Spaces:
Sleeping
Sleeping
Commit
•
e6b949c
1
Parent(s):
032bcd0
initial commit
Browse filesupdate readme
serve
.
save serve
- Dockerfile +11 -0
- README.md +31 -2
- editor/.gitignore +24 -0
- editor/index.html +31 -0
- editor/package-lock.json +1718 -0
- editor/package.json +20 -0
- editor/src/Action.ts +4 -0
- editor/src/Controls.ts +22 -0
- editor/src/DefaultMode.ts +78 -0
- editor/src/Engine.ts +79 -0
- editor/src/GrabMode.ts +105 -0
- editor/src/InputHandler.ts +3 -0
- editor/src/InputMode.ts +3 -0
- editor/src/KeyboardManager.ts +26 -0
- editor/src/ModeManager.ts +36 -0
- editor/src/MouseManager.ts +38 -0
- editor/src/MoveAction.ts +24 -0
- editor/src/OrbitControls.ts +268 -0
- editor/src/RotateAction.ts +24 -0
- editor/src/RotateMode.ts +112 -0
- editor/src/ScaleAction.ts +24 -0
- editor/src/ScaleMode.ts +111 -0
- editor/src/SelectionManager.ts +30 -0
- editor/src/UndoManager.ts +27 -0
- editor/src/main.ts +76 -0
- editor/src/programs/AxisProgram.ts +99 -0
- editor/src/programs/GridProgram.ts +88 -0
- editor/src/vite-env.d.ts +1 -0
- editor/style.css +74 -0
- editor/tsconfig.json +23 -0
Dockerfile
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FROM node:alpine
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WORKDIR /app
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COPY editor/package.json package.json
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RUN npm install
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COPY editor/ /app
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RUN npm run build
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EXPOSE 3000
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CMD ["npm", "start"]
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README.md
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@@ -3,9 +3,38 @@ title: Gsplat Editor
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emoji: 📚
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colorFrom: yellow
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colorTo: red
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-
sdk:
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pinned: false
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license: mit
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---
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-
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emoji: 📚
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colorFrom: yellow
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colorTo: red
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sdk: docker
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pinned: false
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license: mit
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app_port: 3000
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---
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# gsplat.js editor
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This simple editor showcases the realtime editing capabilities of gsplat.js.
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## Usage
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- Import gaussian splatting objects from a file (`.ply` or `.splat`) by dragging and dropping them into the editor window.
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- Download splats as a `.splat` file by clicking the download button in the top right corner.s
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- If an object is selected, only that object will be downloaded. Otherwise, all objects will be combined and downloaded.
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- Use the controls below to edit the splats.
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## Controls
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### Camera
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- `Middle Mouse` - Orbit camera
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- `Shift + Middle Mouse` - Pan camera
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- `Scroll Wheel` - Zoom camera
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### Editing
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- `Left Mouse` - Select an object / confirm action
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- `Right Mouse` - Cancel action
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- `G` - Grab selected object
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- `R` - Rotate selected object
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- `S` - Scale selected object
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- `X` - Delete selected object / lock to X axis
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- `Y` - Lock to Y axis
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- `Z` - Lock to Z axis
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editor/.gitignore
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# Logs
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logs
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*.log
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npm-debug.log*
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yarn-debug.log*
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yarn-error.log*
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pnpm-debug.log*
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lerna-debug.log*
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node_modules
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dist
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dist-ssr
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*.local
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# Editor directories and files
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.vscode/*
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!.vscode/extensions.json
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.idea
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.DS_Store
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*.suo
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*.ntvs*
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*.njsproj
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*.sln
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*.sw?
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editor/index.html
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<link rel="stylesheet" href="style.css" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>gsplat.js - Editor Demo</title>
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</head>
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<body>
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<div id="progress-container">
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<dialog open id="progress-dialog">
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<p>
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<label for="progress-indicator">Loading scene...</label>
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</p>
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<progress max="100" id="progress-indicator"></progress>
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</dialog>
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</div>
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<button id="download-button">
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<svg xmlns="http://www.w3.org/2000/svg" width="18" height="18" viewBox="0 0 32 32">
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<path
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fill="#ddd"
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d="M26 24v4H6v-4H4v4a2 2 0 0 0 2 2h20a2 2 0 0 0 2-2v-4zm0-10l-1.41-1.41L17 20.17V2h-2v18.17l-7.59-7.58L6 14l10 10z"
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/>
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</svg>
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</button>
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<canvas id="canvas"> </canvas>
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<script type="module" src="/src/main.ts"></script>
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</body>
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</html>
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editor/package-lock.json
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1676 |
+
"isexe": "^2.0.0"
|
1677 |
+
},
|
1678 |
+
"bin": {
|
1679 |
+
"node-which": "bin/node-which"
|
1680 |
+
},
|
1681 |
+
"engines": {
|
1682 |
+
"node": ">= 8"
|
1683 |
+
}
|
1684 |
+
},
|
1685 |
+
"node_modules/widest-line": {
|
1686 |
+
"version": "4.0.1",
|
1687 |
+
"resolved": "https://registry.npmjs.org/widest-line/-/widest-line-4.0.1.tgz",
|
1688 |
+
"integrity": "sha512-o0cyEG0e8GPzT4iGHphIOh0cJOV8fivsXxddQasHPHfoZf1ZexrfeA21w2NaEN1RHE+fXlfISmOE8R9N3u3Qig==",
|
1689 |
+
"dev": true,
|
1690 |
+
"dependencies": {
|
1691 |
+
"string-width": "^5.0.1"
|
1692 |
+
},
|
1693 |
+
"engines": {
|
1694 |
+
"node": ">=12"
|
1695 |
+
},
|
1696 |
+
"funding": {
|
1697 |
+
"url": "https://github.com/sponsors/sindresorhus"
|
1698 |
+
}
|
1699 |
+
},
|
1700 |
+
"node_modules/wrap-ansi": {
|
1701 |
+
"version": "8.1.0",
|
1702 |
+
"resolved": "https://registry.npmjs.org/wrap-ansi/-/wrap-ansi-8.1.0.tgz",
|
1703 |
+
"integrity": "sha512-si7QWI6zUMq56bESFvagtmzMdGOtoxfR+Sez11Mobfc7tm+VkUckk9bW2UeffTGVUbOksxmSw0AA2gs8g71NCQ==",
|
1704 |
+
"dev": true,
|
1705 |
+
"dependencies": {
|
1706 |
+
"ansi-styles": "^6.1.0",
|
1707 |
+
"string-width": "^5.0.1",
|
1708 |
+
"strip-ansi": "^7.0.1"
|
1709 |
+
},
|
1710 |
+
"engines": {
|
1711 |
+
"node": ">=12"
|
1712 |
+
},
|
1713 |
+
"funding": {
|
1714 |
+
"url": "https://github.com/chalk/wrap-ansi?sponsor=1"
|
1715 |
+
}
|
1716 |
+
}
|
1717 |
+
}
|
1718 |
+
}
|
editor/package.json
ADDED
@@ -0,0 +1,20 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
{
|
2 |
+
"name": "editor",
|
3 |
+
"private": true,
|
4 |
+
"version": "0.0.0",
|
5 |
+
"type": "module",
|
6 |
+
"scripts": {
|
7 |
+
"dev": "vite",
|
8 |
+
"build": "tsc && vite build",
|
9 |
+
"preview": "vite preview",
|
10 |
+
"start": "serve dist"
|
11 |
+
},
|
12 |
+
"devDependencies": {
|
13 |
+
"serve": "^14.2.1",
|
14 |
+
"typescript": "^5.2.2",
|
15 |
+
"vite": "^5.0.0"
|
16 |
+
},
|
17 |
+
"dependencies": {
|
18 |
+
"gsplat": "^1.0.0"
|
19 |
+
}
|
20 |
+
}
|
editor/src/Action.ts
ADDED
@@ -0,0 +1,4 @@
|
|
|
|
|
|
|
|
|
|
|
1 |
+
export interface Action {
|
2 |
+
execute(): void;
|
3 |
+
undo(): void;
|
4 |
+
}
|
editor/src/Controls.ts
ADDED
@@ -0,0 +1,22 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
import { InputHandler } from "./InputHandler";
|
2 |
+
|
3 |
+
class Controls {
|
4 |
+
private _inputHandlers: InputHandler[];
|
5 |
+
|
6 |
+
constructor(inputHandlers: InputHandler[], canvas: HTMLCanvasElement) {
|
7 |
+
this._inputHandlers = inputHandlers;
|
8 |
+
|
9 |
+
window.addEventListener("keydown", this.handleInput.bind(this));
|
10 |
+
canvas.addEventListener("mousemove", this.handleInput.bind(this));
|
11 |
+
canvas.addEventListener("click", this.handleInput.bind(this));
|
12 |
+
canvas.addEventListener("contextmenu", this.handleInput.bind(this));
|
13 |
+
}
|
14 |
+
|
15 |
+
handleInput(event: Event) {
|
16 |
+
for (const handler of this._inputHandlers) {
|
17 |
+
handler.handleInput(event);
|
18 |
+
}
|
19 |
+
}
|
20 |
+
}
|
21 |
+
|
22 |
+
export { Controls };
|
editor/src/DefaultMode.ts
ADDED
@@ -0,0 +1,78 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
import { UndoManager } from "./UndoManager";
|
2 |
+
import { ModeManager } from "./ModeManager";
|
3 |
+
import { SelectionManager } from "./SelectionManager";
|
4 |
+
import { InputMode } from "./InputMode";
|
5 |
+
import { Engine } from "./Engine";
|
6 |
+
|
7 |
+
class DefaultMode implements InputMode {
|
8 |
+
exit: () => void;
|
9 |
+
|
10 |
+
constructor(engine: Engine) {
|
11 |
+
const handleEnterGrabMode = () => {
|
12 |
+
if (SelectionManager.selectedSplat) {
|
13 |
+
ModeManager.enterMode("grab");
|
14 |
+
}
|
15 |
+
};
|
16 |
+
|
17 |
+
const handleEnterRotateMode = () => {
|
18 |
+
if (SelectionManager.selectedSplat) {
|
19 |
+
ModeManager.enterMode("rotate");
|
20 |
+
}
|
21 |
+
};
|
22 |
+
|
23 |
+
const handleEnterScaleMode = () => {
|
24 |
+
if (SelectionManager.selectedSplat) {
|
25 |
+
ModeManager.enterMode("scale");
|
26 |
+
}
|
27 |
+
};
|
28 |
+
|
29 |
+
const handleDelete = () => {
|
30 |
+
if (SelectionManager.selectedSplat) {
|
31 |
+
engine.scene.removeObject(SelectionManager.selectedSplat);
|
32 |
+
SelectionManager.selectedSplat = null;
|
33 |
+
}
|
34 |
+
};
|
35 |
+
|
36 |
+
const handleUndo = () => {
|
37 |
+
UndoManager.undo();
|
38 |
+
};
|
39 |
+
|
40 |
+
const handleClearSelection = (event: KeyboardEvent) => {
|
41 |
+
if (event.altKey) {
|
42 |
+
SelectionManager.selectedSplat = null;
|
43 |
+
}
|
44 |
+
};
|
45 |
+
|
46 |
+
const handleClick = () => {
|
47 |
+
const mousePosition = engine.mouseManager.currentMousePosition;
|
48 |
+
const result = engine.intersectionTester.testPoint(mousePosition.x, mousePosition.y);
|
49 |
+
if (result !== null) {
|
50 |
+
SelectionManager.selectedSplat = result;
|
51 |
+
} else {
|
52 |
+
SelectionManager.selectedSplat = null;
|
53 |
+
}
|
54 |
+
};
|
55 |
+
|
56 |
+
engine.keyboardManager.registerKey("g", handleEnterGrabMode);
|
57 |
+
engine.keyboardManager.registerKey("r", handleEnterRotateMode);
|
58 |
+
engine.keyboardManager.registerKey("s", handleEnterScaleMode);
|
59 |
+
engine.keyboardManager.registerKey("x", handleDelete);
|
60 |
+
engine.keyboardManager.registerKey("z", handleUndo);
|
61 |
+
engine.keyboardManager.registerKey("a", handleClearSelection);
|
62 |
+
engine.mouseManager.registerMouse("click", handleClick);
|
63 |
+
engine.orbitControls.enabled = true;
|
64 |
+
|
65 |
+
this.exit = () => {
|
66 |
+
engine.keyboardManager.unregisterKey("g");
|
67 |
+
engine.keyboardManager.unregisterKey("r");
|
68 |
+
engine.keyboardManager.unregisterKey("s");
|
69 |
+
engine.keyboardManager.unregisterKey("x");
|
70 |
+
engine.keyboardManager.unregisterKey("z");
|
71 |
+
engine.keyboardManager.unregisterKey("a");
|
72 |
+
engine.mouseManager.unregisterMouse("click");
|
73 |
+
engine.orbitControls.enabled = false;
|
74 |
+
};
|
75 |
+
}
|
76 |
+
}
|
77 |
+
|
78 |
+
export { DefaultMode };
|
editor/src/Engine.ts
ADDED
@@ -0,0 +1,79 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
import * as SPLAT from "gsplat";
|
2 |
+
import { OrbitControls } from "./OrbitControls";
|
3 |
+
import { GridProgram } from "./programs/GridProgram";
|
4 |
+
import { AxisProgram } from "./programs/AxisProgram";
|
5 |
+
import { ModeManager } from "./ModeManager";
|
6 |
+
import { Controls } from "./Controls";
|
7 |
+
import { MouseManager } from "./MouseManager";
|
8 |
+
import { KeyboardManager } from "./KeyboardManager";
|
9 |
+
import { DefaultMode } from "./DefaultMode";
|
10 |
+
import { GrabMode } from "./GrabMode";
|
11 |
+
import { RotateMode } from "./RotateMode";
|
12 |
+
import { ScaleMode } from "./ScaleMode";
|
13 |
+
|
14 |
+
class Engine {
|
15 |
+
private _scene: SPLAT.Scene;
|
16 |
+
private _camera: SPLAT.Camera;
|
17 |
+
private _renderer: SPLAT.WebGLRenderer;
|
18 |
+
private _orbitControls: OrbitControls;
|
19 |
+
private _intersectionTester: SPLAT.IntersectionTester;
|
20 |
+
private _keyboardManager: KeyboardManager;
|
21 |
+
private _mouseManager: MouseManager;
|
22 |
+
|
23 |
+
constructor(canvas: HTMLCanvasElement) {
|
24 |
+
this._scene = new SPLAT.Scene();
|
25 |
+
this._camera = new SPLAT.Camera();
|
26 |
+
this._camera.data.setSize(canvas.clientWidth, canvas.clientHeight);
|
27 |
+
|
28 |
+
this._renderer = new SPLAT.WebGLRenderer(canvas);
|
29 |
+
this._renderer.addProgram(new AxisProgram(this._renderer, []));
|
30 |
+
this._renderer.addProgram(new GridProgram(this._renderer, []));
|
31 |
+
this._orbitControls = new OrbitControls(this._camera, canvas);
|
32 |
+
this._intersectionTester = new SPLAT.IntersectionTester(this._renderer.renderProgram);
|
33 |
+
|
34 |
+
this._keyboardManager = new KeyboardManager();
|
35 |
+
this._mouseManager = new MouseManager(canvas);
|
36 |
+
new Controls([this._keyboardManager, this._mouseManager], canvas);
|
37 |
+
|
38 |
+
ModeManager.registerMode("default", () => new DefaultMode(this));
|
39 |
+
ModeManager.registerMode("grab", () => new GrabMode(this));
|
40 |
+
ModeManager.registerMode("rotate", () => new RotateMode(this));
|
41 |
+
ModeManager.registerMode("scale", () => new ScaleMode(this));
|
42 |
+
ModeManager.enterMode("default");
|
43 |
+
}
|
44 |
+
|
45 |
+
update() {
|
46 |
+
this._orbitControls.update();
|
47 |
+
this._renderer.render(this._scene, this._camera);
|
48 |
+
}
|
49 |
+
|
50 |
+
get scene(): SPLAT.Scene {
|
51 |
+
return this._scene;
|
52 |
+
}
|
53 |
+
|
54 |
+
get camera(): SPLAT.Camera {
|
55 |
+
return this._camera;
|
56 |
+
}
|
57 |
+
|
58 |
+
get renderer(): SPLAT.WebGLRenderer {
|
59 |
+
return this._renderer;
|
60 |
+
}
|
61 |
+
|
62 |
+
get orbitControls(): OrbitControls {
|
63 |
+
return this._orbitControls;
|
64 |
+
}
|
65 |
+
|
66 |
+
get intersectionTester(): SPLAT.IntersectionTester {
|
67 |
+
return this._intersectionTester;
|
68 |
+
}
|
69 |
+
|
70 |
+
get keyboardManager(): KeyboardManager {
|
71 |
+
return this._keyboardManager;
|
72 |
+
}
|
73 |
+
|
74 |
+
get mouseManager(): MouseManager {
|
75 |
+
return this._mouseManager;
|
76 |
+
}
|
77 |
+
}
|
78 |
+
|
79 |
+
export { Engine };
|
editor/src/GrabMode.ts
ADDED
@@ -0,0 +1,105 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
import * as SPLAT from "gsplat";
|
2 |
+
import { InputMode } from "./InputMode";
|
3 |
+
import { Engine } from "./Engine";
|
4 |
+
import { ModeManager } from "./ModeManager";
|
5 |
+
import { SelectionManager } from "./SelectionManager";
|
6 |
+
import { UndoManager } from "./UndoManager";
|
7 |
+
import { MoveAction } from "./MoveAction";
|
8 |
+
|
9 |
+
class GrabMode implements InputMode {
|
10 |
+
exit: () => void;
|
11 |
+
|
12 |
+
constructor(engine: Engine) {
|
13 |
+
const splat = SelectionManager.selectedSplat as SPLAT.Splat;
|
14 |
+
const initialMousePosition = engine.mouseManager.currentMousePosition.clone();
|
15 |
+
const initialPosition = splat.position.clone();
|
16 |
+
|
17 |
+
let axis: "x" | "y" | "z" | null = null;
|
18 |
+
|
19 |
+
const handleClick = () => {
|
20 |
+
const action = new MoveAction(splat, initialPosition, splat.position);
|
21 |
+
UndoManager.do(action);
|
22 |
+
ModeManager.enterMode("default");
|
23 |
+
};
|
24 |
+
|
25 |
+
const handleCancel = () => {
|
26 |
+
splat.position = initialPosition;
|
27 |
+
ModeManager.enterMode("default");
|
28 |
+
};
|
29 |
+
|
30 |
+
const handleMouseMove = () => {
|
31 |
+
const plane = new SPLAT.Plane(engine.camera.forward, initialPosition);
|
32 |
+
const initialDirection = engine.camera.screenPointToRay(initialMousePosition.x, initialMousePosition.y);
|
33 |
+
const newDirection = engine.camera.screenPointToRay(
|
34 |
+
engine.mouseManager.currentMousePosition.x,
|
35 |
+
engine.mouseManager.currentMousePosition.y,
|
36 |
+
);
|
37 |
+
const initialIntersection = plane.intersect(engine.camera.position, initialDirection);
|
38 |
+
const newIntersection = plane.intersect(engine.camera.position, newDirection);
|
39 |
+
if (initialIntersection && newIntersection) {
|
40 |
+
let delta = newIntersection.subtract(initialIntersection);
|
41 |
+
switch (axis) {
|
42 |
+
case "x":
|
43 |
+
delta = new SPLAT.Vector3(delta.x, 0, 0);
|
44 |
+
break;
|
45 |
+
case "y":
|
46 |
+
delta = new SPLAT.Vector3(0, delta.y, 0);
|
47 |
+
break;
|
48 |
+
case "z":
|
49 |
+
delta = new SPLAT.Vector3(0, 0, delta.z);
|
50 |
+
break;
|
51 |
+
}
|
52 |
+
splat.position = initialPosition.add(delta);
|
53 |
+
}
|
54 |
+
};
|
55 |
+
|
56 |
+
const handleAxisX = () => {
|
57 |
+
if (axis === "x") {
|
58 |
+
axis = null;
|
59 |
+
} else {
|
60 |
+
axis = "x";
|
61 |
+
}
|
62 |
+
handleMouseMove();
|
63 |
+
};
|
64 |
+
|
65 |
+
const handleAxisY = () => {
|
66 |
+
if (axis === "y") {
|
67 |
+
axis = null;
|
68 |
+
} else {
|
69 |
+
axis = "y";
|
70 |
+
}
|
71 |
+
handleMouseMove();
|
72 |
+
};
|
73 |
+
|
74 |
+
const handleAxisZ = () => {
|
75 |
+
if (axis === "z") {
|
76 |
+
axis = null;
|
77 |
+
} else {
|
78 |
+
axis = "z";
|
79 |
+
}
|
80 |
+
handleMouseMove();
|
81 |
+
};
|
82 |
+
|
83 |
+
engine.mouseManager.registerMouse("click", handleClick);
|
84 |
+
engine.mouseManager.registerMouse("contextmenu", handleCancel);
|
85 |
+
engine.mouseManager.registerMouse("mousemove", handleMouseMove);
|
86 |
+
engine.keyboardManager.registerKey("Escape", handleCancel);
|
87 |
+
engine.keyboardManager.registerKey("g", handleCancel);
|
88 |
+
engine.keyboardManager.registerKey("x", handleAxisX);
|
89 |
+
engine.keyboardManager.registerKey("y", handleAxisY);
|
90 |
+
engine.keyboardManager.registerKey("z", handleAxisZ);
|
91 |
+
|
92 |
+
this.exit = () => {
|
93 |
+
engine.mouseManager.unregisterMouse("click");
|
94 |
+
engine.mouseManager.unregisterMouse("contextmenu");
|
95 |
+
engine.mouseManager.unregisterMouse("mousemove");
|
96 |
+
engine.keyboardManager.unregisterKey("Escape");
|
97 |
+
engine.keyboardManager.unregisterKey("g");
|
98 |
+
engine.keyboardManager.unregisterKey("x");
|
99 |
+
engine.keyboardManager.unregisterKey("y");
|
100 |
+
engine.keyboardManager.unregisterKey("z");
|
101 |
+
};
|
102 |
+
}
|
103 |
+
}
|
104 |
+
|
105 |
+
export { GrabMode };
|
editor/src/InputHandler.ts
ADDED
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
1 |
+
export interface InputHandler {
|
2 |
+
handleInput(event: Event): void;
|
3 |
+
}
|
editor/src/InputMode.ts
ADDED
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
1 |
+
export interface InputMode {
|
2 |
+
exit(): void;
|
3 |
+
}
|
editor/src/KeyboardManager.ts
ADDED
@@ -0,0 +1,26 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
import { InputHandler } from "./InputHandler";
|
2 |
+
|
3 |
+
class KeyboardManager implements InputHandler {
|
4 |
+
private _keyMap: Map<string, (event: KeyboardEvent) => void>;
|
5 |
+
|
6 |
+
constructor() {
|
7 |
+
this._keyMap = new Map();
|
8 |
+
}
|
9 |
+
|
10 |
+
registerKey(key: string, callback: (event: KeyboardEvent) => void) {
|
11 |
+
this._keyMap.set(key, callback);
|
12 |
+
}
|
13 |
+
|
14 |
+
unregisterKey(key: string) {
|
15 |
+
this._keyMap.delete(key);
|
16 |
+
}
|
17 |
+
|
18 |
+
handleInput(event: KeyboardEvent) {
|
19 |
+
const callback = this._keyMap.get(event.key);
|
20 |
+
if (callback) {
|
21 |
+
callback(event);
|
22 |
+
}
|
23 |
+
}
|
24 |
+
}
|
25 |
+
|
26 |
+
export { KeyboardManager };
|
editor/src/ModeManager.ts
ADDED
@@ -0,0 +1,36 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
import { InputMode } from "./InputMode";
|
2 |
+
|
3 |
+
class ModeManager {
|
4 |
+
private static _instance: ModeManager;
|
5 |
+
|
6 |
+
private static _modeFactories: Map<string, () => InputMode> = new Map();
|
7 |
+
private static _currentMode: InputMode | null = null;
|
8 |
+
|
9 |
+
public static get instance(): ModeManager {
|
10 |
+
if (!ModeManager._instance) {
|
11 |
+
ModeManager._instance = new ModeManager();
|
12 |
+
}
|
13 |
+
return ModeManager._instance;
|
14 |
+
}
|
15 |
+
|
16 |
+
public static registerMode(name: string, factory: () => InputMode) {
|
17 |
+
this._modeFactories.set(name, factory);
|
18 |
+
}
|
19 |
+
|
20 |
+
public static enterMode(name: string) {
|
21 |
+
const factory = this._modeFactories.get(name);
|
22 |
+
if (factory) {
|
23 |
+
this._currentMode?.exit();
|
24 |
+
this._currentMode = factory();
|
25 |
+
} else {
|
26 |
+
console.error(`No mode registered with name ${name}.`);
|
27 |
+
}
|
28 |
+
}
|
29 |
+
|
30 |
+
public static exitCurrentMode() {
|
31 |
+
this._currentMode?.exit();
|
32 |
+
this._currentMode = null;
|
33 |
+
}
|
34 |
+
}
|
35 |
+
|
36 |
+
export { ModeManager };
|
editor/src/MouseManager.ts
ADDED
@@ -0,0 +1,38 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
import * as SPLAT from "gsplat";
|
2 |
+
import { InputHandler } from "./InputHandler";
|
3 |
+
|
4 |
+
class MouseManager implements InputHandler {
|
5 |
+
private _canvas: HTMLCanvasElement;
|
6 |
+
private _mouseMap: Map<string, (event: MouseEvent) => void>;
|
7 |
+
private _currentMousePosition: SPLAT.Vector3;
|
8 |
+
|
9 |
+
constructor(canvas: HTMLCanvasElement) {
|
10 |
+
this._canvas = canvas;
|
11 |
+
this._mouseMap = new Map();
|
12 |
+
this._currentMousePosition = new SPLAT.Vector3();
|
13 |
+
}
|
14 |
+
|
15 |
+
registerMouse(key: string, callback: (event: MouseEvent) => void) {
|
16 |
+
this._mouseMap.set(key, callback);
|
17 |
+
}
|
18 |
+
|
19 |
+
unregisterMouse(key: string) {
|
20 |
+
this._mouseMap.delete(key);
|
21 |
+
}
|
22 |
+
|
23 |
+
handleInput(event: MouseEvent) {
|
24 |
+
const x = (event.clientX / this._canvas.clientWidth) * 2 - 1;
|
25 |
+
const y = -(event.clientY / this._canvas.clientHeight) * 2 + 1;
|
26 |
+
this._currentMousePosition = new SPLAT.Vector3(x, y, 0);
|
27 |
+
const callback = this._mouseMap.get(event.type);
|
28 |
+
if (callback) {
|
29 |
+
callback(event);
|
30 |
+
}
|
31 |
+
}
|
32 |
+
|
33 |
+
get currentMousePosition(): SPLAT.Vector3 {
|
34 |
+
return this._currentMousePosition;
|
35 |
+
}
|
36 |
+
}
|
37 |
+
|
38 |
+
export { MouseManager };
|
editor/src/MoveAction.ts
ADDED
@@ -0,0 +1,24 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
import * as SPLAT from "gsplat";
|
2 |
+
import { Action } from "./Action";
|
3 |
+
|
4 |
+
class MoveAction implements Action {
|
5 |
+
private _object: SPLAT.Splat;
|
6 |
+
private _oldPosition: SPLAT.Vector3;
|
7 |
+
private _newPosition: SPLAT.Vector3;
|
8 |
+
|
9 |
+
constructor(object: SPLAT.Splat, oldPosition: SPLAT.Vector3, newPosition: SPLAT.Vector3) {
|
10 |
+
this._object = object;
|
11 |
+
this._oldPosition = oldPosition;
|
12 |
+
this._newPosition = newPosition;
|
13 |
+
}
|
14 |
+
|
15 |
+
execute(): void {
|
16 |
+
this._object.position = this._newPosition;
|
17 |
+
}
|
18 |
+
|
19 |
+
undo(): void {
|
20 |
+
this._object.position = this._oldPosition;
|
21 |
+
}
|
22 |
+
}
|
23 |
+
|
24 |
+
export { MoveAction };
|
editor/src/OrbitControls.ts
ADDED
@@ -0,0 +1,268 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
import * as SPLAT from "gsplat";
|
2 |
+
|
3 |
+
class OrbitControls {
|
4 |
+
public enabled: boolean = true;
|
5 |
+
|
6 |
+
minAngle: number = -90;
|
7 |
+
maxAngle: number = 90;
|
8 |
+
minZoom: number = 0.1;
|
9 |
+
maxZoom: number = 30;
|
10 |
+
orbitSpeed: number = 1.75;
|
11 |
+
panSpeed: number = 1.25;
|
12 |
+
zoomSpeed: number = 1.75;
|
13 |
+
dampening: number = 0.5;
|
14 |
+
setCameraTarget: (newTarget: SPLAT.Vector3) => void = () => {};
|
15 |
+
update: () => void;
|
16 |
+
dispose: () => void;
|
17 |
+
|
18 |
+
constructor(
|
19 |
+
camera: SPLAT.Camera,
|
20 |
+
canvas: HTMLElement,
|
21 |
+
alpha: number = 0.5,
|
22 |
+
beta: number = 0.5,
|
23 |
+
radius: number = 5,
|
24 |
+
inputTarget: SPLAT.Vector3 = new SPLAT.Vector3(),
|
25 |
+
) {
|
26 |
+
let target = inputTarget.clone();
|
27 |
+
|
28 |
+
let desiredTarget = target.clone();
|
29 |
+
let desiredAlpha = alpha;
|
30 |
+
let desiredBeta = beta;
|
31 |
+
let desiredRadius = radius;
|
32 |
+
|
33 |
+
let dragging = false;
|
34 |
+
let panning = false;
|
35 |
+
let lastDist = 0;
|
36 |
+
let lastX = 0;
|
37 |
+
let lastY = 0;
|
38 |
+
|
39 |
+
let isUpdatingCamera = false;
|
40 |
+
|
41 |
+
const onCameraChange = () => {
|
42 |
+
if (isUpdatingCamera) return;
|
43 |
+
|
44 |
+
const eulerRotation = camera.rotation.toEuler();
|
45 |
+
desiredAlpha = -eulerRotation.y;
|
46 |
+
desiredBeta = -eulerRotation.x;
|
47 |
+
|
48 |
+
const x = camera.position.x - desiredRadius * Math.sin(desiredAlpha) * Math.cos(desiredBeta);
|
49 |
+
const y = camera.position.y + desiredRadius * Math.sin(desiredBeta);
|
50 |
+
const z = camera.position.z + desiredRadius * Math.cos(desiredAlpha) * Math.cos(desiredBeta);
|
51 |
+
|
52 |
+
desiredTarget = new SPLAT.Vector3(x, y, z);
|
53 |
+
};
|
54 |
+
|
55 |
+
camera.addEventListener("objectChanged", onCameraChange);
|
56 |
+
|
57 |
+
this.setCameraTarget = (newTarget: SPLAT.Vector3) => {
|
58 |
+
const dx = newTarget.x - camera.position.x;
|
59 |
+
const dy = newTarget.y - camera.position.y;
|
60 |
+
const dz = newTarget.z - camera.position.z;
|
61 |
+
desiredRadius = Math.sqrt(dx * dx + dy * dy + dz * dz);
|
62 |
+
desiredBeta = Math.atan2(dy, Math.sqrt(dx * dx + dz * dz));
|
63 |
+
desiredAlpha = -Math.atan2(dx, dz);
|
64 |
+
desiredTarget = new SPLAT.Vector3(newTarget.x, newTarget.y, newTarget.z);
|
65 |
+
};
|
66 |
+
|
67 |
+
const computeZoomNorm = () => {
|
68 |
+
return 0.1 + (0.9 * (desiredRadius - this.minZoom)) / (this.maxZoom - this.minZoom);
|
69 |
+
};
|
70 |
+
|
71 |
+
const onMouseDown = (e: MouseEvent) => {
|
72 |
+
preventDefault(e);
|
73 |
+
|
74 |
+
if (!this.enabled) return;
|
75 |
+
|
76 |
+
if (e.button === 1) {
|
77 |
+
dragging = true;
|
78 |
+
panning = e.shiftKey;
|
79 |
+
lastX = e.clientX;
|
80 |
+
lastY = e.clientY;
|
81 |
+
}
|
82 |
+
};
|
83 |
+
|
84 |
+
const onMouseUp = (e: MouseEvent) => {
|
85 |
+
preventDefault(e);
|
86 |
+
|
87 |
+
if (e.button === 1) {
|
88 |
+
dragging = false;
|
89 |
+
panning = false;
|
90 |
+
}
|
91 |
+
};
|
92 |
+
|
93 |
+
const onMouseMove = (e: MouseEvent) => {
|
94 |
+
preventDefault(e);
|
95 |
+
|
96 |
+
if (!this.enabled || !dragging || !camera) return;
|
97 |
+
|
98 |
+
const dx = e.clientX - lastX;
|
99 |
+
const dy = e.clientY - lastY;
|
100 |
+
|
101 |
+
if (panning) {
|
102 |
+
const zoomNorm = computeZoomNorm();
|
103 |
+
const panX = -dx * this.panSpeed * 0.01 * zoomNorm;
|
104 |
+
const panY = -dy * this.panSpeed * 0.01 * zoomNorm;
|
105 |
+
const R = SPLAT.Matrix3.RotationFromQuaternion(camera.rotation).buffer;
|
106 |
+
const right = new SPLAT.Vector3(R[0], R[3], R[6]);
|
107 |
+
const up = new SPLAT.Vector3(R[1], R[4], R[7]);
|
108 |
+
desiredTarget = desiredTarget.add(right.multiply(panX));
|
109 |
+
desiredTarget = desiredTarget.add(up.multiply(panY));
|
110 |
+
} else {
|
111 |
+
desiredAlpha -= dx * this.orbitSpeed * 0.003;
|
112 |
+
desiredBeta += dy * this.orbitSpeed * 0.003;
|
113 |
+
desiredBeta = Math.min(
|
114 |
+
Math.max(desiredBeta, (this.minAngle * Math.PI) / 180),
|
115 |
+
(this.maxAngle * Math.PI) / 180,
|
116 |
+
);
|
117 |
+
}
|
118 |
+
|
119 |
+
lastX = e.clientX;
|
120 |
+
lastY = e.clientY;
|
121 |
+
};
|
122 |
+
|
123 |
+
const onWheel = (e: WheelEvent) => {
|
124 |
+
preventDefault(e);
|
125 |
+
|
126 |
+
if (!this.enabled) return;
|
127 |
+
|
128 |
+
const zoomNorm = computeZoomNorm();
|
129 |
+
desiredRadius += e.deltaY * this.zoomSpeed * 0.025 * zoomNorm;
|
130 |
+
desiredRadius = Math.min(Math.max(desiredRadius, this.minZoom), this.maxZoom);
|
131 |
+
};
|
132 |
+
|
133 |
+
const onTouchStart = (e: TouchEvent) => {
|
134 |
+
preventDefault(e);
|
135 |
+
|
136 |
+
if (!this.enabled) return;
|
137 |
+
|
138 |
+
if (e.touches.length === 1) {
|
139 |
+
dragging = true;
|
140 |
+
panning = false;
|
141 |
+
lastX = e.touches[0].clientX;
|
142 |
+
lastY = e.touches[0].clientY;
|
143 |
+
lastDist = 0;
|
144 |
+
} else if (e.touches.length === 2) {
|
145 |
+
dragging = true;
|
146 |
+
panning = true;
|
147 |
+
lastX = (e.touches[0].clientX + e.touches[1].clientX) / 2;
|
148 |
+
lastY = (e.touches[0].clientY + e.touches[1].clientY) / 2;
|
149 |
+
const distX = e.touches[0].clientX - e.touches[1].clientX;
|
150 |
+
const distY = e.touches[0].clientY - e.touches[1].clientY;
|
151 |
+
lastDist = Math.sqrt(distX * distX + distY * distY);
|
152 |
+
}
|
153 |
+
};
|
154 |
+
|
155 |
+
const onTouchEnd = (e: TouchEvent) => {
|
156 |
+
preventDefault(e);
|
157 |
+
|
158 |
+
dragging = false;
|
159 |
+
panning = false;
|
160 |
+
};
|
161 |
+
|
162 |
+
const onTouchMove = (e: TouchEvent) => {
|
163 |
+
preventDefault(e);
|
164 |
+
|
165 |
+
if (!this.enabled || !dragging || !camera) return;
|
166 |
+
|
167 |
+
if (panning) {
|
168 |
+
const zoomNorm = computeZoomNorm();
|
169 |
+
|
170 |
+
const distX = e.touches[0].clientX - e.touches[1].clientX;
|
171 |
+
const distY = e.touches[0].clientY - e.touches[1].clientY;
|
172 |
+
const dist = Math.sqrt(distX * distX + distY * distY);
|
173 |
+
const delta = lastDist - dist;
|
174 |
+
desiredRadius += delta * this.zoomSpeed * 0.1 * zoomNorm;
|
175 |
+
desiredRadius = Math.min(Math.max(desiredRadius, this.minZoom), this.maxZoom);
|
176 |
+
lastDist = dist;
|
177 |
+
|
178 |
+
const touchX = (e.touches[0].clientX + e.touches[1].clientX) / 2;
|
179 |
+
const touchY = (e.touches[0].clientY + e.touches[1].clientY) / 2;
|
180 |
+
const dx = touchX - lastX;
|
181 |
+
const dy = touchY - lastY;
|
182 |
+
const R = SPLAT.Matrix3.RotationFromQuaternion(camera.rotation).buffer;
|
183 |
+
const right = new SPLAT.Vector3(R[0], R[3], R[6]);
|
184 |
+
const up = new SPLAT.Vector3(R[1], R[4], R[7]);
|
185 |
+
desiredTarget = desiredTarget.add(right.multiply(-dx * this.panSpeed * 0.025 * zoomNorm));
|
186 |
+
desiredTarget = desiredTarget.add(up.multiply(-dy * this.panSpeed * 0.025 * zoomNorm));
|
187 |
+
lastX = touchX;
|
188 |
+
lastY = touchY;
|
189 |
+
} else {
|
190 |
+
const dx = e.touches[0].clientX - lastX;
|
191 |
+
const dy = e.touches[0].clientY - lastY;
|
192 |
+
|
193 |
+
desiredAlpha -= dx * this.orbitSpeed * 0.003;
|
194 |
+
desiredBeta += dy * this.orbitSpeed * 0.003;
|
195 |
+
desiredBeta = Math.min(
|
196 |
+
Math.max(desiredBeta, (this.minAngle * Math.PI) / 180),
|
197 |
+
(this.maxAngle * Math.PI) / 180,
|
198 |
+
);
|
199 |
+
|
200 |
+
lastX = e.touches[0].clientX;
|
201 |
+
lastY = e.touches[0].clientY;
|
202 |
+
}
|
203 |
+
};
|
204 |
+
|
205 |
+
const lerp = (a: number, b: number, t: number) => {
|
206 |
+
return (1 - t) * a + t * b;
|
207 |
+
};
|
208 |
+
|
209 |
+
this.update = () => {
|
210 |
+
isUpdatingCamera = true;
|
211 |
+
|
212 |
+
alpha = lerp(alpha, desiredAlpha, this.dampening);
|
213 |
+
beta = lerp(beta, desiredBeta, this.dampening);
|
214 |
+
radius = lerp(radius, desiredRadius, this.dampening);
|
215 |
+
target = target.lerp(desiredTarget, this.dampening);
|
216 |
+
|
217 |
+
const x = target.x + radius * Math.sin(alpha) * Math.cos(beta);
|
218 |
+
const y = target.y - radius * Math.sin(beta);
|
219 |
+
const z = target.z - radius * Math.cos(alpha) * Math.cos(beta);
|
220 |
+
camera.position = new SPLAT.Vector3(x, y, z);
|
221 |
+
|
222 |
+
const direction = target.subtract(camera.position).normalize();
|
223 |
+
const rx = Math.asin(-direction.y);
|
224 |
+
const ry = Math.atan2(direction.x, direction.z);
|
225 |
+
camera.rotation = SPLAT.Quaternion.FromEuler(new SPLAT.Vector3(rx, ry, 0));
|
226 |
+
|
227 |
+
isUpdatingCamera = false;
|
228 |
+
};
|
229 |
+
|
230 |
+
const preventDefault = (e: Event) => {
|
231 |
+
e.preventDefault();
|
232 |
+
e.stopPropagation();
|
233 |
+
};
|
234 |
+
|
235 |
+
this.dispose = () => {
|
236 |
+
canvas.removeEventListener("dragenter", preventDefault);
|
237 |
+
canvas.removeEventListener("dragover", preventDefault);
|
238 |
+
canvas.removeEventListener("dragleave", preventDefault);
|
239 |
+
canvas.removeEventListener("contextmenu", preventDefault);
|
240 |
+
|
241 |
+
canvas.removeEventListener("mousedown", onMouseDown);
|
242 |
+
canvas.removeEventListener("mousemove", onMouseMove);
|
243 |
+
canvas.removeEventListener("wheel", onWheel);
|
244 |
+
|
245 |
+
canvas.removeEventListener("touchstart", onTouchStart);
|
246 |
+
canvas.removeEventListener("touchend", onTouchEnd);
|
247 |
+
canvas.removeEventListener("touchmove", onTouchMove);
|
248 |
+
};
|
249 |
+
|
250 |
+
canvas.addEventListener("dragenter", preventDefault);
|
251 |
+
canvas.addEventListener("dragover", preventDefault);
|
252 |
+
canvas.addEventListener("dragleave", preventDefault);
|
253 |
+
canvas.addEventListener("contextmenu", preventDefault);
|
254 |
+
|
255 |
+
canvas.addEventListener("mousedown", onMouseDown);
|
256 |
+
canvas.addEventListener("mouseup", onMouseUp);
|
257 |
+
canvas.addEventListener("mousemove", onMouseMove);
|
258 |
+
canvas.addEventListener("wheel", onWheel);
|
259 |
+
|
260 |
+
canvas.addEventListener("touchstart", onTouchStart);
|
261 |
+
canvas.addEventListener("touchend", onTouchEnd);
|
262 |
+
canvas.addEventListener("touchmove", onTouchMove);
|
263 |
+
|
264 |
+
this.update();
|
265 |
+
}
|
266 |
+
}
|
267 |
+
|
268 |
+
export { OrbitControls };
|
editor/src/RotateAction.ts
ADDED
@@ -0,0 +1,24 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
import * as SPLAT from "gsplat";
|
2 |
+
import { Action } from "./Action";
|
3 |
+
|
4 |
+
class RotateAction implements Action {
|
5 |
+
private _object: SPLAT.Splat;
|
6 |
+
private _oldRotation: SPLAT.Quaternion;
|
7 |
+
private _newRotation: SPLAT.Quaternion;
|
8 |
+
|
9 |
+
constructor(object: SPLAT.Splat, oldRotation: SPLAT.Quaternion, newRotation: SPLAT.Quaternion) {
|
10 |
+
this._object = object;
|
11 |
+
this._oldRotation = oldRotation;
|
12 |
+
this._newRotation = newRotation;
|
13 |
+
}
|
14 |
+
|
15 |
+
execute(): void {
|
16 |
+
this._object.rotation = this._newRotation;
|
17 |
+
}
|
18 |
+
|
19 |
+
undo(): void {
|
20 |
+
this._object.rotation = this._oldRotation;
|
21 |
+
}
|
22 |
+
}
|
23 |
+
|
24 |
+
export { RotateAction };
|
editor/src/RotateMode.ts
ADDED
@@ -0,0 +1,112 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
import * as SPLAT from "gsplat";
|
2 |
+
import { InputMode } from "./InputMode";
|
3 |
+
import { Engine } from "./Engine";
|
4 |
+
import { ModeManager } from "./ModeManager";
|
5 |
+
import { SelectionManager } from "./SelectionManager";
|
6 |
+
import { UndoManager } from "./UndoManager";
|
7 |
+
import { RotateAction } from "./RotateAction";
|
8 |
+
|
9 |
+
class RotateMode implements InputMode {
|
10 |
+
exit: () => void;
|
11 |
+
|
12 |
+
constructor(engine: Engine) {
|
13 |
+
const splat = SelectionManager.selectedSplat as SPLAT.Splat;
|
14 |
+
const initialMousePosition = engine.mouseManager.currentMousePosition.clone();
|
15 |
+
const initialRotation = splat.rotation.clone();
|
16 |
+
|
17 |
+
let axis: "x" | "y" | "z" | null = null;
|
18 |
+
|
19 |
+
const handleClick = () => {
|
20 |
+
const action = new RotateAction(splat, initialRotation, splat.rotation);
|
21 |
+
UndoManager.do(action);
|
22 |
+
ModeManager.enterMode("default");
|
23 |
+
};
|
24 |
+
|
25 |
+
const handleCancel = () => {
|
26 |
+
splat.rotation = initialRotation;
|
27 |
+
ModeManager.enterMode("default");
|
28 |
+
};
|
29 |
+
|
30 |
+
const handleMouseMove = () => {
|
31 |
+
const plane = new SPLAT.Plane(engine.camera.forward, splat.position);
|
32 |
+
const initialDirection = engine.camera.screenPointToRay(initialMousePosition.x, initialMousePosition.y);
|
33 |
+
const newDirection = engine.camera.screenPointToRay(
|
34 |
+
engine.mouseManager.currentMousePosition.x,
|
35 |
+
engine.mouseManager.currentMousePosition.y,
|
36 |
+
);
|
37 |
+
const initialIntersection = plane.intersect(engine.camera.position, initialDirection);
|
38 |
+
const newIntersection = plane.intersect(engine.camera.position, newDirection);
|
39 |
+
if (initialIntersection && newIntersection) {
|
40 |
+
const initialVector = initialIntersection.subtract(splat.position).normalize();
|
41 |
+
const newVector = newIntersection.subtract(splat.position).normalize();
|
42 |
+
const cross = initialVector.cross(newVector);
|
43 |
+
const dot = initialVector.dot(newVector);
|
44 |
+
const delta = Math.acos(dot);
|
45 |
+
let rotationAxis = cross.normalize();
|
46 |
+
const sign = Math.sign(rotationAxis.dot(engine.camera.forward));
|
47 |
+
switch (axis) {
|
48 |
+
case "x":
|
49 |
+
rotationAxis = new SPLAT.Vector3(1, 0, 0).multiply(sign);
|
50 |
+
break;
|
51 |
+
case "y":
|
52 |
+
rotationAxis = new SPLAT.Vector3(0, 1, 0).multiply(sign);
|
53 |
+
break;
|
54 |
+
case "z":
|
55 |
+
rotationAxis = new SPLAT.Vector3(0, 0, 1).multiply(sign);
|
56 |
+
break;
|
57 |
+
}
|
58 |
+
const rotation = SPLAT.Quaternion.FromAxisAngle(rotationAxis, delta);
|
59 |
+
splat.rotation = rotation.multiply(initialRotation);
|
60 |
+
}
|
61 |
+
};
|
62 |
+
|
63 |
+
const handleAxisX = () => {
|
64 |
+
if (axis === "x") {
|
65 |
+
axis = null;
|
66 |
+
} else {
|
67 |
+
axis = "x";
|
68 |
+
}
|
69 |
+
handleMouseMove();
|
70 |
+
};
|
71 |
+
|
72 |
+
const handleAxisY = () => {
|
73 |
+
if (axis === "y") {
|
74 |
+
axis = null;
|
75 |
+
} else {
|
76 |
+
axis = "y";
|
77 |
+
}
|
78 |
+
handleMouseMove();
|
79 |
+
};
|
80 |
+
|
81 |
+
const handleAxisZ = () => {
|
82 |
+
if (axis === "z") {
|
83 |
+
axis = null;
|
84 |
+
} else {
|
85 |
+
axis = "z";
|
86 |
+
}
|
87 |
+
handleMouseMove();
|
88 |
+
};
|
89 |
+
|
90 |
+
engine.mouseManager.registerMouse("click", handleClick);
|
91 |
+
engine.mouseManager.registerMouse("contextmenu", handleCancel);
|
92 |
+
engine.mouseManager.registerMouse("mousemove", handleMouseMove);
|
93 |
+
engine.keyboardManager.registerKey("Escape", handleCancel);
|
94 |
+
engine.keyboardManager.registerKey("r", handleCancel);
|
95 |
+
engine.keyboardManager.registerKey("x", handleAxisX);
|
96 |
+
engine.keyboardManager.registerKey("y", handleAxisY);
|
97 |
+
engine.keyboardManager.registerKey("z", handleAxisZ);
|
98 |
+
|
99 |
+
this.exit = () => {
|
100 |
+
engine.mouseManager.unregisterMouse("click");
|
101 |
+
engine.mouseManager.unregisterMouse("contextmenu");
|
102 |
+
engine.mouseManager.unregisterMouse("mousemove");
|
103 |
+
engine.keyboardManager.unregisterKey("Escape");
|
104 |
+
engine.keyboardManager.unregisterKey("r");
|
105 |
+
engine.keyboardManager.unregisterKey("x");
|
106 |
+
engine.keyboardManager.unregisterKey("y");
|
107 |
+
engine.keyboardManager.unregisterKey("z");
|
108 |
+
};
|
109 |
+
}
|
110 |
+
}
|
111 |
+
|
112 |
+
export { RotateMode };
|
editor/src/ScaleAction.ts
ADDED
@@ -0,0 +1,24 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
import * as SPLAT from "gsplat";
|
2 |
+
import { Action } from "./Action";
|
3 |
+
|
4 |
+
class ScaleAction implements Action {
|
5 |
+
private _object: SPLAT.Splat;
|
6 |
+
private _oldScale: SPLAT.Vector3;
|
7 |
+
private _newScale: SPLAT.Vector3;
|
8 |
+
|
9 |
+
constructor(object: SPLAT.Splat, oldScale: SPLAT.Vector3, newScale: SPLAT.Vector3) {
|
10 |
+
this._object = object;
|
11 |
+
this._oldScale = oldScale;
|
12 |
+
this._newScale = newScale;
|
13 |
+
}
|
14 |
+
|
15 |
+
execute(): void {
|
16 |
+
this._object.scale = this._newScale;
|
17 |
+
}
|
18 |
+
|
19 |
+
undo(): void {
|
20 |
+
this._object.scale = this._oldScale;
|
21 |
+
}
|
22 |
+
}
|
23 |
+
|
24 |
+
export { ScaleAction };
|
editor/src/ScaleMode.ts
ADDED
@@ -0,0 +1,111 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
import * as SPLAT from "gsplat";
|
2 |
+
import { InputMode } from "./InputMode";
|
3 |
+
import { Engine } from "./Engine";
|
4 |
+
import { ModeManager } from "./ModeManager";
|
5 |
+
import { SelectionManager } from "./SelectionManager";
|
6 |
+
import { UndoManager } from "./UndoManager";
|
7 |
+
import { ScaleAction } from "./ScaleAction";
|
8 |
+
|
9 |
+
class ScaleMode implements InputMode {
|
10 |
+
exit: () => void;
|
11 |
+
|
12 |
+
constructor(engine: Engine) {
|
13 |
+
const splat = SelectionManager.selectedSplat as SPLAT.Splat;
|
14 |
+
const initialMousePosition = engine.mouseManager.currentMousePosition.clone();
|
15 |
+
const initialScale = splat.scale.clone();
|
16 |
+
|
17 |
+
let axis: "x" | "y" | "z" | null = null;
|
18 |
+
|
19 |
+
const handleClick = () => {
|
20 |
+
const action = new ScaleAction(splat, initialScale, splat.scale);
|
21 |
+
UndoManager.do(action);
|
22 |
+
ModeManager.enterMode("default");
|
23 |
+
};
|
24 |
+
|
25 |
+
const handleCancel = () => {
|
26 |
+
splat.scale = initialScale;
|
27 |
+
ModeManager.enterMode("default");
|
28 |
+
};
|
29 |
+
|
30 |
+
const handleMouseMove = () => {
|
31 |
+
const plane = new SPLAT.Plane(engine.camera.forward, splat.position);
|
32 |
+
const initialDirection = engine.camera.screenPointToRay(initialMousePosition.x, initialMousePosition.y);
|
33 |
+
const newDirection = engine.camera.screenPointToRay(
|
34 |
+
engine.mouseManager.currentMousePosition.x,
|
35 |
+
engine.mouseManager.currentMousePosition.y,
|
36 |
+
);
|
37 |
+
const initialIntersection = plane.intersect(engine.camera.position, initialDirection);
|
38 |
+
const newIntersection = plane.intersect(engine.camera.position, newDirection);
|
39 |
+
if (initialIntersection && newIntersection) {
|
40 |
+
const initialDistance = initialIntersection.subtract(splat.position).magnitude();
|
41 |
+
const distance = newIntersection.subtract(splat.position).magnitude();
|
42 |
+
const scaleRatio = distance / initialDistance;
|
43 |
+
let scaleAxis = SPLAT.Vector3.One();
|
44 |
+
switch (axis) {
|
45 |
+
case "x":
|
46 |
+
scaleAxis = new SPLAT.Vector3(1, 0, 0);
|
47 |
+
break;
|
48 |
+
case "y":
|
49 |
+
scaleAxis = new SPLAT.Vector3(0, 1, 0);
|
50 |
+
break;
|
51 |
+
case "z":
|
52 |
+
scaleAxis = new SPLAT.Vector3(0, 0, 1);
|
53 |
+
break;
|
54 |
+
}
|
55 |
+
scaleAxis = splat.rotation.apply(scaleAxis);
|
56 |
+
scaleAxis = new SPLAT.Vector3(Math.abs(scaleAxis.x), Math.abs(scaleAxis.y), Math.abs(scaleAxis.z));
|
57 |
+
const scaling = scaleAxis.multiply(scaleRatio).add(SPLAT.Vector3.One().subtract(scaleAxis));
|
58 |
+
splat.scale = initialScale.multiply(scaling);
|
59 |
+
}
|
60 |
+
};
|
61 |
+
|
62 |
+
const handleAxisX = () => {
|
63 |
+
if (axis === "x") {
|
64 |
+
axis = null;
|
65 |
+
} else {
|
66 |
+
axis = "x";
|
67 |
+
}
|
68 |
+
handleMouseMove();
|
69 |
+
};
|
70 |
+
|
71 |
+
const handleAxisY = () => {
|
72 |
+
if (axis === "y") {
|
73 |
+
axis = null;
|
74 |
+
} else {
|
75 |
+
axis = "y";
|
76 |
+
}
|
77 |
+
handleMouseMove();
|
78 |
+
};
|
79 |
+
|
80 |
+
const handleAxisZ = () => {
|
81 |
+
if (axis === "z") {
|
82 |
+
axis = null;
|
83 |
+
} else {
|
84 |
+
axis = "z";
|
85 |
+
}
|
86 |
+
handleMouseMove();
|
87 |
+
};
|
88 |
+
|
89 |
+
engine.mouseManager.registerMouse("click", handleClick);
|
90 |
+
engine.mouseManager.registerMouse("contextmenu", handleCancel);
|
91 |
+
engine.mouseManager.registerMouse("mousemove", handleMouseMove);
|
92 |
+
engine.keyboardManager.registerKey("Escape", handleCancel);
|
93 |
+
engine.keyboardManager.registerKey("s", handleCancel);
|
94 |
+
engine.keyboardManager.registerKey("x", handleAxisX);
|
95 |
+
engine.keyboardManager.registerKey("y", handleAxisY);
|
96 |
+
engine.keyboardManager.registerKey("z", handleAxisZ);
|
97 |
+
|
98 |
+
this.exit = () => {
|
99 |
+
engine.mouseManager.unregisterMouse("click");
|
100 |
+
engine.mouseManager.unregisterMouse("contextmenu");
|
101 |
+
engine.mouseManager.unregisterMouse("mousemove");
|
102 |
+
engine.keyboardManager.unregisterKey("Escape");
|
103 |
+
engine.keyboardManager.unregisterKey("s");
|
104 |
+
engine.keyboardManager.unregisterKey("x");
|
105 |
+
engine.keyboardManager.unregisterKey("y");
|
106 |
+
engine.keyboardManager.unregisterKey("z");
|
107 |
+
};
|
108 |
+
}
|
109 |
+
}
|
110 |
+
|
111 |
+
export { ScaleMode };
|
editor/src/SelectionManager.ts
ADDED
@@ -0,0 +1,30 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
import * as SPLAT from "gsplat";
|
2 |
+
|
3 |
+
class SelectionManager {
|
4 |
+
private static _instance: SelectionManager;
|
5 |
+
|
6 |
+
private static _selectedSplat: SPLAT.Splat | null;
|
7 |
+
|
8 |
+
public static get instance(): SelectionManager {
|
9 |
+
if (!SelectionManager._instance) {
|
10 |
+
SelectionManager._instance = new SelectionManager();
|
11 |
+
}
|
12 |
+
return SelectionManager._instance;
|
13 |
+
}
|
14 |
+
|
15 |
+
public static get selectedSplat(): SPLAT.Splat | null {
|
16 |
+
return this._selectedSplat;
|
17 |
+
}
|
18 |
+
|
19 |
+
public static set selectedSplat(splat: SPLAT.Splat | null) {
|
20 |
+
if (this._selectedSplat) {
|
21 |
+
this._selectedSplat.selected = false;
|
22 |
+
}
|
23 |
+
this._selectedSplat = splat;
|
24 |
+
if (this._selectedSplat) {
|
25 |
+
this._selectedSplat.selected = true;
|
26 |
+
}
|
27 |
+
}
|
28 |
+
}
|
29 |
+
|
30 |
+
export { SelectionManager };
|
editor/src/UndoManager.ts
ADDED
@@ -0,0 +1,27 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
import { Action } from "./Action";
|
2 |
+
|
3 |
+
class UndoManager {
|
4 |
+
private static _instance: UndoManager;
|
5 |
+
private static _actionStack: Action[] = [];
|
6 |
+
|
7 |
+
public static get instance(): UndoManager {
|
8 |
+
if (!UndoManager._instance) {
|
9 |
+
UndoManager._instance = new UndoManager();
|
10 |
+
}
|
11 |
+
return UndoManager._instance;
|
12 |
+
}
|
13 |
+
|
14 |
+
public static do(action: Action) {
|
15 |
+
action.execute();
|
16 |
+
this._actionStack.push(action);
|
17 |
+
}
|
18 |
+
|
19 |
+
public static undo() {
|
20 |
+
const action = this._actionStack.pop();
|
21 |
+
if (action) {
|
22 |
+
action.undo();
|
23 |
+
}
|
24 |
+
}
|
25 |
+
}
|
26 |
+
|
27 |
+
export { UndoManager };
|
editor/src/main.ts
ADDED
@@ -0,0 +1,76 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
import * as SPLAT from "gsplat";
|
2 |
+
import { Engine } from "./Engine";
|
3 |
+
import { SelectionManager } from "./SelectionManager";
|
4 |
+
|
5 |
+
const canvas = document.getElementById("canvas") as HTMLCanvasElement;
|
6 |
+
const progressDialog = document.getElementById("progress-dialog") as HTMLDialogElement;
|
7 |
+
const progressIndicator = document.getElementById("progress-indicator") as HTMLProgressElement;
|
8 |
+
const downloadButton = document.getElementById("download-button") as HTMLButtonElement;
|
9 |
+
|
10 |
+
const engine = new Engine(canvas);
|
11 |
+
|
12 |
+
let loading = false;
|
13 |
+
async function selectFile(file: File) {
|
14 |
+
if (loading) return;
|
15 |
+
SelectionManager.selectedSplat = null;
|
16 |
+
loading = true;
|
17 |
+
// Check if .splat file
|
18 |
+
if (file.name.endsWith(".splat")) {
|
19 |
+
await SPLAT.Loader.LoadFromFileAsync(file, engine.scene, (progress: number) => {
|
20 |
+
console.log("Loading SPLAT file: " + progress);
|
21 |
+
});
|
22 |
+
} else if (file.name.endsWith(".ply")) {
|
23 |
+
const format = "";
|
24 |
+
// const format = "polycam"; // Uncomment to load a Polycam PLY file
|
25 |
+
await SPLAT.PLYLoader.LoadFromFileAsync(
|
26 |
+
file,
|
27 |
+
engine.scene,
|
28 |
+
(progress: number) => {
|
29 |
+
console.log("Loading PLY file: " + progress);
|
30 |
+
},
|
31 |
+
format
|
32 |
+
);
|
33 |
+
}
|
34 |
+
loading = false;
|
35 |
+
}
|
36 |
+
|
37 |
+
async function main() {
|
38 |
+
const url = "https://huggingface.co/datasets/dylanebert/3dgs/resolve/main/bonsai/bonsai-7k-mini.splat";
|
39 |
+
await SPLAT.Loader.LoadAsync(url, engine.scene, (progress) => (progressIndicator.value = progress * 100));
|
40 |
+
progressDialog.close();
|
41 |
+
engine.renderer.backgroundColor = new SPLAT.Color32(64, 64, 64, 255);
|
42 |
+
|
43 |
+
const handleResize = () => {
|
44 |
+
engine.renderer.setSize(canvas.clientWidth, canvas.clientHeight);
|
45 |
+
};
|
46 |
+
|
47 |
+
const frame = () => {
|
48 |
+
engine.update();
|
49 |
+
|
50 |
+
requestAnimationFrame(frame);
|
51 |
+
};
|
52 |
+
|
53 |
+
handleResize();
|
54 |
+
window.addEventListener("resize", handleResize);
|
55 |
+
|
56 |
+
requestAnimationFrame(frame);
|
57 |
+
|
58 |
+
document.addEventListener("drop", (e) => {
|
59 |
+
e.preventDefault();
|
60 |
+
e.stopPropagation();
|
61 |
+
|
62 |
+
if (e.dataTransfer != null) {
|
63 |
+
selectFile(e.dataTransfer.files[0]);
|
64 |
+
}
|
65 |
+
});
|
66 |
+
|
67 |
+
downloadButton.addEventListener("click", () => {
|
68 |
+
if (SelectionManager.selectedSplat !== null) {
|
69 |
+
SelectionManager.selectedSplat.saveToFile();
|
70 |
+
} else {
|
71 |
+
engine.scene.saveToFile();
|
72 |
+
}
|
73 |
+
});
|
74 |
+
}
|
75 |
+
|
76 |
+
main();
|
editor/src/programs/AxisProgram.ts
ADDED
@@ -0,0 +1,99 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
import * as SPLAT from "gsplat";
|
2 |
+
|
3 |
+
const axisVertexShader = /*glsl*/ `#version 300 es
|
4 |
+
uniform mat4 projection, view;
|
5 |
+
|
6 |
+
in vec3 position;
|
7 |
+
|
8 |
+
void main() {
|
9 |
+
gl_Position = projection * view * vec4(position, 1.0);
|
10 |
+
}
|
11 |
+
`;
|
12 |
+
|
13 |
+
const axisFragmentShader = /*glsl*/ `#version 300 es
|
14 |
+
precision mediump float;
|
15 |
+
uniform vec4 axisColor;
|
16 |
+
out vec4 outColor;
|
17 |
+
|
18 |
+
void main() {
|
19 |
+
outColor = axisColor;
|
20 |
+
}
|
21 |
+
`;
|
22 |
+
|
23 |
+
class AxisProgram extends SPLAT.ShaderProgram {
|
24 |
+
protected _initialize: () => void;
|
25 |
+
protected _resize: () => void;
|
26 |
+
protected _render: () => void;
|
27 |
+
protected _dispose: () => void;
|
28 |
+
|
29 |
+
constructor(renderer: SPLAT.WebGLRenderer, passes: SPLAT.ShaderPass[]) {
|
30 |
+
super(renderer, passes);
|
31 |
+
|
32 |
+
const gl = renderer.gl;
|
33 |
+
|
34 |
+
let vertexBuffer: WebGLBuffer;
|
35 |
+
|
36 |
+
let positionAttribute: number;
|
37 |
+
|
38 |
+
let u_projection: WebGLUniformLocation;
|
39 |
+
let u_view: WebGLUniformLocation;
|
40 |
+
let u_color: WebGLUniformLocation;
|
41 |
+
|
42 |
+
const xVertices = new Float32Array([-50, 0, 0, 50, 0, 0]);
|
43 |
+
const yVertices = new Float32Array([0, -50, 0, 0, 50, 0]);
|
44 |
+
const zVertices = new Float32Array([0, 0, -50, 0, 0, 50]);
|
45 |
+
|
46 |
+
const xColor = new Float32Array([1, 0, 0, 0.5]);
|
47 |
+
const yColor = new Float32Array([0, 1, 0, 0.5]);
|
48 |
+
const zColor = new Float32Array([0, 0.5, 1, 0.5]);
|
49 |
+
|
50 |
+
this._initialize = () => {
|
51 |
+
vertexBuffer = gl.createBuffer() as WebGLBuffer;
|
52 |
+
|
53 |
+
positionAttribute = gl.getAttribLocation(this.program, "position");
|
54 |
+
gl.enableVertexAttribArray(positionAttribute);
|
55 |
+
|
56 |
+
u_projection = gl.getUniformLocation(this.program, "projection") as WebGLUniformLocation;
|
57 |
+
u_view = gl.getUniformLocation(this.program, "view") as WebGLUniformLocation;
|
58 |
+
u_color = gl.getUniformLocation(this.program, "axisColor") as WebGLUniformLocation;
|
59 |
+
};
|
60 |
+
|
61 |
+
const drawAxis = (vertices: Float32Array, color: Float32Array) => {
|
62 |
+
gl.uniform4fv(u_color, color);
|
63 |
+
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
|
64 |
+
gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
|
65 |
+
gl.vertexAttribPointer(positionAttribute, 3, gl.FLOAT, false, 0, 0);
|
66 |
+
gl.drawArrays(gl.LINES, 0, 2);
|
67 |
+
};
|
68 |
+
|
69 |
+
this._resize = () => {};
|
70 |
+
|
71 |
+
this._render = () => {
|
72 |
+
if (!this._camera) {
|
73 |
+
throw new Error("Camera not set");
|
74 |
+
}
|
75 |
+
|
76 |
+
gl.enable(gl.BLEND);
|
77 |
+
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
|
78 |
+
|
79 |
+
gl.uniformMatrix4fv(u_projection, false, this._camera.data.projectionMatrix.buffer);
|
80 |
+
gl.uniformMatrix4fv(u_view, false, this._camera.data.viewMatrix.buffer);
|
81 |
+
|
82 |
+
drawAxis(xVertices, xColor);
|
83 |
+
drawAxis(yVertices, yColor);
|
84 |
+
drawAxis(zVertices, zColor);
|
85 |
+
};
|
86 |
+
|
87 |
+
this._dispose = () => {};
|
88 |
+
}
|
89 |
+
|
90 |
+
protected _getVertexSource() {
|
91 |
+
return axisVertexShader;
|
92 |
+
}
|
93 |
+
|
94 |
+
protected _getFragmentSource() {
|
95 |
+
return axisFragmentShader;
|
96 |
+
}
|
97 |
+
}
|
98 |
+
|
99 |
+
export { AxisProgram };
|
editor/src/programs/GridProgram.ts
ADDED
@@ -0,0 +1,88 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
1 |
+
import * as SPLAT from "gsplat";
|
2 |
+
|
3 |
+
const gridVertexShader = /*glsl*/ `#version 300 es
|
4 |
+
uniform mat4 projection, view;
|
5 |
+
uniform vec2 viewport;
|
6 |
+
|
7 |
+
in vec2 position;
|
8 |
+
|
9 |
+
void main() {
|
10 |
+
int numLines = 100;
|
11 |
+
float lineOffset = float(gl_VertexID / 4 - numLines / 2);
|
12 |
+
vec4 worldPosition;
|
13 |
+
|
14 |
+
if (gl_VertexID % 4 == 0) {
|
15 |
+
worldPosition = view * vec4(-50, 0.0, lineOffset, 1.0);
|
16 |
+
} else if (gl_VertexID % 4 == 1) {
|
17 |
+
worldPosition = view * vec4(50, 0.0, lineOffset, 1.0);
|
18 |
+
} else if (gl_VertexID % 4 == 2) {
|
19 |
+
worldPosition = view * vec4(lineOffset, 0.0, -50, 1.0);
|
20 |
+
} else {
|
21 |
+
worldPosition = view * vec4(lineOffset, 0.0, 50, 1.0);
|
22 |
+
}
|
23 |
+
|
24 |
+
gl_Position = projection * worldPosition;
|
25 |
+
}
|
26 |
+
`;
|
27 |
+
|
28 |
+
const gridFragmentShader = /*glsl*/ `#version 300 es
|
29 |
+
precision mediump float;
|
30 |
+
out vec4 outColor;
|
31 |
+
|
32 |
+
void main() {
|
33 |
+
outColor = vec4(1.0, 1.0, 1.0, 0.1);
|
34 |
+
}
|
35 |
+
`;
|
36 |
+
|
37 |
+
class GridProgram extends SPLAT.ShaderProgram {
|
38 |
+
protected _initialize: () => void;
|
39 |
+
protected _resize: () => void;
|
40 |
+
protected _render: () => void;
|
41 |
+
protected _dispose: () => void;
|
42 |
+
|
43 |
+
constructor(renderer: SPLAT.WebGLRenderer, passes: SPLAT.ShaderPass[]) {
|
44 |
+
super(renderer, passes);
|
45 |
+
|
46 |
+
const gl = renderer.gl;
|
47 |
+
|
48 |
+
let u_projection: WebGLUniformLocation;
|
49 |
+
let u_view: WebGLUniformLocation;
|
50 |
+
let u_viewport: WebGLUniformLocation;
|
51 |
+
|
52 |
+
this._initialize = () => {
|
53 |
+
u_projection = gl.getUniformLocation(this.program, "projection") as WebGLUniformLocation;
|
54 |
+
u_view = gl.getUniformLocation(this.program, "view") as WebGLUniformLocation;
|
55 |
+
u_viewport = gl.getUniformLocation(this.program, "viewport") as WebGLUniformLocation;
|
56 |
+
};
|
57 |
+
|
58 |
+
this._resize = () => {
|
59 |
+
gl.uniform2fv(u_viewport, new Float32Array([renderer.canvas.width, renderer.canvas.height]));
|
60 |
+
};
|
61 |
+
|
62 |
+
this._render = () => {
|
63 |
+
if (!this._camera) {
|
64 |
+
throw new Error("Camera not set");
|
65 |
+
}
|
66 |
+
|
67 |
+
gl.enable(gl.BLEND);
|
68 |
+
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
|
69 |
+
|
70 |
+
gl.uniformMatrix4fv(u_projection, false, this._camera.data.projectionMatrix.buffer);
|
71 |
+
gl.uniformMatrix4fv(u_view, false, this._camera.data.viewMatrix.buffer);
|
72 |
+
|
73 |
+
gl.drawArrays(gl.LINES, 0, 400);
|
74 |
+
};
|
75 |
+
|
76 |
+
this._dispose = () => {};
|
77 |
+
}
|
78 |
+
|
79 |
+
protected _getVertexSource() {
|
80 |
+
return gridVertexShader;
|
81 |
+
}
|
82 |
+
|
83 |
+
protected _getFragmentSource() {
|
84 |
+
return gridFragmentShader;
|
85 |
+
}
|
86 |
+
}
|
87 |
+
|
88 |
+
export { GridProgram };
|
editor/src/vite-env.d.ts
ADDED
@@ -0,0 +1 @@
|
|
|
|
|
1 |
+
/// <reference types="vite/client" />
|
editor/style.css
ADDED
@@ -0,0 +1,74 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
body,
|
2 |
+
html {
|
3 |
+
margin: 0;
|
4 |
+
padding: 0;
|
5 |
+
overflow: hidden;
|
6 |
+
background-color: #fff;
|
7 |
+
font-family: sans-serif;
|
8 |
+
}
|
9 |
+
|
10 |
+
canvas {
|
11 |
+
width: 100vw;
|
12 |
+
height: 100vh;
|
13 |
+
}
|
14 |
+
|
15 |
+
dialog {
|
16 |
+
width: 100%;
|
17 |
+
text-align: center;
|
18 |
+
max-width: 20em;
|
19 |
+
color: white;
|
20 |
+
background-color: #000;
|
21 |
+
border: none;
|
22 |
+
position: relative;
|
23 |
+
transform: translate(-50%, -50%);
|
24 |
+
}
|
25 |
+
|
26 |
+
#progress-container {
|
27 |
+
position: absolute;
|
28 |
+
top: 50%;
|
29 |
+
left: 50%;
|
30 |
+
}
|
31 |
+
|
32 |
+
progress {
|
33 |
+
width: 100%;
|
34 |
+
height: 1em;
|
35 |
+
border: none;
|
36 |
+
background-color: #fff;
|
37 |
+
color: #eee;
|
38 |
+
}
|
39 |
+
|
40 |
+
progress::-webkit-progress-bar {
|
41 |
+
background-color: #333;
|
42 |
+
}
|
43 |
+
|
44 |
+
progress::-webkit-progress-value {
|
45 |
+
background-color: #eee;
|
46 |
+
}
|
47 |
+
|
48 |
+
progress::-moz-progress-bar {
|
49 |
+
background-color: #eee;
|
50 |
+
}
|
51 |
+
|
52 |
+
#download-button {
|
53 |
+
position: absolute;
|
54 |
+
top: 8px;
|
55 |
+
right: 8px;
|
56 |
+
background-color: #000000cc;
|
57 |
+
border: none;
|
58 |
+
padding: 6px;
|
59 |
+
margin: 0;
|
60 |
+
border-radius: 2px;
|
61 |
+
cursor: pointer;
|
62 |
+
}
|
63 |
+
|
64 |
+
#download-button:hover {
|
65 |
+
background-color: #000000ee;
|
66 |
+
}
|
67 |
+
|
68 |
+
#download-button:active {
|
69 |
+
background-color: #000000cc;
|
70 |
+
}
|
71 |
+
|
72 |
+
#download-button:focus {
|
73 |
+
outline: none;
|
74 |
+
}
|
editor/tsconfig.json
ADDED
@@ -0,0 +1,23 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
{
|
2 |
+
"compilerOptions": {
|
3 |
+
"outDir": "dist",
|
4 |
+
"target": "ES2020",
|
5 |
+
"useDefineForClassFields": true,
|
6 |
+
"module": "ESNext",
|
7 |
+
"lib": ["ES2020", "DOM", "DOM.Iterable"],
|
8 |
+
"skipLibCheck": true,
|
9 |
+
|
10 |
+
/* Bundler mode */
|
11 |
+
"moduleResolution": "node",
|
12 |
+
"resolveJsonModule": true,
|
13 |
+
"isolatedModules": true,
|
14 |
+
"noEmit": false,
|
15 |
+
|
16 |
+
/* Linting */
|
17 |
+
"strict": true,
|
18 |
+
"noUnusedLocals": true,
|
19 |
+
"noUnusedParameters": true,
|
20 |
+
"noFallthroughCasesInSwitch": true
|
21 |
+
},
|
22 |
+
"include": ["src"]
|
23 |
+
}
|