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Update app.py
Browse files
app.py
CHANGED
@@ -604,7 +604,13 @@ with gr.Blocks(css=css) as demo:
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document.getElementById(\"model3D\").getElementsByTagName(\"canvas\")[0].style.filter = \"blur(\" + BABYLON.Engine.LastCreatedScene.getNodes()[parseInt(document.getElementById(\"fnum\").getElementsByTagName(\"input\")[0].value)+1].material.pointSize/2.0*Math.sqrt(2.0) + \"px)\";
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if (!BABYLON.Engine.LastCreatedScene.activeCamera.metadata.gizmoManager) {
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BABYLON.Engine.LastCreatedScene.activeCamera.metadata.gizmoManager = new BABYLON.GizmoManager(BABYLON.Engine.LastCreatedScene,
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BABYLON.Engine.LastCreatedScene.activeCamera.metadata.gizmoManager.positionGizmoEnabled = true;
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BABYLON.Engine.LastCreatedScene.activeCamera.metadata.gizmoManager.rotationGizmoEnabled = false;
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document.getElementById(\"model3D\").getElementsByTagName(\"canvas\")[0].style.filter = \"blur(\" + BABYLON.Engine.LastCreatedScene.getNodes()[parseInt(document.getElementById(\"fnum\").getElementsByTagName(\"input\")[0].value)+1].material.pointSize/2.0*Math.sqrt(2.0) + \"px)\";
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if (!BABYLON.Engine.LastCreatedScene.activeCamera.metadata.gizmoManager) {
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BABYLON.Engine.LastCreatedScene.activeCamera.metadata.gizmoManager = new BABYLON.GizmoManager(BABYLON.Engine.LastCreatedScene, 16);
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BABYLON.Engine.LastCreatedScene.activeCamera.metadata.gizmoManager.xGizmo._coloredMaterial.diffuseColor = new BABYLON.Color3(1,1,0);
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BABYLON.Engine.LastCreatedScene.activeCamera.metadata.gizmoManager.xGizmo._hoverMaterial.diffuseColor = new BABYLON.Color3(1,1,1);
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BABYLON.Engine.LastCreatedScene.activeCamera.metadata.gizmoManager.yGizmo._coloredMaterial.diffuseColor = new BABYLON.Color3(0,1,1);
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BABYLON.Engine.LastCreatedScene.activeCamera.metadata.gizmoManager.yGizmo._hoverMaterial.diffuseColor = new BABYLON.Color3(1,1,1);
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BABYLON.Engine.LastCreatedScene.activeCamera.metadata.gizmoManager.zGizmo._coloredMaterial.diffuseColor = new BABYLON.Color3(1,0,1);
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BABYLON.Engine.LastCreatedScene.activeCamera.metadata.gizmoManager.zGizmo._hoverMaterial.diffuseColor = new BABYLON.Color3(1,1,1);
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BABYLON.Engine.LastCreatedScene.activeCamera.metadata.gizmoManager.positionGizmoEnabled = true;
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BABYLON.Engine.LastCreatedScene.activeCamera.metadata.gizmoManager.rotationGizmoEnabled = false;
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