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<script lang="ts">
import { T } from "@threlte/core";
import { Billboard } from "@threlte/extras";
import type { Robot } from "../Robot.svelte.js";
import { interactivity, type IntersectionEvent, useCursor } from "@threlte/extras";
import { getRootLinks } from "@/components/3d/elements/robot/URDF/utils/UrdfParser";
import UrdfLink from "@/components/3d/elements/robot/URDF/primitives/UrdfLink.svelte";
import { ROBOT_CONFIG } from "../config.js";
interface Props {
robot: Robot;
onInteract: (robot: Robot, type: "consumer" | "producer" | "manual") => void;
}
let { robot, onInteract }: Props = $props();
// Reactive values
const position = $derived(robot.position);
const hasConsumer = $derived(robot.hasConsumer);
const outputDriverCount = $derived(robot.outputDriverCount);
const isManualControl = $derived(robot.isManualControlEnabled);
const connectionStatus = $derived(robot.connectionStatus);
const jointArray = $derived(robot.jointArray);
// Use the robot's stored URDF state (loaded once when robot was created)
const urdfRobotState = $derived(robot.urdfRobotState);
let isHovered = $state(false);
let isSelected = $state(false);
let lastJointValues = $state<Record<string, number>>({});
// Sync joint values from simplified Robot to URDF joints with optimized updates
$effect(() => {
if (!urdfRobotState || jointArray.length === 0) return;
// Check if this is the initial sync (no previous values recorded)
const isInitialSync = Object.keys(lastJointValues).length === 0;
// Check if any joint values have actually changed (using config threshold)
const threshold = isInitialSync ? 0 : ROBOT_CONFIG.performance.uiUpdateThreshold;
const hasSignificantChanges =
isInitialSync ||
jointArray.some(
(joint) => Math.abs((lastJointValues[joint.name] || 0) - joint.value) > threshold
);
if (!hasSignificantChanges) return;
// Batch update all joints that have changed (or all joints on initial sync)
let updatedCount = 0;
jointArray.forEach((joint) => {
if (isInitialSync || Math.abs((lastJointValues[joint.name] || 0) - joint.value) > threshold) {
lastJointValues[joint.name] = joint.value;
const urdfJoint = findUrdfJoint(urdfRobotState, joint.name);
if (urdfJoint) {
// Initialize rotation array if it doesn't exist
if (!urdfJoint.rotation) {
urdfJoint.rotation = [0, 0, 0];
}
// Use the Robot's conversion method for proper coordinate mapping
const radians = robot.convertNormalizedToUrdfRadians(joint.name, joint.value);
const axis = urdfJoint.axis_xyz || [0, 0, 1];
// Reset rotation and apply to the appropriate axis
urdfJoint.rotation = [0, 0, 0];
for (let i = 0; i < 3; i++) {
if (Math.abs(axis[i]) > 0.001) {
urdfJoint.rotation[i] = radians * axis[i];
}
}
updatedCount++;
}
}
});
if (updatedCount > 0) {
console.debug(
`${isInitialSync ? "Initial sync: " : ""}Updated ${updatedCount} URDF joints for robot ${robot.id}`
);
}
});
function findUrdfJoint(robot: any, jointName: string): any {
// Search through the robot's joints array
if (robot.joints && Array.isArray(robot.joints)) {
for (const joint of robot.joints) {
if (joint.name === jointName) {
return joint;
}
}
}
return null;
}
const { onPointerEnter, onPointerLeave } = useCursor();
interactivity();
</script>
<T.Group
position.x={position.x}
position.y={position.y}
position.z={position.z}
scale={[10, 10, 10]}
rotation={[-Math.PI / 2, 0, 0]}
>
{#if urdfRobotState}
<!-- URDF Robot representation -->
<T.Group
onclick={(event: IntersectionEvent<MouseEvent>) => {
event.stopPropagation();
isSelected = true;
onInteract(robot, "manual");
}}
onpointerenter={(event: IntersectionEvent<PointerEvent>) => {
event.stopPropagation();
onPointerEnter();
isHovered = true;
}}
onpointerleave={(event: IntersectionEvent<PointerEvent>) => {
event.stopPropagation();
onPointerLeave();
isHovered = false;
}}
>
{#each getRootLinks(urdfRobotState) as link}
<UrdfLink
robot={urdfRobotState}
{link}
textScale={0.2}
showName={isHovered || isSelected}
showVisual={true}
showCollision={false}
visualColor={connectionStatus.isConnected ? "#10b981" : "#6b7280"}
visualOpacity={isHovered || isSelected ? 0.4 : 1.0}
collisionOpacity={1.0}
collisionColor="#813d9c"
jointNames={isHovered}
joints={isHovered}
jointColor="#62a0ea"
jointIndicatorColor="#f66151"
nameHeight={0.1}
showLine={isHovered || isSelected}
opacity={1}
/>
{/each}
</T.Group>
{:else}
<!-- Fallback simple representation while URDF loads -->
<T.Mesh
onpointerenter={() => (isHovered = true)}
onpointerleave={() => (isHovered = false)}
onclick={() => onInteract(robot, "manual")}
>
<T.BoxGeometry args={[0.1, 0.1, 0.1]} />
<T.MeshStandardMaterial
color={connectionStatus.isConnected ? "#10b981" : "#6b7280"}
opacity={isHovered ? 0.8 : 1.0}
transparent
/>
</T.Mesh>
{/if}
<!-- Status billboard when hovered -->
{#if isHovered}
<Billboard>
<T.Group position.y={1.5}>
<div class="min-w-48 rounded-lg bg-slate-800/90 p-3 text-sm text-white backdrop-blur">
<div class="mb-2 font-semibold">{robot.id}</div>
<!-- Connection status boxes -->
<div class="mb-2 flex gap-2">
<!-- Consumer status -->
<button
onclick={() => onInteract(robot, "consumer")}
class="flex-1 rounded border p-2 transition-colors {hasConsumer
? 'border-green-500 bg-green-600'
: 'border-gray-500 bg-gray-600 hover:bg-gray-500'}"
>
<div class="text-xs">Consumer</div>
<div class="text-[10px] opacity-75">
{hasConsumer ? "Connected" : "None"}
</div>
</button>
<!-- Robot status -->
<div class="flex-1 rounded border border-yellow-500 bg-yellow-600 p-2">
<div class="text-xs">Robot</div>
<div class="text-[10px] opacity-75">{robot.jointArray.length} joints</div>
</div>
<!-- Producer status -->
<button
onclick={() => onInteract(robot, "producer")}
class="flex-1 rounded border p-2 transition-colors {outputDriverCount > 0
? 'border-blue-500 bg-blue-600'
: 'border-gray-500 bg-gray-600 hover:bg-gray-500'}"
>
<div class="text-xs">Producer</div>
<div class="text-[10px] opacity-75">
{outputDriverCount} driver{outputDriverCount !== 1 ? "s" : ""}
</div>
</button>
</div>
<!-- Control status -->
<div
class="rounded px-2 py-1 text-center text-xs {isManualControl
? 'bg-purple-600'
: 'bg-orange-600'}"
>
{isManualControl ? "Manual Control" : "External Control"}
</div>
</div>
</T.Group>
</Billboard>
{/if}
</T.Group>