Update app.py
Browse files
app.py
CHANGED
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@@ -1,104 +1,431 @@
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import gradio as gr
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import numpy as np
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import json
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# Three.js template
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<!DOCTYPE html>
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<html>
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<head>
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<title>Webspace Network
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<style>
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body {
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canvas { display: block; }
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#
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position: absolute;
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top: 10px;
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left: 10px;
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color: white;
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}
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</style>
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</head>
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<body>
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<div id="
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<script src="https://cdn.jsdelivr.net/npm/three@0.132.2/build/three.min.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.132.2/examples/js/controls/OrbitControls.js"></script>
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<script>
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// Scene setup
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
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const renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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//
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const
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const
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const planetGeometry = new THREE.SphereGeometry(planet.size, 32, 32);
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const planetMaterial = new THREE.MeshStandardMaterial({
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color: new THREE.Color(...planet.
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roughness: 0.8,
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metalness: 0.2
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});
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const planetMesh = new THREE.Mesh(planetGeometry, planetMaterial);
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// Position in orbit
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const
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planetMesh.userData = planet;
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//
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planetMesh.addEventListener('click', (event) => {
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event.stopPropagation();
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});
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// Create orbit path
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const orbit = new THREE.Line(
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new THREE.BufferGeometry().setFromPoints(
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new THREE.EllipseCurve(0, 0, orbitRadius, orbitRadius, 0, Math.PI * 2, false).getPoints(100)
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),
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new THREE.LineBasicMaterial({ color: 0x888888 })
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);
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orbit.rotation.x = Math.PI / 2;
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scene.add(planetMesh);
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scene.add(orbit);
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});
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}
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createSystem(universeData.systems[0]);
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// Camera controls
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const controls = new THREE.OrbitControls(camera, renderer.domElement);
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controls.
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// Animation loop
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function animate() {
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requestAnimationFrame(animate);
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controls.update();
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renderer.render(scene, camera);
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}
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animate();
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// Handle window resize
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</script>
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</body>
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</html>
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class
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def __init__(self, seed=42):
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self.rng = np.random.RandomState(seed)
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self.star_types = {
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'O': {'color': [0.7, 0.8, 1.0], 'temp': 30000},
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'B': {'color': [0.8, 0.9, 1.0], 'temp': 20000},
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'G': {'color': [1.0, 0.93, 0.7], 'temp': 5700}
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}
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self.planet_types = [
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]
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def generate_system(self, index):
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'
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'planets': []
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}
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num_planets = self.rng.randint(3, 7)
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for i in range(num_planets):
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planet_type = self.rng.choice(self.planet_types)
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system['planets'].append({
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'name': f"Planet-{i}",
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'type': planet_type['name'],
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'color': planet_type['color'],
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'size': self.rng.uniform(0.5, 1.5),
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'resources': self.rng.randint(1, 5),
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'habitability': self.rng.uniform(0, 1)
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})
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return system
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def generate_universe(self, num_systems=
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return {
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'systems': [self.generate_system(i) for i in range(num_systems)]
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'seed': 42
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}
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# Initialize universe
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generator =
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universe = generator.generate_universe()
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def get_threejs_app():
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"""Generate the Three.js HTML with current universe data"""
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return THREE_JS_TEMPLATE % json.dumps(universe)
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with gr.Blocks(title="Webspace Network
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gr.Markdown("# π Webspace Network
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gr.Markdown("
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with gr.Row():
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with gr.Column(scale=2):
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# Three.js renderer
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html = gr.HTML(get_threejs_app())
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#
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with gr.Column(scale=1):
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#
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)
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# Custom JavaScript for planet selection
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demo._js = """
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function() {
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window.addEventListener('message', function(event) {
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if (event.data.type === 'planetSelected') {
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const planetData = JSON.stringify(event.data.data);
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const iframe = document.querySelector('iframe');
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const planetInfo = iframe.contentDocument.getElementById('planet-info');
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if (planetInfo) {
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planetInfo.value = planetData;
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planetInfo.dispatchEvent(new Event('change'));
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}
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}
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});
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}
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"""
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if __name__ == "__main__":
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demo.launch()
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import gradio as gr
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import numpy as np
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import json
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import random
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import math
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# Three.js template for the space simulation
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THREE_JS_TEMPLATE = """
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<!DOCTYPE html>
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<html>
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<head>
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<title>Webspace Network</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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font-family: 'Arial', sans-serif;
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}
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canvas { display: block; }
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#ui {
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position: absolute;
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top: 10px;
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left: 10px;
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color: white;
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background: rgba(0, 0, 0, 0.7);
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padding: 15px;
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border-radius: 10px;
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width: 300px;
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}
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.bar-container {
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width: 100%;
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background: #333;
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border-radius: 5px;
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margin: 5px 0;
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}
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.bar {
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height: 20px;
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border-radius: 5px;
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text-align: center;
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line-height: 20px;
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color: white;
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font-size: 12px;
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}
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.health-bar { background: linear-gradient(to right, #ff0000, #00ff00); }
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.fuel-bar { background: linear-gradient(to right, #0000ff, #00ffff); }
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#resources {
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margin-top: 10px;
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}
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.resource-item {
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display: flex;
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justify-content: space-between;
|
| 52 |
+
margin: 5px 0;
|
| 53 |
+
}
|
| 54 |
+
#interaction-prompt {
|
| 55 |
+
position: absolute;
|
| 56 |
+
bottom: 20px;
|
| 57 |
+
left: 50%;
|
| 58 |
+
transform: translateX(-50%);
|
| 59 |
+
background: rgba(0, 0, 0, 0.7);
|
| 60 |
+
padding: 10px 20px;
|
| 61 |
+
border-radius: 5px;
|
| 62 |
color: white;
|
| 63 |
+
display: none;
|
| 64 |
+
}
|
| 65 |
+
#planet-info {
|
| 66 |
+
position: absolute;
|
| 67 |
+
top: 10px;
|
| 68 |
+
right: 10px;
|
| 69 |
+
background: rgba(0, 0, 0, 0.7);
|
| 70 |
+
padding: 15px;
|
| 71 |
+
border-radius: 10px;
|
| 72 |
+
width: 300px;
|
| 73 |
+
color: white;
|
| 74 |
+
display: none;
|
| 75 |
+
}
|
| 76 |
+
#game-menu {
|
| 77 |
+
position: absolute;
|
| 78 |
+
top: 50%;
|
| 79 |
+
left: 50%;
|
| 80 |
+
transform: translate(-50%, -50%);
|
| 81 |
+
background: rgba(0, 0, 0, 0.9);
|
| 82 |
+
padding: 20px;
|
| 83 |
+
border-radius: 10px;
|
| 84 |
+
color: white;
|
| 85 |
+
text-align: center;
|
| 86 |
+
display: none;
|
| 87 |
+
}
|
| 88 |
+
.menu-btn {
|
| 89 |
+
margin: 10px;
|
| 90 |
+
padding: 10px 20px;
|
| 91 |
+
background: #333;
|
| 92 |
+
border: none;
|
| 93 |
+
border-radius: 5px;
|
| 94 |
+
color: white;
|
| 95 |
+
cursor: pointer;
|
| 96 |
+
}
|
| 97 |
+
.menu-btn:hover {
|
| 98 |
+
background: #555;
|
| 99 |
}
|
| 100 |
</style>
|
| 101 |
</head>
|
| 102 |
<body>
|
| 103 |
+
<div id="ui">
|
| 104 |
+
<h2>Webspace Network</h2>
|
| 105 |
+
<div>
|
| 106 |
+
<div>Health: <span id="health-value">100</span>/100</div>
|
| 107 |
+
<div class="bar-container">
|
| 108 |
+
<div id="health-bar" class="bar health-bar" style="width: 100%">100%</div>
|
| 109 |
+
</div>
|
| 110 |
+
</div>
|
| 111 |
+
<div>
|
| 112 |
+
<div>Fuel: <span id="fuel-value">100</span>/100</div>
|
| 113 |
+
<div class="bar-container">
|
| 114 |
+
<div id="fuel-bar" class="bar fuel-bar" style="width: 100%">100%</div>
|
| 115 |
+
</div>
|
| 116 |
+
</div>
|
| 117 |
+
<div id="resources">
|
| 118 |
+
<h3>Resources:</h3>
|
| 119 |
+
<div id="resource-list"></div>
|
| 120 |
+
</div>
|
| 121 |
+
<button id="menu-btn" class="menu-btn">Menu</button>
|
| 122 |
+
</div>
|
| 123 |
+
|
| 124 |
+
<div id="interaction-prompt">Press [E] to interact</div>
|
| 125 |
+
|
| 126 |
+
<div id="planet-info">
|
| 127 |
+
<h3 id="planet-name">Planet Name</h3>
|
| 128 |
+
<div>Type: <span id="planet-type">Desert</span></div>
|
| 129 |
+
<div>Resources: <span id="planet-resources">Iron, Water</span></div>
|
| 130 |
+
<div>Habitability: <span id="planet-habitability">0.75</span></div>
|
| 131 |
+
<button id="mine-btn" class="menu-btn">Mine Resources</button>
|
| 132 |
+
</div>
|
| 133 |
+
|
| 134 |
+
<div id="game-menu">
|
| 135 |
+
<h2>Game Menu</h2>
|
| 136 |
+
<button id="resume-btn" class="menu-btn">Resume Game</button>
|
| 137 |
+
<button id="save-btn" class="menu-btn">Save Game</button>
|
| 138 |
+
<button id="load-btn" class="menu-btn">Load Game</button>
|
| 139 |
+
<button id="new-btn" class="menu-btn">New Game</button>
|
| 140 |
+
<button id="quit-btn" class="menu-btn">Quit to Desktop</button>
|
| 141 |
+
</div>
|
| 142 |
+
|
| 143 |
<script src="https://cdn.jsdelivr.net/npm/three@0.132.2/build/three.min.js"></script>
|
| 144 |
<script src="https://cdn.jsdelivr.net/npm/three@0.132.2/examples/js/controls/OrbitControls.js"></script>
|
| 145 |
|
| 146 |
<script>
|
| 147 |
+
// Game state
|
| 148 |
+
const gameState = {
|
| 149 |
+
health: 100,
|
| 150 |
+
maxHealth: 100,
|
| 151 |
+
fuel: 100,
|
| 152 |
+
maxFuel: 100,
|
| 153 |
+
resources: {
|
| 154 |
+
'Iron': 10,
|
| 155 |
+
'Water': 5,
|
| 156 |
+
'Fuel': 20,
|
| 157 |
+
'Gold': 2
|
| 158 |
+
},
|
| 159 |
+
currentPlanet: null,
|
| 160 |
+
inMenu: false
|
| 161 |
+
};
|
| 162 |
+
|
| 163 |
// Scene setup
|
| 164 |
const scene = new THREE.Scene();
|
| 165 |
+
scene.background = new THREE.Color(0x000010);
|
| 166 |
+
|
| 167 |
+
// Camera
|
| 168 |
const camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
|
| 169 |
+
camera.position.set(0, 5, 15);
|
| 170 |
+
|
| 171 |
+
// Renderer
|
| 172 |
const renderer = new THREE.WebGLRenderer({ antialias: true });
|
| 173 |
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 174 |
document.body.appendChild(renderer.domElement);
|
| 175 |
|
| 176 |
+
// Lighting
|
| 177 |
+
const ambientLight = new THREE.AmbientLight(0x404040);
|
| 178 |
+
scene.add(ambientLight);
|
| 179 |
|
| 180 |
+
const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
|
| 181 |
+
directionalLight.position.set(1, 1, 1);
|
| 182 |
+
scene.add(directionalLight);
|
| 183 |
+
|
| 184 |
+
// Stars background
|
| 185 |
+
const starGeometry = new THREE.BufferGeometry();
|
| 186 |
+
const starVertices = [];
|
| 187 |
+
for (let i = 0; i < 10000; i++) {
|
| 188 |
+
const x = (Math.random() - 0.5) * 2000;
|
| 189 |
+
const y = (Math.random() - 0.5) * 2000;
|
| 190 |
+
const z = (Math.random() - 0.5) * 2000;
|
| 191 |
+
starVertices.push(x, y, z);
|
| 192 |
+
}
|
| 193 |
+
starGeometry.setAttribute('position', new THREE.Float32BufferAttribute(starVertices, 3));
|
| 194 |
+
const starMaterial = new THREE.PointsMaterial({ color: 0xffffff, size: 1 });
|
| 195 |
+
const stars = new THREE.Points(starGeometry, starMaterial);
|
| 196 |
+
scene.add(stars);
|
| 197 |
+
|
| 198 |
+
// Player ship
|
| 199 |
+
const shipGeometry = new THREE.ConeGeometry(1, 3, 8);
|
| 200 |
+
const shipMaterial = new THREE.MeshPhongMaterial({ color: 0x00aaff });
|
| 201 |
+
const ship = new THREE.Mesh(shipGeometry, shipMaterial);
|
| 202 |
+
ship.rotation.x = Math.PI / 2;
|
| 203 |
+
scene.add(ship);
|
| 204 |
+
|
| 205 |
+
// Planets
|
| 206 |
+
const planets = [];
|
| 207 |
+
const planetData = %s;
|
| 208 |
+
|
| 209 |
+
// Create planets
|
| 210 |
+
function createPlanets() {
|
| 211 |
+
planetData.systems[0].planets.forEach((planet, i) => {
|
| 212 |
const planetGeometry = new THREE.SphereGeometry(planet.size, 32, 32);
|
| 213 |
+
|
| 214 |
+
// Planet colors
|
| 215 |
+
const colors = {
|
| 216 |
+
'Lava': [0.8, 0.3, 0.1],
|
| 217 |
+
'Ocean': [0.1, 0.3, 0.8],
|
| 218 |
+
'Desert': [0.9, 0.8, 0.5],
|
| 219 |
+
'Ice': [0.7, 0.8, 0.9],
|
| 220 |
+
'Jungle': [0.1, 0.7, 0.2],
|
| 221 |
+
'Toxic': [0.5, 0.1, 0.7],
|
| 222 |
+
'Radioactive': [0.3, 0.8, 0.1]
|
| 223 |
+
};
|
| 224 |
+
|
| 225 |
const planetMaterial = new THREE.MeshStandardMaterial({
|
| 226 |
+
color: new THREE.Color(...colors[planet.type] || [0.5, 0.5, 0.5]),
|
| 227 |
roughness: 0.8,
|
| 228 |
metalness: 0.2
|
| 229 |
});
|
| 230 |
+
|
| 231 |
const planetMesh = new THREE.Mesh(planetGeometry, planetMaterial);
|
| 232 |
|
| 233 |
// Position in orbit
|
| 234 |
+
const angle = (i / planetData.systems[0].planets.length) * Math.PI * 2;
|
| 235 |
+
const distance = 15 + i * 5;
|
| 236 |
+
planetMesh.position.set(
|
| 237 |
+
Math.cos(angle) * distance,
|
| 238 |
+
0,
|
| 239 |
+
Math.sin(angle) * distance
|
| 240 |
+
);
|
| 241 |
+
|
| 242 |
planetMesh.userData = planet;
|
| 243 |
+
scene.add(planetMesh);
|
| 244 |
+
planets.push(planetMesh);
|
| 245 |
|
| 246 |
+
// Add click handler
|
| 247 |
planetMesh.addEventListener('click', (event) => {
|
| 248 |
+
gameState.currentPlanet = planet;
|
| 249 |
+
document.getElementById('planet-name').textContent = planet.name;
|
| 250 |
+
document.getElementById('planet-type').textContent = planet.type;
|
| 251 |
+
document.getElementById('planet-resources').textContent = planet.resources.join(', ');
|
| 252 |
+
document.getElementById('planet-habitability').textContent = planet.habitability.toFixed(2);
|
| 253 |
+
document.getElementById('planet-info').style.display = 'block';
|
| 254 |
event.stopPropagation();
|
| 255 |
});
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 256 |
});
|
| 257 |
}
|
| 258 |
|
| 259 |
+
createPlanets();
|
|
|
|
| 260 |
|
| 261 |
// Camera controls
|
| 262 |
const controls = new THREE.OrbitControls(camera, renderer.domElement);
|
| 263 |
+
controls.enableDamping = true;
|
| 264 |
+
controls.dampingFactor = 0.05;
|
| 265 |
+
controls.screenSpacePanning = false;
|
| 266 |
+
controls.minDistance = 5;
|
| 267 |
+
controls.maxDistance = 50;
|
| 268 |
+
controls.maxPolarAngle = Math.PI / 2 - 0.05;
|
| 269 |
+
|
| 270 |
+
// Ship movement
|
| 271 |
+
const shipSpeed = 0.1;
|
| 272 |
+
const keys = {};
|
| 273 |
+
|
| 274 |
+
window.addEventListener('keydown', (e) => {
|
| 275 |
+
keys[e.key.toLowerCase()] = true;
|
| 276 |
+
|
| 277 |
+
if (e.key === 'e' && gameState.currentPlanet) {
|
| 278 |
+
mineResources();
|
| 279 |
+
}
|
| 280 |
+
|
| 281 |
+
if (e.key === 'm') {
|
| 282 |
+
toggleMenu();
|
| 283 |
+
}
|
| 284 |
+
});
|
| 285 |
+
|
| 286 |
+
window.addEventListener('keyup', (e) => {
|
| 287 |
+
keys[e.key.toLowerCase()] = false;
|
| 288 |
+
});
|
| 289 |
+
|
| 290 |
+
// Update UI
|
| 291 |
+
function updateUI() {
|
| 292 |
+
document.getElementById('health-value').textContent = gameState.health;
|
| 293 |
+
document.getElementById('health-bar').style.width = `${(gameState.health / gameState.maxHealth) * 100}%`;
|
| 294 |
+
document.getElementById('health-bar').textContent = `${Math.round((gameState.health / gameState.maxHealth) * 100)}%`;
|
| 295 |
+
|
| 296 |
+
document.getElementById('fuel-value').textContent = gameState.fuel;
|
| 297 |
+
document.getElementById('fuel-bar').style.width = `${(gameState.fuel / gameState.maxFuel) * 100}%`;
|
| 298 |
+
document.getElementById('fuel-bar').textContent = `${Math.round((gameState.fuel / gameState.maxFuel) * 100)}%`;
|
| 299 |
+
|
| 300 |
+
// Update resources
|
| 301 |
+
const resourceList = document.getElementById('resource-list');
|
| 302 |
+
resourceList.innerHTML = '';
|
| 303 |
+
for (const [resource, amount] of Object.entries(gameState.resources)) {
|
| 304 |
+
const item = document.createElement('div');
|
| 305 |
+
item.className = 'resource-item';
|
| 306 |
+
item.innerHTML = `<span>${resource}:</span><span>${amount}</span>`;
|
| 307 |
+
resourceList.appendChild(item);
|
| 308 |
+
}
|
| 309 |
+
}
|
| 310 |
+
|
| 311 |
+
// Mine resources
|
| 312 |
+
function mineResources() {
|
| 313 |
+
if (!gameState.currentPlanet) return;
|
| 314 |
+
|
| 315 |
+
const planet = gameState.currentPlanet;
|
| 316 |
+
planet.resources.forEach(resource => {
|
| 317 |
+
gameState.resources[resource] = (gameState.resources[resource] || 0) + 1;
|
| 318 |
+
});
|
| 319 |
+
|
| 320 |
+
updateUI();
|
| 321 |
+
alert(`Mined resources from ${planet.name}!`);
|
| 322 |
+
}
|
| 323 |
+
|
| 324 |
+
// Toggle menu
|
| 325 |
+
function toggleMenu() {
|
| 326 |
+
gameState.inMenu = !gameState.inMenu;
|
| 327 |
+
document.getElementById('game-menu').style.display = gameState.inMenu ? 'block' : 'none';
|
| 328 |
+
controls.enabled = !gameState.inMenu;
|
| 329 |
+
}
|
| 330 |
+
|
| 331 |
+
// Menu buttons
|
| 332 |
+
document.getElementById('resume-btn').addEventListener('click', toggleMenu);
|
| 333 |
+
document.getElementById('menu-btn').addEventListener('click', toggleMenu);
|
| 334 |
+
document.getElementById('mine-btn').addEventListener('click', mineResources);
|
| 335 |
+
|
| 336 |
+
// Save game
|
| 337 |
+
document.getElementById('save-btn').addEventListener('click', () => {
|
| 338 |
+
localStorage.setItem('webspace_save', JSON.stringify(gameState));
|
| 339 |
+
alert('Game saved successfully!');
|
| 340 |
+
});
|
| 341 |
+
|
| 342 |
+
// Load game
|
| 343 |
+
document.getElementById('load-btn').addEventListener('click', () => {
|
| 344 |
+
const save = localStorage.getItem('webspace_save');
|
| 345 |
+
if (save) {
|
| 346 |
+
Object.assign(gameState, JSON.parse(save));
|
| 347 |
+
updateUI();
|
| 348 |
+
alert('Game loaded successfully!');
|
| 349 |
+
toggleMenu();
|
| 350 |
+
} else {
|
| 351 |
+
alert('No saved game found!');
|
| 352 |
+
}
|
| 353 |
+
});
|
| 354 |
+
|
| 355 |
+
// New game
|
| 356 |
+
document.getElementById('new-btn').addEventListener('click', () => {
|
| 357 |
+
if (confirm('Start a new game? All progress will be lost.')) {
|
| 358 |
+
Object.assign(gameState, {
|
| 359 |
+
health: 100,
|
| 360 |
+
maxHealth: 100,
|
| 361 |
+
fuel: 100,
|
| 362 |
+
maxFuel: 100,
|
| 363 |
+
resources: {
|
| 364 |
+
'Iron': 10,
|
| 365 |
+
'Water': 5,
|
| 366 |
+
'Fuel': 20,
|
| 367 |
+
'Gold': 2
|
| 368 |
+
},
|
| 369 |
+
currentPlanet: null
|
| 370 |
+
});
|
| 371 |
+
updateUI();
|
| 372 |
+
toggleMenu();
|
| 373 |
+
}
|
| 374 |
+
});
|
| 375 |
+
|
| 376 |
+
// Quit game
|
| 377 |
+
document.getElementById('quit-btn').addEventListener('click', () => {
|
| 378 |
+
if (confirm('Quit to desktop?')) {
|
| 379 |
+
// In a real game, this would close the window
|
| 380 |
+
alert('Thanks for playing!');
|
| 381 |
+
}
|
| 382 |
+
});
|
| 383 |
+
|
| 384 |
+
// Initial UI update
|
| 385 |
+
updateUI();
|
| 386 |
|
| 387 |
// Animation loop
|
| 388 |
function animate() {
|
| 389 |
requestAnimationFrame(animate);
|
| 390 |
+
|
| 391 |
+
// Ship movement
|
| 392 |
+
if (!gameState.inMenu) {
|
| 393 |
+
if (keys['w'] || keys['arrowup']) {
|
| 394 |
+
ship.position.z -= shipSpeed;
|
| 395 |
+
}
|
| 396 |
+
if (keys['s'] || keys['arrowdown']) {
|
| 397 |
+
ship.position.z += shipSpeed;
|
| 398 |
+
}
|
| 399 |
+
if (keys['a'] || keys['arrowleft']) {
|
| 400 |
+
ship.position.x -= shipSpeed;
|
| 401 |
+
}
|
| 402 |
+
if (keys['d'] || keys['arrowright']) {
|
| 403 |
+
ship.position.x += shipSpeed;
|
| 404 |
+
}
|
| 405 |
+
if (keys['q']) {
|
| 406 |
+
ship.rotation.z += 0.05;
|
| 407 |
+
}
|
| 408 |
+
if (keys['e']) {
|
| 409 |
+
ship.rotation.z -= 0.05;
|
| 410 |
+
}
|
| 411 |
+
|
| 412 |
+
// Fuel consumption
|
| 413 |
+
if (keys['w'] || keys['s'] || keys['a'] || keys['d']) {
|
| 414 |
+
gameState.fuel = Math.max(0, gameState.fuel - 0.05);
|
| 415 |
+
updateUI();
|
| 416 |
+
}
|
| 417 |
+
}
|
| 418 |
+
|
| 419 |
+
// Update camera to follow ship
|
| 420 |
+
camera.position.x = ship.position.x;
|
| 421 |
+
camera.position.y = ship.position.y + 5;
|
| 422 |
+
camera.position.z = ship.position.z + 15;
|
| 423 |
+
camera.lookAt(ship.position.x, ship.position.y, ship.position.z);
|
| 424 |
+
|
| 425 |
controls.update();
|
| 426 |
renderer.render(scene, camera);
|
| 427 |
}
|
| 428 |
+
|
| 429 |
animate();
|
| 430 |
|
| 431 |
// Handle window resize
|
|
|
|
| 437 |
</script>
|
| 438 |
</body>
|
| 439 |
</html>
|
| 440 |
+
"""
|
| 441 |
|
| 442 |
+
class PlanetGenerator:
|
| 443 |
def __init__(self, seed=42):
|
| 444 |
self.rng = np.random.RandomState(seed)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 445 |
self.planet_types = [
|
| 446 |
+
'Lava', 'Ocean', 'Desert', 'Ice', 'Jungle', 'Toxic', 'Radioactive'
|
| 447 |
+
]
|
| 448 |
+
self.resources = [
|
| 449 |
+
'Iron', 'Copper', 'Gold', 'Water', 'Oxygen', 'Hydrogen',
|
| 450 |
+
'Silicon', 'Titanium', 'Uranium', 'Platinum'
|
| 451 |
]
|
| 452 |
|
| 453 |
+
def generate_planet(self, index):
|
| 454 |
+
planet_type = self.rng.choice(self.planet_types)
|
| 455 |
+
|
| 456 |
+
# Select 2-4 random resources
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| 457 |
+
num_resources = self.rng.randint(2, 5)
|
| 458 |
+
planet_resources = random.sample(self.resources, num_resources)
|
| 459 |
+
|
| 460 |
+
return {
|
| 461 |
+
'name': f"Planet-{chr(65 + index)}",
|
| 462 |
+
'type': planet_type,
|
| 463 |
+
'resources': planet_resources,
|
| 464 |
+
'size': self.rng.uniform(0.8, 1.5),
|
| 465 |
+
'habitability': self.rng.uniform(0.1, 0.9)
|
| 466 |
+
}
|
| 467 |
+
|
| 468 |
def generate_system(self, index):
|
| 469 |
+
return {
|
| 470 |
+
'name': f"System-{index}",
|
| 471 |
+
'planets': [self.generate_planet(i) for i in range(self.rng.randint(3, 7))]
|
| 472 |
+
}
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|
| 473 |
|
| 474 |
+
def generate_universe(self, num_systems=1):
|
| 475 |
return {
|
| 476 |
+
'systems': [self.generate_system(i) for i in range(num_systems)]
|
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|
| 477 |
}
|
| 478 |
|
| 479 |
# Initialize universe
|
| 480 |
+
generator = PlanetGenerator()
|
| 481 |
universe = generator.generate_universe()
|
| 482 |
|
| 483 |
def get_threejs_app():
|
| 484 |
"""Generate the Three.js HTML with current universe data"""
|
| 485 |
return THREE_JS_TEMPLATE % json.dumps(universe)
|
| 486 |
|
| 487 |
+
with gr.Blocks(title="Webspace Network", css=".gradio-container {background: linear-gradient(to bottom, #000033, #000066);}") as demo:
|
| 488 |
+
gr.Markdown("# π Webspace Network - Space Exploration Simulator")
|
| 489 |
+
gr.Markdown("### Procedurally generated universe inspired by No Man's Sky")
|
| 490 |
|
| 491 |
with gr.Row():
|
| 492 |
with gr.Column(scale=2):
|
| 493 |
# Three.js renderer
|
| 494 |
html = gr.HTML(get_threejs_app())
|
| 495 |
|
| 496 |
+
# Game instructions
|
| 497 |
+
with gr.Accordion("Game Controls", open=False):
|
| 498 |
+
gr.Markdown("""
|
| 499 |
+
**Movement:**
|
| 500 |
+
- W/S: Move forward/backward
|
| 501 |
+
- A/D: Move left/right
|
| 502 |
+
- Q/E: Rotate ship
|
| 503 |
+
- Mouse: Look around
|
| 504 |
+
|
| 505 |
+
**Interaction:**
|
| 506 |
+
- E: Interact with objects
|
| 507 |
+
- M: Open game menu
|
| 508 |
+
|
| 509 |
+
**Planets:**
|
| 510 |
+
- Click on planets to see details
|
| 511 |
+
- Press 'Mine Resources' to collect resources
|
| 512 |
+
""")
|
| 513 |
|
| 514 |
with gr.Column(scale=1):
|
| 515 |
+
# Game state display
|
| 516 |
+
with gr.Group():
|
| 517 |
+
gr.Markdown("### Game State")
|
| 518 |
+
health = gr.Slider(0, 100, value=100, label="Health", interactive=False)
|
| 519 |
+
fuel = gr.Slider(0, 100, value=100, label="Fuel", interactive=False)
|
| 520 |
+
|
| 521 |
+
# Resources display
|
| 522 |
+
with gr.Group():
|
| 523 |
+
gr.Markdown("### Resources")
|
| 524 |
+
resources = gr.JSON(value={
|
| 525 |
+
'Iron': 10,
|
| 526 |
+
'Water': 5,
|
| 527 |
+
'Fuel': 20,
|
| 528 |
+
'Gold': 2
|
| 529 |
+
}, label="Inventory")
|
| 530 |
+
|
| 531 |
+
# Game actions
|
| 532 |
+
with gr.Group():
|
| 533 |
+
gr.Markdown("### Actions")
|
| 534 |
+
with gr.Row():
|
| 535 |
+
save_btn = gr.Button("πΎ Save Game")
|
| 536 |
+
load_btn = gr.Button("π Load Game")
|
| 537 |
+
new_btn = gr.Button("π New Game")
|
| 538 |
+
|
| 539 |
+
# Current planet info
|
| 540 |
+
with gr.Group():
|
| 541 |
+
gr.Markdown("### Current Planet")
|
| 542 |
+
planet_info = gr.JSON(label="Planet Data", value={})
|
| 543 |
+
|
| 544 |
+
# Debug console
|
| 545 |
+
with gr.Group():
|
| 546 |
+
gr.Markdown("### Debug Console")
|
| 547 |
+
console = gr.Textbox(label="Game Events", interactive=False)
|
| 548 |
+
|
| 549 |
+
# Game actions
|
| 550 |
+
def save_game():
|
| 551 |
+
return {"message": "Game saved successfully!"}
|
| 552 |
|
| 553 |
+
def load_game():
|
| 554 |
+
return {"message": "Game loaded successfully!"}
|
| 555 |
+
|
| 556 |
+
def new_game():
|
| 557 |
+
return {
|
| 558 |
+
"health": 100,
|
| 559 |
+
"fuel": 100,
|
| 560 |
+
"resources": {
|
| 561 |
+
'Iron': 10,
|
| 562 |
+
'Water': 5,
|
| 563 |
+
'Fuel': 20,
|
| 564 |
+
'Gold': 2
|
| 565 |
+
},
|
| 566 |
+
"planet_info": {},
|
| 567 |
+
"console": "New game started"
|
| 568 |
+
}
|
| 569 |
+
|
| 570 |
+
save_btn.click(
|
| 571 |
+
save_game,
|
| 572 |
+
outputs=console
|
| 573 |
+
)
|
| 574 |
+
|
| 575 |
+
load_btn.click(
|
| 576 |
+
load_game,
|
| 577 |
+
outputs=console
|
| 578 |
+
)
|
| 579 |
+
|
| 580 |
+
new_btn.click(
|
| 581 |
+
new_game,
|
| 582 |
+
outputs=[health, fuel, resources, planet_info, console]
|
| 583 |
)
|
|
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|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 584 |
|
| 585 |
if __name__ == "__main__":
|
| 586 |
demo.launch()
|