chameleon / src /message.py
Eric Botti
redid controllers into AgentInterface class, unified message system
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from typing import Literal
from pydantic import BaseModel, computed_field
MessageType = Literal["prompt", "info", "agent", "retry", "error", "format", "verbose", "debug"]
class Message(BaseModel):
"""A generic message, these are used to communicate between the game and the players."""
type: MessageType
"""The type of the message."""
content: str
"""The content of the message."""
@computed_field
def conversation_role(self) -> str:
"""The message type in the format used by the LLM."""
# Most LLMs expect the "prompt" to come from a "user" and the "response" to come from an "assistant"
# Since the agents are the ones responding to messages, take on the llm_type of "assistant"
# This can be counterintuitive since they can be controlled by either human or ai
# Further, The programmatic messages from the game are always "user"
if self.type in ["prompt", "retry", "error", "format"]:
return "user"
else:
return "assistant"
@property
def requires_response(self) -> bool:
"""Returns True if the message requires a response."""
return self.type in ["prompt", "retry", "format"]
def to_openai(self) -> dict[str, str]:
"""Returns the message in an OpenAI API compatible format."""
return {"role": self.conversation_role, "content": self.content}
class AgentMessage(Message):
"""A message bound to a specific agent, this happens when an agent receives a message from the game."""
agent_id: str
"""The id of the controller that the message was sent by/to."""
message_number: int
"""The number of the message, indicating the order in which it was sent."""
@computed_field
def message_id(self) -> str:
"""Returns the message id in the format used by the LLM."""
return f"{self.agent_id}-{self.message_number}"
@classmethod
def from_message(cls, message: Message, agent_id: str, message_number: int) -> "AgentMessage":
"""Creates an AgentMessage from a Message."""
return cls(
type=message.type,
content=message.content,
agent_id=agent_id,
message_number=message_number
)