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| /// <reference path="../react-app-env.d.ts" /> | |
| import * as React from 'react'; | |
| const { useState, useEffect } = React; | |
| import { getGameState } from '../services/api'; | |
| import { setSoundEnabled, isSoundEnabled, playSound } from '../services/soundService'; | |
| interface GameInfoProps { | |
| boardTheme: 'brown' | 'grey'; | |
| onThemeChange: (theme: 'brown' | 'grey') => void; | |
| } | |
| const GameInfo: React.FC<GameInfoProps> = ({ boardTheme, onThemeChange }) => { | |
| const [soundOn, setSoundOn] = useState(true); | |
| const [gameState, setGameState] = useState<any>(null); | |
| const [moveHistory, setMoveHistory] = useState<string[]>([]); | |
| const [analysis, setAnalysis] = useState<any>(null); | |
| const [whiteCaptured, setWhiteCaptured] = useState<string[]>([]); | |
| const [blackCaptured, setBlackCaptured] = useState<string[]>([]); | |
| useEffect(() => { | |
| fetchGameInfo(); | |
| const interval = setInterval(fetchGameInfo, 2000); // Poll every 2 seconds | |
| return () => clearInterval(interval); | |
| }, []); | |
| const fetchGameInfo = async () => { | |
| try { | |
| const response = await getGameState(); | |
| // Track captured pieces by comparing current board with previous board | |
| if (gameState && response.board_state && response.board_state.fen) { | |
| const previousPieces = parseFen(gameState.board_state.fen); | |
| const currentPieces = parseFen(response.board_state.fen); | |
| // Find pieces that were captured in the last move | |
| const capturedWhitePieces = findCapturedPieces(previousPieces, currentPieces, 'white'); | |
| const capturedBlackPieces = findCapturedPieces(previousPieces, currentPieces, 'black'); | |
| if (capturedWhitePieces.length > 0) { | |
| setWhiteCaptured(prev => [...prev, ...capturedWhitePieces]); | |
| } | |
| if (capturedBlackPieces.length > 0) { | |
| setBlackCaptured(prev => [...prev, ...capturedBlackPieces]); | |
| } | |
| } | |
| setGameState(response); | |
| if (response.last_analysis) { | |
| setAnalysis(response.last_analysis); | |
| } | |
| // Update move history if available | |
| if (response.board_state && response.board_state.move_count > moveHistory.length) { | |
| // In a real implementation, you would get the actual moves from the API | |
| // For now, we'll create placeholder moves with algebraic notation | |
| if (response.player_move && response.ai_move) { | |
| setMoveHistory(prev => [ | |
| ...prev, | |
| response.player_move, | |
| response.ai_move | |
| ]); | |
| } else if (response.player_move) { | |
| setMoveHistory(prev => [...prev, response.player_move]); | |
| } else if (response.ai_move) { | |
| setMoveHistory(prev => [...prev, response.ai_move]); | |
| } else { | |
| // Fallback if no specific moves are provided | |
| setMoveHistory(prev => [...prev, `Move ${prev.length + 1}`]); | |
| } | |
| } | |
| } catch (error) { | |
| console.error('Error fetching game info:', error); | |
| } | |
| }; | |
| // Helper function to parse FEN string and get pieces | |
| const parseFen = (fenString: string): {type: string, color: string}[] => { | |
| const pieces: {type: string, color: string}[] = []; | |
| const fenParts = fenString.split(' '); | |
| const ranks = fenParts[0].split('/'); | |
| ranks.forEach((rank) => { | |
| let fileIndex = 0; | |
| for (let i = 0; i < rank.length; i++) { | |
| const char = rank[i]; | |
| if (!isNaN(parseInt(char))) { | |
| fileIndex += parseInt(char); | |
| } else { | |
| const color = char === char.toUpperCase() ? 'white' : 'black'; | |
| const type = char.toLowerCase(); | |
| pieces.push({ | |
| type, | |
| color | |
| }); | |
| fileIndex++; | |
| } | |
| } | |
| }); | |
| return pieces; | |
| }; | |
| // Helper function to find captured pieces | |
| const findCapturedPieces = ( | |
| previousPieces: {type: string, color: string}[], | |
| currentPieces: {type: string, color: string}[], | |
| color: string | |
| ): string[] => { | |
| const captured: string[] = []; | |
| // Count pieces by type in previous and current board | |
| const previousCount: Record<string, number> = {}; | |
| const currentCount: Record<string, number> = {}; | |
| previousPieces.forEach(piece => { | |
| if (piece.color === color) { | |
| const key = piece.type; | |
| previousCount[key] = (previousCount[key] || 0) + 1; | |
| } | |
| }); | |
| currentPieces.forEach(piece => { | |
| if (piece.color === color) { | |
| const key = piece.type; | |
| currentCount[key] = (currentCount[key] || 0) + 1; | |
| } | |
| }); | |
| // Find pieces that were captured (more in previous than current) | |
| Object.keys(previousCount).forEach(type => { | |
| const diff = previousCount[type] - (currentCount[type] || 0); | |
| for (let i = 0; i < diff; i++) { | |
| captured.push(type); | |
| } | |
| }); | |
| return captured; | |
| }; | |
| const renderGameStatus = () => { | |
| if (!gameState) return <p className="text-gradio-text-secondary text-lg">Loading game state...</p>; | |
| const { status, board_state, player_color } = gameState; | |
| let statusText = 'Game in progress'; | |
| let statusClass = 'text-gradio-blue'; | |
| if (status === 'game_over') { | |
| statusText = gameState.result === 'draw' | |
| ? 'Game ended in a draw' | |
| : `${gameState.winner} wins by ${gameState.reason}`; | |
| statusClass = 'text-gradio-red'; | |
| } else if (board_state.game_state === 'check') { | |
| statusText = `${board_state.turn} is in check`; | |
| statusClass = 'text-gradio-orange'; | |
| } | |
| return ( | |
| <div className="mb-5 p-4 bg-gradio-bg rounded-lg"> | |
| <h3 className="text-xl font-medium mb-3 text-gradio-green">Game Status</h3> | |
| <p className={`font-medium text-lg ${statusClass} mb-2`}>{statusText}</p> | |
| <div className="grid grid-cols-2 gap-3 text-lg"> | |
| <div>Turn: <span className="font-medium text-gradio-text">{board_state.turn}</span></div> | |
| <div>Playing as: <span className="font-medium text-gradio-text">{player_color}</span></div> | |
| {gameState.difficulty && ( | |
| <div>Difficulty: <span className="font-medium text-gradio-text">{gameState.difficulty}</span></div> | |
| )} | |
| </div> | |
| </div> | |
| ); | |
| }; | |
| const renderAnalysis = () => { | |
| if (!analysis) return null; | |
| return ( | |
| <div className="mb-4"> | |
| <h3 className="text-lg font-medium mb-2">Position Analysis</h3> | |
| <div className="space-y-1"> | |
| <p> | |
| Evaluation: <span className="font-medium"> | |
| {analysis.evaluation.total > 0 ? '+' : ''}{analysis.evaluation.total.toFixed(2)} | |
| </span> | |
| </p> | |
| <div className="h-2 bg-gray-200 rounded overflow-hidden"> | |
| <div | |
| className={`h-full ${analysis.evaluation.total > 0 ? 'bg-blue-600' : 'bg-black'}`} | |
| style={{ | |
| width: `${Math.min(Math.abs(analysis.evaluation.total) * 10, 100)}%`, | |
| marginLeft: analysis.evaluation.total > 0 ? '50%' : undefined, | |
| marginRight: analysis.evaluation.total < 0 ? '50%' : undefined, | |
| }} | |
| ></div> | |
| </div> | |
| <p className="text-sm text-gray-600"> | |
| Material: {analysis.evaluation.material.toFixed(2)} | | |
| Position: {analysis.evaluation.positional.toFixed(2)} | | |
| Safety: {analysis.evaluation.safety.toFixed(2)} | |
| </p> | |
| </div> | |
| </div> | |
| ); | |
| }; | |
| const renderMoveHistory = () => { | |
| if (moveHistory.length === 0) return <p>No moves yet</p>; | |
| // Group moves by pairs (white and black) | |
| const moveGroups = []; | |
| for (let i = 0; i < moveHistory.length; i += 2) { | |
| moveGroups.push({ | |
| number: Math.floor(i / 2) + 1, | |
| white: moveHistory[i], | |
| black: i + 1 < moveHistory.length ? moveHistory[i + 1] : null | |
| }); | |
| } | |
| return ( | |
| <div className="overflow-y-auto max-h-48 border rounded"> | |
| <table className="w-full text-sm"> | |
| <thead className="bg-gray-100 sticky top-0"> | |
| <tr> | |
| <th className="py-1 px-2 text-left">#</th> | |
| <th className="py-1 px-2 text-left">White</th> | |
| <th className="py-1 px-2 text-left">Black</th> | |
| </tr> | |
| </thead> | |
| <tbody> | |
| {moveGroups.map((group) => ( | |
| <tr key={group.number} className="hover:bg-gray-50"> | |
| <td className="py-1 px-2 font-medium">{group.number}.</td> | |
| <td className="py-1 px-2">{group.white}</td> | |
| <td className="py-1 px-2">{group.black}</td> | |
| </tr> | |
| ))} | |
| </tbody> | |
| </table> | |
| </div> | |
| ); | |
| }; | |
| // Initialize sound settings | |
| useEffect(() => { | |
| setSoundEnabled(soundOn); | |
| }, [soundOn]); | |
| return ( | |
| <div className="bg-gradio-card rounded-lg shadow-lg p-5 text-gradio-text"> | |
| <h2 className="text-2xl font-bold mb-5 text-gradio-text">Game Information</h2> | |
| {/* Sound Controls */} | |
| <div className="mb-6 p-4 bg-gradio-bg rounded-lg"> | |
| <h3 className="text-xl font-medium mb-3 text-gradio-yellow">Settings</h3> | |
| <div className="flex flex-col space-y-4"> | |
| {/* Theme selection removed but kept in code for future reference | |
| <div className="flex items-center justify-between"> | |
| <span className="text-lg">Board Theme:</span> | |
| <select | |
| className="px-3 py-2 bg-gradio-card border border-gradio-border rounded text-gradio-text" | |
| value={boardTheme} | |
| onChange={(e) => { | |
| const newTheme = e.target.value as 'brown' | 'grey'; | |
| console.log(`Theme changed to: ${newTheme}`); | |
| onThemeChange(newTheme); | |
| }} | |
| > | |
| <option value="brown">Brown</option> | |
| <option value="grey">Grey</option> | |
| </select> | |
| </div> | |
| */} | |
| <div className="flex items-center justify-between"> | |
| <span className="text-lg">Sound Effects:</span> | |
| <button | |
| className={`px-4 py-2 ${soundOn ? 'bg-gradio-green' : 'bg-gradio-border'} text-white rounded-lg transition-colors flex items-center gap-2`} | |
| onClick={() => { | |
| setSoundOn(!soundOn); | |
| setSoundEnabled(!soundOn); | |
| if (!soundOn) { | |
| // Play a test sound when turning sound back on | |
| playSound('move'); | |
| } | |
| }} | |
| > | |
| <span className="text-xl">{soundOn ? '🔊' : '🔇'}</span> | |
| <span>{soundOn ? 'On' : 'Off'}</span> | |
| </button> | |
| </div> | |
| </div> | |
| </div> | |
| {renderGameStatus()} | |
| <div className="mb-5"> | |
| <h3 className="text-xl font-medium mb-3 text-gradio-blue">Captured Pieces</h3> | |
| <div className="flex justify-between p-3 bg-gradio-bg rounded-lg"> | |
| <div> | |
| <p className="font-medium mb-1">White captured:</p> | |
| <div className="flex gap-1"> | |
| {whiteCaptured.map((piece, index) => ( | |
| <span key={index} className="text-lg" title={piece}> | |
| {piece === 'p' ? '♙' : | |
| piece === 'r' ? '♖' : | |
| piece === 'n' ? '♘' : | |
| piece === 'b' ? '♗' : | |
| piece === 'q' ? '♕' : '♔'} | |
| </span> | |
| ))} | |
| {whiteCaptured.length === 0 && <span className="text-gradio-text-secondary">None</span>} | |
| </div> | |
| </div> | |
| <div> | |
| <p className="font-medium mb-1">Black captured:</p> | |
| <div className="flex gap-1"> | |
| {blackCaptured.map((piece, index) => ( | |
| <span key={index} className="text-lg" title={piece}> | |
| {piece === 'p' ? '♟' : | |
| piece === 'r' ? '♜' : | |
| piece === 'n' ? '♞' : | |
| piece === 'b' ? '♝' : | |
| piece === 'q' ? '♛' : '♚'} | |
| </span> | |
| ))} | |
| {blackCaptured.length === 0 && <span className="text-gradio-text-secondary">None</span>} | |
| </div> | |
| </div> | |
| </div> | |
| </div> | |
| <div className="mb-5"> | |
| <h3 className="text-xl font-medium mb-3 text-gradio-orange">Move History</h3> | |
| <div className="overflow-y-auto max-h-48 border border-gradio-border rounded-lg"> | |
| <table className="w-full text-base"> | |
| <thead className="bg-gradio-bg sticky top-0"> | |
| <tr> | |
| <th className="py-2 px-3 text-left">#</th> | |
| <th className="py-2 px-3 text-left">White</th> | |
| <th className="py-2 px-3 text-left">Black</th> | |
| </tr> | |
| </thead> | |
| <tbody> | |
| {moveHistory.length === 0 ? ( | |
| <tr> | |
| <td colSpan={3} className="py-3 px-3 text-center text-gradio-text-secondary">No moves yet</td> | |
| </tr> | |
| ) : ( | |
| Array.from({ length: Math.ceil(moveHistory.length / 2) }).map((_, i) => ( | |
| <tr key={i} className="hover:bg-gradio-bg transition-colors"> | |
| <td className="py-2 px-3 font-medium">{i + 1}.</td> | |
| <td className="py-2 px-3">{moveHistory[i * 2] || ''}</td> | |
| <td className="py-2 px-3">{moveHistory[i * 2 + 1] || ''}</td> | |
| </tr> | |
| )) | |
| )} | |
| </tbody> | |
| </table> | |
| </div> | |
| </div> | |
| {analysis && ( | |
| <div className="mb-5"> | |
| <h3 className="text-xl font-medium mb-3 text-gradio-purple">Position Analysis</h3> | |
| <div className="p-3 bg-gradio-bg rounded-lg"> | |
| <p className="mb-2"> | |
| Evaluation: <span className="font-medium text-gradio-text"> | |
| {analysis.evaluation.total > 0 ? '+' : ''}{analysis.evaluation.total.toFixed(2)} | |
| </span> | |
| </p> | |
| <div className="h-3 bg-gradio-border rounded-full overflow-hidden mb-3"> | |
| <div | |
| className={`h-full ${analysis.evaluation.total > 0 ? 'bg-gradio-blue' : 'bg-gradio-red'}`} | |
| style={{ | |
| width: `${Math.min(Math.abs(analysis.evaluation.total) * 10, 100)}%`, | |
| marginLeft: analysis.evaluation.total > 0 ? '50%' : undefined, | |
| marginRight: analysis.evaluation.total < 0 ? '50%' : undefined, | |
| }} | |
| ></div> | |
| </div> | |
| <div className="grid grid-cols-2 gap-2 text-sm"> | |
| <div>Material: <span className="font-medium">{analysis.evaluation.material.toFixed(2)}</span></div> | |
| <div>Position: <span className="font-medium">{analysis.evaluation.positional.toFixed(2)}</span></div> | |
| <div>Safety: <span className="font-medium">{analysis.evaluation.safety.toFixed(2)}</span></div> | |
| <div>Mobility: <span className="font-medium">{analysis.evaluation.mobility.toFixed(2)}</span></div> | |
| </div> | |
| </div> | |
| </div> | |
| )} | |
| </div> | |
| ); | |
| }; | |
| export default GameInfo; |