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<!doctype html>
<html lang="en-us">
<head>
<title>wchess : voice-controlled chess using Whisper + WebAssembly</title>
<script src="https://cdnjs.cloudflare.com/ajax/libs/iframe-resizer/4.3.1/iframeResizer.contentWindow.min.js"></script>
<meta name="viewport" content="width=device-width, initial-scale=0.4, maximum-scale=1, minimum-scale=1, user-scalable=no"/>
<meta name="apple-mobile-web-app-capable" content="yes" />
<style>
#output {
width: 100%;
height: 100%;
margin: 0 auto;
margin-top: 10px;
border-left: 0px;
border-right: 0px;
padding-left: 0px;
padding-right: 0px;
display: block;
background-color: black;
color: white;
font-size: 10px;
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
white-space: pre;
overflow-wrap: normal;
overflow-x: scroll;
}
.button {
background-color: #000000;
color: #FFFFFF;
padding: 20px;
border-radius: 10px;
-moz-border-radius: 10px;
-webkit-border-radius: 10px;
margin:10px;
width: 100px;
height: 50px;
-webkit-touch-callout: none; /* Safari */
-webkit-user-select: none; /* Chrome */
-moz-user-select: none; /* Firefox */
-ms-user-select: none; /* Internet Explorer/Edge */
user-select: none;
}
.center {
display: flex;
justify-content: center;
align-items: center;
width: 300px;
}
</style>
<link rel="stylesheet" href="css/chessboard-1.0.0.min.css" integrity="sha384-q94+BZtLrkL1/ohfjR8c6L+A6qzNH9R2hBLwyoAfu3i/WCvQjzL2RQJ3uNHDISdU" crossorigin="anonymous">
</head>
<body onload="loadWhisper()">
<div id="main-container">
<b>wchess : voice-controlled chess using Whisper + WebAssembly</b>
<br><br>
This is a demonstration of using Whisper to recognize voice commands in the browser.
<br><br>
Usage:<br>
<ul>
<li>Hold the button and say a chess move (e.g. "e2-e4")</li>
<li>Release the button and wait for the move to be recognized</li>
<li>Repeat</li>
</ul>
Examples:<br>
<ul>
<li><b>"d4"</b></li>
<li><b>"e2 e4"</b></li>
<li><b>"Knight to f3"</b></li>
<li><b>"Bishop to b5"</b></li>
</ul>
Note that not all chess moves are supported. For example, castling and pawn promotion<br>
currently do not work, but can be easily implemented. The main purpose of this example<br>
is to demonstrate the capabilities of Whisper and it's application in the browser.
<br><br>
Features:<br>
<ul>
<li>Model quantization for reduced memory footprint (~42MB)</li>
<li><a href="https://github.com/ggerganov/whisper.cpp/pull/1229">Grammar-based sampling</a> for improved recognition accuracy</li>
</ul>
You can find more about this project on <a href="https://github.com/ggerganov/whisper.cpp/tree/master/examples/wchess">GitHub</a>.
<br><br>
<b>More examples:</b>
<a href="https://whisper.ggerganov.com/">main</a> |
<a href="https://whisper.ggerganov.com/bench">bench</a> |
<a href="https://whisper.ggerganov.com/stream">stream</a> |
<a href="https://whisper.ggerganov.com/command">command</a> |
<a href="https://whisper.ggerganov.com/talk">talk</a> |
<br><br>
<hr>
<div id="model-whisper">
Whisper model: <span id="model-whisper-status"></span>
<span id="fetch-whisper-progress"></span>
<br><br>
<button id="clear" onclick="clearCache()">Clear Cache</button>
<!--
<input type="file" id="file" name="file" onchange="loadFile(event, 'whisper.bin')" />
-->
</div>
<br>
<div id="chessboard" style="width: 300px"></div>
<script src="js/jquery-3.7.1.min.js"></script>
<script src="js/chessboard-1.0.0.min.js"></script>
<script>
var board = Chessboard('chessboard', 'start')
var move_count = 0;
</script>
<br>
<div id="input" class="center">
<button id="toggler" class="button" onselectstart="return false" disabled>Hold</button>
</div>
<br>
<div id="state">
Status: <b><span id="state-status">not started</span></b>
<pre id="state-moves">[The moves will be displayed here]</pre>
</div>
<hr>
Debug output:
<textarea id="output" rows="20"></textarea>
<br>
<b>Troubleshooting</b>
<br><br>
The page does some heavy computations, so make sure:
<ul>
<li>To use a modern web browser (e.g. Chrome, Firefox)</li>
<li>Your browser supports WASM <a href="https://webassembly.org/roadmap/">Fixed-width SIMD</a></li>
</ul>
<div class="cell-version">
<span>
|
Build time: <span class="nav-link">Fri Dec 8 10:03:41 2023</span> |
Commit hash: <a class="nav-link" href="https://github.com/ggerganov/whisper.cpp/commit/be5cd736">be5cd736</a> |
Commit subject: <span class="nav-link">wchess: touchstart, touchend events</span> |
<a class="nav-link" href="https://github.com/ggerganov/whisper.cpp/tree/master/examples/command.wasm">Source Code</a> |
</span>
</div>
</div>
<script type="text/javascript" src="js/helpers.js"></script>
<script type='text/javascript'>
document.addEventListener("DOMContentLoaded", () => {
//check is shared array buffer is supported
if (!window.SharedArrayBuffer) {
document.querySelector("#warning").style.display = "block";
}
});
// web audio context
var context = null;
// the command instance
var instance = null;
// model name
var model_whisper = null;
var model_file = null;
var module_ready = null;
var Module = {
print: printTextarea,
printErr: printTextarea,
setStatus: function(text) {
printTextarea('js: ' + text);
},
monitorRunDependencies: function(left) {
},
preRun: function() {
printTextarea('js: Preparing ...');
},
postRun: function() {
printTextarea('js: Module initialized successfully!');
module_ready = true;
initInstance();
}
};
function initInstance() {
if (!module_ready || !model_file || instance) return
instance = Module.init(model_file);
if (instance) {
document.getElementById('toggler').disabled = false;
setStatus('Ready');
printTextarea("js: whisper initialized, instance: " + instance);
}
else {
printTextarea("js: failed to initialize whisper");
}
}
function setStatus(text) {
document.getElementById('state-status').innerHTML = text;
}
//
// fetch models
//
let dbVersion = 1
let dbName = 'whisper.ggerganov.com';
let indexedDB = window.indexedDB || window.mozIndexedDB || window.webkitIndexedDB || window.msIndexedDB
function storeFS(fname, buf) {
// write to WASM file using FS_createDataFile
// if the file exists, delete it
try {
Module.FS_unlink(fname);
} catch (e) {
// ignore
}
Module.FS_createDataFile("/", fname, buf, true, true);
printTextarea('storeFS: stored model: ' + fname + ' size: ' + buf.length);
document.getElementById('model-whisper-status').innerHTML = 'loaded "' + model_whisper + '"!';
model_file = fname;
initInstance();
}
function loadWhisper() {
setStatus('Loading')
//let url = 'https://whisper.ggerganov.com/ggml-model-whisper-tiny.en-q8_0.bin';
let url = 'https://huggingface.co/ggerganov/whisper.cpp/resolve/main/ggml-tiny.en-q8_0.bin';
let dst = 'whisper.bin';
let size_mb = 42;
model_whisper = 'tiny.en-q8_0';
document.getElementById('model-whisper-status').innerHTML = 'loading "' + model_whisper + '" ... ';
cbProgress = function(p) {
let el = document.getElementById('fetch-whisper-progress');
el.innerHTML = Math.round(100*p) + '%';
};
cbCancel = function() {
var el;
el = document.getElementById('model-whisper-status'); if (el) el.innerHTML = '';
};
loadRemote(url, dst, size_mb, cbProgress, storeFS, cbCancel, printTextarea);
}
//
// microphone
//
const kSampleRate = 16000;
const kRestartRecording_s = 120;
const kIntervalAudio_ms = 250; // pass the recorded audio to the C++ instance at this rate
var mediaRecorder = null;
var doRecording = false;
var startTime = 0;
window.AudioContext = window.AudioContext || window.webkitAudioContext;
window.OfflineAudioContext = window.OfflineAudioContext || window.webkitOfflineAudioContext;
function stopRecording() {
mediaRecorder.stop();
}
function startRecording() {
if (!context) {
context = new AudioContext({
sampleRate: kSampleRate,
channelCount: 1,
echoCancellation: false,
autoGainControl: true,
noiseSuppression: true,
});
}
startTime = Date.now();
var chunks = [];
var stream = null;
navigator.mediaDevices.getUserMedia({audio: true, video: false})
.then(function(s) {
stream = s;
mediaRecorder = new MediaRecorder(stream);
mediaRecorder.ondataavailable = function(e) {
chunks.push(e.data);
var blob = new Blob(chunks, { 'type' : 'audio/ogg; codecs=opus' });
var reader = new FileReader();
reader.onload = function(event) {
var buf = new Uint8Array(reader.result);
context.decodeAudioData(buf.buffer, function(audioBuffer) {
var offlineContext = new OfflineAudioContext(audioBuffer.numberOfChannels, audioBuffer.length, audioBuffer.sampleRate);
var source = offlineContext.createBufferSource();
source.buffer = audioBuffer;
source.connect(offlineContext.destination);
source.start(0);
offlineContext.startRendering().then(function(renderedBuffer) {
let audio = renderedBuffer.getChannelData(0);
printTextarea('js: number of samples: ' + audio.length);
Module.set_audio(instance, audio);
});
mediaRecorder = null;
context = null;
});
}
reader.readAsArrayBuffer(blob);
};
mediaRecorder.onstop = function(e) {
stream.getTracks().forEach(function(track) {
track.stop();
});
};
mediaRecorder.start();
})
.catch(function(err) {
printTextarea('js: error getting audio stream: ' + err);
});
}
//
// main
//
var nLines = 0;
var movesAll = '';
// document.body.addEventListener('keydown', function(event) {
// if (event.keyCode === 32) {
// document.getElementById('toggler').innerText = "";
// onStart();
// }
// }, true);
// document.body.addEventListener('keyup', function(event) {
// if (event.keyCode === 32) {
// document.getElementById('toggler').innerText = "Hold";
// onStop();
// }
// }, true);
document.getElementById('toggler').addEventListener("touchstart", function(event){
this.innerText = "";
onStart();
}, true);
document.getElementById('toggler').addEventListener("touchend", function(event){
this.innerText = "Hold";
onStop();
}, true)
document.getElementById('toggler').addEventListener('mousedown', function(event) {
this.innerText = "";
onStart();
}, true);
document.getElementById('toggler').addEventListener('mouseup', function(event) {
this.innerText = "Hold";
onStop();
}, true);
function onStart() {
if (!instance) return;
setStatus('Listening');
startRecording();
}
function onStop() {
setStatus('Processing');
printTextarea('js: stopping recording ...');
stopRecording();
}
function setMove(move, prob) {
if (move != null && move.length > 1) {
let gameOver = move[move.length - 1] === '#';
if (gameOver) {
move = move.substring(0, move.length - 1);
document.getElementById('toggler').disabled = true;
}
board.move(move);
movesAll += move + ', prob = ' + prob.toFixed(2) + '% <br>';
nLines++;
// if more than 10 lines, remove the first line
if (nLines > 10) {
var i = movesAll.indexOf('<br>');
if (i > 0) {
movesAll = movesAll.substring(i + 4);
nLines--;
}
}
++move_count;
setStatus(gameOver ? 'Done' : move_count % 2 ? 'Black\'s turn' : 'White\'s turn');
document.getElementById('state-moves').innerHTML = movesAll;
}
else {
setStatus('Failed. ' + (move_count % 2 ? 'Black\'s turn' : 'White\'s turn'));
}
}
</script>
<script type="text/javascript" src="js/chess.js"></script>
</body>
</html>