Spaces:
Running
Running
Changed the size of the game window.
Browse filesLoading bar position and size needs to be fixed too.
- gameLoad.js +64 -0
- index.html +1 -66
- main.css +8 -0
gameLoad.js
ADDED
@@ -0,0 +1,64 @@
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1 |
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const hideFullScreenButton = "";
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const buildUrl = "Build";
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const loaderUrl = buildUrl + "/SimplifiedTerrain-simpleMovement-light-demo-webgl-dev.loader.js";
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const config = {
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dataUrl: buildUrl + "/SimplifiedTerrain-simpleMovement-light-demo-webgl-dev.data",
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frameworkUrl: buildUrl + "/SimplifiedTerrain-simpleMovement-light-demo-webgl-dev.framework.js",
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codeUrl: buildUrl + "/SimplifiedTerrain-simpleMovement-light-demo-webgl-dev.wasm",
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streamingAssetsUrl: "StreamingAssets",
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companyName: "DefaultCompany",
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productName: "excav_simul_3d",
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productVersion: "0.1",
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};
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const container = document.querySelector("#unity-container");
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const canvas = document.querySelector("#unity-canvas");
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const loadingCover = document.querySelector("#loading-cover");
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const progressBarEmpty = document.querySelector("#unity-progress-bar-empty");
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const progressBarFull = document.querySelector("#unity-progress-bar-full");
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const fullscreenButton = document.querySelector("#unity-fullscreen-button");
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const spinner = document.querySelector('.spinner');
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const canFullscreen = (function () {
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for (const key of [
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'exitFullscreen',
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'webkitExitFullscreen',
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'webkitCancelFullScreen',
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'mozCancelFullScreen',
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'msExitFullscreen',
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]) {
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if (key in document) {
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return true;
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}
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}
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return false;
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}());
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if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
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container.className = "unity-mobile";
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config.devicePixelRatio = 1;
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}
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loadingCover.style.display = "";
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const script = document.createElement("script");
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script.src = loaderUrl;
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script.onload = () => {
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createUnityInstance(canvas, config, (progress) => {
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spinner.style.display = "none";
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progressBarEmpty.style.display = "";
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progressBarFull.style.width = `${100 * progress}%`;
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}).then((unityInstance) => {
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loadingCover.style.display = "none";
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if (canFullscreen) {
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if (!hideFullScreenButton) {
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fullscreenButton.style.display = "";
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}
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fullscreenButton.onclick = () => {
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unityInstance.SetFullscreen(1);
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};
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}
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}).catch((message) => {
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alert(message);
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});
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};
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document.body.appendChild(script);
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index.html
CHANGED
@@ -25,72 +25,7 @@
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</div>
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</div>
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<div id="unity-fullscreen-button" style="display: none;"></div>
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<script>
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const hideFullScreenButton = "";
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const buildUrl = "Build";
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const loaderUrl = buildUrl + "/SimplifiedTerrain-simpleMovement-light-demo-webgl-dev.loader.js";
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const config = {
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dataUrl: buildUrl + "/SimplifiedTerrain-simpleMovement-light-demo-webgl-dev.data",
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frameworkUrl: buildUrl + "/SimplifiedTerrain-simpleMovement-light-demo-webgl-dev.framework.js",
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codeUrl: buildUrl + "/SimplifiedTerrain-simpleMovement-light-demo-webgl-dev.wasm",
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streamingAssetsUrl: "StreamingAssets",
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companyName: "DefaultCompany",
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productName: "excav_simul_3d",
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productVersion: "0.1",
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};
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const container = document.querySelector("#unity-container");
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const canvas = document.querySelector("#unity-canvas");
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const loadingCover = document.querySelector("#loading-cover");
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const progressBarEmpty = document.querySelector("#unity-progress-bar-empty");
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const progressBarFull = document.querySelector("#unity-progress-bar-full");
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const fullscreenButton = document.querySelector("#unity-fullscreen-button");
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const spinner = document.querySelector('.spinner');
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const canFullscreen = (function () {
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for (const key of [
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'exitFullscreen',
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'webkitExitFullscreen',
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'webkitCancelFullScreen',
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'mozCancelFullScreen',
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'msExitFullscreen',
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]) {
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if (key in document) {
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return true;
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}
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}
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return false;
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}());
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if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
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container.className = "unity-mobile";
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config.devicePixelRatio = 1;
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}
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loadingCover.style.display = "";
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const script = document.createElement("script");
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script.src = loaderUrl;
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script.onload = () => {
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createUnityInstance(canvas, config, (progress) => {
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spinner.style.display = "none";
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progressBarEmpty.style.display = "";
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progressBarFull.style.width = `${100 * progress}%`;
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}).then((unityInstance) => {
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loadingCover.style.display = "none";
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if (canFullscreen) {
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if (!hideFullScreenButton) {
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fullscreenButton.style.display = "";
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}
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fullscreenButton.onclick = () => {
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unityInstance.SetFullscreen(1);
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};
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}
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}).catch((message) => {
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alert(message);
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});
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};
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document.body.appendChild(script);
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</script>
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<div id="infoBox">
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<h1>Controls</h1>
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<div id="controls">
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</div>
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</div>
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<div id="unity-fullscreen-button" style="display: none;"></div>
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<script type="text/javascript" src="gameLoad.js"></script>
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<div id="infoBox">
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<h1>Controls</h1>
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<div id="controls">
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main.css
CHANGED
@@ -42,4 +42,12 @@ td {
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#disclaimerBody {
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color: red;
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margin-left: 30px;
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}
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#disclaimerBody {
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color: red;
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margin-left: 30px;
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}
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#unity-container {
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/* TODO */
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width: 66%;
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height: 66%;
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margin-left: auto;
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margin-right: auto;
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}
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