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Upload app.py
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app.py
CHANGED
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@@ -11,53 +11,34 @@ import gradio as gr
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import numpy as np
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from PIL import Image
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from relief_workshop import
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build_heightmap, heightmap_to_stl,
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blobs_to_stl, blob_preview,
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)
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# CORE
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# ─────────────────────────────────────────────
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def preview_depthmap(image, invert, quantize_levels, tileable, blur,
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no_base, separate_blobs, threshold):
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if image is None:
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return None, "⚠️ Carica un'immagine."
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try:
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with tempfile.NamedTemporaryFile(suffix=".png", delete=False) as f:
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tmp = f.name
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Image.fromarray(image).save(tmp)
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quantize = int(quantize_levels) if quantize_levels >= 2 else 0
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height_map, px_w, px_h = build_heightmap(
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tmp, max_px=300, invert=invert, blur=blur, gamma=1.1,
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quantize=quantize, tileable=tileable, fade_px=12,
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)
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Path(tmp).unlink(missing_ok=True)
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preview = (height_map * 255).astype(np.uint8)
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msg = f"Depth map {px_w}×{px_h}px — bianco=alto, nero=basso"
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if invert:
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msg += " (invertita)"
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return preview, msg
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except Exception as e:
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return None, f"❌ {e}"
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def generate_stl(
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image, tile_w, tile_h_mode, tile_h_custom,
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relief_mm, base_mm,
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invert, quantize_levels, tileable, blur, resolution,
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):
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if image is None:
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@@ -75,107 +56,48 @@ def generate_stl(
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else:
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tile_h = tile_h_custom
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)
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# ── Pipeline blob ──
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stl_bytes, n_blobs = blobs_to_stl(
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tmp_in,
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tile_w_mm=float(tile_w),
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tile_h_mm=float(tile_h),
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height_mm=float(relief_mm),
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threshold=int(threshold),
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)
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stl_tmp.write(stl_bytes)
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stl_tmp.close()
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Path(tmp_in).unlink(missing_ok=True)
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# Preview: contorni dei blob sull'immagine originale
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with tempfile.NamedTemporaryFile(suffix=".png", delete=False) as f2:
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tmp2 = f2.name
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Image.fromarray(image).save(tmp2)
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preview, n_found = blob_preview(tmp2, threshold=int(threshold))
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Path(tmp2).unlink(missing_ok=True)
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n_tri = (len(stl_bytes) - 84) // 50
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size_kb = len(stl_bytes) / 1024
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info = (
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f"✓ {n_blobs} cilindretti separati\n\n"
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f"Dimensioni tile: {tile_w:.0f} × {tile_h:.0f} mm\n"
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f"Altezza: {relief_mm:.1f} mm + base piatta\n"
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f"Soglia blob: {threshold}\n"
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f"Mesh: {n_tri:,} triangoli totali\n"
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f"File: {size_kb:.0f} KB\n\n"
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f"Slicer: layer 0.15 mm · infill 15% · no supports"
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)
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return preview, stl_tmp.name, info
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else:
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# ── Pipeline heightmap ──
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quantize = int(quantize_levels) if quantize_levels >= 2 else 0
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height_map, px_w, px_h = build_heightmap(
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tmp_in, max_px=int(resolution),
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invert=invert, blur=blur, gamma=1.1,
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quantize=quantize, tileable=tileable, fade_px=12,
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)
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Path(tmp_in).unlink(missing_ok=True)
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f"Rilievo: {relief_mm:.1f} mm\n"
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f"Base: {base_info}\n"
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f"Mesh: {px_w}×{px_h}px — {n_tri:,} triangoli\n"
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f"File: {size_kb:.0f} KB\n\n"
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f"Slicer: layer 0.15 mm · infill 15% · no supports"
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)
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return preview, stl_tmp.name, info
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except Exception as e:
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return None, None, f"❌ {e}"
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# UI CALLBACKS
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# ─────────────────────────────────────────────
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def toggle_custom_height(mode):
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return gr.update(visible=(mode == "Personalizzata"))
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def toggle_base_options(no_base):
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"""Quando si spunta 'Senza base', mostra slider base (se non separato) e opzione blob."""
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return (
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gr.update(visible=not no_base), # base_mm slider
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gr.update(visible=no_base), # separate_blobs checkbox
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)
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def toggle_blob_options(no_base, separate_blobs):
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"""Mostra il threshold solo se entrambe le opzioni sono attive."""
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show = no_base and separate_blobs
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return gr.update(visible=show)
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# ─────────────────────────────────────────────
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# UI
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# ─────────────────────────────────────────────
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CSS = """
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@import url('https://fonts.googleapis.com/css2?family=Bebas+Neue&family=DM+Mono:ital,wght@0,400;0,500;1,400&display=swap');
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@@ -190,7 +112,7 @@ body { background: #0a0a0a !important; }
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.pg-num { font-family: 'DM Mono', monospace; font-size: 10px; letter-spacing: 0.2em; color: #333; margin-bottom: 6px; display: block; }
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.pg-logo { font-family: 'Bebas Neue', sans-serif; font-size: 56px; letter-spacing: 0.1em; color: #f2efe8; line-height: 1; display: block; }
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.pg-logo .accent { color: #d4a912; }
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.pg-sub { font-family: 'DM Mono', monospace; font-size: 9px; letter-spacing: 0.22em; color: #
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.pg-rule { width: 100%; height: 1px; background: #1e1e1e; margin-top: 20px; }
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.gradio-container h2 { font-family: 'DM Mono', monospace !important; font-size: 9px !important; letter-spacing: 0.2em !important; color: #d4a912 !important; text-transform: uppercase !important; border-bottom: 1px solid #1e1e1e !important; padding-bottom: 6px !important; margin-top: 20px !important; font-weight: 400 !important; }
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button.primary { background: #d4a912 !important; color: #0a0a0a !important; border: none !important; border-radius: 0 !important; font-family: 'DM Mono', monospace !important; text-transform: uppercase !important; letter-spacing: 0.1em !important; font-size: 0.7rem !important; font-weight: 500 !important; }
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input[type=range] { accent-color: #d4a912 !important; }
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input[type=checkbox] { accent-color: #d4a912 !important; }
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textarea { background: #0d0d0d !important; border: 1px solid #1e1e1e !important; color: #888 !important; font-family: 'DM Mono', monospace !important; font-size: 12px !important; border-radius: 0 !important; }
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.blob-box { border: 1px solid #2a1a00; background: #0f0900; border-radius: 0; padding: 10px 12px; margin-top: 4px; }
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.guide { font-family: 'DM Mono', monospace; font-size: 11px; line-height: 1.9; color: #555; margin-top: 16px; }
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.guide strong { color: #888; font-weight: 500; }
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"""
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<div class="guide">
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<strong>bianco = alto, nero = basso</strong> — controlla la depth map prima di generare.<br><br>
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<strong>Quantize</strong> — livelli netti invece di gradiente continuo.<br>
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<strong>
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<strong>Separa i blob</strong> — ogni forma bianca diventa un cilindretto<br>
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fisicamente separato. Ideal per pois, lettere, pattern binari.<br><br>
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<strong>Slicer:</strong> layer 0.15 mm · infill 15% · no supports · ironing top
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</div>
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"""
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label="Altezza personalizzata (mm)", visible=False)
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gr.Markdown("## Rilievo")
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no_base = gr.Checkbox(label="Senza base (guscio aperto)", value=False)
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base_mm = gr.Slider(0.5, 5, value=2, step=0.5, label="Spessore base (mm)")
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# Opzioni blob — visibili solo con "Senza base" attivo
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with gr.Group(visible=False, elem_classes=["blob-box"]) as blob_group:
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separate_blobs = gr.Checkbox(
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label="Separa i blob bianchi (ogni forma = cilindretto separato)",
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value=False,
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)
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threshold = gr.Slider(
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0, 255, value=127, step=1,
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label="Soglia binaria (0–255, default 127)",
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visible=False,
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)
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gr.Markdown("## Processing")
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quantize = gr.Slider(0, 12, value=0, step=1,
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gr.Markdown("## Download")
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stl_out = gr.File(label="STL file")
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gr.Markdown("## Info")
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info_out = gr.Textbox(label="", lines=
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gr.HTML(GUIDE_HTML)
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tile_h_mode.change(toggle_custom_height, tile_h_mode, tile_h_custom)
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def on_no_base(val):
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base_vis, blob_vis = toggle_base_options(val)
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return base_vis, blob_vis
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no_base.change(on_no_base, no_base, [base_mm, blob_group])
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def on_blob_toggle(no_base_val, sep_val):
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return toggle_blob_options(no_base_val, sep_val)
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separate_blobs.change(on_blob_toggle, [no_base, separate_blobs], threshold)
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preview_inputs = [image_in, invert, quantize, tileable, blur
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no_base, separate_blobs, threshold]
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gen_inputs = [
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image_in, tile_w, tile_h_mode, tile_h_custom,
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relief_mm, base_mm,
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invert, quantize, tileable, blur, resolution,
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]
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preview_btn.click(preview_depthmap, preview_inputs, [depth_out, info_out])
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import numpy as np
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from PIL import Image
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from relief_workshop import build_heightmap, heightmap_to_stl
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def preview_depthmap(image, invert, quantize_levels, tileable, blur):
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if image is None:
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return None, "⚠️ Carica un'immagine."
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try:
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with tempfile.NamedTemporaryFile(suffix=".png", delete=False) as f:
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tmp = f.name
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Image.fromarray(image).save(tmp)
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quantize = int(quantize_levels) if quantize_levels >= 2 else 0
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height_map, px_w, px_h = build_heightmap(
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tmp, max_px=300, invert=invert, blur=blur, gamma=1.1,
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quantize=quantize, tileable=tileable, fade_px=12,
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)
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Path(tmp).unlink(missing_ok=True)
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preview = (height_map * 255).astype(np.uint8)
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msg = f"Depth map {px_w}×{px_h}px — bianco=alto, nero=basso"
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if invert:
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msg += " (invertita)"
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return preview, msg
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except Exception as e:
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return None, f"❌ {e}"
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def generate_stl(
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image, tile_w, tile_h_mode, tile_h_custom,
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relief_mm, base_mm,
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invert, quantize_levels, tileable, blur, resolution,
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):
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if image is None:
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else:
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tile_h = tile_h_custom
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quantize = int(quantize_levels) if quantize_levels >= 2 else 0
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height_map, px_w, px_h = build_heightmap(
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tmp_in, max_px=int(resolution),
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invert=invert, blur=blur, gamma=1.1,
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quantize=quantize, tileable=tileable, fade_px=12,
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)
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Path(tmp_in).unlink(missing_ok=True)
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preview = (height_map * 255).astype(np.uint8)
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stl_bytes = heightmap_to_stl(
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height_map, px_w, px_h,
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tile_w_mm=float(tile_w),
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tile_h_mm=float(tile_h),
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relief_mm=float(relief_mm),
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base_mm=float(base_mm),
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)
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stl_tmp = tempfile.NamedTemporaryFile(suffix=".stl", delete=False, prefix="tile_")
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stl_tmp.write(stl_bytes)
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stl_tmp.close()
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n_tri = (len(stl_bytes) - 84) // 50
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size_kb = len(stl_bytes) / 1024
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info = (
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f"✓ Tile generata\n\n"
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f"Dimensioni: {tile_w:.0f} × {tile_h:.0f} mm\n"
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f"Rilievo: {relief_mm:.1f} mm\n"
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f"Base: {base_mm:.1f} mm\n"
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f"Mesh: {px_w}×{px_h}px — {n_tri:,} triangoli\n"
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f"File: {size_kb:.0f} KB\n\n"
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f"Slicer: layer 0.15 mm · infill 15% · no supports"
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)
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return preview, stl_tmp.name, info
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except Exception as e:
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return None, None, f"❌ {e}"
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def toggle_custom(mode):
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return gr.update(visible=(mode == "Personalizzata"))
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CSS = """
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@import url('https://fonts.googleapis.com/css2?family=Bebas+Neue&family=DM+Mono:ital,wght@0,400;0,500;1,400&display=swap');
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.pg-num { font-family: 'DM Mono', monospace; font-size: 10px; letter-spacing: 0.2em; color: #333; margin-bottom: 6px; display: block; }
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.pg-logo { font-family: 'Bebas Neue', sans-serif; font-size: 56px; letter-spacing: 0.1em; color: #f2efe8; line-height: 1; display: block; }
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.pg-logo .accent { color: #d4a912; }
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+
.pg-sub { font-family: 'DM Mono', monospace; font-size: 9px; letter-spacing: 0.22em; color: #f2efe8; text-transform: uppercase; margin-top: 8px; display: block; }
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.pg-rule { width: 100%; height: 1px; background: #1e1e1e; margin-top: 20px; }
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.gradio-container h2 { font-family: 'DM Mono', monospace !important; font-size: 9px !important; letter-spacing: 0.2em !important; color: #d4a912 !important; text-transform: uppercase !important; border-bottom: 1px solid #1e1e1e !important; padding-bottom: 6px !important; margin-top: 20px !important; font-weight: 400 !important; }
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button.primary { background: #d4a912 !important; color: #0a0a0a !important; border: none !important; border-radius: 0 !important; font-family: 'DM Mono', monospace !important; text-transform: uppercase !important; letter-spacing: 0.1em !important; font-size: 0.7rem !important; font-weight: 500 !important; }
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input[type=range] { accent-color: #d4a912 !important; }
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input[type=checkbox] { accent-color: #d4a912 !important; }
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textarea { background: #0d0d0d !important; border: 1px solid #1e1e1e !important; color: #888 !important; font-family: 'DM Mono', monospace !important; font-size: 12px !important; border-radius: 0 !important; }
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.guide { font-family: 'DM Mono', monospace; font-size: 11px; line-height: 1.9; color: #555; margin-top: 16px; }
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.guide strong { color: #888; font-weight: 500; }
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| 127 |
"""
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| 139 |
<div class="guide">
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| 140 |
<strong>bianco = alto, nero = basso</strong> — controlla la depth map prima di generare.<br><br>
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| 141 |
<strong>Quantize</strong> — livelli netti invece di gradiente continuo.<br>
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| 142 |
+
Ottimo per pattern urbani: sanpietrini, griglia, muratura.<br><br>
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| 143 |
+
<strong>Tileable</strong> — bordi sfumati per affiancamento senza giunti.<br><br>
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| 144 |
<strong>Slicer:</strong> layer 0.15 mm · infill 15% · no supports · ironing top
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| 145 |
</div>
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| 146 |
"""
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| 164 |
label="Altezza personalizzata (mm)", visible=False)
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| 165 |
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| 166 |
gr.Markdown("## Rilievo")
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| 167 |
+
with gr.Row():
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| 168 |
+
relief_mm = gr.Slider(1, 10, value=4, step=0.5, label="Altezza rilievo (mm)")
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| 169 |
+
base_mm = gr.Slider(0.5, 5, value=2, step=0.5, label="Spessore base (mm)")
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| 170 |
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| 171 |
gr.Markdown("## Processing")
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| 172 |
quantize = gr.Slider(0, 12, value=0, step=1,
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| 191 |
gr.Markdown("## Download")
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| 192 |
stl_out = gr.File(label="STL file")
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| 193 |
gr.Markdown("## Info")
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| 194 |
+
info_out = gr.Textbox(label="", lines=7, interactive=False)
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| 195 |
gr.HTML(GUIDE_HTML)
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| 196 |
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| 197 |
+
tile_h_mode.change(toggle_custom, tile_h_mode, tile_h_custom)
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| 198 |
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| 199 |
+
preview_inputs = [image_in, invert, quantize, tileable, blur]
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| 200 |
gen_inputs = [
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| 201 |
image_in, tile_w, tile_h_mode, tile_h_custom,
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| 202 |
+
relief_mm, base_mm, invert, quantize, tileable, blur, resolution,
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| 203 |
]
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| 204 |
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| 205 |
preview_btn.click(preview_depthmap, preview_inputs, [depth_out, info_out])
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