Spaces:
Running
Running
add speed control
Browse files- src/components/canvas.tsx +4 -3
- src/components/rotator.tsx +12 -8
- src/components/rubiks-cube.tsx +5 -4
src/components/canvas.tsx
CHANGED
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@@ -7,13 +7,14 @@ import { Env } from "../components/env";
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import { RubiksCube } from "./rubiks-cube";
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export const Canvas = () => {
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const {
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-
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});
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return (
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<ThreeCanvas shadows camera={{ position: [0, 0, 4.5], fov: 50 }}>
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<RubiksCube
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<Env />
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</ThreeCanvas>
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);
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import { RubiksCube } from "./rubiks-cube";
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export const Canvas = () => {
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const { cubeRoughness, cubeSpeed } = useControls({
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cubeRoughness: { value: 0.5, min: 0.2, max: 0.8 },
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cubeSpeed: { value: 2, min: 1, max: 10 },
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});
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return (
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<ThreeCanvas shadows camera={{ position: [0, 0, 4.5], fov: 50 }}>
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<RubiksCube cubeRoughness={cubeRoughness} cubeSpeed={cubeSpeed} />
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<Env />
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</ThreeCanvas>
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);
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src/components/rotator.tsx
CHANGED
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@@ -4,6 +4,7 @@ import { RotationPanel } from "./rotation-panel";
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import { Group } from "three";
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import { Fragment, useRef } from "react";
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import { useFrame } from "@react-three/fiber";
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type RotateArgs = {
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rotatingFaceDirection: FacingDirection;
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@@ -11,7 +12,11 @@ type RotateArgs = {
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rotatingGroup: Group;
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};
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-
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const { getCubes, cubeGroupRef } = useCubesContext();
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const isRotating = useRef(false);
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const rotateArgs = useRef<RotateArgs>({
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@@ -26,12 +31,11 @@ export const Rotator = () => {
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const cubeGroup = cubeGroupRef.current;
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if (!isRotating.current || !cubeGroup) return;
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-
const speed = 2;
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let sign = 0;
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switch (rotatingFaceDirection) {
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case "front":
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sign = rotatingDirection === "clockwise" ? -1 : 1;
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rotatingGroup.rotation.z += sign * delta *
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if (Math.abs(rotatingGroup.rotation.z) > Math.PI / 2) {
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rotatingGroup.rotation.z = (Math.PI / 2) * sign;
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isRotating.current = false;
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@@ -39,7 +43,7 @@ export const Rotator = () => {
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break;
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case "back":
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sign = rotatingDirection === "clockwise" ? 1 : -1;
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rotatingGroup.rotation.z += sign * delta *
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if (Math.abs(rotatingGroup.rotation.z) > Math.PI / 2) {
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rotatingGroup.rotation.z = (Math.PI / 2) * sign;
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isRotating.current = false;
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@@ -47,7 +51,7 @@ export const Rotator = () => {
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break;
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case "left":
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sign = rotatingDirection === "clockwise" ? 1 : -1;
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rotatingGroup.rotation.x += sign * delta *
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if (Math.abs(rotatingGroup.rotation.x) > Math.PI / 2) {
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rotatingGroup.rotation.x = (Math.PI / 2) * sign;
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isRotating.current = false;
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@@ -55,7 +59,7 @@ export const Rotator = () => {
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break;
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case "right":
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sign = rotatingDirection === "clockwise" ? -1 : 1;
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rotatingGroup.rotation.x += sign * delta *
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if (Math.abs(rotatingGroup.rotation.x) > Math.PI / 2) {
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rotatingGroup.rotation.x = (Math.PI / 2) * sign;
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isRotating.current = false;
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@@ -63,7 +67,7 @@ export const Rotator = () => {
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break;
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case "top":
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sign = rotatingDirection === "clockwise" ? -1 : 1;
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rotatingGroup.rotation.y += sign * delta *
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if (Math.abs(rotatingGroup.rotation.y) > Math.PI / 2) {
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rotatingGroup.rotation.y = (Math.PI / 2) * sign;
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isRotating.current = false;
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@@ -71,7 +75,7 @@ export const Rotator = () => {
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break;
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case "bottom":
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sign = rotatingDirection === "clockwise" ? 1 : -1;
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rotatingGroup.rotation.y += sign * delta *
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if (Math.abs(rotatingGroup.rotation.y) > Math.PI / 2) {
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rotatingGroup.rotation.y = (Math.PI / 2) * sign;
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isRotating.current = false;
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import { Group } from "three";
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import { Fragment, useRef } from "react";
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import { useFrame } from "@react-three/fiber";
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import { useControls } from "leva";
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type RotateArgs = {
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rotatingFaceDirection: FacingDirection;
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rotatingGroup: Group;
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};
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type RotatorProps = {
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cubeSpeed: number;
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};
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export const Rotator = ({ cubeSpeed }: RotatorProps) => {
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const { getCubes, cubeGroupRef } = useCubesContext();
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const isRotating = useRef(false);
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const rotateArgs = useRef<RotateArgs>({
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const cubeGroup = cubeGroupRef.current;
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if (!isRotating.current || !cubeGroup) return;
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let sign = 0;
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switch (rotatingFaceDirection) {
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case "front":
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sign = rotatingDirection === "clockwise" ? -1 : 1;
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rotatingGroup.rotation.z += sign * delta * cubeSpeed;
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if (Math.abs(rotatingGroup.rotation.z) > Math.PI / 2) {
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rotatingGroup.rotation.z = (Math.PI / 2) * sign;
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isRotating.current = false;
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break;
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case "back":
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sign = rotatingDirection === "clockwise" ? 1 : -1;
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rotatingGroup.rotation.z += sign * delta * cubeSpeed;
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if (Math.abs(rotatingGroup.rotation.z) > Math.PI / 2) {
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rotatingGroup.rotation.z = (Math.PI / 2) * sign;
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isRotating.current = false;
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break;
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case "left":
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sign = rotatingDirection === "clockwise" ? 1 : -1;
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rotatingGroup.rotation.x += sign * delta * cubeSpeed;
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if (Math.abs(rotatingGroup.rotation.x) > Math.PI / 2) {
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rotatingGroup.rotation.x = (Math.PI / 2) * sign;
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isRotating.current = false;
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break;
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case "right":
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sign = rotatingDirection === "clockwise" ? -1 : 1;
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rotatingGroup.rotation.x += sign * delta * cubeSpeed;
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if (Math.abs(rotatingGroup.rotation.x) > Math.PI / 2) {
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rotatingGroup.rotation.x = (Math.PI / 2) * sign;
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isRotating.current = false;
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break;
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case "top":
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sign = rotatingDirection === "clockwise" ? -1 : 1;
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rotatingGroup.rotation.y += sign * delta * cubeSpeed;
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if (Math.abs(rotatingGroup.rotation.y) > Math.PI / 2) {
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rotatingGroup.rotation.y = (Math.PI / 2) * sign;
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isRotating.current = false;
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break;
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case "bottom":
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sign = rotatingDirection === "clockwise" ? 1 : -1;
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rotatingGroup.rotation.y += sign * delta * cubeSpeed;
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if (Math.abs(rotatingGroup.rotation.y) > Math.PI / 2) {
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rotatingGroup.rotation.y = (Math.PI / 2) * sign;
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isRotating.current = false;
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src/components/rubiks-cube.tsx
CHANGED
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@@ -14,10 +14,11 @@ for (let x = -0.5; x <= 0.5; x += 1) {
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}
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type RubiksCubeProps = {
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-
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};
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export const RubiksCube = ({
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const cubeGroupRef = useRef<Group | null>(null);
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return (
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<CubesProvider cubeGroupRef={cubeGroupRef}>
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@@ -26,11 +27,11 @@ export const RubiksCube = ({ roughness }: RubiksCubeProps) => {
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<CubePiece
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key={position.join(",")}
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initialPosition={position}
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roughness={
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/>
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))}
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</group>
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-
<Rotator />
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</CubesProvider>
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);
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};
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}
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type RubiksCubeProps = {
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cubeRoughness: number;
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cubeSpeed: number;
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};
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export const RubiksCube = ({ cubeRoughness, cubeSpeed }: RubiksCubeProps) => {
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const cubeGroupRef = useRef<Group | null>(null);
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return (
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<CubesProvider cubeGroupRef={cubeGroupRef}>
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<CubePiece
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key={position.join(",")}
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initialPosition={position}
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roughness={cubeRoughness}
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/>
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))}
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</group>
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<Rotator cubeSpeed={cubeSpeed} />
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</CubesProvider>
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);
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};
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