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Running
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A10G
# Copyright (c) Meta Platforms, Inc. and affiliates. | |
# All rights reserved. | |
# | |
# This source code is licensed under the license found in the | |
# LICENSE file in the root directory of this source tree. | |
""" | |
Training of the 4 diffusion models described in | |
"From Discrete Tokens to High-Fidelity Audio Using Multi-Band Diffusion" | |
(paper link). | |
""" | |
from ._explorers import DiffusionExplorer | |
def explorer(launcher): | |
launcher.slurm_(gpus=4, partition='learnfair') | |
launcher.bind_({'solver': 'diffusion/default', | |
'dset': 'internal/music_10k_32khz'}) | |
with launcher.job_array(): | |
launcher({'filter.use': True, 'filter.idx_band': 0, "processor.use": False, 'processor.power_std': 0.4}) | |
launcher({'filter.use': True, 'filter.idx_band': 1, "processor.use": False, 'processor.power_std': 0.4}) | |
launcher({'filter.use': True, 'filter.idx_band': 2, "processor.use": True, 'processor.power_std': 0.4}) | |
launcher({'filter.use': True, 'filter.idx_band': 3, "processor.use": True, 'processor.power_std': 0.75}) | |