transform = scene.graph[node_name][0]
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# νμ λ³ν κ³μ°
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rotation = tf.rotation_matrix(angle, [0, 1, 0])
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# μ λ³ν = μλ³Έ λ³ν * νμ λ³ν
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new_transform = np.dot(original_transform, rotation)
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# λ³ν μ μ©
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scene.graph[node_name] = new_transform
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# νμ λ GLB μ μ₯
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scene.export(output_glb_path)
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print(f"Saved animated GLB to {output_glb_path}")
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return output_glb_path
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elif isinstance(scene, trimesh.Trimesh):
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# λ¨μΌ λ©μμΈ κ²½μ°
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new_scene = trimesh.Scene()
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# λ©μμ νμ μ μ©
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angle = math.pi / 4 # 45λ νμ
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rotation = tf.rotation_matrix(angle, [0, 1, 0])
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scene.apply_transform(rotation)
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# νμ λ λ©μλ₯Ό μ¬μ μΆκ°
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new_scene.add_geometry(scene)
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# μ¬μ GLBλ‘ μ μ₯
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new_scene.export(output_glb_path)
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print(f"Saved animated GLB to {output_glb_path}")
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return output_glb_path
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else:
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print(f"Unsupported format: {type(scene)}")
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return None
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except Exception as e:
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print(f"Error creating animation: {str(e)}")
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return None
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def create_textual_animation_gif(output_path, model_name, animation_type, duration=3.0, fps=30):
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"""ν
μ€νΈ κΈ°λ°μ κ°λ¨ν μ λλ©μ΄μ
GIF μμ± - λ λλ§ μ€ν¨ μ λ체μ©"""
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try:
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print(f"Error creating textual animation: {str(e)}")
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return None
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def create_glb_with_animation(input_glb_path, animation_type, duration=3.0, fps=30):
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"""
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μ
λ‘λλ GLB νμΌμ μ λλ©μ΄μ
μ μ μ©ν μλ‘μ΄ GLB νμΌ μμ±
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"""
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try:
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base_filename = os.path.basename(input_glb_path).rsplit('.', 1)[0]
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output_glb_path = os.path.join(LOG_PATH, f"animated_{base_filename}.glb")
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# μλ³Έ λͺ¨λΈ λ‘λ
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scene = trimesh.load(input_glb_path)
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print(f"Loaded GLB: {type(scene)}")
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# μ λλ©μ΄μ
μ νμ λ°λΌ μ²λ¦¬
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if animation_type == 'rotate':
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# μκ³λ°©ν₯ 45λ νμ
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angle = math.pi / 4
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axis = [0, 1, 0] # YμΆ (μμ§μΆ)
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elif animation_type == 'float':
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# μμ§μΌλ‘ μμ§μ
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angle = 0
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axis = [0, 1, 0]
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# YμΆ λ°©ν₯μΌλ‘ μ΄λ
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if isinstance(scene, trimesh.Scene):
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for node_name, transform, geometry_name in scene.graph.nodes_geometry:
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# κ°λ³κ² μλ‘ μ΄λ
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translation = tf.translation_matrix([0, 0.2, 0])
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original_transform = scene.graph[node_name][0]
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new_transform = np.dot(original_transform, translation)
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scene.graph[node_name] = new_transform
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elif isinstance(scene, trimesh.Trimesh):
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translation = tf.translation_matrix([0, 0.2, 0])
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scene.apply_transform(translation)
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elif animation_type == 'explode':
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# κ° λΆλΆμ μ€μ¬μμ μ½κ° λ©μ΄μ§κ²
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angle = 0
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axis = [0, 1, 0]
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# μ€λΈμ νΈκ° μ¬λ¬ κ°μΌ κ²½μ° μ€μ¬μμ λ°κΉ₯μͺ½μΌλ‘ μ΄λ
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if isinstance(scene, trimesh.Scene):
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# μ¬μ μ€μ¬μ κ³μ°
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all_vertices = []
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for geometry_name, geometry in scene.geometry.items():
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if hasattr(geometry, 'vertices') and len(geometry.vertices) > 0:
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all_vertices.append(geometry.vertices)
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if all_vertices:
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all_points = np.vstack(all_vertices)
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center = np.mean(all_points, axis=0)
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for node_name, transform, geometry_name in scene.graph.nodes_geometry:
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# κ° λΆλΆμ μ€μ¬μ κ³μ°
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geometry = scene.geometry[geometry_name]
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if hasattr(geometry, 'centroid'):
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part_center = geometry.centroid
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# μ€μ¬μμ κ°μ²΄ λ°©ν₯ κ³μ°
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direction = part_center - center
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if np.linalg.norm(direction) > 0.001:
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direction = direction / np.linalg.norm(direction)
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# λ°©ν₯μΌλ‘ μ΄λ
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translation = tf.translation_matrix(direction * 0.2)
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original_transform = scene.graph[node_name][0]
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new_transform = np.dot(original_transform, translation)
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scene.graph[node_name] = new_transform
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elif animation_type == 'pulse':
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# λͺ¨λΈμ μ½κ° ν€μ
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scale_factor = 1.2
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if isinstance(scene, trimesh.Scene):
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# μ¬μ μ€μ¬μ κ³μ°
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all_vertices = []
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for geometry_name, geometry in scene.geometry.items():
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if hasattr(geometry, 'vertices') and len(geometry.vertices) > 0:
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all_vertices.append(geometry.vertices)
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if all_vertices:
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all_points = np.vstack(all_vertices)
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center = np.mean(all_points, axis=0)
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for node_name, transform, geometry_name in scene.graph.nodes_geometry:
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# μ€μ¬ κΈ°μ€ μ€μΌμΌλ§
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translate_to_center = tf.translation_matrix(-center)
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scale = np.eye(4)
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scale[:3, :3] *= scale_factor
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translate_back = tf.translation_matrix(center)
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# λ³ν μ μ©
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original_transform = scene.graph[node_name][0]
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new_transform = np.dot(translate_back, np.dot(scale, np.dot(translate_to_center, original_transform)))
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scene.graph[node_name] = new_transform
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elif isinstance(scene, trimesh.Trimesh):
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# λ©μ μ€μ¬ κΈ°μ€ μ€μΌμΌλ§
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center = scene.centroid
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translate_to_center = tf.translation_matrix(-center)
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scale = tf.scale_matrix(scale_factor)
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translate_back = tf.translation_matrix(center)
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scene.apply_transform(np.dot(translate_back, np.dot(scale, translate_to_center)))
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else:
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# κΈ°λ³Έμ μΌλ‘ νμ μ μ©
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angle = math.pi / 4
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axis = [0, 1, 0]
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# νμ μ μ© (float, explode, pulse μλ κ²½μ°)
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if angle != 0:
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if isinstance(scene, trimesh.Scene):
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# μ¬μ λͺ¨λ λΆλΆμ νμ μ μ©
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for node_name, transform, geometry_name in scene.graph.nodes_geometry:
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rotation = tf.rotation_matrix(angle, axis)
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original_transform = scene.graph[node_name][0]
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new_transform = np.dot(original_transform, rotation)
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scene.graph[node_name] = new_transform
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elif isinstance(scene, trimesh.Trimesh):
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# λ¨μΌ λ©μμ νμ μ μ©
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rotation = tf.rotation_matrix(angle, axis)
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scene.apply_transform(rotation)
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# κ²°κ³Ό μ μ₯
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scene.export(output_glb_path)
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print(f"Saved animated GLB to {output_glb_path}")
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return output_glb_path
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except Exception as e:
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print(f"Error creating animated GLB: {str(e)}")
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# μ€λ₯ λ°μ μ μλ³Έ νμΌ λ³΅μ¬
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try:
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import shutil
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output_path = os.path.join(LOG_PATH, f"copy_{os.path.basename(input_glb_path)}")
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shutil.copy(input_glb_path, output_path)
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print(f"Copied original GLB to {output_path}")
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return output_path
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except Exception as copy_error:
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print(f"Error copying GLB: {copy_error}")
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return input_glb_path # μλ³Έ κ²½λ‘ λ°ν
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@spaces.GPU
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def process_3d_model(input_3d, animation_type, animation_duration, fps):
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"""Process a 3D model and apply animation"""
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print(f"Processing: {input_3d} with animation type: {animation_type}")
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try:
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# 1. μ
λ‘λλ GLB νμΌμ μ€μ μ λλ©μ΄μ
μ μ©
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animated_glb_path = create_glb_with_animation(
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input_3d,
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animation_type,
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animation_duration,
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fps
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)
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# 2. ν
μ€νΈ κΈ°λ° μ λλ©μ΄μ
GIF μμ± (λ°±μ
μ©)
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base_filename = os.path.basename(input_3d).rsplit('.', 1)[0]
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text_gif_path = os.path.join(LOG_PATH, f'text_animated_{base_filename}.gif')
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animated_gif_path = create_textual_animation_gif(
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fps
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)
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# 3. λ©νλ°μ΄ν° μμ±
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metadata = {
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"animation_type": animation_type,
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"duration": animation_duration,
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