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Added interactive demo with some policies
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/**
* @classdesc Class that handles the climbing dynamics.
*/
class ClimbingDynamics {
constructor(){};
/**
* Prepares the agent's sensors to grasp or release according to the actions.
* @param actions {Array} - Actions of the agent
* @param agent_body {Object} - Climber morphology
* @param world - {Object} - Box2D world
*/
before_step_climbing_dynamics(actions, agent_body, world){
for(let i = 0; i < agent_body.sensors.length; i++){
let action_to_check = actions[actions.length - i - 1];
let sensor_to_check = agent_body.sensors[agent_body.sensors.length - i - 1];
if(action_to_check > 0){ // Check whether the sensor should grasp or release
sensor_to_check.GetUserData().ready_to_attach = true;
}
else {
sensor_to_check.GetUserData().ready_to_attach = false;
if(sensor_to_check.GetUserData().has_joint){ // if released and it had a joint => destroys it
sensor_to_check.GetUserData().has_joint = false;
// Gets a list of all the joints of the sensor body
let sensor_joints = [];
let _joint = sensor_to_check.GetJointList();
while(_joint != null){
sensor_joints.push(_joint.joint);
_joint = _joint.next;
}
// Finds the index of the first revolute joint
const isRevolute = (s) => s.m_type == b2.Joint.e_revoluteJoint;
let idx_to_destroy = sensor_joints.findIndex(isRevolute);
if(idx_to_destroy != -1){
world.DestroyJoint(sensor_joints[idx_to_destroy]);
}
}
}
}
}
/**
* Creates joints between sensors ready to grasp if collision with graspable area was detected
* @param contact_detector {Object}
* @param world {Object} - Box2D world
*/
after_step_climbing_dynamics(contact_detector, world){
// Adds climbing joints if needed
for(let i = 0; i < contact_detector.contact_dictionaries.sensors.length; i++){
let sensor = contact_detector.contact_dictionaries.sensors[i];
if(contact_detector.contact_dictionaries.bodies[i].length > 0
&& sensor.GetUserData().ready_to_attach
&& !sensor.GetUserData().has_joint){
let other_bodies = [...contact_detector.contact_dictionaries.bodies[i]];
for(let other_body of other_bodies){
// Checks if still overlapping after solver
// Super coarse yet fast way, mainly useful for creepers
let other_body_shape = other_body.GetFixtureList().GetShape();
let x_values = [];
let y_values = [];
if(other_body_shape.m_type == b2.Shape.e_polygon){
for(let i = 0; i < other_body_shape.m_count; i++) {
x_values.push(other_body.GetWorldPoint(other_body_shape.m_vertices[i]).x);
y_values.push(other_body.GetWorldPoint(other_body_shape.m_vertices[i]).y);
}
}
else if(other_body_shape.m_type == b2.Shape.e_edge){
x_values = [other_body_shape.m_vertex1.x, other_body_shape.m_vertex2.x];
y_values = [other_body_shape.m_vertex1.y, other_body_shape.m_vertex2.y];
}
let radius = sensor.GetFixtureList().GetShape().m_radius + 0.01;
let sensor_world_center = sensor.GetWorldCenter();
if(sensor_world_center.x + radius > Math.min(...x_values)
&& sensor_world_center.x - radius < Math.max(...x_values)
&& sensor_world_center.y + radius > Math.min(...y_values)
&& sensor_world_center.y - radius < Math.max(...y_values)){
let rjd = new b2.RevoluteJointDef();
rjd.Initialize(sensor, other_body, sensor_world_center);
let joint = world.CreateJoint(rjd);
joint.SetUserData(new CustomBodyUserData(false, false, "grip"));
joint.GetBodyA().GetUserData().joint = joint;
sensor.GetUserData().has_joint = true;
break;
}
else {
// Removes other_body from the list of bodies in contact with the sensor
let sensor_idx = contact_detector.contact_dictionaries.sensors.indexOf(sensor);
if(sensor_idx != -1){
let other_idx = contact_detector.contact_dictionaries.bodies[sensor_idx].indexOf(other_body);
contact_detector.contact_dictionaries.bodies[sensor_idx].splice(other_idx, 1);
if(contact_detector.contact_dictionaries.bodies[sensor_idx].length == 0){
sensor.GetUserData().has_contact = false;
}
}
}
}
}
}
}
}
/**
* @classdesc Stores contacts between sensors and graspable surfaces in a dictionaries associated to the sensor.
* @constructor
*/
function ClimbingContactDetector() {
b2.ContactListener.call(this);
this.contact_dictionaries = {
sensors: [],
bodies: []
};
}
ClimbingContactDetector.prototype = Object.create(b2.ContactListener.prototype);
ClimbingContactDetector.prototype.constructor = ClimbingContactDetector;
ClimbingContactDetector.prototype.BeginContact = function (contact) {
let bodies = [contact.GetFixtureA().GetBody(), contact.GetFixtureB().GetBody()];
for(let i = 0; i < bodies.length; i++){
let body = bodies[i];
if(body.GetUserData().object_type == CustomUserDataObjectTypes.BODY_SENSOR
&& body.GetUserData().check_contact){
let other_body = bodies[(i + 1) % 2];
if(other_body.GetUserData().object_type == CustomUserDataObjectTypes.GRIP_TERRAIN
|| other_body.GetUserData().object_type == CustomUserDataObjectTypes.SENSOR_GRIP_TERRAIN){
body.GetUserData().has_contact = true;
let idx = this.contact_dictionaries.sensors.indexOf(body);
if(idx != -1){
this.contact_dictionaries.bodies[idx].push(other_body);
}
else{
this.contact_dictionaries.sensors.push(body);
this.contact_dictionaries.bodies.push([other_body]);
}
}
else{
return;
}
}
}
};
ClimbingContactDetector.prototype.EndContact = function (contact){
let bodies = [contact.GetFixtureA().GetBody(), contact.GetFixtureB().GetBody()];
for(let i = 0; i < bodies.length; i++) {
let body = bodies[i];
let other_body = bodies[(i + 1) % 2];
if(body.GetUserData().object_type == CustomUserDataObjectTypes.BODY_SENSOR &&
body.GetUserData().check_contact && body.GetUserData().has_contact){
let body_idx = this.contact_dictionaries.sensors.indexOf(body);
if (body_idx != -1) {
let other_idx = this.contact_dictionaries.bodies[body_idx].indexOf(other_body);
if(other_idx != -1){
this.contact_dictionaries.bodies[body_idx].splice(other_idx, 1);
}
if(this.contact_dictionaries.bodies[body_idx].length == 0){
body.GetUserData().has_contact = false;
}
}
}
}
};
ClimbingContactDetector.prototype.Reset = function(){
this.contact_dictionaries = {
body: []
};
};