stlit / react_pj /src /index.js
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import React from "react";
import ReactDOM from "react-dom/client";
import "./index.css";
// rename to index, then run npm start.
/* ========================================================================== */
/* Square */
/* ========================================================================== */
// class Square2 extends React.Component {
// constructor(props) {
// // init a state.
// super(props);
// this.state = {
// value: null,
// };
// }
// render() {
// return (
// <button
// className="square"
// onClick={
// () => this.props.onClick()
// }
// >
// {this.props.value}
// </button>
// );
// }
// }
// less code, less effort.
function Square(props) {
return (
<button className="square" onClick={props.onClick}>
{props.value}
</button>
);
}
/* ========================================================================== */
/* board */
/* ========================================================================== */
class Board extends React.Component {
constructor(props) {
super(props);
this.state = {
squares: Array(9).fill(null),
xIsNext: true,
};
}
handleClick(i) {
// to update what to display in the little squres in The board.
const squares = this.state.squares.slice(); // make a copy of squares array.
if (calculateWinner(squares) || squares[i]) {
return;
}
squares[i] = this.state.xIsNext ? "X" : "O"; // if true then x. else o
this.setState({
squares: squares,
xIsNext: !this.state.xIsNext, // flip~ now.
});
}
handleClick2() {
// to update what to display in the little squres in The board.
const squares = this.state.squares.slice(); // make a copy of squares array.
this.setState({
squares: Array(9).fill(null),
});
}
renderSquare(i) {
return (
<Square
value={this.state.squares[i]}
onClick={() => this.handleClick(i)}
/>
);
}
resetbutton() {
return <button className="button" onClick={()=>this.handleClick2()}>{"reset button~"}</button>;
}
render() {
const winner = calculateWinner(this.state.squares);
let status;
if (winner) {
status = "winner is: " + winner;
} else {
status = "Next player: " + (this.state.xIsNext ? "X" : "O");
}
return (
<div>
<div className="status">{status}</div>
<div className="board-row">
{this.renderSquare(0)}
{this.renderSquare(1)}
{this.renderSquare(2)}
</div>
<div className="board-row">
{this.renderSquare(3)}
{this.renderSquare(4)}
{this.renderSquare(5)}
</div>
<div className="board-row">
{this.renderSquare(6)}
{this.renderSquare(7)}
{this.renderSquare(8)}
</div>
<div className="buton">{this.resetbutton()}</div>
</div>
);
}
}
/* ========================================================================== */
/* cal winner who */
/* ========================================================================== */
function calculateWinner(squares) {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return squares[a];
}
}
return null;
}
/* ========================================================================== */
/* game */
/* ========================================================================== */
class Game extends React.Component {
render() {
return (
<div className="game">
<div className="game-board">
<Board />
</div>
<div className="game-info">
<div>{/* status */}</div>
<ol>{/* TODO */}</ol>
</div>
</div>
);
}
}
// ========================================
const root = ReactDOM.createRoot(document.getElementById("root"));
root.render(<Game />);