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from gym_minigrid.minigrid import *
from gym_minigrid.register import register
class DoorKeyEnv(MiniGridEnv):
"""
Environment with a door and key, sparse reward
"""
def __init__(self, size=8):
super().__init__(
grid_size=size,
max_steps=10*size*size
)
def _gen_grid(self, width, height):
# Create an empty grid
self.grid = Grid(width, height)
# Generate the surrounding walls
self.grid.wall_rect(0, 0, width, height)
# Place a goal in the bottom-right corner
self.put_obj(Goal(), width - 2, height - 2)
# Create a vertical splitting wall
splitIdx = self._rand_int(2, width-2)
self.grid.vert_wall(splitIdx, 0)
# Place the agent at a random position and orientation
# on the left side of the splitting wall
self.place_agent(size=(splitIdx, height))
# Place a door in the wall
doorIdx = self._rand_int(1, width-2)
self.put_obj(Door('yellow', is_locked=True), splitIdx, doorIdx)
# Place a yellow key on the left side
self.place_obj(
obj=Key('yellow'),
top=(0, 0),
size=(splitIdx, height)
)
self.mission = "use the key to open the door and then get to the goal"
class DoorKeyEnv5x5(DoorKeyEnv):
def __init__(self):
super().__init__(size=5)
class DoorKeyEnv6x6(DoorKeyEnv):
def __init__(self):
super().__init__(size=6)
class DoorKeyEnv16x16(DoorKeyEnv):
def __init__(self):
super().__init__(size=16)
register(
id='MiniGrid-DoorKey-5x5-v0',
entry_point='gym_minigrid.envs:DoorKeyEnv5x5'
)
register(
id='MiniGrid-DoorKey-6x6-v0',
entry_point='gym_minigrid.envs:DoorKeyEnv6x6'
)
register(
id='MiniGrid-DoorKey-8x8-v0',
entry_point='gym_minigrid.envs:DoorKeyEnv'
)
register(
id='MiniGrid-DoorKey-16x16-v0',
entry_point='gym_minigrid.envs:DoorKeyEnv16x16'
)