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const mathFunc = { | |
'arrayMax': (array) => { | |
const maxfct = (a, b) => {return Math.max(a, b)}; | |
return array.reduce(maxfct); | |
}, | |
'arrayMin': (array) => { | |
const minfct = (a, b) => {return Math.min(a, b)}; | |
return array.reduce(minfct); | |
}, | |
'arrayTotal': (array) => { | |
return array.reduce((acc, f) => acc + f, 0); | |
}, | |
'arrayAvg': (array) => { | |
return array.reduce((acc, f) => acc + f, 0) / array.length; | |
}, | |
'rounder': (method, num, n, zeroPadding = false) => { | |
const pow = Math.pow(10, n); | |
let result; | |
switch (method) { | |
case 'floor': | |
result = Math.floor(num * pow) / pow; | |
break; | |
case 'ceil': | |
result = Math.ceil(num * pow) / pow; | |
break; | |
case 'round': | |
result = Math.round(num * pow) / pow; | |
break; | |
default: | |
throw new Error('Invalid rounding method specified.'); | |
} | |
if (zeroPadding) { | |
return result.toFixed(n); | |
} else { | |
return result; | |
} | |
}, | |
'formatFileSize': (bytes, decimals = 2) => { | |
if (bytes === 0) return '0 byte'; | |
const k = 1024; | |
const dm = decimals < 0 ? 0 : decimals; | |
const sizes = ['bytes', 'KiB', 'MiB', 'GiB', 'TiB', 'PiB', 'EiB', 'ZiB', 'YiB']; | |
const i = Math.floor(Math.log(bytes) / Math.log(k)); | |
return parseFloat((bytes / Math.pow(k, i)).toFixed(dm)) + ' ' + sizes[i]; | |
} | |
}; | |
const resourcePathSetsDefault = { | |
'track': 'melancholy_night', | |
'mainModel': 'alicia' | |
}; | |
const resourcePathSets = { | |
'track': { | |
'apdh': { | |
'mainMotion': './res/track/apdh/hime_motion_-8f.bvmd', | |
'audio': './res/track/apdh/audio.m4a', | |
'bakeMotion': { | |
// 'hutao': './res/track/apdh/hime_motion_-8f_bake_hutao.bvmd' | |
} | |
}, | |
'conqueror': { | |
'mainMotion': './res/track/conqueror/merged.bvmd', | |
'audio': './res/track/conqueror/audio.m4a', | |
'bakeMotion': {} | |
}, | |
'melancholy_night': { | |
'mainMotion': './res/track/melancholy_night/motion.bvmd', | |
'audio': './res/track/melancholy_night/melancholy_night.m4a', | |
'bakeMotion': {} | |
} | |
}, | |
'mainModel': { | |
'alicia': './res/model/Alicia.bpmx', | |
'higuchiKaede': './res/model/higuchi_kaede.bpmx', | |
'higuchiKaedeHair': './res/model/higuchi_kaede_alt.bpmx', | |
'higuchiKaedeSummer': './res/model/higuchi_kaede_summer.bpmx', | |
'higuchiKaedeSummerHair': './res/model/higuchi_kaede_summer_alt.bpmx', | |
'higuchiKaedeCasual': './res/model/higuchi_kaede_casual.bpmx', | |
'higuchiKaedeOni': './res/model/higuchi_kaede_oni.bpmx', | |
'higuchiKaedeArmy': './res/model/higuchi_kaede_army.bpmx', | |
'higuchiKaedeArmyHair': './res/model/higuchi_kaede_army_alt.bpmx', | |
'hutao': './res/model/HuTao/HuTao.pmx', | |
'inuiToko': './res/model/inui_toko.bpmx', | |
'lumine': './res/model/Lumine/LumineModified.pmx', | |
'miraiAkari': './res/model/MiraiAkari_v1.0.bpmx', | |
'raidenShogun': './res/model/RaidenShogun.bpmx', | |
'tokinoSora': './res/model/tokino_sora.bpmx', | |
'yyb_miku_10th': './res/model/yyb_hatsune_miku_10th_v1.02.bpmx' | |
} | |
}; | |
let isEnablePhysicsEngine = true; | |
const resourcePaths = { | |
'mainModel': resourcePathSets.mainModel[resourcePathSetsDefault.mainModel], | |
'mainMotion': resourcePathSets.track[resourcePathSetsDefault.track].mainMotion, | |
'audio': resourcePathSets.track[resourcePathSetsDefault.track].audio, | |
}; | |
const resourceNames = { | |
'track': resourcePathSetsDefault.track, | |
'mainModel': resourcePathSetsDefault.mainModel | |
}; | |
const urlQueryObject = Object.fromEntries(new URLSearchParams(window.location.search)); | |
if (Object.keys(urlQueryObject).some(el => el === 'track')) { | |
for (let i = 0; i < Object.keys(resourcePathSets.track).length; i++) { | |
if (urlQueryObject.track === Object.keys(resourcePathSets.track)[i]) { | |
resourcePaths.mainMotion = resourcePathSets.track[Object.keys(resourcePathSets.track)[i]].mainMotion; | |
resourcePaths.audio = resourcePathSets.track[Object.keys(resourcePathSets.track)[i]].audio; | |
resourceNames.track = Object.keys(resourcePathSets.track)[i]; | |
} | |
} | |
} | |
if (Object.keys(urlQueryObject).some(el => el === 'mainModel')) { | |
for (let i = 0; i < Object.keys(resourcePathSets.mainModel).length; i++) { | |
if (urlQueryObject.mainModel === Object.keys(resourcePathSets.mainModel)[i]) { | |
resourcePaths.mainModel = resourcePathSets.mainModel[Object.keys(resourcePathSets.mainModel)[i]]; | |
resourceNames.mainModel = Object.keys(resourcePathSets.mainModel)[i]; | |
} | |
} | |
} | |
for (let i = 0; i < Object.keys(resourcePathSets.track[resourceNames.track].bakeMotion).length; i++) { | |
if (Object.keys(resourcePathSets.track[resourceNames.track].bakeMotion)[i] === resourceNames.mainModel) { | |
resourcePaths.mainMotion = resourcePathSets.track[resourceNames.track].bakeMotion[resourceNames.mainModel]; | |
isEnablePhysicsEngine = false; | |
} | |
} | |
console.log(resourcePaths) | |
var canvas = document.getElementById("renderCanvas"); | |
var startRenderLoop = function (engine, canvas) { | |
engine.runRenderLoop(function () { | |
if (sceneToRender && sceneToRender.activeCamera) { | |
sceneToRender.render(); | |
} | |
}); | |
}; | |
var engine = null; | |
var scene = null; | |
var sceneToRender = null; | |
var createDefaultEngine = function () { | |
return new BABYLON.Engine(canvas, true, { preserveDrawingBuffer: true, stencil: true, disableWebGL2Support: false }); | |
}; | |
class Playground { | |
static async CreateScene(engine, canvas) { | |
await new Promise((resolve) => { | |
const babylonMmdScript = document.createElement("script"); | |
babylonMmdScript.src = "https://www.unpkg.com/babylon-mmd@0.54.3/umd/babylon.mmd.min.js"; | |
document.head.appendChild(babylonMmdScript); | |
babylonMmdScript.onload = resolve; | |
}); | |
if (engine.hostInformation.isMobile) {engine.setHardwareScalingLevel(0.85)} else {engine.setHardwareScalingLevel(0.75)} | |
if (Object.keys(urlQueryObject).some(el => el === 'scale')) { | |
engine.setHardwareScalingLevel(parseFloat(urlQueryObject.scale)); | |
} | |
const pmxLoader = BABYLON.SceneLoader.GetPluginForExtension(".pmx"); | |
const materialBuilder = pmxLoader.materialBuilder; | |
materialBuilder.useAlphaEvaluation = false; | |
// materialBuilder.loadOutlineRenderingProperties; | |
// const alphaBlendMaterials = ["face02", "Facial02", "HL", "Hairshadow", "q302"]; | |
// const alphaTestMaterials = ["q301"]; | |
// materialBuilder.afterBuildSingleMaterial = (material) => { | |
// if (!alphaBlendMaterials.includes(material.name) && !alphaTestMaterials.includes(material.name)) return; | |
// material.transparencyMode = alphaBlendMaterials.includes(material.name) ? BABYLON.Material.MATERIAL_ALPHABLEND : BABYLON.Material.MATERIAL_ALPHATEST; | |
// material.useAlphaFromDiffuseTexture = true; | |
// material.diffuseTexture.hasAlpha = true; | |
// }; | |
const scene = new BABYLON.Scene(engine); | |
// BABYLON.SceneOptimizer.OptimizeAsync(scene); | |
// scene.clearColor = new BABYLON.Color4(0.95, 0.95, 0.95, 1.0); | |
scene.clearColor = new BABYLON.Color4(0, 0, 0, 1.0); | |
const mmdCamera = new BABYLONMMD.MmdCamera("MmdCamera", new BABYLON.Vector3(0, 10, 0), scene); | |
mmdCamera.maxZ = 5000; | |
const camera = new BABYLON.ArcRotateCamera("ArcRotateCamera", 0, 0, 45, new BABYLON.Vector3(0, 10, 0), scene); | |
camera.maxZ = 5000; | |
camera.setPosition(new BABYLON.Vector3(0, 10, -45)); | |
camera.attachControl(canvas, false); | |
camera.inertia = 0.8; | |
camera.speed = 10; | |
const hemisphericLight = new BABYLON.HemisphericLight("HemisphericLight", new BABYLON.Vector3(0, 1, 0), scene); | |
hemisphericLight.intensity = 0.4; | |
hemisphericLight.specular = new BABYLON.Color3(0, 0, 0); | |
hemisphericLight.groundColor = new BABYLON.Color3(1, 0.9, 0.9); | |
const directionalLight = new BABYLON.DirectionalLight("DirectionalLight", new BABYLON.Vector3(0.5, -1, 1), scene); | |
directionalLight.intensity = 0.8; | |
directionalLight.autoCalcShadowZBounds = false; | |
directionalLight.autoUpdateExtends = false; | |
directionalLight.shadowMaxZ = 20; | |
directionalLight.shadowMinZ = -15; | |
directionalLight.orthoTop = 18; | |
directionalLight.orthoBottom = -1; | |
directionalLight.orthoLeft = -10; | |
directionalLight.orthoRight = 10; | |
directionalLight.shadowOrthoScale = 0; | |
const shadowGenerator = new BABYLON.ShadowGenerator(1024, directionalLight, true); | |
shadowGenerator.usePercentageCloserFiltering = true; | |
shadowGenerator.forceBackFacesOnly = true; | |
shadowGenerator.filteringQuality = BABYLON.ShadowGenerator.QUALITY_MEDIUM; | |
shadowGenerator.frustumEdgeFalloff = 0.1; | |
const mmdRuntime = isEnablePhysicsEngine ? new BABYLONMMD.MmdRuntime(scene, new BABYLONMMD.MmdPhysics(scene)) : new BABYLONMMD.MmdRuntime(scene) | |
mmdRuntime.register(scene); | |
const audioPlayer = new BABYLONMMD.StreamAudioPlayer(scene); | |
audioPlayer.preservesPitch = true; | |
audioPlayer.source = resourcePaths.audio; | |
mmdRuntime.setAudioPlayer(audioPlayer); | |
const mmdPlayerControl = new BABYLONMMD.MmdPlayerControl(scene, mmdRuntime, audioPlayer); | |
mmdPlayerControl.showPlayerControl(); | |
engine.displayLoadingUI(); | |
let loadingTexts = []; | |
const updateLoadingText = (updateIndex, text) => { | |
loadingTexts[updateIndex] = text; | |
engine.loadingUIText = "<br/><br/><br/><br/>" + loadingTexts.join("<br/><br/>"); | |
}; | |
const promises = []; | |
const bvmdLoader = new BABYLONMMD.BvmdLoader(scene); | |
promises.push(bvmdLoader.loadAsync("motion", resourcePaths.mainMotion, (event) => updateLoadingText(0, `Loading motion... ${event.loaded}/${event.total} (${Math.floor((event.loaded * 100) / event.total)}%)`))); | |
promises.push(BABYLON.SceneLoader.ImportMeshAsync(undefined, resourcePaths.mainModel, undefined, scene, (event) => updateLoadingText(1, `Loading model... ${event.loaded}/${event.total} (${Math.floor((event.loaded * 100) / event.total)}%)`))); | |
if (isEnablePhysicsEngine === true) { | |
promises.push( | |
(async () => { | |
updateLoadingText(2, "Loading physics engine..."); | |
const havokPlugin = new BABYLON.HavokPlugin(); | |
// scene.enablePhysics(new BABYLON.Vector3(0, -9.8, 0), havokPlugin); | |
scene.enablePhysics(new BABYLON.Vector3(0, -9.8, 0), havokPlugin); | |
updateLoadingText(2, "Loading physics engine... Done"); | |
})() | |
); | |
} | |
loadingTexts = new Array(promises.length).fill(""); | |
const loadResults = await Promise.all(promises); | |
scene.onAfterRenderObservable.addOnce(() => engine.hideLoadingUI()); | |
mmdRuntime.setCamera(mmdCamera); | |
mmdCamera.addAnimation(loadResults[0]); | |
mmdCamera.setAnimation("motion"); | |
const modelMesh = loadResults[1].meshes[0]; | |
modelMesh.receiveShadows = true; | |
shadowGenerator.addShadowCaster(modelMesh); | |
const mmdModel = mmdRuntime.createMmdModel(modelMesh); | |
mmdModel.addAnimation(loadResults[0]); | |
mmdModel.setAnimation("motion"); | |
// mmdModel.mesh.outlineWidth = 10 | |
const bodyBone = loadResults[1].skeletons[0].bones.find((bone) => bone.name === "センター"); | |
scene.onBeforeRenderObservable.add(() => { | |
bodyBone.getFinalMatrix().getTranslationToRef(directionalLight.position); | |
directionalLight.position.y -= 10; | |
}); | |
const ground = BABYLON.MeshBuilder.CreateGround("Ground", { width: 100, height: 100, subdivisions: 2, updatable: false }, scene); | |
ground.receiveShadows = true; | |
const groundMaterial = (ground.material = new BABYLON.StandardMaterial("GroundMaterial", scene)); | |
groundMaterial.diffuseColor = new BABYLON.Color3(0.25, 0.25, 0.25); | |
groundMaterial.specularPower = 128; | |
const groundReflectionTexture = (groundMaterial.reflectionTexture = new BABYLON.MirrorTexture("MirrorTexture", 1024, scene, true)); | |
groundReflectionTexture.mirrorPlane = BABYLON.Plane.FromPositionAndNormal(ground.position, ground.getFacetNormal(0).scale(-1)); | |
groundReflectionTexture.renderList = [modelMesh]; | |
groundReflectionTexture.level = 0.25; | |
const defaultPipeline = new BABYLON.DefaultRenderingPipeline("default", true, scene, [mmdCamera, camera]); | |
defaultPipeline.samples = 4; | |
defaultPipeline.bloomEnabled = true; | |
defaultPipeline.bloomThreshold = 0; | |
defaultPipeline.bloomWeight = 0.1; | |
defaultPipeline.bloomKernel = 38; | |
defaultPipeline.bloomScale = 0.5; | |
defaultPipeline.chromaticAberrationEnabled = true; | |
defaultPipeline.chromaticAberration.aberrationAmount = 0; | |
defaultPipeline.fxaaEnabled = true; | |
defaultPipeline.imageProcessingEnabled = true; | |
defaultPipeline.imageProcessing.toneMappingEnabled = false; | |
defaultPipeline.imageProcessing.toneMappingType = BABYLON.ImageProcessingConfiguration.TONEMAPPING_ACES; | |
defaultPipeline.imageProcessing.vignetteWeight = 0.5; | |
defaultPipeline.imageProcessing.vignetteStretch = 0.5; | |
defaultPipeline.imageProcessing.vignetteColor = new BABYLON.Color4(0, 0, 0, 0); | |
defaultPipeline.imageProcessing.vignetteEnabled = true; | |
const lensEffect = new BABYLON.LensRenderingPipeline('lensEffects', {edge_blur: engine.hostInformation.isMobile ? 0.0 : 1.0, chromatic_aberration: engine.hostInformation.isMobile ? 0.5 : 1.0, distortion: 0.2}, scene, 1.0); | |
scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline('lensEffects', camera); | |
scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline('lensEffects', mmdCamera); | |
// BABYLON.ParticleHelper.CreateAsync("rain", scene, false).then((set) => {set.start()}); | |
const guiCamera = new BABYLON.ArcRotateCamera("GUICamera", Math.PI / 2 + Math.PI / 7, Math.PI / 2, 100, new BABYLON.Vector3(0, 20, 0), scene); | |
guiCamera.layerMask = 0x10000000; | |
scene.activeCameras = [mmdCamera, guiCamera]; | |
let lastClickTime = -Infinity; | |
canvas.onclick = () => { | |
const currentTime = performance.now(); | |
if (500 < currentTime - lastClickTime) { | |
lastClickTime = currentTime; | |
return; | |
} | |
lastClickTime = -Infinity; | |
if (scene.activeCameras[0] === mmdCamera) scene.activeCameras = [camera, guiCamera]; | |
else scene.activeCameras = [mmdCamera, guiCamera]; | |
}; | |
let engineInstrumentation = new BABYLON.EngineInstrumentation(engine); | |
engineInstrumentation.captureGPUFrameTime = true; | |
engineInstrumentation.captureShaderCompilationTime = true; | |
let sceneInstrumentation = new BABYLON.SceneInstrumentation(scene); | |
sceneInstrumentation.captureActiveMeshesEvaluationTime = true; | |
sceneInstrumentation.captureFrameTime = true; | |
sceneInstrumentation.captureParticlesRenderTime = true; | |
sceneInstrumentation.captureRenderTime = true; | |
sceneInstrumentation.captureCameraRenderTime = true; | |
sceneInstrumentation.captureRenderTargetsRenderTime = true; | |
sceneInstrumentation.captureInterFrameTime = true; | |
let isLimitFPS = false; | |
let targetFPS = null; | |
if (Object.keys(urlQueryObject).some(el => el === 'fps')) { | |
isLimitFPS = true; | |
targetFPS = parseFloat(urlQueryObject.fps) + 0.35; | |
engine.customAnimationFrameRequester = { | |
requestAnimationFrame: (func) => {setTimeout(func, 1000 / targetFPS - sceneInstrumentation.frameTimeCounter.current - sceneInstrumentation.activeMeshesEvaluationTimeCounter.current - sceneInstrumentation.particlesRenderTimeCounter.lastSecAverage - sceneInstrumentation.renderTimeCounter.current - sceneInstrumentation.cameraRenderTimeCounter.current - sceneInstrumentation.renderTargetsRenderTimeCounter.current)} | |
}; | |
} | |
const advancedTexture = BABYLON.GUI.AdvancedDynamicTexture.CreateFullscreenUI("UI"); | |
advancedTexture.layer.layerMask = 0x10000000; | |
advancedTexture.renderScale = 1.5; | |
const textblock = new BABYLON.GUI.TextBlock(); | |
// textblock.widthInPixels = 800; | |
// textblock.left = 10; | |
textblock.text = `${engine._glRenderer}\n${engine._glVersion}`; | |
textblock.fontSize = 32; | |
textblock.fontFamily = "'SF Mono', 'SF Pro Text', 'Inter', 'Noto Sans JP', 'system-ui'"; | |
textblock.textHorizontalAlignment = BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_LEFT; | |
textblock.textVerticalAlignment = BABYLON.GUI.Control.VERTICAL_ALIGNMENT_TOP; | |
textblock.horizontalAlignment = BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_LEFT; | |
textblock.verticalAlignment = BABYLON.GUI.Control.VERTICAL_ALIGNMENT_TOP; | |
textblock.color = "#ffffff"; | |
advancedTexture.addControl(textblock); | |
const textBlockUpdateDisp = setInterval(() => { | |
if (engine.hostInformation.isMobile) { | |
textblock.text = `${engine._glRenderer} | |
${engine._glVersion} | |
${engine.frameId} f | |
${mathFunc.rounder('floor', engine.performanceMonitor.averageFPS, 2)} fps | |
${mathFunc.rounder('floor', engine.performanceMonitor.averageFrameTime, 2)} ms`; | |
} else { | |
textblock.text = `${engine._glRenderer} | |
${engine._glVersion} | |
Main Model Path: ${resourcePaths.mainModel} | |
Main Motion Path: ${resourcePaths.mainMotion} | |
Main Audio Path: ${resourcePaths.audio} | |
FPS Disp: ${mathFunc.rounder('floor', engine.performanceMonitor.averageFPS, 2, true)} fps avg (${mathFunc.rounder('floor', engine.performanceMonitor.instantaneousFPS, 2, true)} fps) | |
FPS Limit: ${isLimitFPS ? mathFunc.rounder('floor', parseFloat(urlQueryObject.fps), 2, true) + ' fps' : 'unlimited'} | |
FPS Real: ${isLimitFPS ? mathFunc.rounder('floor', 1000 / sceneInstrumentation.frameTimeCounter.lastSecAverage, 2, true) : mathFunc.rounder('floor', 1000 / sceneInstrumentation.frameTimeCounter.lastSecAverage, 2, true)} fps | |
Active Meshes: ${scene.getActiveMeshes().length} / ${scene.meshes.length} | |
Total Vertices: ${scene.totalVerticesPerfCounter.current} | |
Active Indices: ${scene.totalActiveIndicesPerfCounter.current} | |
Total Objects: ${scene.materials.length} mat, ${scene.textures.length} tex, ${scene.animatables.length} anm, ${scene.lights.length} lit | |
Draw Calls Count: ${sceneInstrumentation.drawCallsCounter.current} | |
Frame Count: ${engine.frameId} frame | |
Actually Frame: ${mathFunc.rounder('floor', engine.performanceMonitor.averageFrameTime, 2, true)} ms avg (${mathFunc.rounder('floor', engine.performanceMonitor.instantaneousFrameTime, 2, true)} ms) | |
Scene Frame: ${mathFunc.rounder('ceil', sceneInstrumentation.frameTimeCounter.lastSecAverage, 2, true)} ms avg (${mathFunc.rounder('ceil', sceneInstrumentation.frameTimeCounter.current, 2, true)} ms) | |
Active Meshes Eval: ${mathFunc.rounder('ceil', sceneInstrumentation.activeMeshesEvaluationTimeCounter.lastSecAverage, 2, true)} ms avg (${mathFunc.rounder('ceil', sceneInstrumentation.activeMeshesEvaluationTimeCounter.current, 2, true)} ms) | |
Particles Render: ${mathFunc.rounder('ceil', sceneInstrumentation.particlesRenderTimeCounter.lastSecAverage, 2, true)} ms avg (${mathFunc.rounder('ceil', sceneInstrumentation.particlesRenderTimeCounter.current, 2, true)} ms) | |
Inter Frame: ${mathFunc.rounder('ceil', sceneInstrumentation.interFrameTimeCounter.lastSecAverage, 2, true)} ms avg (${mathFunc.rounder('ceil', sceneInstrumentation.interFrameTimeCounter.current, 2, true)} ms) | |
GPU Frame: ${mathFunc.rounder('ceil', engineInstrumentation.gpuFrameTimeCounter.lastSecAverage * 0.000001, 2, true)} ms avg (${mathFunc.rounder('ceil', engineInstrumentation.gpuFrameTimeCounter.current * 0.000001, 2, true)} ms) | |
Shader Comp Total: ${mathFunc.rounder('ceil', engineInstrumentation.shaderCompilationTimeCounter.count, 2, true)} ms | |
Scene Render: ${mathFunc.rounder('ceil', sceneInstrumentation.renderTimeCounter.lastSecAverage, 2, true)} ms avg (${mathFunc.rounder('ceil', sceneInstrumentation.renderTimeCounter.current, 2, true)} ms) | |
Camera Render: ${mathFunc.rounder('ceil', sceneInstrumentation.cameraRenderTimeCounter.lastSecAverage, 2, true)} ms avg (${mathFunc.rounder('ceil', sceneInstrumentation.cameraRenderTimeCounter.current, 2, true)} ms) | |
Targets Render: ${mathFunc.rounder('ceil', sceneInstrumentation.renderTargetsRenderTimeCounter.lastSecAverage, 2, true)} ms avg (${mathFunc.rounder('ceil', sceneInstrumentation.renderTargetsRenderTimeCounter.current, 2, true)} ms) | |
Heap: ${!performance.memory ? 'Unavailable' : (mathFunc.rounder('ceil', performance.memory.usedJSHeapSize / 1024 / 1024, 2, true))} MB / ${!performance.memory ? 'Unavailable' : (mathFunc.rounder('ceil', performance.memory.totalJSHeapSize / 1024 / 1024, 2, true))} MB (Limit ${!performance.memory ? 'Unavailable' : (mathFunc.rounder('ceil', performance.memory.jsHeapSizeLimit / 1024 / 1024, 2, true))} MB) | |
`; | |
} | |
}, 10); | |
await new Promise(resolve => setTimeout(resolve, 1000)); | |
mmdRuntime.playAnimation(); | |
return scene; | |
} | |
} | |
createScene = function () { | |
return Playground.CreateScene(engine, engine.getRenderingCanvas()); | |
}; | |
window.initFunction = async function () { | |
globalThis.HK = await HavokPhysics(); | |
var asyncEngineCreation = async function () { | |
try { | |
return createDefaultEngine(); | |
} catch (e) { | |
console.log("the available createEngine function failed. Creating the default engine instead"); | |
return createDefaultEngine(); | |
} | |
}; | |
window.engine = await asyncEngineCreation(); | |
if (!engine) throw "engine should not be null."; | |
startRenderLoop(engine, canvas); | |
window.scene = createScene(); | |
}; | |
initFunction().then(() => { | |
scene.then((returnedScene) => { | |
sceneToRender = returnedScene; | |
}); | |
}); | |
// Resize | |
window.addEventListener("resize", function () { | |
engine.resize(); | |
}); | |