Spaces:
Running
Running
Implemented buttons for switching between English and Japanese info pages.
Browse files- index.html +7 -121
- info_eng.html +119 -0
- info_jp.html +147 -0
- langNav.js +41 -0
- main.css +19 -4
index.html
CHANGED
@@ -26,129 +26,15 @@
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</div>
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<div id="unity-fullscreen-button" style="display: none;"></div>
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</div>
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<div id="
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<
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<
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<th>Description</th>
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<tr>
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<td>Right Mouse Click (Drag)</td>
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<td>
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Rotates the camera in the direction of the mouse drag.
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</td>
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</tr>
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<tr>
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<td>Left Mouse Click</td>
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<td>
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Sets the goal point to the location on the terrain where you clicked.
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</td>
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</tr>
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<tr>
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<td>W</td>
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<td>
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Move forward.
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</td>
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</tr>
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<tr>
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<td>S</td>
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<td>
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Move backward.
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</td>
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</tr>
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<tr>
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<td>A</td>
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<td>
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Move left.
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</td>
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</tr>
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<tr>
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<td>D</td>
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<td>
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Move right.
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</td>
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</tr>
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<tr>
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<td>E</td>
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<td>Move up.</td>
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</tr>
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<tr>
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<td>Q</td>
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<td>Move down.</td>
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</tr>
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<tr>
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<td>R</td>
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<td>
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Restart the episode.
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Note that the terrain does not change even if you are in random mode.
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Deformations to the terrain are preserved as well.
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</td>
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</tr>
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<tr>
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<td>1</td>
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<td>
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<div class="cellHeader">Terrain Mode: RANDOM</div>
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Restart with a random terrain shape (no perlin noise).
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</td>
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-
</tr>
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<tr>
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<td>2</td>
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<td>
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<div class="cellHeader">Terrain Mode: RANDOM_NOISE</div>
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Restart with a random terrain shape (with perlin noise).
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</td>
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</tr>
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<tr>
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<td>3</td>
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<td>
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<div class="cellHeader">Terrain Mode: GAUSSIAN_SLOPE</div>
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Restart with a gaussian slope shaped terrain.
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</td>
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</tr>
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<tr>
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<td>4</td>
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<td>
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<div class="cellHeader">Terrain Mode: POINTY_GAUSSIAN_SLOPE</div>
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Restart with a <i>pointy</i> gaussian slope shaped terrain.
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</td>
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</tr>
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<tr>
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<td>5</td>
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<td>
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<div class="cellHeader">Terrain Mode: TRAPEZOIDAL_HILL</div>
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Restart with a trapezoidal hill shaped terrain.
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</td>
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</tr>
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</table>
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</div>
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<h1>Disclaimer</h1>
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<div id="disclaimerBody">
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<p>
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<a target=”_blank”
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href="https://docs.unity3d.com/Packages/com.unity.ml-agents@2.2/manual/index.html#inference">
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Unfortunately, MLAgents doesn't support GPU inference for WebGL builds.
|
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</a><br>
|
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-
The excavator model was originally trained with a larger neural network and yielded good results, but the
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model
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was too large to run smoothly on the CPU.
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The current model was trained with a smaller model. Although it can run more smoothly on the CPU, the
|
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performance isn't as good as that of the larger model.
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</p>
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<p>
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If you would like to try out the larger model as well, refer to <a
|
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href="https://huggingface.co/spaces/cm107/excav_demo">excav_demo</a>.
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When using the larger model, it is recommended that you download the build corresponding to your specific
|
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target
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platform.
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</p>
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<p>
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For more information about WebGL performance considerations, refer to
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<a target=”_blank” href="https://docs.unity3d.com/Manual/webgl-performance.html">
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the unity documentation
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</a>.
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</p>
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</div>
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</div>
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</div>
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<script type="text/javascript" src="gameLoad.js"></script>
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</body>
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</div>
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<div id="unity-fullscreen-button" style="display: none;"></div>
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</div>
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+
<div id="infoBoxContainer">
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<div id="langNavigator">
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<button class="activeLangBtn" id="langBtnEng" style="display:inline;">English</button>
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<p style="display:inline;">/</p>
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<button class="nonactiveLangBtn" id="langBtnJp" style="display:inline;">日本語</button>
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</div>
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+
<div id="infoBox"></div>
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</div>
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<script type="text/javascript" src="langNav.js"></script>
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</div>
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<script type="text/javascript" src="gameLoad.js"></script>
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</body>
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info_eng.html
ADDED
@@ -0,0 +1,119 @@
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1 |
+
<h1>Controls</h1>
|
2 |
+
<div id="controls">
|
3 |
+
<table>
|
4 |
+
<th>Binding</th>
|
5 |
+
<th>Description</th>
|
6 |
+
<tr>
|
7 |
+
<td>Right Mouse Click (Drag)</td>
|
8 |
+
<td>
|
9 |
+
Rotates the camera in the direction of the mouse drag.
|
10 |
+
</td>
|
11 |
+
</tr>
|
12 |
+
<tr>
|
13 |
+
<td>Left Mouse Click</td>
|
14 |
+
<td>
|
15 |
+
Sets the goal point to the location on the terrain where you clicked.
|
16 |
+
</td>
|
17 |
+
</tr>
|
18 |
+
<tr>
|
19 |
+
<td>W</td>
|
20 |
+
<td>
|
21 |
+
Move forward.
|
22 |
+
</td>
|
23 |
+
</tr>
|
24 |
+
<tr>
|
25 |
+
<td>S</td>
|
26 |
+
<td>
|
27 |
+
Move backward.
|
28 |
+
</td>
|
29 |
+
</tr>
|
30 |
+
<tr>
|
31 |
+
<td>A</td>
|
32 |
+
<td>
|
33 |
+
Move left.
|
34 |
+
</td>
|
35 |
+
</tr>
|
36 |
+
<tr>
|
37 |
+
<td>D</td>
|
38 |
+
<td>
|
39 |
+
Move right.
|
40 |
+
</td>
|
41 |
+
</tr>
|
42 |
+
<tr>
|
43 |
+
<td>E</td>
|
44 |
+
<td>Move up.</td>
|
45 |
+
</tr>
|
46 |
+
<tr>
|
47 |
+
<td>Q</td>
|
48 |
+
<td>Move down.</td>
|
49 |
+
</tr>
|
50 |
+
<tr>
|
51 |
+
<td>R</td>
|
52 |
+
<td>
|
53 |
+
Restart the episode.
|
54 |
+
Note that the terrain does not change even if you are in random mode.
|
55 |
+
Deformations to the terrain are preserved as well.
|
56 |
+
</td>
|
57 |
+
</tr>
|
58 |
+
<tr>
|
59 |
+
<td>1</td>
|
60 |
+
<td>
|
61 |
+
<div class="cellHeader">Terrain Mode: RANDOM</div>
|
62 |
+
Restart with a random terrain shape (no perlin noise).
|
63 |
+
</td>
|
64 |
+
</tr>
|
65 |
+
<tr>
|
66 |
+
<td>2</td>
|
67 |
+
<td>
|
68 |
+
<div class="cellHeader">Terrain Mode: RANDOM_NOISE</div>
|
69 |
+
Restart with a random terrain shape (with perlin noise).
|
70 |
+
</td>
|
71 |
+
</tr>
|
72 |
+
<tr>
|
73 |
+
<td>3</td>
|
74 |
+
<td>
|
75 |
+
<div class="cellHeader">Terrain Mode: GAUSSIAN_SLOPE</div>
|
76 |
+
Restart with a gaussian slope shaped terrain.
|
77 |
+
</td>
|
78 |
+
</tr>
|
79 |
+
<tr>
|
80 |
+
<td>4</td>
|
81 |
+
<td>
|
82 |
+
<div class="cellHeader">Terrain Mode: POINTY_GAUSSIAN_SLOPE</div>
|
83 |
+
Restart with a <i>pointy</i> gaussian slope shaped terrain.
|
84 |
+
</td>
|
85 |
+
</tr>
|
86 |
+
<tr>
|
87 |
+
<td>5</td>
|
88 |
+
<td>
|
89 |
+
<div class="cellHeader">Terrain Mode: TRAPEZOIDAL_HILL</div>
|
90 |
+
Restart with a trapezoidal hill shaped terrain.
|
91 |
+
</td>
|
92 |
+
</tr>
|
93 |
+
</table>
|
94 |
+
</div>
|
95 |
+
<h1>Disclaimer</h1>
|
96 |
+
<div id="disclaimerBody">
|
97 |
+
<p>
|
98 |
+
<a target=”_blank” href="https://docs.unity3d.com/Packages/com.unity.ml-agents@2.2/manual/index.html#inference">
|
99 |
+
Unfortunately, MLAgents doesn't support GPU inference for WebGL builds.
|
100 |
+
</a><br>
|
101 |
+
The excavator model was originally trained with a larger neural network and yielded good results, but the
|
102 |
+
model was too large to run smoothly on the CPU.
|
103 |
+
The current model was trained with a smaller model. Although it can run more smoothly on the CPU, the
|
104 |
+
performance isn't as good as that of the larger model.
|
105 |
+
</p>
|
106 |
+
<p>
|
107 |
+
If you would like to try out the larger model as well, refer to <a
|
108 |
+
href="https://huggingface.co/spaces/cm107/excav_demo">excav_demo</a>.
|
109 |
+
When using the larger model, it is recommended that you download the build corresponding to your specific
|
110 |
+
target
|
111 |
+
platform.
|
112 |
+
</p>
|
113 |
+
<p>
|
114 |
+
For more information about WebGL performance considerations, refer to
|
115 |
+
<a target=”_blank” href="https://docs.unity3d.com/Manual/webgl-performance.html">
|
116 |
+
the unity documentation
|
117 |
+
</a>.
|
118 |
+
</p>
|
119 |
+
</div>
|
info_jp.html
ADDED
@@ -0,0 +1,147 @@
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|
1 |
+
<h1>操作方法</h1>
|
2 |
+
<div id="controls">
|
3 |
+
<table>
|
4 |
+
<th>キーバインド</th>
|
5 |
+
<th>説明</th>
|
6 |
+
<tr>
|
7 |
+
<td>右クリック(ドラッグ)</td>
|
8 |
+
<td>
|
9 |
+
<!-- Rotates the camera in the direction of the mouse drag. -->
|
10 |
+
マウスでドラッグした方向にカメラを回転。
|
11 |
+
</td>
|
12 |
+
</tr>
|
13 |
+
<tr>
|
14 |
+
<td>左クリック</td>
|
15 |
+
<td>
|
16 |
+
<!-- Sets the goal point to the location on the terrain where you clicked. -->
|
17 |
+
クリックした地点を新たなゴールにする。
|
18 |
+
</td>
|
19 |
+
</tr>
|
20 |
+
<tr>
|
21 |
+
<td>W</td>
|
22 |
+
<td>
|
23 |
+
<!-- Move forward. -->
|
24 |
+
前方に移動。
|
25 |
+
</td>
|
26 |
+
</tr>
|
27 |
+
<tr>
|
28 |
+
<td>S</td>
|
29 |
+
<td>
|
30 |
+
<!-- Move backward. -->
|
31 |
+
後方に移動。
|
32 |
+
</td>
|
33 |
+
</tr>
|
34 |
+
<tr>
|
35 |
+
<td>A</td>
|
36 |
+
<td>
|
37 |
+
<!-- Move left. -->
|
38 |
+
左に移動。
|
39 |
+
</td>
|
40 |
+
</tr>
|
41 |
+
<tr>
|
42 |
+
<td>D</td>
|
43 |
+
<td>
|
44 |
+
<!-- Move right. -->
|
45 |
+
右に移動。
|
46 |
+
</td>
|
47 |
+
</tr>
|
48 |
+
<tr>
|
49 |
+
<td>E</td>
|
50 |
+
<td>
|
51 |
+
<!-- Move up. -->
|
52 |
+
真上に移動。
|
53 |
+
</td>
|
54 |
+
</tr>
|
55 |
+
<tr>
|
56 |
+
<td>Q</td>
|
57 |
+
<td>
|
58 |
+
<!-- Move down. -->
|
59 |
+
真下に移動。
|
60 |
+
</td>
|
61 |
+
</tr>
|
62 |
+
<tr>
|
63 |
+
<td>R</td>
|
64 |
+
<td>
|
65 |
+
<!-- Restart the episode.
|
66 |
+
Note that the terrain does not change even if you are in random mode.
|
67 |
+
Deformations to the terrain are preserved as well. -->
|
68 |
+
エピソードを再スタートする。
|
69 |
+
ランダムモードを使っているとしても、地形は変わりません。
|
70 |
+
変形した地形は変わらない。
|
71 |
+
</td>
|
72 |
+
</tr>
|
73 |
+
<tr>
|
74 |
+
<td>1</td>
|
75 |
+
<td>
|
76 |
+
<div class="cellHeader">地形モード: RANDOM</div>
|
77 |
+
<!-- Restart with a random terrain shape (no perlin noise). -->
|
78 |
+
ランダムな地形で再スタート(パーリンノイズ無し)。
|
79 |
+
</td>
|
80 |
+
</tr>
|
81 |
+
<tr>
|
82 |
+
<td>2</td>
|
83 |
+
<td>
|
84 |
+
<div class="cellHeader">地形モード: RANDOM_NOISE</div>
|
85 |
+
<!-- Restart with a random terrain shape (with perlin noise). -->
|
86 |
+
ランダムな地形で再スタート(パーリンノイズ有り)。
|
87 |
+
</td>
|
88 |
+
</tr>
|
89 |
+
<tr>
|
90 |
+
<td>3</td>
|
91 |
+
<td>
|
92 |
+
<div class="cellHeader">地形モード: GAUSSIAN_SLOPE</div>
|
93 |
+
<!-- Restart with a gaussian slope shaped terrain. -->
|
94 |
+
ガウス勾配型の地形で再スタート。
|
95 |
+
</td>
|
96 |
+
</tr>
|
97 |
+
<tr>
|
98 |
+
<td>4</td>
|
99 |
+
<td>
|
100 |
+
<div class="cellHeader">地形モード: POINTY_GAUSSIAN_SLOPE</div>
|
101 |
+
<!-- Restart with a <i>pointy</i> gaussian slope shaped terrain. -->
|
102 |
+
<i>尖った</i>ガウス勾配型の地形で再スタート。
|
103 |
+
</td>
|
104 |
+
</tr>
|
105 |
+
<tr>
|
106 |
+
<td>5</td>
|
107 |
+
<td>
|
108 |
+
<div class="cellHeader">地形モード: TRAPEZOIDAL_HILL</div>
|
109 |
+
<!-- Restart with a trapezoidal hill shaped terrain. -->
|
110 |
+
台形な地形で再スタート。
|
111 |
+
</td>
|
112 |
+
</tr>
|
113 |
+
</table>
|
114 |
+
</div>
|
115 |
+
<h1>注意事項</h1>
|
116 |
+
<div id="disclaimerBody">
|
117 |
+
<p>
|
118 |
+
<a target=”_blank” href="https://docs.unity3d.com/Packages/com.unity.ml-agents@2.2/manual/index.html#inference">
|
119 |
+
<!-- Unfortunately, MLAgents doesn't support GPU inference for WebGL builds. -->
|
120 |
+
残念ながら、MLAgentsはWebGLビルドでのGPU推論を対応していません。
|
121 |
+
</a><br>
|
122 |
+
<!-- The excavator model was originally trained with a larger neural network and yielded good results, but the
|
123 |
+
model was too large to run smoothly on the CPU. -->
|
124 |
+
モデルは、もともと大きめのニューラルネットワークで学習させ、良い精度を出していたが、モデルが大きすぎて、CPUでスムーズに走らせませんでした。
|
125 |
+
<!-- The current model was trained with a smaller model. -->
|
126 |
+
現在のモデルはもっと小さめのモデルです。
|
127 |
+
<!-- Although it can run more smoothly on the CPU, the performance isn't as good as that of the larger model. -->
|
128 |
+
スムーズにCPUで走らせるようになったものの、精度は大きめのモデルより劣っています。
|
129 |
+
</p>
|
130 |
+
<p>
|
131 |
+
<!-- If you would like to try out the larger model as well, refer to <a
|
132 |
+
href="https://huggingface.co/spaces/cm107/excav_demo">excav_demo</a>. -->
|
133 |
+
大きめのモデルを試してみたい方は<a href="https://huggingface.co/spaces/cm107/excav_demo">excav_demo</a>を参照。
|
134 |
+
<!-- When using the larger model, it is recommended that you download the build corresponding to your specific
|
135 |
+
target platform. -->
|
136 |
+
大きめのモデルを使う場合は、お使いになっている端末に該当するビルドをダウンロードすることをお勧めします。
|
137 |
+
</p>
|
138 |
+
<p>
|
139 |
+
<!-- For more information about WebGL performance considerations, refer to
|
140 |
+
<a target=”_blank” href="https://docs.unity3d.com/Manual/webgl-performance.html">
|
141 |
+
the unity documentation
|
142 |
+
</a>. -->
|
143 |
+
WebGL のパフォーマンスに関する考慮事項については、<a target=”_blank” href="https://docs.unity3d.com/Manual/webgl-performance.html">
|
144 |
+
ドキュメントを参照してください
|
145 |
+
</a>。
|
146 |
+
</p>
|
147 |
+
</div>
|
langNav.js
ADDED
@@ -0,0 +1,41 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
const langNavMap = {
|
2 |
+
"langBtnEng": "info_eng.html",
|
3 |
+
"langBtnJp": "info_jp.html"
|
4 |
+
};
|
5 |
+
|
6 |
+
function load_info(path) {
|
7 |
+
fetch(path /*, options */)
|
8 |
+
.then((response) => {
|
9 |
+
return response.text();
|
10 |
+
}
|
11 |
+
)
|
12 |
+
.then((html) => {
|
13 |
+
document.getElementById("infoBox").innerHTML = html;
|
14 |
+
})
|
15 |
+
.catch((error) => {
|
16 |
+
console.warn(error);
|
17 |
+
});
|
18 |
+
}
|
19 |
+
|
20 |
+
var langNavigator = document.getElementById('langNavigator');
|
21 |
+
for (let ele of langNavigator.children) {
|
22 |
+
if (ele.tagName == "BUTTON") {
|
23 |
+
ele.addEventListener(
|
24 |
+
'mouseup',
|
25 |
+
(e) => {
|
26 |
+
let path = langNavMap[ele.id];
|
27 |
+
console.log("Loading " + path);
|
28 |
+
load_info(path);
|
29 |
+
}
|
30 |
+
);
|
31 |
+
}
|
32 |
+
}
|
33 |
+
|
34 |
+
for (let ele of langNavigator.children) {
|
35 |
+
if (ele.tagName == "BUTTON" && ele.className == "activeLangBtn") {
|
36 |
+
let path = langNavMap[ele.id];
|
37 |
+
console.log("Loading " + path);
|
38 |
+
load_info(path);
|
39 |
+
break;
|
40 |
+
}
|
41 |
+
}
|
main.css
CHANGED
@@ -1,10 +1,25 @@
|
|
1 |
-
#
|
2 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
3 |
flex: 30%;
|
4 |
flex-direction: row;
|
5 |
overflow: scroll;
|
6 |
max-height: 100vh;
|
7 |
-
width: 75%;
|
8 |
margin-left: auto;
|
9 |
margin-right: auto;
|
10 |
}
|
@@ -54,7 +69,7 @@ td {
|
|
54 |
|
55 |
#unity-container {
|
56 |
flex: 50%;
|
57 |
-
border: 5px solid green;
|
58 |
position: relative;
|
59 |
width: auto;
|
60 |
height: 100vh;
|
|
|
1 |
+
#langNavigator * {
|
2 |
+
font-size: 16px;
|
3 |
+
font-family: 'Arial';
|
4 |
+
}
|
5 |
+
|
6 |
+
.activeLangBtn {
|
7 |
+
border: 3px solid red;
|
8 |
+
border-radius: 5px;
|
9 |
+
color: red;
|
10 |
+
}
|
11 |
+
|
12 |
+
.nonactiveLangBtn {
|
13 |
+
/* Doesn't really need any styling? */
|
14 |
+
border-radius: 5px;
|
15 |
+
}
|
16 |
+
|
17 |
+
#infoBoxContainer {
|
18 |
+
/* border: 5px solid darkblue; */
|
19 |
flex: 30%;
|
20 |
flex-direction: row;
|
21 |
overflow: scroll;
|
22 |
max-height: 100vh;
|
|
|
23 |
margin-left: auto;
|
24 |
margin-right: auto;
|
25 |
}
|
|
|
69 |
|
70 |
#unity-container {
|
71 |
flex: 50%;
|
72 |
+
/* border: 5px solid green; */
|
73 |
position: relative;
|
74 |
width: auto;
|
75 |
height: 100vh;
|