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import torch | |
import torch.nn as nn | |
import torchgeometry as tgm | |
__all__ = [ | |
# functional api | |
"pi", | |
"rad2deg", | |
"deg2rad", | |
"convert_points_from_homogeneous", | |
"convert_points_to_homogeneous", | |
"angle_axis_to_rotation_matrix", | |
"rotation_matrix_to_angle_axis", | |
"rotation_matrix_to_quaternion", | |
"quaternion_to_angle_axis", | |
"angle_axis_to_quaternion", | |
"rtvec_to_pose", | |
# layer api | |
"RadToDeg", | |
"DegToRad", | |
"ConvertPointsFromHomogeneous", | |
"ConvertPointsToHomogeneous", | |
] | |
"""Constant with number pi | |
""" | |
pi = torch.Tensor([3.14159265358979323846]) | |
def rad2deg(tensor): | |
r"""Function that converts angles from radians to degrees. | |
See :class:`~torchgeometry.RadToDeg` for details. | |
Args: | |
tensor (Tensor): Tensor of arbitrary shape. | |
Returns: | |
Tensor: Tensor with same shape as input. | |
Example: | |
>>> input = tgm.pi * torch.rand(1, 3, 3) | |
>>> output = tgm.rad2deg(input) | |
""" | |
if not torch.is_tensor(tensor): | |
raise TypeError("Input type is not a torch.Tensor. Got {}" | |
.format(type(tensor))) | |
return 180. * tensor / pi.to(tensor.device).type(tensor.dtype) | |
def deg2rad(tensor): | |
r"""Function that converts angles from degrees to radians. | |
See :class:`~torchgeometry.DegToRad` for details. | |
Args: | |
tensor (Tensor): Tensor of arbitrary shape. | |
Returns: | |
Tensor: Tensor with same shape as input. | |
Examples:: | |
>>> input = 360. * torch.rand(1, 3, 3) | |
>>> output = tgm.deg2rad(input) | |
""" | |
if not torch.is_tensor(tensor): | |
raise TypeError("Input type is not a torch.Tensor. Got {}" | |
.format(type(tensor))) | |
return tensor * pi.to(tensor.device).type(tensor.dtype) / 180. | |
def convert_points_from_homogeneous(points): | |
r"""Function that converts points from homogeneous to Euclidean space. | |
See :class:`~torchgeometry.ConvertPointsFromHomogeneous` for details. | |
Examples:: | |
>>> input = torch.rand(2, 4, 3) # BxNx3 | |
>>> output = tgm.convert_points_from_homogeneous(input) # BxNx2 | |
""" | |
if not torch.is_tensor(points): | |
raise TypeError("Input type is not a torch.Tensor. Got {}".format( | |
type(points))) | |
if len(points.shape) < 2: | |
raise ValueError("Input must be at least a 2D tensor. Got {}".format( | |
points.shape)) | |
return points[..., :-1] / points[..., -1:] | |
def convert_points_to_homogeneous(points): | |
r"""Function that converts points from Euclidean to homogeneous space. | |
See :class:`~torchgeometry.ConvertPointsToHomogeneous` for details. | |
Examples:: | |
>>> input = torch.rand(2, 4, 3) # BxNx3 | |
>>> output = tgm.convert_points_to_homogeneous(input) # BxNx4 | |
""" | |
if not torch.is_tensor(points): | |
raise TypeError("Input type is not a torch.Tensor. Got {}".format( | |
type(points))) | |
if len(points.shape) < 2: | |
raise ValueError("Input must be at least a 2D tensor. Got {}".format( | |
points.shape)) | |
return nn.functional.pad(points, (0, 1), "constant", 1.0) | |
def angle_axis_to_rotation_matrix(angle_axis): | |
"""Convert 3d vector of axis-angle rotation to 4x4 rotation matrix | |
Args: | |
angle_axis (Tensor): tensor of 3d vector of axis-angle rotations. | |
Returns: | |
Tensor: tensor of 4x4 rotation matrices. | |
Shape: | |
- Input: :math:`(N, 3)` | |
- Output: :math:`(N, 4, 4)` | |
Example: | |
>>> input = torch.rand(1, 3) # Nx3 | |
>>> output = tgm.angle_axis_to_rotation_matrix(input) # Nx4x4 | |
""" | |
def _compute_rotation_matrix(angle_axis, theta2, eps=1e-6): | |
# We want to be careful to only evaluate the square root if the | |
# norm of the angle_axis vector is greater than zero. Otherwise | |
# we get a division by zero. | |
k_one = 1.0 | |
theta = torch.sqrt(theta2) | |
wxyz = angle_axis / (theta + eps) | |
wx, wy, wz = torch.chunk(wxyz, 3, dim=1) | |
cos_theta = torch.cos(theta) | |
sin_theta = torch.sin(theta) | |
r00 = cos_theta + wx * wx * (k_one - cos_theta) | |
r10 = wz * sin_theta + wx * wy * (k_one - cos_theta) | |
r20 = -wy * sin_theta + wx * wz * (k_one - cos_theta) | |
r01 = wx * wy * (k_one - cos_theta) - wz * sin_theta | |
r11 = cos_theta + wy * wy * (k_one - cos_theta) | |
r21 = wx * sin_theta + wy * wz * (k_one - cos_theta) | |
r02 = wy * sin_theta + wx * wz * (k_one - cos_theta) | |
r12 = -wx * sin_theta + wy * wz * (k_one - cos_theta) | |
r22 = cos_theta + wz * wz * (k_one - cos_theta) | |
rotation_matrix = torch.cat( | |
[r00, r01, r02, r10, r11, r12, r20, r21, r22], dim=1) | |
return rotation_matrix.view(-1, 3, 3) | |
def _compute_rotation_matrix_taylor(angle_axis): | |
rx, ry, rz = torch.chunk(angle_axis, 3, dim=1) | |
k_one = torch.ones_like(rx) | |
rotation_matrix = torch.cat( | |
[k_one, -rz, ry, rz, k_one, -rx, -ry, rx, k_one], dim=1) | |
return rotation_matrix.view(-1, 3, 3) | |
# stolen from ceres/rotation.h | |
_angle_axis = torch.unsqueeze(angle_axis, dim=1) | |
theta2 = torch.matmul(_angle_axis, _angle_axis.transpose(1, 2)) | |
theta2 = torch.squeeze(theta2, dim=1) | |
# compute rotation matrices | |
rotation_matrix_normal = _compute_rotation_matrix(angle_axis, theta2) | |
rotation_matrix_taylor = _compute_rotation_matrix_taylor(angle_axis) | |
# create mask to handle both cases | |
eps = 1e-6 | |
mask = (theta2 > eps).view(-1, 1, 1).to(theta2.device) | |
mask_pos = (mask).type_as(theta2) | |
mask_neg = (mask == False).type_as(theta2) # noqa | |
# create output pose matrix | |
batch_size = angle_axis.shape[0] | |
rotation_matrix = torch.eye(4).to(angle_axis.device).type_as(angle_axis) | |
rotation_matrix = rotation_matrix.view(1, 4, 4).repeat(batch_size, 1, 1) | |
# fill output matrix with masked values | |
rotation_matrix[..., :3, :3] = \ | |
mask_pos * rotation_matrix_normal + mask_neg * rotation_matrix_taylor | |
return rotation_matrix # Nx4x4 | |
def rtvec_to_pose(rtvec): | |
""" | |
Convert axis-angle rotation and translation vector to 4x4 pose matrix | |
Args: | |
rtvec (Tensor): Rodrigues vector transformations | |
Returns: | |
Tensor: transformation matrices | |
Shape: | |
- Input: :math:`(N, 6)` | |
- Output: :math:`(N, 4, 4)` | |
Example: | |
>>> input = torch.rand(3, 6) # Nx6 | |
>>> output = tgm.rtvec_to_pose(input) # Nx4x4 | |
""" | |
assert rtvec.shape[-1] == 6, 'rtvec=[rx, ry, rz, tx, ty, tz]' | |
pose = angle_axis_to_rotation_matrix(rtvec[..., :3]) | |
pose[..., :3, 3] = rtvec[..., 3:] | |
return pose | |
def rotation_matrix_to_angle_axis(rotation_matrix): | |
"""Convert 3x4 rotation matrix to Rodrigues vector | |
Args: | |
rotation_matrix (Tensor): rotation matrix. | |
Returns: | |
Tensor: Rodrigues vector transformation. | |
Shape: | |
- Input: :math:`(N, 3, 4)` | |
- Output: :math:`(N, 3)` | |
Example: | |
>>> input = torch.rand(2, 3, 4) # Nx4x4 | |
>>> output = tgm.rotation_matrix_to_angle_axis(input) # Nx3 | |
""" | |
# todo add check that matrix is a valid rotation matrix | |
quaternion = rotation_matrix_to_quaternion(rotation_matrix) | |
return quaternion_to_angle_axis(quaternion) | |
def rotation_matrix_to_quaternion(rotation_matrix, eps=1e-6): | |
"""Convert 3x4 rotation matrix to 4d quaternion vector | |
This algorithm is based on algorithm described in | |
https://github.com/KieranWynn/pyquaternion/blob/master/pyquaternion/quaternion.py#L201 | |
Args: | |
rotation_matrix (Tensor): the rotation matrix to convert. | |
Return: | |
Tensor: the rotation in quaternion | |
Shape: | |
- Input: :math:`(N, 3, 4)` | |
- Output: :math:`(N, 4)` | |
Example: | |
>>> input = torch.rand(4, 3, 4) # Nx3x4 | |
>>> output = tgm.rotation_matrix_to_quaternion(input) # Nx4 | |
""" | |
if not torch.is_tensor(rotation_matrix): | |
raise TypeError("Input type is not a torch.Tensor. Got {}".format( | |
type(rotation_matrix))) | |
if len(rotation_matrix.shape) > 3: | |
raise ValueError( | |
"Input size must be a three dimensional tensor. Got {}".format( | |
rotation_matrix.shape)) | |
if not rotation_matrix.shape[-2:] == (3, 4): | |
raise ValueError( | |
"Input size must be a N x 3 x 4 tensor. Got {}".format( | |
rotation_matrix.shape)) | |
rmat_t = torch.transpose(rotation_matrix, 1, 2) | |
mask_d2 = rmat_t[:, 2, 2] < eps | |
mask_d0_d1 = rmat_t[:, 0, 0] > rmat_t[:, 1, 1] | |
mask_d0_nd1 = rmat_t[:, 0, 0] < -rmat_t[:, 1, 1] | |
t0 = 1 + rmat_t[:, 0, 0] - rmat_t[:, 1, 1] - rmat_t[:, 2, 2] | |
q0 = torch.stack([rmat_t[:, 1, 2] - rmat_t[:, 2, 1], | |
t0, rmat_t[:, 0, 1] + rmat_t[:, 1, 0], | |
rmat_t[:, 2, 0] + rmat_t[:, 0, 2]], -1) | |
t0_rep = t0.repeat(4, 1).t() | |
t1 = 1 - rmat_t[:, 0, 0] + rmat_t[:, 1, 1] - rmat_t[:, 2, 2] | |
q1 = torch.stack([rmat_t[:, 2, 0] - rmat_t[:, 0, 2], | |
rmat_t[:, 0, 1] + rmat_t[:, 1, 0], | |
t1, rmat_t[:, 1, 2] + rmat_t[:, 2, 1]], -1) | |
t1_rep = t1.repeat(4, 1).t() | |
t2 = 1 - rmat_t[:, 0, 0] - rmat_t[:, 1, 1] + rmat_t[:, 2, 2] | |
q2 = torch.stack([rmat_t[:, 0, 1] - rmat_t[:, 1, 0], | |
rmat_t[:, 2, 0] + rmat_t[:, 0, 2], | |
rmat_t[:, 1, 2] + rmat_t[:, 2, 1], t2], -1) | |
t2_rep = t2.repeat(4, 1).t() | |
t3 = 1 + rmat_t[:, 0, 0] + rmat_t[:, 1, 1] + rmat_t[:, 2, 2] | |
q3 = torch.stack([t3, rmat_t[:, 1, 2] - rmat_t[:, 2, 1], | |
rmat_t[:, 2, 0] - rmat_t[:, 0, 2], | |
rmat_t[:, 0, 1] - rmat_t[:, 1, 0]], -1) | |
t3_rep = t3.repeat(4, 1).t() | |
mask_c0 = mask_d2 * mask_d0_d1 | |
mask_c1 = mask_d2 * ~(mask_d0_d1) | |
mask_c2 = ~(mask_d2) * mask_d0_nd1 | |
mask_c3 = ~(mask_d2) * ~(mask_d0_nd1) | |
mask_c0 = mask_c0.view(-1, 1).type_as(q0) | |
mask_c1 = mask_c1.view(-1, 1).type_as(q1) | |
mask_c2 = mask_c2.view(-1, 1).type_as(q2) | |
mask_c3 = mask_c3.view(-1, 1).type_as(q3) | |
q = q0 * mask_c0 + q1 * mask_c1 + q2 * mask_c2 + q3 * mask_c3 | |
q /= torch.sqrt(t0_rep * mask_c0 + t1_rep * mask_c1 + # noqa | |
t2_rep * mask_c2 + t3_rep * mask_c3) # noqa | |
q *= 0.5 | |
return q | |
def quaternion_to_angle_axis(quaternion: torch.Tensor) -> torch.Tensor: | |
"""Convert quaternion vector to angle axis of rotation. | |
Adapted from ceres C++ library: ceres-solver/include/ceres/rotation.h | |
Args: | |
quaternion (torch.Tensor): tensor with quaternions. | |
Return: | |
torch.Tensor: tensor with angle axis of rotation. | |
Shape: | |
- Input: :math:`(*, 4)` where `*` means, any number of dimensions | |
- Output: :math:`(*, 3)` | |
Example: | |
>>> quaternion = torch.rand(2, 4) # Nx4 | |
>>> angle_axis = tgm.quaternion_to_angle_axis(quaternion) # Nx3 | |
""" | |
if not torch.is_tensor(quaternion): | |
raise TypeError("Input type is not a torch.Tensor. Got {}".format( | |
type(quaternion))) | |
if not quaternion.shape[-1] == 4: | |
raise ValueError("Input must be a tensor of shape Nx4 or 4. Got {}" | |
.format(quaternion.shape)) | |
# unpack input and compute conversion | |
q1: torch.Tensor = quaternion[..., 1] | |
q2: torch.Tensor = quaternion[..., 2] | |
q3: torch.Tensor = quaternion[..., 3] | |
sin_squared_theta: torch.Tensor = q1 * q1 + q2 * q2 + q3 * q3 | |
sin_theta: torch.Tensor = torch.sqrt(sin_squared_theta) | |
cos_theta: torch.Tensor = quaternion[..., 0] | |
two_theta: torch.Tensor = 2.0 * torch.where( | |
cos_theta < 0.0, | |
torch.atan2(-sin_theta, -cos_theta), | |
torch.atan2(sin_theta, cos_theta)) | |
k_pos: torch.Tensor = two_theta / sin_theta | |
k_neg: torch.Tensor = 2.0 * torch.ones_like(sin_theta) | |
k: torch.Tensor = torch.where(sin_squared_theta > 0.0, k_pos, k_neg) | |
angle_axis: torch.Tensor = torch.zeros_like(quaternion)[..., :3] | |
angle_axis[..., 0] += q1 * k | |
angle_axis[..., 1] += q2 * k | |
angle_axis[..., 2] += q3 * k | |
return angle_axis | |
# based on: | |
# https://github.com/facebookresearch/QuaterNet/blob/master/common/quaternion.py#L138 | |
def angle_axis_to_quaternion(angle_axis: torch.Tensor) -> torch.Tensor: | |
"""Convert an angle axis to a quaternion. | |
Adapted from ceres C++ library: ceres-solver/include/ceres/rotation.h | |
Args: | |
angle_axis (torch.Tensor): tensor with angle axis. | |
Return: | |
torch.Tensor: tensor with quaternion. | |
Shape: | |
- Input: :math:`(*, 3)` where `*` means, any number of dimensions | |
- Output: :math:`(*, 4)` | |
Example: | |
>>> angle_axis = torch.rand(2, 4) # Nx4 | |
>>> quaternion = tgm.angle_axis_to_quaternion(angle_axis) # Nx3 | |
""" | |
if not torch.is_tensor(angle_axis): | |
raise TypeError("Input type is not a torch.Tensor. Got {}".format( | |
type(angle_axis))) | |
if not angle_axis.shape[-1] == 3: | |
raise ValueError("Input must be a tensor of shape Nx3 or 3. Got {}" | |
.format(angle_axis.shape)) | |
# unpack input and compute conversion | |
a0: torch.Tensor = angle_axis[..., 0:1] | |
a1: torch.Tensor = angle_axis[..., 1:2] | |
a2: torch.Tensor = angle_axis[..., 2:3] | |
theta_squared: torch.Tensor = a0 * a0 + a1 * a1 + a2 * a2 | |
theta: torch.Tensor = torch.sqrt(theta_squared) | |
half_theta: torch.Tensor = theta * 0.5 | |
mask: torch.Tensor = theta_squared > 0.0 | |
ones: torch.Tensor = torch.ones_like(half_theta) | |
k_neg: torch.Tensor = 0.5 * ones | |
k_pos: torch.Tensor = torch.sin(half_theta) / theta | |
k: torch.Tensor = torch.where(mask, k_pos, k_neg) | |
w: torch.Tensor = torch.where(mask, torch.cos(half_theta), ones) | |
quaternion: torch.Tensor = torch.zeros_like(angle_axis) | |
quaternion[..., 0:1] += a0 * k | |
quaternion[..., 1:2] += a1 * k | |
quaternion[..., 2:3] += a2 * k | |
return torch.cat([w, quaternion], dim=-1) | |
# TODO: add below funtionalities | |
# - pose_to_rtvec | |
# layer api | |
class RadToDeg(nn.Module): | |
r"""Creates an object that converts angles from radians to degrees. | |
Args: | |
tensor (Tensor): Tensor of arbitrary shape. | |
Returns: | |
Tensor: Tensor with same shape as input. | |
Examples:: | |
>>> input = tgm.pi * torch.rand(1, 3, 3) | |
>>> output = tgm.RadToDeg()(input) | |
""" | |
def __init__(self): | |
super(RadToDeg, self).__init__() | |
def forward(self, input): | |
return rad2deg(input) | |
class DegToRad(nn.Module): | |
r"""Function that converts angles from degrees to radians. | |
Args: | |
tensor (Tensor): Tensor of arbitrary shape. | |
Returns: | |
Tensor: Tensor with same shape as input. | |
Examples:: | |
>>> input = 360. * torch.rand(1, 3, 3) | |
>>> output = tgm.DegToRad()(input) | |
""" | |
def __init__(self): | |
super(DegToRad, self).__init__() | |
def forward(self, input): | |
return deg2rad(input) | |
class ConvertPointsFromHomogeneous(nn.Module): | |
r"""Creates a transformation that converts points from homogeneous to | |
Euclidean space. | |
Args: | |
points (Tensor): tensor of N-dimensional points. | |
Returns: | |
Tensor: tensor of N-1-dimensional points. | |
Shape: | |
- Input: :math:`(B, D, N)` or :math:`(D, N)` | |
- Output: :math:`(B, D, N + 1)` or :math:`(D, N + 1)` | |
Examples:: | |
>>> input = torch.rand(2, 4, 3) # BxNx3 | |
>>> transform = tgm.ConvertPointsFromHomogeneous() | |
>>> output = transform(input) # BxNx2 | |
""" | |
def __init__(self): | |
super(ConvertPointsFromHomogeneous, self).__init__() | |
def forward(self, input): | |
return convert_points_from_homogeneous(input) | |
class ConvertPointsToHomogeneous(nn.Module): | |
r"""Creates a transformation to convert points from Euclidean to | |
homogeneous space. | |
Args: | |
points (Tensor): tensor of N-dimensional points. | |
Returns: | |
Tensor: tensor of N+1-dimensional points. | |
Shape: | |
- Input: :math:`(B, D, N)` or :math:`(D, N)` | |
- Output: :math:`(B, D, N + 1)` or :math:`(D, N + 1)` | |
Examples:: | |
>>> input = torch.rand(2, 4, 3) # BxNx3 | |
>>> transform = tgm.ConvertPointsToHomogeneous() | |
>>> output = transform(input) # BxNx4 | |
""" | |
def __init__(self): | |
super(ConvertPointsToHomogeneous, self).__init__() | |
def forward(self, input): | |
return convert_points_to_homogeneous(input) | |