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Parent(s):
Duplicate from JavaFXpert/NimGPT-3.5
Browse filesCo-authored-by: James Weaver <JavaFXpert@users.noreply.huggingface.co>
- .gitattributes +34 -0
- README.md +14 -0
- app.py +129 -0
- nim_game_env.py +91 -0
- nim_gpt_functions.py +74 -0
- requirements.txt +5 -0
.gitattributes
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README.md
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---
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title: NimGPT 3.5
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emoji: 📊
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colorFrom: yellow
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colorTo: yellow
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sdk: gradio
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sdk_version: 3.15.0
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app_file: app.py
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pinned: false
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license: apache-2.0
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duplicated_from: JavaFXpert/NimGPT-3.5
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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app.py
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import gradio as gr
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import datetime
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from nim_game_env import NimGameEnv
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from nim_gpt_functions import plan_move, execute_move
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TEMPERATURE_DEFAULT = 0.5
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PILES_DEFAULT = [3, 5, 7]
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HUMAN_STR = "Human"
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AI_STR = "AI"
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def reset_game(chat_history, nim_game_env):
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chat_history = []
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nim_game_env = NimGameEnv(PILES_DEFAULT)
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game_state_text, game_state_piles = nim_game_env.reset()
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ascii_art = generate_game_state_ascii_art(game_state_piles, False, 0, "")
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message_str = ""
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return chat_history, chat_history, message_str, ascii_art, nim_game_env
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def generate_game_state_ascii_art(piles, done, reward, player):
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ascii_art = "Game Over, " + player + " wins!"
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if not done:
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pile_a = piles[0]
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pile_b = piles[1]
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pile_c = piles[2]
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ascii_art = f"Pile A: {'|' * pile_a} \nPile B: {'|' * pile_b} \nPile C: {'|' * pile_c}"
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return "<pre>" + ascii_art + "</pre>"
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def send_chat_msg(inp, chat_history, nim_game_env, temperature, openai_api_key):
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if not openai_api_key or openai_api_key == "":
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warning_msg = "<pre>Please paste your OpenAI API key (see https://beta.openai.com)</pre>"
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return chat_history, chat_history, warning_msg
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if not inp or inp == "":
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warning_msg = "<pre>Please enter a move</pre>"
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return chat_history, chat_history, warning_msg
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inp = inp.strip()
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output = None
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chat_history = chat_history or []
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text_obs, observation, reward, done, info = execute_move(inp, nim_game_env, openai_api_key)
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ascii_art = generate_game_state_ascii_art(observation, done, reward, HUMAN_STR)
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if done:
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if reward == 1:
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output = "Good game!"
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ascii_art = generate_game_state_ascii_art(observation, done, reward, HUMAN_STR)
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else:
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output = text_obs
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ascii_art = generate_game_state_ascii_art(observation, done, reward, AI_STR)
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else:
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output = plan_move(text_obs, temperature, openai_api_key)
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text_obs, observation, reward, done, info = execute_move(output, nim_game_env, openai_api_key)
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ascii_art = generate_game_state_ascii_art(observation, done, reward, AI_STR)
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print("\n==== date/time: " + str(datetime.datetime.now() - datetime.timedelta(hours=5)) + " ====")
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print("inp: " + inp, ", output: ", output, ", observation: ", observation)
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chat_history.append((HUMAN_STR + ": " + inp, AI_STR + ": " + output))
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return chat_history, chat_history, ascii_art
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def update_foo(widget, state):
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if widget:
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state = widget
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return state
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block = gr.Blocks(css=".gradio-container {background-color: lightgray}")
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with block as nim_game:
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temperature_state = gr.State(TEMPERATURE_DEFAULT)
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openai_api_key_state = gr.State()
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history_state = gr.State()
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nim_game_env_state = gr.State(NimGameEnv(PILES_DEFAULT))
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with gr.Row():
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game_state_html = gr.Markdown()
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title = gr.Markdown("""<h3><center>NimGPT-3.5</center></h3>""")
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openai_api_key_textbox = gr.Textbox(placeholder="Paste your OpenAI API key",
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show_label=False, lines=1, type='password')
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chatbot = gr.Chatbot()
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with gr.Row():
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message_tb = gr.Textbox(label="What's your move?",
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placeholder="I'll take 2 sticks from pile A")
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send_btn = gr.Button(value="Send", variant="secondary").style(full_width=False)
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with gr.Row():
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gr.Examples(
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examples=["Three sticks from the second pile",
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"From pile C remove 2 sticks"],
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inputs=message_tb
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)
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reset_btn = gr.Button(value="Reset Game", variant="secondary").style(full_width=False)
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temperature_slider = gr.Slider(label="GPT Temperature", value=TEMPERATURE_DEFAULT, minimum=0.0, maximum=1.0,
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step=0.1)
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send_btn.click(send_chat_msg, inputs=[message_tb, history_state, nim_game_env_state, temperature_state,
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openai_api_key_state],
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outputs=[chatbot, history_state, game_state_html])
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message_tb.submit(send_chat_msg, inputs=[message_tb, history_state, nim_game_env_state, temperature_state,
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openai_api_key_state],
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outputs=[chatbot, history_state, game_state_html])
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reset_btn.click(reset_game, inputs=[history_state, nim_game_env_state],
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outputs=[chatbot, history_state, message_tb, game_state_html, nim_game_env_state])
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nim_game.load(reset_game, inputs=[history_state, nim_game_env_state],
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outputs=[chatbot, history_state, message_tb, game_state_html, nim_game_env_state])
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gr.Markdown("""<center>Each player may remove sticks from a pile on their turn.
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Player to remove the last stick wins.
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<a href="https://en.wikipedia.org/wiki/Nim" target="new">
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Nim is one of the first-ever electronic computerized games</a>
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</center>""")
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gr.HTML("<center>Powered by <a href='https://github.com/hwchase17/langchain'>LangChain 🦜️🔗</a></center>")
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openai_api_key_textbox.change(update_foo,
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inputs=[openai_api_key_textbox, openai_api_key_state],
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outputs=[openai_api_key_state])
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temperature_slider.change(update_foo,
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inputs=[temperature_slider, temperature_state],
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outputs=[temperature_state])
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block.launch(debug=False)
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nim_game_env.py
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from abc import ABC
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import gymnasium as gym
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from gymnasium import spaces
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import numpy as np
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class NimGameEnv(gym.Env, ABC):
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"""Custom environment for a simple Nim game.
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In this game, there are two players and a number of piles of stones.
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Each turn, a player can choose a pile and remove any number of stones from it.
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The player who takes the last stone loses.
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The observation space is a tuple of integers representing the number of stones in each pile.
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The action space is a tuple of two integers, representing the chosen pile and the number of stones to remove.
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"""
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def __init__(self, starting_stick_piles=[3, 5, 7]):
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self.starting_stick_piles = starting_stick_piles
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self.num_piles = len(starting_stick_piles)
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self.max_stones = max(starting_stick_piles)
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self.piles = self._init_piles()
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self.current_player = 0
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self.action_space = spaces.MultiDiscrete([self.num_piles, self.max_stones + 1])
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self.observation_space = spaces.MultiDiscrete([self.max_stones + 1] * self.num_piles)
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def step(self, action):
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"""Take a step in the environment.
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Parameters
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----------
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action: tuple
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The action taken by the player, represented as a tuple of the chosen pile and the number of stones to remove.
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Returns
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-------
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observation: tuple
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The current number of stones in each pile.
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reward: float
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The reward for the current step.
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done: bool
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Whether the game has ended.
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info: dict
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Additional information about the step.
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"""
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# Validate the action
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if not self._is_valid_action(action):
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raise ValueError("Invalid action")
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# Update the piles
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pile, num_stones = action
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self.piles[pile] -= num_stones
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# Determine if the game has ended
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done = self._is_game_over()
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# Calculate the reward
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reward = self._calculate_reward()
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# Switch the current player
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self.current_player = (self.current_player + 1) % 2
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return self.piles, reward, done, {}
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def reset(self):
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"""Reset the environment to the initial state."""
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self.piles = self._init_piles()
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self.current_player = 0
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text_observation = "The piles contain " + ", ".join(str(x) for x in self.piles) + " sticks."
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return text_observation, self.piles
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def _init_piles(self):
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"""Initialize the stick piles."""
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return [3, 5, 7]
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def _generate_random_stones(self):
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"""Generate a random number of stones (between 1 and max_stones inclusive)."""
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return np.random.randint(1, self.max_stones + 1)
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def _is_valid_action(self, action):
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"""Determine if an action is valid."""
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pile, num_stones = action
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return 0 <= pile < self.num_piles and 0 < num_stones <= self.max_stones and num_stones <= self.piles[pile]
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def _is_game_over(self):
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"""Determine if the game has ended."""
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return all(pile == 0 for pile in self.piles)
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def _calculate_reward(self):
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"""Calculate the reward for the current step."""
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return 1 if self._is_game_over() else 0
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nim_gpt_functions.py
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1 |
+
from langchain import OpenAI
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2 |
+
from langchain.prompts import PromptTemplate, FewShotPromptTemplate
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3 |
+
from langchain.chains import LLMChain
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4 |
+
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5 |
+
EXAMPLES_PROMPT_TEMPLATE = PromptTemplate(
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6 |
+
input_variables=["input", "output"],
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7 |
+
template="Input: {input}\nOutput: {output}"
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8 |
+
)
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9 |
+
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10 |
+
PLAN_MOVE_PROMPT_EXAMPLES = [
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11 |
+
{"input": "The piles contain 3, 5, 7 sticks", "output": "I'll take one stick from pile A"},
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12 |
+
{"input": "The piles contain 2, 5, 7 sticks", "output": "I'll take one stick from pile B"},
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13 |
+
{"input": "The piles contain 2, 5, 7 sticks", "output": "I'll take five stick from pile B"},
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14 |
+
{"input": "The piles contain 1, 2, 3 sticks", "output": "I'll take two sticks from pile C"},
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15 |
+
{"input": "The piles contain 0, 2, 3 sticks", "output": "I'll take one stick from pile C"},
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16 |
+
{"input": "The piles contain 0, 2, 0 sticks", "output": "I'll take two sticks from pile B"},
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17 |
+
]
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18 |
+
|
19 |
+
PLAN_MOVE_PROMPT_FROM_STRING_EXAMPLES = FewShotPromptTemplate(
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20 |
+
examples=PLAN_MOVE_PROMPT_EXAMPLES,
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21 |
+
example_prompt=EXAMPLES_PROMPT_TEMPLATE,
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22 |
+
prefix="Nim is a two-player game of strategy in which players take turns removing objects from separate piles. "
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23 |
+
"The goal of the game is to remove the last sticks from a pile when the other piles contain 0 sticks. Each "
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24 |
+
"of these inputs represent a game state. For each of these game states please express a logical move that "
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25 |
+
"consists of taking some number of sticks from a pile. "
|
26 |
+
"You may not take any sticks from a pile that contains 0 sticks. "
|
27 |
+
"You may not take more sticks from a pile than it contains. "
|
28 |
+
"You may only take sticks from one pile. ",
|
29 |
+
suffix="Input: {text_game_state}\nOutput:",
|
30 |
+
input_variables=["text_game_state"],
|
31 |
+
example_separator="\n\n"
|
32 |
+
)
|
33 |
+
|
34 |
+
EXEC_MOVE_PROMPT_EXAMPLES = [
|
35 |
+
{"input": "I'll take two sticks from pile A", "output": "0,2"},
|
36 |
+
{"input": "I'll take 3 sticks from the first pile", "output": "0,3"},
|
37 |
+
{"input": "I'll take two sticks from pile C", "output": "2,2"},
|
38 |
+
{"input": "I'll take one stick from the third pile", "output": "2,1"},
|
39 |
+
{"input": "From pile B remove 2 sticks", "output": "1,2"},
|
40 |
+
{"input": "I'll take the last stick from pile C", "output": "2,1"},
|
41 |
+
]
|
42 |
+
|
43 |
+
EXEC_MOVE_PROMPT_FROM_STRING_EXAMPLES = FewShotPromptTemplate(
|
44 |
+
examples=EXEC_MOVE_PROMPT_EXAMPLES,
|
45 |
+
example_prompt=EXAMPLES_PROMPT_TEMPLATE,
|
46 |
+
prefix="Express every input as two numbers separated by a comma, where the first number is the zero index pile "
|
47 |
+
"number and the second number is the number of sticks to remove.",
|
48 |
+
suffix="Input: {move_to_express}\nOutput:",
|
49 |
+
input_variables=["move_to_express"],
|
50 |
+
example_separator="\n\n"
|
51 |
+
)
|
52 |
+
|
53 |
+
|
54 |
+
def plan_move(text_game_state, temperature, api_key):
|
55 |
+
llm = OpenAI(model_name='text-davinci-003', temperature=temperature, max_tokens=100,
|
56 |
+
openai_api_key=api_key)
|
57 |
+
llm_chain = LLMChain(llm=llm, prompt=PLAN_MOVE_PROMPT_FROM_STRING_EXAMPLES, verbose=False)
|
58 |
+
planned_move = llm_chain.run({'text_game_state': text_game_state}).strip()
|
59 |
+
return planned_move
|
60 |
+
|
61 |
+
|
62 |
+
def execute_move(move_to_express, nim_game_env, api_key):
|
63 |
+
llm = OpenAI(model_name='text-davinci-003', temperature=0.0, max_tokens=10,
|
64 |
+
openai_api_key=api_key)
|
65 |
+
llm_chain = LLMChain(llm=llm, prompt=EXEC_MOVE_PROMPT_FROM_STRING_EXAMPLES, verbose=False)
|
66 |
+
step_tuple_str = llm_chain.run({'move_to_express': move_to_express})
|
67 |
+
step_tuple = tuple(int(x) for x in step_tuple_str.split(','))
|
68 |
+
try:
|
69 |
+
step_result = nim_game_env.step(step_tuple)
|
70 |
+
except ValueError:
|
71 |
+
return "Invalid move!", [0, 0, 0], 0, True, None
|
72 |
+
|
73 |
+
text_observation = "The piles contain " + ", ".join(str(x) for x in step_result[0]) + " sticks."
|
74 |
+
return text_observation, step_result[0], step_result[1], step_result[2], step_result[3]
|
requirements.txt
ADDED
@@ -0,0 +1,5 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
openai
|
2 |
+
gradio
|
3 |
+
numpy
|
4 |
+
langchain
|
5 |
+
gymnasium
|