GenSim2 / cliport /tasks /grippers.py
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"""Classes to handle gripper dynamics."""
import os
import numpy as np
from cliport.utils import pybullet_utils
import pybullet as p
SPATULA_BASE_URDF = 'ur5/spatula/spatula-base.urdf'
SUCTION_BASE_URDF = 'ur5/suction/suction-base.urdf'
SUCTION_HEAD_URDF = 'ur5/suction/suction-head.urdf'
class Gripper:
"""Base gripper class."""
def __init__(self, assets_root):
self.assets_root = assets_root
self.activated = False
def step(self):
"""This function can be used to create gripper-specific behaviors."""
return
def activate(self, objects):
del objects
return
def release(self):
return
class Spatula(Gripper):
"""Simulate simple spatula for pushing."""
def __init__(self, assets_root=None, robot=None, ee=None, obj_ids=None):
"""Creates spatula and 'attaches' it to the robot."""
if assets_root is None:
return
super().__init__(assets_root)
# Load spatula model.
pose = ((0.487, 0.109, 0.438), p.getQuaternionFromEuler((np.pi, 0, 0)))
self.base_urdf_path = os.path.join(self.assets_root, SPATULA_BASE_URDF)
base = pybullet_utils.load_urdf(
p, self.base_urdf_path, pose[0], pose[1])
self.base = base
p.createConstraint(
parentBodyUniqueId=robot,
parentLinkIndex=ee,
childBodyUniqueId=base,
childLinkIndex=-1,
jointType=p.JOINT_FIXED,
jointAxis=(0, 0, 0),
parentFramePosition=(0, 0, 0),
childFramePosition=(0, 0, 0.01))
class Suction(Gripper):
"""Simulate simple suction dynamics."""
def __init__(self, assets_root, robot, ee, obj_ids):
"""Creates suction and 'attaches' it to the robot.
Has special cases when dealing with rigid vs deformables. For rigid,
only need to check contact_constraint for any constraint. For soft
bodies (i.e., cloth or bags), use cloth_threshold to check distances
from gripper body (self.body) to any vertex in the cloth mesh. We
need correct code logic to handle gripping potentially a rigid or a
deformable (and similarly for releasing).
To be clear on terminology: 'deformable' here should be interpreted
as a PyBullet 'softBody', which includes cloths and bags. There's
also cables, but those are formed by connecting rigid body beads, so
they can use standard 'rigid body' grasping code.
To get the suction gripper pose, use p.getLinkState(self.body, 0),
and not p.getBasePositionAndOrientation(self.body) as the latter is
about z=0.03m higher and empirically seems worse.
Args:
assets_root: str for root directory with assets.
robot: int representing PyBullet ID of robot.
ee: int representing PyBullet ID of end effector link.
obj_ids: list of PyBullet IDs of all suctionable objects in the env.
"""
super().__init__(assets_root)
# Load suction gripper base model (visual only).
pose = ((0.487, 0.109, 0.438), p.getQuaternionFromEuler((np.pi, 0, 0)))
self.base_urdf_path = os.path.join(self.assets_root, SUCTION_BASE_URDF)
base = pybullet_utils.load_urdf(
p, self.base_urdf_path, pose[0], pose[1])
self.base = base
p.createConstraint(
parentBodyUniqueId=robot,
parentLinkIndex=ee,
childBodyUniqueId=base,
childLinkIndex=-1,
jointType=p.JOINT_FIXED,
jointAxis=(0, 0, 0),
parentFramePosition=(0, 0, 0),
childFramePosition=(0, 0, 0.01))
# Load suction tip model (visual and collision) with compliance.
# urdf = 'assets/ur5/suction/suction-head.urdf'
pose = ((0.487, 0.109, 0.347), p.getQuaternionFromEuler((np.pi, 0, 0)))
self.urdf_path = os.path.join(self.assets_root, SUCTION_HEAD_URDF)
self.body = pybullet_utils.load_urdf(
p, self.urdf_path, pose[0], pose[1])
constraint_id = p.createConstraint(
parentBodyUniqueId=robot,
parentLinkIndex=ee,
childBodyUniqueId=self.body,
childLinkIndex=-1,
jointType=p.JOINT_FIXED,
jointAxis=(0, 0, 0),
parentFramePosition=(0, 0, 0),
childFramePosition=(0, 0, -0.08))
p.changeConstraint(constraint_id, maxForce=100)
# Reference to object IDs in environment for simulating suction.
self.obj_ids = obj_ids
# Indicates whether gripper is gripping anything (rigid or def).
self.activated = False
# For gripping and releasing rigid objects.
self.contact_constraint = None
# Defaults for deformable parameters, and can override in tasks.
self.def_ignore = 0.035 # TODO(daniel) check if this is needed
self.def_threshold = 0.030
self.def_nb_anchors = 1
# Track which deformable is being gripped (if any), and anchors.
self.def_grip_item = None
self.def_grip_anchors = []
# Determines release when gripped deformable touches a rigid/def.
# TODO(daniel) should check if the code uses this -- not sure?
self.def_min_vetex = None
self.def_min_distance = None
# Determines release when a gripped rigid touches defs (e.g. cloth-cover).
self.init_grip_distance = None
self.init_grip_item = None
def activate(self):
"""Simulate suction using a rigid fixed constraint to contacted object."""
# TODO(andyzeng): check deformables logic.
# del def_ids
if not self.activated:
points = p.getContactPoints(bodyA=self.body, linkIndexA=0)
# print(points)
if points:
# Handle contact between suction with a rigid object.
for point in points:
obj_id, contact_link = point[2], point[4]
if obj_id in self.obj_ids['rigid']:
body_pose = p.getLinkState(self.body, 0)
obj_pose = p.getBasePositionAndOrientation(obj_id)
world_to_body = p.invertTransform(body_pose[0], body_pose[1])
obj_to_body = p.multiplyTransforms(world_to_body[0],
world_to_body[1],
obj_pose[0], obj_pose[1])
self.contact_constraint = p.createConstraint(
parentBodyUniqueId=self.body,
parentLinkIndex=0,
childBodyUniqueId=obj_id,
childLinkIndex=contact_link,
jointType=p.JOINT_FIXED,
jointAxis=(0, 0, 0),
parentFramePosition=obj_to_body[0],
parentFrameOrientation=obj_to_body[1],
childFramePosition=(0, 0, 0),
childFrameOrientation=(0, 0, 0))
self.activated = True
def release(self):
"""Release gripper object, only applied if gripper is 'activated'.
If suction off, detect contact between gripper and objects.
If suction on, detect contact between picked object and other objects.
To handle deformables, simply remove constraints (i.e., anchors).
Also reset any relevant variables, e.g., if releasing a rigid, we
should reset init_grip values back to None, which will be re-assigned
in any subsequent grasps.
"""
if self.activated:
self.activated = False
# Release gripped rigid object (if any).
if self.contact_constraint is not None:
try:
p.removeConstraint(self.contact_constraint)
self.contact_constraint = None
except: # pylint: disable=bare-except
pass
self.init_grip_distance = None
self.init_grip_item = None
# Release gripped deformable object (if any).
if self.def_grip_anchors:
for anchor_id in self.def_grip_anchors:
p.removeConstraint(anchor_id)
self.def_grip_anchors = []
self.def_grip_item = None
self.def_min_vetex = None
self.def_min_distance = None
def detect_contact(self):
"""Detects a contact with a rigid object."""
body, link = self.body, 0
if self.activated and self.contact_constraint is not None:
try:
info = p.getConstraintInfo(self.contact_constraint)
body, link = info[2], info[3]
except: # pylint: disable=bare-except
self.contact_constraint = None
pass
# Get all contact points between the suction and a rigid body.
points = p.getContactPoints(bodyA=body, linkIndexA=link)
# print(points)
# exit()
if self.activated:
points = [point for point in points if point[2] != self.body]
# # We know if len(points) > 0, contact is made with SOME rigid item.
if points:
return True
return False
def check_grasp(self):
"""Check a grasp (object in contact?) for picking success."""
suctioned_object = None
if self.contact_constraint is not None:
suctioned_object = p.getConstraintInfo(self.contact_constraint)[2]
return suctioned_object is not None