SocialAISchool / scripts /evaluate_old.py
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import argparse
import time
import torch
from torch_ac.utils.penv import ParallelEnv
import utils
from models import ACModel, RandomTalkingMultiHeadedACModel
# Parse arguments
parser = argparse.ArgumentParser()
parser.add_argument("--env", required=True,
help="name of the environment (REQUIRED)")
parser.add_argument("--model", required=True,
help="name of the trained model (REQUIRED)")
parser.add_argument("--episodes", type=int, default=100,
help="number of episodes of evaluation (default: 100)")
parser.add_argument("--seed", type=int, default=0,
help="random seed (default: 0)")
parser.add_argument("--procs", type=int, default=16,
help="number of processes (default: 16)")
parser.add_argument("--argmax", action="store_true", default=False,
help="action with highest probability is selected")
parser.add_argument("--worst-episodes-to-show", type=int, default=10,
help="how many worst episodes to show")
parser.add_argument("--memory", action="store_true", default=False,
help="add a LSTM to the model")
parser.add_argument("--text", action="store_true", default=False,
help="add a GRU to the model")
parser.add_argument("--dialogue", action="store_true", default=False,
help="add a GRU to the model")
parser.add_argument("--multi-headed-agent", action="store_true", default=False,
help="add a talking head")
args = parser.parse_args()
# Set seed for all randomness sources
utils.seed(args.seed)
# Set device
device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
print(f"Device: {device}\n")
# Load environments
envs = []
for i in range(args.procs):
env = utils.make_env(args.env, args.seed + 10000 * i)
envs.append(env)
env = ParallelEnv(envs)
print("Environments loaded\n")
# Load agent
model_dir = utils.get_model_dir(args.model)
agent = utils.Agent(env.observation_space, env.action_space, model_dir,
device=device, argmax=args.argmax, num_envs=args.procs,
use_memory=args.memory, use_text=args.text, use_dialogue=args.dialogue,
agent_class=RandomTalkingMultiHeadedACModel if args.multi_headed_agent else ACModel
)
print("Agent loaded\n")
# Initialize logs
logs = {"num_frames_per_episode": [], "return_per_episode": []}
# Run agent
start_time = time.time()
obss = env.reset()
log_done_counter = 0
log_episode_return = torch.zeros(args.procs, device=device)
log_episode_num_frames = torch.zeros(args.procs, device=device)
while log_done_counter < args.episodes:
actions = agent.get_actions(obss)
obss, rewards, dones, _ = env.step(actions)
agent.analyze_feedbacks(rewards, dones)
log_episode_return += torch.tensor(rewards, device=device, dtype=torch.float)
log_episode_num_frames += torch.ones(args.procs, device=device)
for i, done in enumerate(dones):
if done:
log_done_counter += 1
logs["return_per_episode"].append(log_episode_return[i].item())
logs["num_frames_per_episode"].append(log_episode_num_frames[i].item())
mask = 1 - torch.tensor(dones, device=device, dtype=torch.float)
log_episode_return *= mask
log_episode_num_frames *= mask
end_time = time.time()
# Print logs
num_frames = sum(logs["num_frames_per_episode"])
fps = num_frames/(end_time - start_time)
duration = int(end_time - start_time)
return_per_episode = utils.synthesize(logs["return_per_episode"])
num_frames_per_episode = utils.synthesize(logs["num_frames_per_episode"])
print("F {} | FPS {:.0f} | D {} | R:μσmM {:.2f} {:.2f} {:.2f} {:.2f} | F:μσmM {:.1f} {:.1f} {} {}"
.format(num_frames, fps, duration,
*return_per_episode.values(),
*num_frames_per_episode.values()))
# Print worst episodes
n = args.worst_episodes_to_show
if n > 0:
print("\n{} worst episodes:".format(n))
indexes = sorted(range(len(logs["return_per_episode"])), key=lambda k: logs["return_per_episode"][k])
for i in indexes[:n]:
print("- episode {}: R={}, F={}".format(i, logs["return_per_episode"][i], logs["num_frames_per_episode"][i]))