| .. _lighting_guide: |
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|
| Creating Lights |
| =============== |
|
|
| Pyrender supports three types of punctual light: |
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| - :class:`.PointLight`: Point-based light sources, such as light bulbs. |
| - :class:`.SpotLight`: A conical light source, like a flashlight. |
| - :class:`.DirectionalLight`: A general light that does not attenuate with |
| distance. |
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|
| Creating lights is easy -- just specify their basic attributes: |
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|
| >>> pl = pyrender.PointLight(color=[1.0, 1.0, 1.0], intensity=2.0) |
| >>> sl = pyrender.SpotLight(color=[1.0, 1.0, 1.0], intensity=2.0, |
| ... innerConeAngle=0.05, outerConeAngle=0.5) |
| >>> dl = pyrender.DirectionalLight(color=[1.0, 1.0, 1.0], intensity=2.0) |
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|
| For more information about how these lighting models are implemented, |
| see their class documentation. |
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