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Added interactive demo with some policies
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// State of all UI elements
export default {
language: 'EN', // 'FR'
envsSets: {
baseEnvsSet: [], // list of environments of the base set
customEnvsSet: [] // list of environments of the custom set
},
morphologies: [], // list of available morphologies
currentSeedsIdx: {}, // index of the policy selected for each morphology
agents: [], // list of running agents
simulationState: {
status: 'init', // 'running', 'paused'
intro_tour: false,
agentFollowed: null,
agentSelected: null,
},
activeTab:'getting_started', // 'getting_started', 'draw_yourself', 'proc_gen', 'advanced_options', 'about'
parkourConfig: { // parkour customization parameters
terrain:{
dim1: 1.0,
dim2: 0.95,
dim3: 0,
smoothing: 25,
waterLevel: 0
},
creepers:{
width: 0.3,
height: 2.5,
spacing: 1,
type: 'Swingable' // 'Rigid'
}
},
drawingModeState: {
drawing: false,
drawing_ground: false,
drawing_ceiling: false,
erasing: false,
},
advancedOptionsState: {
drawJoints: false,
drawLidars: true,
drawNames: true,
drawObservation: false,
drawReward: false,
assets: {
circle: false,
},
},
};