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Update app.py
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app.py
CHANGED
@@ -8,6 +8,8 @@ import torch
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import torch.nn.functional as F
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from torchvision import transforms
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from torchvision.transforms import Compose
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import tempfile
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import spaces
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from zipfile import ZipFile
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@@ -159,7 +161,73 @@ def make_video(video_path, outdir='./vis_video_depth', encoder='vits'):
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# out.release()
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cv2.destroyAllWindows()
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return final_vid, final_zip #output_path
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def loadurl(url):
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return url
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@@ -212,10 +280,16 @@ with gr.Blocks(css=css) as demo:
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input_video = gr.Video(label="Input Video", format="mp4")
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input_url.change(fn=loadurl, inputs=[input_url], outputs=[input_video])
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submit = gr.Button("Submit")
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with gr.Column():
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model_type = gr.Dropdown([("small", "vits"), ("base", "vitb"), ("large", "vitl")], type="value", value="vits", label='Model Type')
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processed_video = gr.Video(label="Output Video", format="mp4")
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processed_zip = gr.File(label="Output Archive")
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def on_submit(uploaded_video,model_type):
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@@ -224,12 +298,13 @@ with gr.Blocks(css=css) as demo:
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return output_video_path
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submit.click(on_submit, inputs=[input_video, model_type], outputs=[processed_video, processed_zip])
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example_files = os.listdir('examples')
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example_files.sort()
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example_files = [os.path.join('examples', filename) for filename in example_files]
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examples = gr.Examples(examples=example_files, inputs=[input_video], outputs=[processed_video, processed_zip], fn=on_submit, cache_examples=True)
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if __name__ == '__main__':
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import torch.nn.functional as F
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from torchvision import transforms
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from torchvision.transforms import Compose
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import trimesh
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from geometry import create_triangles
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import tempfile
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import spaces
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from zipfile import ZipFile
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# out.release()
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cv2.destroyAllWindows()
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return final_vid, final_zip, orig_frames[0], depth_frames[0] #output_path
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def depth_edges_mask(depth):
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"""Returns a mask of edges in the depth map.
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Args:
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depth: 2D numpy array of shape (H, W) with dtype float32.
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Returns:
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mask: 2D numpy array of shape (H, W) with dtype bool.
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"""
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# Compute the x and y gradients of the depth map.
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depth_dx, depth_dy = np.gradient(depth)
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# Compute the gradient magnitude.
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depth_grad = np.sqrt(depth_dx ** 2 + depth_dy ** 2)
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# Compute the edge mask.
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mask = depth_grad > 0.05
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return mask
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def pano_depth_to_world_points(depth):
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"""
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360 depth to world points
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given 2D depth is an equirectangular projection of a spherical image
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Treat depth as radius
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longitude : -pi to pi
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latitude : -pi/2 to pi/2
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"""
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# Convert depth to radius
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radius = depth.flatten()
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lon = np.linspace(-np.pi, np.pi, depth.shape[1])
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lat = np.linspace(-np.pi/2, np.pi/2, depth.shape[0])
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lon, lat = np.meshgrid(lon, lat)
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lon = lon.flatten()
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lat = lat.flatten()
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# Convert to cartesian coordinates
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x = radius * np.cos(lat) * np.cos(lon)
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y = radius * np.cos(lat) * np.sin(lon)
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z = radius * np.sin(lat)
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pts3d = np.stack([x, y, z], axis=1)
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return pts3d
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def get_mesh(image, depth, keep_edges=False):
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image.thumbnail((1024,1024)) # limit the size of the image
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pts3d = pano_depth_to_world_points(depth)
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# Create a trimesh mesh from the points
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# Each pixel is connected to its 4 neighbors
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# colors are the RGB values of the image
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verts = pts3d.reshape(-1, 3)
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image = np.array(image)
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if keep_edges:
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triangles = create_triangles(image.shape[0], image.shape[1])
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else:
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triangles = create_triangles(image.shape[0], image.shape[1], mask=~depth_edges_mask(depth))
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colors = image.reshape(-1, 3)
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mesh = trimesh.Trimesh(vertices=verts, faces=triangles, vertex_colors=colors)
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# Save as glb
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glb_file = tempfile.NamedTemporaryFile(suffix='.glb', delete=False)
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glb_path = glb_file.name
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mesh.export(glb_path)
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return glb_path
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def loadurl(url):
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return url
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input_video = gr.Video(label="Input Video", format="mp4")
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input_url.change(fn=loadurl, inputs=[input_url], outputs=[input_video])
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submit = gr.Button("Submit")
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render = gr.Button("Render")
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with gr.Column():
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model_type = gr.Dropdown([("small", "vits"), ("base", "vitb"), ("large", "vitl")], type="value", value="vits", label='Model Type')
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checkbox = gr.Checkbox(label="Keep occlusion edges", value=True)
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processed_video = gr.Video(label="Output Video", format="mp4")
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processed_zip = gr.File(label="Output Archive")
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output_frame = gr.Image(label="Frame", type='pil')
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output_depth = gr.Image(label="Depth", type='pil')
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result = gr.Model3D(label="3D Mesh", clear_color=[
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1.0, 1.0, 1.0, 1.0])
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def on_submit(uploaded_video,model_type):
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return output_video_path
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submit.click(on_submit, inputs=[input_video, model_type], outputs=[processed_video, processed_zip, output_frame, output_depth])
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render.click(get_mesh, inputs=[output_frame, output_depth, checkbox], outputs=[result])
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example_files = os.listdir('examples')
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example_files.sort()
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example_files = [os.path.join('examples', filename) for filename in example_files]
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examples = gr.Examples(examples=example_files, inputs=[input_video], outputs=[processed_video, processed_zip, output_frame, output_depth], fn=on_submit, cache_examples=True)
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if __name__ == '__main__':
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