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# Copyright (c) Microsoft Corporation. All rights reserved.
# Licensed under the MIT License.
from botbuilder.core import TurnContext
from .dialog import Dialog
from .dialog_context import DialogContext
from .dialog_turn_result import DialogTurnResult
from .dialog_state import DialogState
from .dialog_turn_status import DialogTurnStatus
from .dialog_reason import DialogReason
from .dialog_set import DialogSet
from .dialog_instance import DialogInstance
class ComponentDialog(Dialog):
"""
A :class:`botbuilder.dialogs.Dialog` that is composed of other dialogs
:var persisted_dialog state:
:vartype persisted_dialog_state: str
"""
persisted_dialog_state = "dialogs"
def __init__(self, dialog_id: str):
"""
Initializes a new instance of the :class:`ComponentDialog`
:param dialog_id: The ID to assign to the new dialog within the parent dialog set.
:type dialog_id: str
"""
super(ComponentDialog, self).__init__(dialog_id)
if dialog_id is None:
raise TypeError("ComponentDialog(): dialog_id cannot be None.")
self._dialogs = DialogSet()
self.initial_dialog_id = None
# TODO: Add TelemetryClient
async def begin_dialog(
self, dialog_context: DialogContext, options: object = None
) -> DialogTurnResult:
"""
Called when the dialog is started and pushed onto the parent's dialog stack.
If the task is successful, the result indicates whether the dialog is still
active after the turn has been processed by the dialog.
:param dialog_context: The :class:`botbuilder.dialogs.DialogContext` for the current turn of the conversation.
:type dialog_context: :class:`botbuilder.dialogs.DialogContext`
:param options: Optional, initial information to pass to the dialog.
:type options: object
:return: Signals the end of the turn
:rtype: :class:`botbuilder.dialogs.Dialog.end_of_turn`
"""
if dialog_context is None:
raise TypeError("ComponentDialog.begin_dialog(): outer_dc cannot be None.")
# Start the inner dialog.
dialog_state = DialogState()
dialog_context.active_dialog.state[self.persisted_dialog_state] = dialog_state
inner_dc = DialogContext(self._dialogs, dialog_context.context, dialog_state)
inner_dc.parent = dialog_context
turn_result = await self.on_begin_dialog(inner_dc, options)
# Check for end of inner dialog
if turn_result.status != DialogTurnStatus.Waiting:
# Return result to calling dialog
return await self.end_component(dialog_context, turn_result.result)
# Just signal waiting
return Dialog.end_of_turn
async def continue_dialog(self, dialog_context: DialogContext) -> DialogTurnResult:
"""
Called when the dialog is continued, where it is the active dialog and the
user replies with a new activity.
.. remarks::
If the task is successful, the result indicates whether the dialog is still
active after the turn has been processed by the dialog. The result may also
contain a return value.
If this method is *not* overriden the component dialog calls the
:meth:`botbuilder.dialogs.DialogContext.continue_dialog` method on it's inner dialog
context. If the inner dialog stack is empty, the component dialog ends,
and if a :class:`botbuilder.dialogs.DialogTurnResult.result` is available, the component dialog
uses that as it's return value.
:param dialog_context: The parent dialog context for the current turn of the conversation.
:type dialog_context: :class:`botbuilder.dialogs.DialogContext`
:return: Signals the end of the turn
:rtype: :class:`botbuilder.dialogs.Dialog.end_of_turn`
"""
if dialog_context is None:
raise TypeError("ComponentDialog.begin_dialog(): outer_dc cannot be None.")
# Continue execution of inner dialog.
dialog_state = dialog_context.active_dialog.state[self.persisted_dialog_state]
inner_dc = DialogContext(self._dialogs, dialog_context.context, dialog_state)
inner_dc.parent = dialog_context
turn_result = await self.on_continue_dialog(inner_dc)
if turn_result.status != DialogTurnStatus.Waiting:
return await self.end_component(dialog_context, turn_result.result)
return Dialog.end_of_turn
async def resume_dialog(
self, dialog_context: DialogContext, reason: DialogReason, result: object = None
) -> DialogTurnResult:
"""
Called when a child dialog on the parent's dialog stack completed this turn, returning
control to this dialog component.
.. remarks::
Containers are typically leaf nodes on the stack but the dev is free to push other dialogs
on top of the stack which will result in the container receiving an unexpected call to
:meth:`ComponentDialog.resume_dialog()` when the pushed on dialog ends.
To avoid the container prematurely ending we need to implement this method and simply
ask our inner dialog stack to re-prompt.
:param dialog_context: The dialog context for the current turn of the conversation.
:type dialog_context: :class:`botbuilder.dialogs.DialogContext`
:param reason: Reason why the dialog resumed.
:type reason: :class:`botbuilder.dialogs.DialogReason`
:param result: Optional, value returned from the dialog that was called.
:type result: object
:return: Signals the end of the turn
:rtype: :class:`botbuilder.dialogs.Dialog.end_of_turn`
"""
await self.reprompt_dialog(dialog_context.context, dialog_context.active_dialog)
return Dialog.end_of_turn
async def reprompt_dialog(
self, context: TurnContext, instance: DialogInstance
) -> None:
"""
Called when the dialog should re-prompt the user for input.
:param context: The context object for this turn.
:type context: :class:`botbuilder.core.TurnContext`
:param instance: State information for this dialog.
:type instance: :class:`botbuilder.dialogs.DialogInstance`
"""
# Delegate to inner dialog.
dialog_state = instance.state[self.persisted_dialog_state]
inner_dc = DialogContext(self._dialogs, context, dialog_state)
await inner_dc.reprompt_dialog()
# Notify component
await self.on_reprompt_dialog(context, instance)
async def end_dialog(
self, context: TurnContext, instance: DialogInstance, reason: DialogReason
) -> None:
"""
Called when the dialog is ending.
:param context: The context object for this turn.
:type context: :class:`botbuilder.core.TurnContext`
:param instance: State information associated with the instance of this component dialog.
:type instance: :class:`botbuilder.dialogs.DialogInstance`
:param reason: Reason why the dialog ended.
:type reason: :class:`botbuilder.dialogs.DialogReason`
"""
# Forward cancel to inner dialog
if reason == DialogReason.CancelCalled:
dialog_state = instance.state[self.persisted_dialog_state]
inner_dc = DialogContext(self._dialogs, context, dialog_state)
await inner_dc.cancel_all_dialogs()
await self.on_end_dialog(context, instance, reason)
def add_dialog(self, dialog: Dialog) -> object:
"""
Adds a :class:`Dialog` to the component dialog and returns the updated component.
:param dialog: The dialog to add.
:return: The updated :class:`ComponentDialog`.
:rtype: :class:`ComponentDialog`
"""
self._dialogs.add(dialog)
if not self.initial_dialog_id:
self.initial_dialog_id = dialog.id
return self
async def find_dialog(self, dialog_id: str) -> Dialog:
"""
Finds a dialog by ID.
:param dialog_id: The dialog to add.
:return: The dialog; or None if there is not a match for the ID.
:rtype: :class:`botbuilder.dialogs.Dialog`
"""
return await self._dialogs.find(dialog_id)
async def on_begin_dialog(
self, inner_dc: DialogContext, options: object
) -> DialogTurnResult:
"""
Called when the dialog is started and pushed onto the parent's dialog stack.
.. remarks::
If the task is successful, the result indicates whether the dialog is still
active after the turn has been processed by the dialog.
By default, this calls the :meth:`botbuilder.dialogs.Dialog.begin_dialog()`
method of the component dialog's initial dialog.
Override this method in a derived class to implement interrupt logic.
:param inner_dc: The inner dialog context for the current turn of conversation.
:type inner_dc: :class:`botbuilder.dialogs.DialogContext`
:param options: Optional, initial information to pass to the dialog.
:type options: object
"""
return await inner_dc.begin_dialog(self.initial_dialog_id, options)
async def on_continue_dialog(self, inner_dc: DialogContext) -> DialogTurnResult:
"""
Called when the dialog is continued, where it is the active dialog and the user replies with a new activity.
:param inner_dc: The inner dialog context for the current turn of conversation.
:type inner_dc: :class:`botbuilder.dialogs.DialogContext`
"""
return await inner_dc.continue_dialog()
async def on_end_dialog( # pylint: disable=unused-argument
self, context: TurnContext, instance: DialogInstance, reason: DialogReason
) -> None:
"""
Ends the component dialog in its parent's context.
:param turn_context: The :class:`botbuilder.core.TurnContext` for the current turn of the conversation.
:type turn_context: :class:`botbuilder.core.TurnContext`
:param instance: State information associated with the inner dialog stack of this component dialog.
:type instance: :class:`botbuilder.dialogs.DialogInstance`
:param reason: Reason why the dialog ended.
:type reason: :class:`botbuilder.dialogs.DialogReason`
"""
return
async def on_reprompt_dialog( # pylint: disable=unused-argument
self, turn_context: TurnContext, instance: DialogInstance
) -> None:
"""
:param turn_context: The :class:`botbuilder.core.TurnContext` for the current turn of the conversation.
:type turn_context: :class:`botbuilder.dialogs.DialogInstance`
:param instance: State information associated with the inner dialog stack of this component dialog.
:type instance: :class:`botbuilder.dialogs.DialogInstance`
"""
return
async def end_component(
self, outer_dc: DialogContext, result: object # pylint: disable=unused-argument
) -> DialogTurnResult:
"""
Ends the component dialog in its parent's context.
.. remarks::
If the task is successful, the result indicates that the dialog ended after the
turn was processed by the dialog.
:param outer_dc: The parent dialog context for the current turn of conversation.
:type outer_dc: class:`botbuilder.dialogs.DialogContext`
:param result: Optional, value to return from the dialog component to the parent context.
:type result: object
:return: Value to return.
:rtype: :class:`botbuilder.dialogs.DialogTurnResult.result`
"""
return await outer_dc.end_dialog(result)