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import {useContext, useEffect, useMemo, useRef, useState} from 'react'; | |
import socketIOClient, {Socket} from 'socket.io-client'; | |
import useStable from './useStable'; | |
import {v4 as uuidv4} from 'uuid'; | |
import {SocketContext} from './useSocket'; | |
import {AppResetKeyContext} from './App'; | |
import Backdrop from '@mui/material/Backdrop'; | |
import CircularProgress from '@mui/material/CircularProgress'; | |
import Typography from '@mui/material/Typography'; | |
import {getURLParams} from './URLParams'; | |
// The time to wait before showing a "disconnected" screen upon initial app load | |
const INITIAL_DISCONNECT_SCREEN_DELAY = 2000; | |
const SERVER_URL_DEFAULT = 'localhost:8000'; | |
export default function SocketWrapper({children}) { | |
const [socket, setSocket] = useState<Socket | null>(null); | |
const [connected, setConnected] = useState<boolean | null>(null); | |
// Default to true: | |
const [willAttemptReconnect] = useState<boolean>(true); | |
const serverIDRef = useRef<string | null>(null); | |
const setAppResetKey = useContext(AppResetKeyContext); | |
/** | |
* Previously we had stored the clientID in local storage, but in that case | |
* if a user refreshes their page they'll still have the same clientID, and | |
* will be put back into the same room, which may be confusing if they're trying | |
* to join a new room or reset the app interface. So now clientIDs persist only as | |
* long as the react app full lifecycle | |
*/ | |
const clientID = useStable<string>(() => { | |
const newID = uuidv4(); | |
// Set the clientID in session storage so if the page reloads the person | |
// still retains their member/room config | |
return newID; | |
}); | |
const socketObject = useMemo( | |
() => ({socket, clientID, connected: connected ?? false}), | |
[socket, clientID, connected], | |
); | |
useEffect(() => { | |
const queryParams = { | |
clientID: clientID, | |
}; | |
const serverURLFromParams = getURLParams().serverURL; | |
const serverURL = serverURLFromParams ?? SERVER_URL_DEFAULT; | |
console.log( | |
`Opening socket connection to ${ | |
serverURL?.length === 0 ? 'window.location.host' : serverURL | |
} with query params:`, | |
queryParams, | |
); | |
const newSocket: Socket = socketIOClient(serverURL, { | |
query: queryParams, | |
// Normally socket.io will fallback to http polling, but we basically never | |
// want that because that'd mean awful performance. It'd be better for the app | |
// to simply break in that case and not connect. | |
transports: ['websocket'], | |
}); | |
const onServerID = (serverID: string) => { | |
console.debug('Received server ID:', serverID); | |
if (serverIDRef.current != null) { | |
if (serverIDRef.current !== serverID) { | |
console.error( | |
'Server ID changed. Resetting the app using the app key', | |
); | |
setAppResetKey(serverID); | |
} | |
} | |
serverIDRef.current = serverID; | |
}; | |
newSocket.on('server_id', onServerID); | |
setSocket(newSocket); | |
return () => { | |
newSocket.off('server_id', onServerID); | |
console.log( | |
'Closing socket connection in the useEffect cleanup function...', | |
); | |
newSocket.disconnect(); | |
setSocket(null); | |
}; | |
}, [clientID, setAppResetKey]); | |
useEffect(() => { | |
if (socket != null) { | |
const onAny = (eventName: string, ...args) => { | |
console.debug(`[event: ${eventName}] args:`, ...args); | |
}; | |
socket.onAny(onAny); | |
return () => { | |
socket.offAny(onAny); | |
}; | |
} | |
return () => {}; | |
}, [socket]); | |
useEffect(() => { | |
if (socket != null) { | |
const onConnect = (...args) => { | |
console.debug('Connected to server with args:', ...args); | |
setConnected(true); | |
}; | |
const onConnectError = (err) => { | |
console.error(`Connection error due to ${err.message}`); | |
}; | |
const onDisconnect = (reason) => { | |
setConnected(false); | |
console.log(`Disconnected due to ${reason}`); | |
}; | |
socket.on('connect', onConnect); | |
socket.on('connect_error', onConnectError); | |
socket.on('disconnect', onDisconnect); | |
return () => { | |
socket.off('connect', onConnect); | |
socket.off('connect_error', onConnectError); | |
socket.off('disconnect', onDisconnect); | |
}; | |
} | |
}, [socket]); | |
useEffect(() => { | |
if (socket != null) { | |
const onReconnectError = (err) => { | |
console.log(`Reconnect error due to ${err.message}`); | |
}; | |
socket.io.on('reconnect_error', onReconnectError); | |
const onError = (err) => { | |
console.log(`General socket error with message ${err.message}`); | |
}; | |
socket.io.on('error', onError); | |
const onReconnect = (attempt) => { | |
console.log(`Reconnected after ${attempt} attempt(s)`); | |
}; | |
socket.io.on('reconnect', onReconnect); | |
const disconnectOnBeforeUnload = () => { | |
console.log('Disconnecting due to beforeunload event...'); | |
socket.disconnect(); | |
setSocket(null); | |
}; | |
window.addEventListener('beforeunload', disconnectOnBeforeUnload); | |
return () => { | |
socket.io.off('reconnect_error', onReconnectError); | |
socket.io.off('error', onError); | |
socket.io.off('reconnect', onReconnect); | |
window.removeEventListener('beforeunload', disconnectOnBeforeUnload); | |
}; | |
} | |
}, [clientID, setAppResetKey, socket]); | |
/** | |
* Wait to show the disconnected screen on initial app load | |
*/ | |
useEffect(() => { | |
window.setTimeout(() => { | |
setConnected((prev) => { | |
if (prev === null) { | |
return false; | |
} | |
return prev; | |
}); | |
}, INITIAL_DISCONNECT_SCREEN_DELAY); | |
}, []); | |
return ( | |
<SocketContext.Provider value={socketObject}> | |
{children} | |
<Backdrop | |
open={connected === false && willAttemptReconnect === true} | |
sx={{ | |
color: '#fff', | |
zIndex: (theme) => theme.zIndex.drawer + 1, | |
}}> | |
<div | |
style={{ | |
alignItems: 'center', | |
flexDirection: 'column', | |
textAlign: 'center', | |
}}> | |
<CircularProgress color="inherit" /> | |
<Typography | |
align="center" | |
fontSize={{sm: 18, xs: 16}} | |
sx={{ | |
fontFamily: | |
'ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, "Liberation Mono", "Courier New", monospace', | |
fontWeight: 'bold', | |
}}> | |
{'Disconnected. Attempting to reconnect...'} | |
</Typography> | |
</div> | |
</Backdrop> | |
</SocketContext.Provider> | |
); | |
} | |