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	| # Open Source Model Licensed under the Apache License Version 2.0 | |
| # and Other Licenses of the Third-Party Components therein: | |
| # The below Model in this distribution may have been modified by THL A29 Limited | |
| # ("Tencent Modifications"). All Tencent Modifications are Copyright (C) 2024 THL A29 Limited. | |
| # Copyright (C) 2024 THL A29 Limited, a Tencent company. All rights reserved. | |
| # The below software and/or models in this distribution may have been | |
| # modified by THL A29 Limited ("Tencent Modifications"). | |
| # All Tencent Modifications are Copyright (C) THL A29 Limited. | |
| # Hunyuan 3D is licensed under the TENCENT HUNYUAN NON-COMMERCIAL LICENSE AGREEMENT | |
| # except for the third-party components listed below. | |
| # Hunyuan 3D does not impose any additional limitations beyond what is outlined | |
| # in the repsective licenses of these third-party components. | |
| # Users must comply with all terms and conditions of original licenses of these third-party | |
| # components and must ensure that the usage of the third party components adheres to | |
| # all relevant laws and regulations. | |
| # For avoidance of doubts, Hunyuan 3D means the large language models and | |
| # their software and algorithms, including trained model weights, parameters (including | |
| # optimizer states), machine-learning model code, inference-enabling code, training-enabling code, | |
| # fine-tuning enabling code and other elements of the foregoing made publicly available | |
| # by Tencent in accordance with TENCENT HUNYUAN COMMUNITY LICENSE AGREEMENT. | |
| import trimesh | |
| def load_mesh(mesh): | |
| vtx_pos = mesh.vertices if hasattr(mesh, 'vertices') else None | |
| pos_idx = mesh.faces if hasattr(mesh, 'faces') else None | |
| vtx_uv = mesh.visual.uv if hasattr(mesh.visual, 'uv') else None | |
| uv_idx = mesh.faces if hasattr(mesh, 'faces') else None | |
| texture_data = None | |
| return vtx_pos, pos_idx, vtx_uv, uv_idx, texture_data | |
| def save_mesh(mesh, texture_data): | |
| material = trimesh.visual.texture.SimpleMaterial(image=texture_data, diffuse=(255, 255, 255)) | |
| texture_visuals = trimesh.visual.TextureVisuals(uv=mesh.visual.uv, image=texture_data, material=material) | |
| mesh.visual = texture_visuals | |
| return mesh | |