Interactive_DeepRL_Demo / js /utils /custom_user_data.js
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Added interactive demo with some policies
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let CustomUserDataObjectTypes = {
BODY_OBJECT: 0,
WATER: 1,
TERRAIN: 2,
GRIP_TERRAIN: 3,
MOTOR: 4,
BODY_SENSOR: 5,
SENSOR_GRIP_TERRAIN:6,
};
/**
* @classdesc Class used to store data about different objects.
*/
class CustomUserData{
/**
* @constructor
* @param name {string}
* @param object_type {number}
*/
constructor(name, object_type){
this.name = name;
this.object_type = object_type;
}
}
/**
* @classdesc Motor user data class.
*/
class CustomMotorUserData extends CustomUserData{
/**
* @constructor
* @param name {string}
* @param speed_control {number}
* @param check_contact {boolean}
* @param angle_correction {number}
* @param contact_body {Object}
*/
constructor(name, speed_control, check_contact, angle_correction=0.0, contact_body=null){
super(name, CustomUserDataObjectTypes.MOTOR);
this.speed_control = speed_control;
this.check_contact = check_contact;
this.angle_correction = angle_correction;
this.contact_body = contact_body;
}
}
/**
* @classdesc Body user data class.
*/
class CustomBodyUserData extends CustomUserData{
/**
* @constructor
* @param check_contact {boolean}
* @param is_contact_critical {boolean}
* @param name {string}
* @param object_type {number}
*/
constructor(check_contact, is_contact_critical=false,
name="body_part", object_type=CustomUserDataObjectTypes.BODY_OBJECT){
super(name, object_type);
this.check_contact = check_contact;
this.is_contact_critical = is_contact_critical;
this.has_contact = false;
}
}
/**
* @classdesc Sensor user data class.
*/
class CustomBodySensorUserData extends CustomBodyUserData{
/**
* @constructor
* @param check_contact {boolean}
* @param is_contact_critical {boolean}
* @param name {string}
*/
constructor(check_contact, is_contact_critical=false, name="body_part"){
super(check_contact, is_contact_critical, name, CustomUserDataObjectTypes.BODY_SENSOR);
this.has_joint = false;
this.ready_to_attach = false;
}
}