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Make explode and scaleup more easy to trigger by NPCScientist (#4)
Browse files- Make explode and scaleup more easy to trigger by NPCScientist (dde5ac92e76757708cb750a838955eb026d09819)
Co-authored-by: Tristan Deborde <Trist4x@users.noreply.huggingface.co>
cubzh.lua
CHANGED
@@ -30,6 +30,7 @@ end
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local SIMULATION_NAME = "Islands" .. tostring(math.random())
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local SIMULATION_DESCRIPTION = "Three floating islands."
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local skills = {
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{
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name = "SAY",
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@@ -135,8 +136,8 @@ local skills = {
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action_format_str = "{protagonist_name} followed {target_name} for a while.",
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},
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{
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-
name = "
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-
description = "
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parameter_types = { "character" },
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callback = function(client, action)
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local npc = client:getNpc(action.character_id)
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@@ -153,7 +154,7 @@ local skills = {
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npc.avatar.IsHidden = false
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end)
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end,
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-
action_format_str = "{protagonist_name} exploded!",
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},--[[
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{
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name = "GIVEAPPLE",
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@@ -162,19 +163,17 @@ local skills = {
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callback = function(client, action)
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local npc = client:getNpc(action.character_id)
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if not npc then print("Can't find npc") return end
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-
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local shape = MutableShape()
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shape:AddBlock(Color.Red, 0, 0, 0)
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shape.Scale = 4
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Player:EquipRightHand(shape)
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-
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dialog:create("Here is an apple for you!", npc.avatar.Head)
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end,
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action_format_str = "{protagonist_name} gave you a piece of bread!"
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-
},
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{
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name = "
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-
description = "Double your height",
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parameter_types = {"character"},
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callback = function(client, action)
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local npc = client:getNpc(action.character_id)
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@@ -184,7 +183,7 @@ local skills = {
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dialog:create("I am taller than you now!", npc.avatar.Head)
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end,
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action_format_str = "{protagonist_name} doubled his height!"
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-
}
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{
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name = "GIVEHAT",
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description = "Give a party hat to someone",
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@@ -253,11 +252,11 @@ local NPCs = {
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name = "npcscientist",
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gameName = "Scientist",
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physicalDescription = "Short, with a stern expression and sharp eyes",
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-
psychologicalProfile = "Grumpy but insightful,
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currentLocationName = "Scientist Island",
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initialReflections = {
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"I just arrived on this island to feed my pet, he loves tulips so much.",
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-
"
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"I am a scientist that works on new pets for everyone, so that each individual can have the pet of their dreams",
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"I am a bit allergic to the tulip but Fredo my pet loves it so much, I have to dock here with my vehicle. The pet is placed at the back of my flying scooter when we move to another place.",
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},
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local SIMULATION_NAME = "Islands" .. tostring(math.random())
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local SIMULATION_DESCRIPTION = "Three floating islands."
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+
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local skills = {
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{
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name = "SAY",
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action_format_str = "{protagonist_name} followed {target_name} for a while.",
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},
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{
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name = "FIRECRACKER",
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description = "Perform a fun, harmless little explosion to make people laugh!",
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parameter_types = { "character" },
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callback = function(client, action)
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local npc = client:getNpc(action.character_id)
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npc.avatar.IsHidden = false
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end)
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end,
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+
action_format_str = "{protagonist_name} exploded like a firecracker, with a bang!",
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},--[[
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{
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name = "GIVEAPPLE",
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callback = function(client, action)
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local npc = client:getNpc(action.character_id)
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if not npc then print("Can't find npc") return end
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local shape = MutableShape()
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shape:AddBlock(Color.Red, 0, 0, 0)
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shape.Scale = 4
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Player:EquipRightHand(shape)
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dialog:create("Here is an apple for you!", npc.avatar.Head)
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end,
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action_format_str = "{protagonist_name} gave you a piece of bread!"
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+
}, --]]
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{
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name = "GIANT",
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description = "Double your height to become a giant for a few seconds.",
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parameter_types = {"character"},
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callback = function(client, action)
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local npc = client:getNpc(action.character_id)
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dialog:create("I am taller than you now!", npc.avatar.Head)
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end,
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action_format_str = "{protagonist_name} doubled his height!"
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+
},
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{
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name = "GIVEHAT",
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description = "Give a party hat to someone",
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name = "npcscientist",
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gameName = "Scientist",
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physicalDescription = "Short, with a stern expression and sharp eyes",
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+
psychologicalProfile = "Grumpy but insightful, this scientist loves to surprise his guests with cool tricks! For example, he frequently lights up little firecrackers to create harmless and fun explosions.",
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currentLocationName = "Scientist Island",
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initialReflections = {
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"I just arrived on this island to feed my pet, he loves tulips so much.",
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+
"Yesterday, you were visited by a newcomer. He asked you to perform fun tricks like increase your size or create little explosions - you complied merrily!",
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"I am a scientist that works on new pets for everyone, so that each individual can have the pet of their dreams",
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"I am a bit allergic to the tulip but Fredo my pet loves it so much, I have to dock here with my vehicle. The pet is placed at the back of my flying scooter when we move to another place.",
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},
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