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/// <reference path="../react-app-env.d.ts" />
import * as React from 'react';
const { useState, useEffect } = React;
import { getGameState } from '../services/api';
import { setSoundEnabled, isSoundEnabled, playSound } from '../services/soundService';
interface GameInfoProps {
boardTheme: 'brown' | 'grey';
onThemeChange: (theme: 'brown' | 'grey') => void;
}
const GameInfo: React.FC<GameInfoProps> = ({ boardTheme, onThemeChange }) => {
const [soundOn, setSoundOn] = useState(true);
const [gameState, setGameState] = useState<any>(null);
const [moveHistory, setMoveHistory] = useState<string[]>([]);
const [analysis, setAnalysis] = useState<any>(null);
const [whiteCaptured, setWhiteCaptured] = useState<string[]>([]);
const [blackCaptured, setBlackCaptured] = useState<string[]>([]);
useEffect(() => {
fetchGameInfo();
const interval = setInterval(fetchGameInfo, 2000); // Poll every 2 seconds
return () => clearInterval(interval);
}, []);
const fetchGameInfo = async () => {
try {
const response = await getGameState();
// Track captured pieces by comparing current board with previous board
if (gameState && response.board_state && response.board_state.fen) {
const previousPieces = parseFen(gameState.board_state.fen);
const currentPieces = parseFen(response.board_state.fen);
// Find pieces that were captured in the last move
const capturedWhitePieces = findCapturedPieces(previousPieces, currentPieces, 'white');
const capturedBlackPieces = findCapturedPieces(previousPieces, currentPieces, 'black');
if (capturedWhitePieces.length > 0) {
setWhiteCaptured(prev => [...prev, ...capturedWhitePieces]);
}
if (capturedBlackPieces.length > 0) {
setBlackCaptured(prev => [...prev, ...capturedBlackPieces]);
}
}
setGameState(response);
if (response.last_analysis) {
setAnalysis(response.last_analysis);
}
// Update move history if available
if (response.board_state && response.board_state.move_count > moveHistory.length) {
// In a real implementation, you would get the actual moves from the API
// For now, we'll create placeholder moves with algebraic notation
if (response.player_move && response.ai_move) {
setMoveHistory(prev => [
...prev,
response.player_move,
response.ai_move
]);
} else if (response.player_move) {
setMoveHistory(prev => [...prev, response.player_move]);
} else if (response.ai_move) {
setMoveHistory(prev => [...prev, response.ai_move]);
} else {
// Fallback if no specific moves are provided
setMoveHistory(prev => [...prev, `Move ${prev.length + 1}`]);
}
}
} catch (error) {
console.error('Error fetching game info:', error);
}
};
// Helper function to parse FEN string and get pieces
const parseFen = (fenString: string): {type: string, color: string}[] => {
const pieces: {type: string, color: string}[] = [];
const fenParts = fenString.split(' ');
const ranks = fenParts[0].split('/');
ranks.forEach((rank) => {
let fileIndex = 0;
for (let i = 0; i < rank.length; i++) {
const char = rank[i];
if (!isNaN(parseInt(char))) {
fileIndex += parseInt(char);
} else {
const color = char === char.toUpperCase() ? 'white' : 'black';
const type = char.toLowerCase();
pieces.push({
type,
color
});
fileIndex++;
}
}
});
return pieces;
};
// Helper function to find captured pieces
const findCapturedPieces = (
previousPieces: {type: string, color: string}[],
currentPieces: {type: string, color: string}[],
color: string
): string[] => {
const captured: string[] = [];
// Count pieces by type in previous and current board
const previousCount: Record<string, number> = {};
const currentCount: Record<string, number> = {};
previousPieces.forEach(piece => {
if (piece.color === color) {
const key = piece.type;
previousCount[key] = (previousCount[key] || 0) + 1;
}
});
currentPieces.forEach(piece => {
if (piece.color === color) {
const key = piece.type;
currentCount[key] = (currentCount[key] || 0) + 1;
}
});
// Find pieces that were captured (more in previous than current)
Object.keys(previousCount).forEach(type => {
const diff = previousCount[type] - (currentCount[type] || 0);
for (let i = 0; i < diff; i++) {
captured.push(type);
}
});
return captured;
};
const renderGameStatus = () => {
if (!gameState) return <p className="text-gradio-text-secondary text-lg">Loading game state...</p>;
const { status, board_state, player_color } = gameState;
let statusText = 'Game in progress';
let statusClass = 'text-gradio-blue';
if (status === 'game_over') {
statusText = gameState.result === 'draw'
? 'Game ended in a draw'
: `${gameState.winner} wins by ${gameState.reason}`;
statusClass = 'text-gradio-red';
} else if (board_state.game_state === 'check') {
statusText = `${board_state.turn} is in check`;
statusClass = 'text-gradio-orange';
}
return (
<div className="mb-5 p-4 bg-gradio-bg rounded-lg">
<h3 className="text-xl font-medium mb-3 text-gradio-green">Game Status</h3>
<p className={`font-medium text-lg ${statusClass} mb-2`}>{statusText}</p>
<div className="grid grid-cols-2 gap-3 text-lg">
<div>Turn: <span className="font-medium text-gradio-text">{board_state.turn}</span></div>
<div>Playing as: <span className="font-medium text-gradio-text">{player_color}</span></div>
{gameState.difficulty && (
<div>Difficulty: <span className="font-medium text-gradio-text">{gameState.difficulty}</span></div>
)}
</div>
</div>
);
};
const renderAnalysis = () => {
if (!analysis) return null;
return (
<div className="mb-4">
<h3 className="text-lg font-medium mb-2">Position Analysis</h3>
<div className="space-y-1">
<p>
Evaluation: <span className="font-medium">
{analysis.evaluation.total > 0 ? '+' : ''}{analysis.evaluation.total.toFixed(2)}
</span>
</p>
<div className="h-2 bg-gray-200 rounded overflow-hidden">
<div
className={`h-full ${analysis.evaluation.total > 0 ? 'bg-blue-600' : 'bg-black'}`}
style={{
width: `${Math.min(Math.abs(analysis.evaluation.total) * 10, 100)}%`,
marginLeft: analysis.evaluation.total > 0 ? '50%' : undefined,
marginRight: analysis.evaluation.total < 0 ? '50%' : undefined,
}}
></div>
</div>
<p className="text-sm text-gray-600">
Material: {analysis.evaluation.material.toFixed(2)} |
Position: {analysis.evaluation.positional.toFixed(2)} |
Safety: {analysis.evaluation.safety.toFixed(2)}
</p>
</div>
</div>
);
};
const renderMoveHistory = () => {
if (moveHistory.length === 0) return <p>No moves yet</p>;
// Group moves by pairs (white and black)
const moveGroups = [];
for (let i = 0; i < moveHistory.length; i += 2) {
moveGroups.push({
number: Math.floor(i / 2) + 1,
white: moveHistory[i],
black: i + 1 < moveHistory.length ? moveHistory[i + 1] : null
});
}
return (
<div className="overflow-y-auto max-h-48 border rounded">
<table className="w-full text-sm">
<thead className="bg-gray-100 sticky top-0">
<tr>
<th className="py-1 px-2 text-left">#</th>
<th className="py-1 px-2 text-left">White</th>
<th className="py-1 px-2 text-left">Black</th>
</tr>
</thead>
<tbody>
{moveGroups.map((group) => (
<tr key={group.number} className="hover:bg-gray-50">
<td className="py-1 px-2 font-medium">{group.number}.</td>
<td className="py-1 px-2">{group.white}</td>
<td className="py-1 px-2">{group.black}</td>
</tr>
))}
</tbody>
</table>
</div>
);
};
// Initialize sound settings
useEffect(() => {
setSoundEnabled(soundOn);
}, [soundOn]);
return (
<div className="bg-gradio-card rounded-lg shadow-lg p-5 text-gradio-text">
<h2 className="text-2xl font-bold mb-5 text-gradio-text">Game Information</h2>
{/* Sound Controls */}
<div className="mb-6 p-4 bg-gradio-bg rounded-lg">
<h3 className="text-xl font-medium mb-3 text-gradio-yellow">Settings</h3>
<div className="flex flex-col space-y-4">
{/* Theme selection removed but kept in code for future reference
<div className="flex items-center justify-between">
<span className="text-lg">Board Theme:</span>
<select
className="px-3 py-2 bg-gradio-card border border-gradio-border rounded text-gradio-text"
value={boardTheme}
onChange={(e) => {
const newTheme = e.target.value as 'brown' | 'grey';
console.log(`Theme changed to: ${newTheme}`);
onThemeChange(newTheme);
}}
>
<option value="brown">Brown</option>
<option value="grey">Grey</option>
</select>
</div>
*/}
<div className="flex items-center justify-between">
<span className="text-lg">Sound Effects:</span>
<button
className={`px-4 py-2 ${soundOn ? 'bg-gradio-green' : 'bg-gradio-border'} text-white rounded-lg transition-colors flex items-center gap-2`}
onClick={() => {
setSoundOn(!soundOn);
setSoundEnabled(!soundOn);
if (!soundOn) {
// Play a test sound when turning sound back on
playSound('move');
}
}}
>
<span className="text-xl">{soundOn ? '🔊' : '🔇'}</span>
<span>{soundOn ? 'On' : 'Off'}</span>
</button>
</div>
</div>
</div>
{renderGameStatus()}
<div className="mb-5">
<h3 className="text-xl font-medium mb-3 text-gradio-blue">Captured Pieces</h3>
<div className="flex justify-between p-3 bg-gradio-bg rounded-lg">
<div>
<p className="font-medium mb-1">White captured:</p>
<div className="flex gap-1">
{whiteCaptured.map((piece, index) => (
<span key={index} className="text-lg" title={piece}>
{piece === 'p' ? '♙' :
piece === 'r' ? '♖' :
piece === 'n' ? '♘' :
piece === 'b' ? '♗' :
piece === 'q' ? '♕' : '♔'}
</span>
))}
{whiteCaptured.length === 0 && <span className="text-gradio-text-secondary">None</span>}
</div>
</div>
<div>
<p className="font-medium mb-1">Black captured:</p>
<div className="flex gap-1">
{blackCaptured.map((piece, index) => (
<span key={index} className="text-lg" title={piece}>
{piece === 'p' ? '♟' :
piece === 'r' ? '♜' :
piece === 'n' ? '♞' :
piece === 'b' ? '♝' :
piece === 'q' ? '♛' : '♚'}
</span>
))}
{blackCaptured.length === 0 && <span className="text-gradio-text-secondary">None</span>}
</div>
</div>
</div>
</div>
<div className="mb-5">
<h3 className="text-xl font-medium mb-3 text-gradio-orange">Move History</h3>
<div className="overflow-y-auto max-h-48 border border-gradio-border rounded-lg">
<table className="w-full text-base">
<thead className="bg-gradio-bg sticky top-0">
<tr>
<th className="py-2 px-3 text-left">#</th>
<th className="py-2 px-3 text-left">White</th>
<th className="py-2 px-3 text-left">Black</th>
</tr>
</thead>
<tbody>
{moveHistory.length === 0 ? (
<tr>
<td colSpan={3} className="py-3 px-3 text-center text-gradio-text-secondary">No moves yet</td>
</tr>
) : (
Array.from({ length: Math.ceil(moveHistory.length / 2) }).map((_, i) => (
<tr key={i} className="hover:bg-gradio-bg transition-colors">
<td className="py-2 px-3 font-medium">{i + 1}.</td>
<td className="py-2 px-3">{moveHistory[i * 2] || ''}</td>
<td className="py-2 px-3">{moveHistory[i * 2 + 1] || ''}</td>
</tr>
))
)}
</tbody>
</table>
</div>
</div>
{analysis && (
<div className="mb-5">
<h3 className="text-xl font-medium mb-3 text-gradio-purple">Position Analysis</h3>
<div className="p-3 bg-gradio-bg rounded-lg">
<p className="mb-2">
Evaluation: <span className="font-medium text-gradio-text">
{analysis.evaluation.total > 0 ? '+' : ''}{analysis.evaluation.total.toFixed(2)}
</span>
</p>
<div className="h-3 bg-gradio-border rounded-full overflow-hidden mb-3">
<div
className={`h-full ${analysis.evaluation.total > 0 ? 'bg-gradio-blue' : 'bg-gradio-red'}`}
style={{
width: `${Math.min(Math.abs(analysis.evaluation.total) * 10, 100)}%`,
marginLeft: analysis.evaluation.total > 0 ? '50%' : undefined,
marginRight: analysis.evaluation.total < 0 ? '50%' : undefined,
}}
></div>
</div>
<div className="grid grid-cols-2 gap-2 text-sm">
<div>Material: <span className="font-medium">{analysis.evaluation.material.toFixed(2)}</span></div>
<div>Position: <span className="font-medium">{analysis.evaluation.positional.toFixed(2)}</span></div>
<div>Safety: <span className="font-medium">{analysis.evaluation.safety.toFixed(2)}</span></div>
<div>Mobility: <span className="font-medium">{analysis.evaluation.mobility.toFixed(2)}</span></div>
</div>
</div>
</div>
)}
</div>
);
};
export default GameInfo;