julien-c HF staff commited on
Commit
6cd9596
1 Parent(s): 899191b

do not gitignore the builds

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  1. .gitignore +2 -2
  2. dist/index.js +264 -0
  3. dist/lib/Log.js +1 -0
  4. dist/lib/Utils.js +44 -0
  5. dist/post/index.js +260 -0
  6. node_modules/@tweenjs/tween.js/.travis.yml +17 -0
  7. node_modules/@tweenjs/tween.js/CODE_OF_CONDUCT.md +75 -0
  8. node_modules/@tweenjs/tween.js/LICENSE +23 -0
  9. node_modules/@tweenjs/tween.js/README.md +295 -0
  10. node_modules/@tweenjs/tween.js/README_zh-CN.md +297 -0
  11. node_modules/@tweenjs/tween.js/benchmarks/additionWithStart.js +9 -0
  12. node_modules/@tweenjs/tween.js/benchmarks/additionWithUpdate.js +11 -0
  13. node_modules/@tweenjs/tween.js/benchmarks/additionWithoutStart.js +8 -0
  14. node_modules/@tweenjs/tween.js/benchmarks/benchmarks.html +55 -0
  15. node_modules/@tweenjs/tween.js/benchmarks/updateBug.html +37 -0
  16. node_modules/@tweenjs/tween.js/benchmarks/updateMany.js +13 -0
  17. node_modules/@tweenjs/tween.js/package.json +64 -0
  18. node_modules/@tweenjs/tween.js/src/Tween.js +917 -0
  19. node_modules/@tweenjs/tween.js/src/TweenThree.js +24 -0
  20. node_modules/@types/tween.js/LICENSE +21 -0
  21. node_modules/@types/tween.js/README.md +16 -0
  22. node_modules/@types/tween.js/index.d.ts +122 -0
  23. node_modules/@types/tween.js/package.json +65 -0
  24. node_modules/three/LICENSE +21 -0
  25. node_modules/three/README.md +91 -0
  26. node_modules/three/build/three.js +0 -0
  27. node_modules/three/build/three.min.js +0 -0
  28. node_modules/three/build/three.module.js +0 -0
  29. node_modules/three/examples/fonts/LICENSE +13 -0
  30. node_modules/three/examples/fonts/README +2 -0
  31. node_modules/three/examples/fonts/droid/NOTICE +190 -0
  32. node_modules/three/examples/fonts/droid/README.txt +18 -0
  33. node_modules/three/examples/fonts/droid/droid_sans_bold.typeface.json +0 -0
  34. node_modules/three/examples/fonts/droid/droid_sans_mono_regular.typeface.json +0 -0
  35. node_modules/three/examples/fonts/droid/droid_sans_regular.typeface.json +0 -0
  36. node_modules/three/examples/fonts/droid/droid_serif_bold.typeface.json +0 -0
  37. node_modules/three/examples/fonts/droid/droid_serif_regular.typeface.json +0 -0
  38. node_modules/three/examples/fonts/gentilis_bold.typeface.json +0 -0
  39. node_modules/three/examples/fonts/gentilis_regular.typeface.json +0 -0
  40. node_modules/three/examples/fonts/helvetiker_bold.typeface.json +1 -0
  41. node_modules/three/examples/fonts/helvetiker_regular.typeface.json +1 -0
  42. node_modules/three/examples/fonts/optimer_bold.typeface.json +0 -0
  43. node_modules/three/examples/fonts/optimer_regular.typeface.json +0 -0
  44. node_modules/three/examples/fonts/ttf/kenpixel.ttf +0 -0
  45. node_modules/three/examples/js/AnimationClipCreator.js +114 -0
  46. node_modules/three/examples/js/Car.js +305 -0
  47. node_modules/three/examples/js/Cloth.js +340 -0
  48. node_modules/three/examples/js/ConvexObjectBreaker.js +522 -0
  49. node_modules/three/examples/js/CurveExtras.js +425 -0
  50. node_modules/three/examples/js/GPUComputationRenderer.js +374 -0
.gitignore CHANGED
@@ -33,7 +33,7 @@ bower_components
33
  build/Release
34
 
35
  # Dependency directories
36
- node_modules/
37
  jspm_packages/
38
 
39
  # TypeScript v1 declaration files
@@ -75,4 +75,4 @@ typings/
75
  # FuseBox cache
76
  .fusebox/
77
 
78
- dist/
 
33
  build/Release
34
 
35
  # Dependency directories
36
+ # node_modules/
37
  jspm_packages/
38
 
39
  # TypeScript v1 declaration files
 
75
  # FuseBox cache
76
  .fusebox/
77
 
78
+ # dist/
dist/index.js ADDED
@@ -0,0 +1,264 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ const THREE = require("three");
4
+ const TWEEN = require("@tweenjs/tween.js");
5
+ const scene = new THREE.Scene();
6
+ scene.background = new THREE.Color(
7
+ // 0xcccccc
8
+ 'white');
9
+ const clock = new THREE.Clock();
10
+ const camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 2000);
11
+ camera.position.set(0, 30, 50);
12
+ camera.lookAt(0, 3, 0);
13
+ const controls = new THREE.OrbitControls(camera);
14
+ const ambientLight = new THREE.AmbientLight(0xffffff, 1);
15
+ scene.add(ambientLight);
16
+ const renderer = new THREE.WebGLRenderer({ antialias: true });
17
+ renderer.setPixelRatio(window.devicePixelRatio);
18
+ renderer.setSize(window.innerWidth, window.innerHeight);
19
+ document.body.appendChild(renderer.domElement);
20
+ const stats = new Stats();
21
+ document.body.appendChild(stats.dom);
22
+ /// Anim mixer
23
+ const mixers = [];
24
+ class Assets {
25
+ static loadEggMtl() {
26
+ return new Promise((resolve, reject) => {
27
+ const loader = new THREE.MTLLoader();
28
+ loader.load(`models/Egg_from_Poly_uovo/Egg from Poly uovo.mtl`, (materials) => {
29
+ materials.preload();
30
+ resolve(materials);
31
+ }, (xhr) => { }, reject);
32
+ });
33
+ }
34
+ static loadEggObj(materials) {
35
+ return new Promise((resolve, reject) => {
36
+ const loader = new THREE.OBJLoader();
37
+ loader.setMaterials(materials);
38
+ loader.load(`models/Egg_from_Poly_uovo/Egg from Poly uovo.obj`, (object) => {
39
+ resolve(object);
40
+ }, (xhr) => {
41
+ // c.log(`${ xhr.loaded / xhr.total * 100 }% loaded`);
42
+ }, (error) => {
43
+ c.error(error);
44
+ reject(error);
45
+ });
46
+ });
47
+ }
48
+ static async loadEgg() {
49
+ const materialCreator = await this.loadEggMtl();
50
+ return this.loadEggObj(materialCreator);
51
+ }
52
+ static loadEggGltf() {
53
+ return new Promise((resolve, reject) => {
54
+ const loader = new THREE.GLTFLoader();
55
+ loader.load(`models/Egg_gltf/Egg from Poly uovo copy.gltf`, (gltf) => {
56
+ c.log(gltf);
57
+ resolve(gltf.scene);
58
+ });
59
+ });
60
+ }
61
+ static loadDogDae() {
62
+ /// In Dae/Collada: did not manage to get
63
+ /// either the anims or the texture.
64
+ return new Promise((resolve, reject) => {
65
+ const loader = new THREE.ColladaLoader();
66
+ loader.load(`models/dog/pup_lohound.dae`, (collada) => {
67
+ resolve(collada);
68
+ });
69
+ });
70
+ }
71
+ static loadDogFbx() {
72
+ return new Promise((resolve, reject) => {
73
+ const loader = new THREE.FBXLoader();
74
+ loader.load(`models/dog_fbx/puppy-snapchat.fbx`, (fbx) => {
75
+ resolve(fbx);
76
+ });
77
+ });
78
+ }
79
+ static loadBoloss() {
80
+ /// In Dae/Collada: did not manage to get
81
+ /// either the anims or the texture.
82
+ return new Promise((resolve, reject) => {
83
+ const loader = new THREE.ColladaLoader();
84
+ loader.load(`models/boloss/Boloss-3d v10.dae`, (collada) => {
85
+ resolve(collada);
86
+ });
87
+ });
88
+ }
89
+ }
90
+ class TUtils {
91
+ static boundingBox(o) {
92
+ const bbox = new THREE.Box3().setFromObject(o);
93
+ return bbox;
94
+ }
95
+ static flushYZero(o) {
96
+ o.position.y = -(this.boundingBox(o)).min.y;
97
+ }
98
+ static perform(tween) {
99
+ return new Promise(resolve => {
100
+ tween.onComplete(resolve).start();
101
+ });
102
+ }
103
+ }
104
+ (async () => {
105
+ /**
106
+ * scene construction
107
+ */
108
+ const gridHelper = new THREE.GridHelper(100, 100);
109
+ scene.add(gridHelper);
110
+ const axesHelper = new THREE.AxesHelper(50);
111
+ scene.add(axesHelper);
112
+ {
113
+ const egg = await Assets.loadEgg();
114
+ c.log(egg);
115
+ egg.scale.setScalar(.2);
116
+ egg.rotateX(-Math.PI / 2);
117
+ egg.position.x = -18;
118
+ TUtils.flushYZero(egg);
119
+ const box = new THREE.BoxHelper(egg);
120
+ scene.add(box);
121
+ scene.add(egg);
122
+ ///// Manually set the material, for fun.
123
+ // const eggFace = egg.getObjectByName("CallKit-IconMask") as THREE.Mesh;
124
+ // c.log(eggFace.material);
125
+ // (<THREE.MeshPhongMaterial>(eggFace.material)).color.set(0x000000);
126
+ }
127
+ {
128
+ const egg = await Assets.loadEggGltf();
129
+ c.log(egg);
130
+ egg.scale.setScalar(100);
131
+ egg.position.x = -28;
132
+ TUtils.flushYZero(egg);
133
+ egg.remove(egg.getObjectByName('Camera'));
134
+ scene.add(egg);
135
+ // c.log(Utils.boundingBox(egg));
136
+ const box = new THREE.BoxHelper(egg, new THREE.Color('red'));
137
+ scene.add(box);
138
+ }
139
+ {
140
+ ////// dog_fbx
141
+ const dog = await Assets.loadDogFbx();
142
+ // c.log((<any>dog).animations);
143
+ const mixer = new THREE.AnimationMixer(dog);
144
+ const clip = dog.animations.find(clip => clip.name === "lohound|lohoundAction");
145
+ /// ^^ this is the main parent animation! Do not play all children.
146
+ c.log(clip);
147
+ mixer.clipAction(clip).play();
148
+ mixers.push(mixer);
149
+ const container = new THREE.Group();
150
+ container.add(dog);
151
+ container.scale.setScalar(0.007); /// <- scale a container, not the dog itself or it'll fuck the anims.
152
+ container.position.x = -6;
153
+ scene.add(container);
154
+ const box = new THREE.BoxHelper(container, new THREE.Color('green'));
155
+ scene.add(box);
156
+ }
157
+ {
158
+ const boloss = (await Assets.loadBoloss()).scene;
159
+ c.log(boloss);
160
+ boloss.position.x = 16;
161
+ TUtils.flushYZero(boloss);
162
+ scene.add(boloss);
163
+ const box = new THREE.BoxHelper(boloss, new THREE.Color('blue'));
164
+ scene.add(box);
165
+ /// Anims like in AudioBoloss
166
+ const rootModel = boloss.getObjectByName(`SketchUp`);
167
+ const pupilL = boloss.getObjectByName(`Pupil-left`);
168
+ const pupilR = boloss.getObjectByName(`Pupil-right`);
169
+ const pupils = new THREE.Group();
170
+ pupils.add(pupilL, pupilR);
171
+ rootModel.add(pupils);
172
+ (async () => {
173
+ while (true) {
174
+ const translatePupil = new TWEEN.Tween(pupils.position)
175
+ .to({ x: "-1", y: "-1" }, 200)
176
+ .easing(TWEEN.Easing.Quadratic.Out);
177
+ const translatePupilRev = new TWEEN.Tween(pupils.position)
178
+ .to({ x: "+1", y: "+1" }, 200)
179
+ .easing(TWEEN.Easing.Quadratic.Out);
180
+ await TUtils.perform(translatePupil);
181
+ await Utils.wait(4, 1);
182
+ await TUtils.perform(translatePupilRev);
183
+ await Utils.wait(8, 3);
184
+ }
185
+ })();
186
+ const eyebrowL = boloss.getObjectByName(`Eyebrow-left`);
187
+ const eyebrowR = boloss.getObjectByName(`Eyebrow-right`);
188
+ const eyebrows = new THREE.Group();
189
+ eyebrows.add(eyebrowL, eyebrowR);
190
+ rootModel.add(eyebrows);
191
+ (async () => {
192
+ while (true) {
193
+ const scaleEyebrow = new TWEEN.Tween(eyebrows.scale)
194
+ .to({ x: 1.08, y: 1.08, z: 1.08 }, 100)
195
+ .easing(TWEEN.Easing.Quadratic.InOut);
196
+ const scaleEyebrowRev = new TWEEN.Tween(eyebrows.scale)
197
+ .to({ x: 1, y: 1, z: 1 }, 100)
198
+ .easing(TWEEN.Easing.Quadratic.InOut);
199
+ await Utils.wait(6, 6);
200
+ await TUtils.perform(scaleEyebrow);
201
+ await TUtils.perform(scaleEyebrowRev);
202
+ await Utils.wait(0.14);
203
+ await TUtils.perform(scaleEyebrow);
204
+ await TUtils.perform(scaleEyebrowRev);
205
+ }
206
+ })();
207
+ (async () => {
208
+ while (true) {
209
+ const angle = Utils.randomFloat(-0.2, 0.3);
210
+ const dummyL = new THREE.Object3D();
211
+ dummyL.rotateOnAxis(new THREE.Vector3(0, 1, 0.8), angle);
212
+ const dummyR = new THREE.Object3D();
213
+ dummyR.rotateOnAxis(new THREE.Vector3(0, -1, -0.8), angle);
214
+ /// ^^ exact same result as keeping the same vector and negating the angle.
215
+ const rotateBrowL = new TWEEN.Tween(eyebrowL.rotation)
216
+ .to({
217
+ x: dummyL.rotation.x,
218
+ y: dummyL.rotation.y,
219
+ z: dummyL.rotation.z,
220
+ }, 300);
221
+ const rotateBrowR = new TWEEN.Tween(eyebrowR.rotation)
222
+ .to({
223
+ x: dummyR.rotation.x,
224
+ y: dummyR.rotation.y,
225
+ z: dummyR.rotation.z,
226
+ }, 300);
227
+ await Promise.all([
228
+ TUtils.perform(rotateBrowL),
229
+ TUtils.perform(rotateBrowR),
230
+ ]);
231
+ await Utils.wait(1, 1);
232
+ await Promise.all([
233
+ TUtils.perform(new TWEEN.Tween(eyebrowL.rotation).to({ x: 0, y: 0, z: 0 }, 300)),
234
+ TUtils.perform(new TWEEN.Tween(eyebrowR.rotation).to({ x: 0, y: 0, z: 0 }, 300)),
235
+ ]);
236
+ await Utils.wait(1, 1);
237
+ /// ^^ not the exact same behavior as in AudioBoloss (all waits are actually randoms there.)
238
+ }
239
+ })();
240
+ }
241
+ })();
242
+ /**
243
+ * MAIN()
244
+ */
245
+ window.addEventListener('resize', onWindowResize, false);
246
+ function onWindowResize() {
247
+ camera.aspect = window.innerWidth / window.innerHeight;
248
+ camera.updateProjectionMatrix();
249
+ renderer.setSize(window.innerWidth, window.innerHeight);
250
+ }
251
+ function render() {
252
+ const delta = clock.getDelta();
253
+ for (const mixer of mixers) {
254
+ mixer.update(delta);
255
+ }
256
+ renderer.render(scene, camera);
257
+ }
258
+ function animate() {
259
+ requestAnimationFrame(animate);
260
+ TWEEN.update();
261
+ render();
262
+ stats.update();
263
+ }
264
+ animate();
dist/lib/Log.js ADDED
@@ -0,0 +1 @@
 
 
1
+ const c = console;
dist/lib/Utils.js ADDED
@@ -0,0 +1,44 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ class Utils {
2
+ /**
3
+ * "Real" modulo (always >= 0), not remainder.
4
+ */
5
+ static mod(a, n) {
6
+ return ((a % n) + n) % n;
7
+ }
8
+ /**
9
+ * Return a random integer between min and max (upper bound is exclusive).
10
+ */
11
+ static randomInt(maxOrMin, max) {
12
+ return (max)
13
+ ? maxOrMin + Math.floor(Math.random() * (max - maxOrMin))
14
+ : Math.floor(Math.random() * maxOrMin);
15
+ }
16
+ static randomFloat(maxOrMin, max) {
17
+ return (max)
18
+ ? maxOrMin + (Math.random() * (max - maxOrMin))
19
+ : Math.random() * maxOrMin;
20
+ }
21
+ /**
22
+ * Clamp a val to [min, max]
23
+ */
24
+ static clamp(val, min, max) {
25
+ return Math.min(Math.max(min, val), max);
26
+ }
27
+ /**
28
+ * Returns a promise that will resolve after the specified time
29
+ * @param ms Number of ms to wait
30
+ */
31
+ static delay(ms) {
32
+ return new Promise((resolve, reject) => {
33
+ setTimeout(() => resolve(), ms);
34
+ });
35
+ }
36
+ /**
37
+ * Compatibility with iOS' SCNAction.wait()
38
+ */
39
+ static wait(duration, range = 0) {
40
+ return this.delay(duration * 1000
41
+ - range * 1000 / 2
42
+ + this.randomInt(range * 1000));
43
+ }
44
+ }
dist/post/index.js ADDED
@@ -0,0 +1,260 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ const scene = new THREE.Scene();
2
+ scene.background = new THREE.Color(
3
+ // 0xcccccc
4
+ 'white');
5
+ const clock = new THREE.Clock();
6
+ const camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 2000);
7
+ camera.position.set(0, 30, 50);
8
+ camera.lookAt(0, 3, 0);
9
+ const controls = new THREE.OrbitControls(camera);
10
+ const ambientLight = new THREE.AmbientLight(0xffffff, 1);
11
+ scene.add(ambientLight);
12
+ const renderer = new THREE.WebGLRenderer({ antialias: true });
13
+ renderer.setPixelRatio(window.devicePixelRatio);
14
+ renderer.setSize(window.innerWidth, window.innerHeight);
15
+ document.body.appendChild(renderer.domElement);
16
+ const stats = new Stats();
17
+ document.body.appendChild(stats.dom);
18
+ /// Anim mixer
19
+ const mixers = [];
20
+ class Assets {
21
+ static loadEggMtl() {
22
+ return new Promise((resolve, reject) => {
23
+ const loader = new THREE.MTLLoader();
24
+ loader.load(`models/Egg_from_Poly_uovo/Egg from Poly uovo.mtl`, (materials) => {
25
+ materials.preload();
26
+ resolve(materials);
27
+ }, (xhr) => { }, reject);
28
+ });
29
+ }
30
+ static loadEggObj(materials) {
31
+ return new Promise((resolve, reject) => {
32
+ const loader = new THREE.OBJLoader();
33
+ loader.setMaterials(materials);
34
+ loader.load(`models/Egg_from_Poly_uovo/Egg from Poly uovo.obj`, (object) => {
35
+ resolve(object);
36
+ }, (xhr) => {
37
+ // c.log(`${ xhr.loaded / xhr.total * 100 }% loaded`);
38
+ }, (error) => {
39
+ c.error(error);
40
+ reject(error);
41
+ });
42
+ });
43
+ }
44
+ static async loadEgg() {
45
+ const materialCreator = await this.loadEggMtl();
46
+ return this.loadEggObj(materialCreator);
47
+ }
48
+ static loadEggGltf() {
49
+ return new Promise((resolve, reject) => {
50
+ const loader = new THREE.GLTFLoader();
51
+ loader.load(`models/Egg_gltf/Egg from Poly uovo copy.gltf`, (gltf) => {
52
+ c.log(gltf);
53
+ resolve(gltf.scene);
54
+ });
55
+ });
56
+ }
57
+ static loadDogDae() {
58
+ /// In Dae/Collada: did not manage to get
59
+ /// either the anims or the texture.
60
+ return new Promise((resolve, reject) => {
61
+ const loader = new THREE.ColladaLoader();
62
+ loader.load(`models/dog/pup_lohound.dae`, (collada) => {
63
+ resolve(collada);
64
+ });
65
+ });
66
+ }
67
+ static loadDogFbx() {
68
+ return new Promise((resolve, reject) => {
69
+ const loader = new THREE.FBXLoader();
70
+ loader.load(`models/dog_fbx/puppy-snapchat.fbx`, (fbx) => {
71
+ resolve(fbx);
72
+ });
73
+ });
74
+ }
75
+ static loadBoloss() {
76
+ /// In Dae/Collada: did not manage to get
77
+ /// either the anims or the texture.
78
+ return new Promise((resolve, reject) => {
79
+ const loader = new THREE.ColladaLoader();
80
+ loader.load(`models/boloss/Boloss-3d v10.dae`, (collada) => {
81
+ resolve(collada);
82
+ });
83
+ });
84
+ }
85
+ }
86
+ class TUtils {
87
+ static boundingBox(o) {
88
+ const bbox = new THREE.Box3().setFromObject(o);
89
+ return bbox;
90
+ }
91
+ static flushYZero(o) {
92
+ o.position.y = -(this.boundingBox(o)).min.y;
93
+ }
94
+ static perform(tween) {
95
+ return new Promise(resolve => {
96
+ tween.onComplete(resolve).start();
97
+ });
98
+ }
99
+ }
100
+ (async () => {
101
+ /**
102
+ * scene construction
103
+ */
104
+ const gridHelper = new THREE.GridHelper(100, 100);
105
+ scene.add(gridHelper);
106
+ const axesHelper = new THREE.AxesHelper(50);
107
+ scene.add(axesHelper);
108
+ {
109
+ const egg = await Assets.loadEgg();
110
+ c.log(egg);
111
+ egg.scale.setScalar(.2);
112
+ egg.rotateX(-Math.PI / 2);
113
+ egg.position.x = -18;
114
+ TUtils.flushYZero(egg);
115
+ const box = new THREE.BoxHelper(egg);
116
+ scene.add(box);
117
+ scene.add(egg);
118
+ ///// Manually set the material, for fun.
119
+ // const eggFace = egg.getObjectByName("CallKit-IconMask") as THREE.Mesh;
120
+ // c.log(eggFace.material);
121
+ // (<THREE.MeshPhongMaterial>(eggFace.material)).color.set(0x000000);
122
+ }
123
+ {
124
+ const egg = await Assets.loadEggGltf();
125
+ c.log(egg);
126
+ egg.scale.setScalar(100);
127
+ egg.position.x = -28;
128
+ TUtils.flushYZero(egg);
129
+ egg.remove(egg.getObjectByName('Camera'));
130
+ scene.add(egg);
131
+ // c.log(Utils.boundingBox(egg));
132
+ const box = new THREE.BoxHelper(egg, new THREE.Color('red'));
133
+ scene.add(box);
134
+ }
135
+ {
136
+ ////// dog_fbx
137
+ const dog = await Assets.loadDogFbx();
138
+ // c.log((<any>dog).animations);
139
+ const mixer = new THREE.AnimationMixer(dog);
140
+ const clip = dog.animations.find(clip => clip.name === "lohound|lohoundAction");
141
+ /// ^^ this is the main parent animation! Do not play all children.
142
+ c.log(clip);
143
+ mixer.clipAction(clip).play();
144
+ mixers.push(mixer);
145
+ const container = new THREE.Group();
146
+ container.add(dog);
147
+ container.scale.setScalar(0.007); /// <- scale a container, not the dog itself or it'll fuck the anims.
148
+ container.position.x = -6;
149
+ scene.add(container);
150
+ const box = new THREE.BoxHelper(container, new THREE.Color('green'));
151
+ scene.add(box);
152
+ }
153
+ {
154
+ const boloss = (await Assets.loadBoloss()).scene;
155
+ c.log(boloss);
156
+ boloss.position.x = 16;
157
+ TUtils.flushYZero(boloss);
158
+ scene.add(boloss);
159
+ const box = new THREE.BoxHelper(boloss, new THREE.Color('blue'));
160
+ scene.add(box);
161
+ /// Anims like in AudioBoloss
162
+ const rootModel = boloss.getObjectByName(`SketchUp`);
163
+ const pupilL = boloss.getObjectByName(`Pupil-left`);
164
+ const pupilR = boloss.getObjectByName(`Pupil-right`);
165
+ const pupils = new THREE.Group();
166
+ pupils.add(pupilL, pupilR);
167
+ rootModel.add(pupils);
168
+ (async () => {
169
+ while (true) {
170
+ const translatePupil = new TWEEN.Tween(pupils.position)
171
+ .to({ x: "-1", y: "-1" }, 200)
172
+ .easing(TWEEN.Easing.Quadratic.Out);
173
+ const translatePupilRev = new TWEEN.Tween(pupils.position)
174
+ .to({ x: "+1", y: "+1" }, 200)
175
+ .easing(TWEEN.Easing.Quadratic.Out);
176
+ await TUtils.perform(translatePupil);
177
+ await Utils.wait(4, 1);
178
+ await TUtils.perform(translatePupilRev);
179
+ await Utils.wait(8, 3);
180
+ }
181
+ })();
182
+ const eyebrowL = boloss.getObjectByName(`Eyebrow-left`);
183
+ const eyebrowR = boloss.getObjectByName(`Eyebrow-right`);
184
+ const eyebrows = new THREE.Group();
185
+ eyebrows.add(eyebrowL, eyebrowR);
186
+ rootModel.add(eyebrows);
187
+ (async () => {
188
+ while (true) {
189
+ const scaleEyebrow = new TWEEN.Tween(eyebrows.scale)
190
+ .to({ x: 1.08, y: 1.08, z: 1.08 }, 100)
191
+ .easing(TWEEN.Easing.Quadratic.InOut);
192
+ const scaleEyebrowRev = new TWEEN.Tween(eyebrows.scale)
193
+ .to({ x: 1, y: 1, z: 1 }, 100)
194
+ .easing(TWEEN.Easing.Quadratic.InOut);
195
+ await Utils.wait(6, 6);
196
+ await TUtils.perform(scaleEyebrow);
197
+ await TUtils.perform(scaleEyebrowRev);
198
+ await Utils.wait(0.14);
199
+ await TUtils.perform(scaleEyebrow);
200
+ await TUtils.perform(scaleEyebrowRev);
201
+ }
202
+ })();
203
+ (async () => {
204
+ while (true) {
205
+ const angle = Utils.randomFloat(-0.2, 0.3);
206
+ const dummyL = new THREE.Object3D();
207
+ dummyL.rotateOnAxis(new THREE.Vector3(0, 1, 0.8), angle);
208
+ const dummyR = new THREE.Object3D();
209
+ dummyR.rotateOnAxis(new THREE.Vector3(0, -1, -0.8), angle);
210
+ /// ^^ exact same result as keeping the same vector and negating the angle.
211
+ const rotateBrowL = new TWEEN.Tween(eyebrowL.rotation)
212
+ .to({
213
+ x: dummyL.rotation.x,
214
+ y: dummyL.rotation.y,
215
+ z: dummyL.rotation.z,
216
+ }, 300);
217
+ const rotateBrowR = new TWEEN.Tween(eyebrowR.rotation)
218
+ .to({
219
+ x: dummyR.rotation.x,
220
+ y: dummyR.rotation.y,
221
+ z: dummyR.rotation.z,
222
+ }, 300);
223
+ await Promise.all([
224
+ TUtils.perform(rotateBrowL),
225
+ TUtils.perform(rotateBrowR),
226
+ ]);
227
+ await Utils.wait(1, 1);
228
+ await Promise.all([
229
+ TUtils.perform(new TWEEN.Tween(eyebrowL.rotation).to({ x: 0, y: 0, z: 0 }, 300)),
230
+ TUtils.perform(new TWEEN.Tween(eyebrowR.rotation).to({ x: 0, y: 0, z: 0 }, 300)),
231
+ ]);
232
+ await Utils.wait(1, 1);
233
+ /// ^^ not the exact same behavior as in AudioBoloss (all waits are actually randoms there.)
234
+ }
235
+ })();
236
+ }
237
+ })();
238
+ /**
239
+ * MAIN()
240
+ */
241
+ window.addEventListener('resize', onWindowResize, false);
242
+ function onWindowResize() {
243
+ camera.aspect = window.innerWidth / window.innerHeight;
244
+ camera.updateProjectionMatrix();
245
+ renderer.setSize(window.innerWidth, window.innerHeight);
246
+ }
247
+ function render() {
248
+ const delta = clock.getDelta();
249
+ for (const mixer of mixers) {
250
+ mixer.update(delta);
251
+ }
252
+ renderer.render(scene, camera);
253
+ }
254
+ function animate() {
255
+ requestAnimationFrame(animate);
256
+ TWEEN.update();
257
+ render();
258
+ stats.update();
259
+ }
260
+ animate();
node_modules/@tweenjs/tween.js/.travis.yml ADDED
@@ -0,0 +1,17 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ sudo: false
2
+ language: node_js
3
+ cache:
4
+ directories:
5
+ - node_modules
6
+ notifications:
7
+ email: false
8
+ node_js:
9
+ - "6"
10
+ before_install:
11
+ - npm i -g npm@^2.0.0
12
+ before_script:
13
+ - npm prune
14
+ script:
15
+ - npm run test
16
+ after_success:
17
+ - npm run semantic-release
node_modules/@tweenjs/tween.js/CODE_OF_CONDUCT.md ADDED
@@ -0,0 +1,75 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # Contributor Covenant Code of Conduct
2
+
3
+ ## Our Pledge
4
+
5
+ In the interest of fostering an open and welcoming environment, we as
6
+ contributors and maintainers pledge to making participation in our project and
7
+ our community a harassment-free experience for everyone, regardless of age, body
8
+ size, disability, ethnicity, gender identity and expression, level of experience,
9
+ nationality, personal appearance, race, religion, or sexual identity and
10
+ orientation.
11
+
12
+ ## Our Standards
13
+
14
+ Examples of behavior that contributes to creating a positive environment
15
+ include:
16
+
17
+ * Using welcoming and inclusive language
18
+ * Being respectful of differing viewpoints and experiences
19
+ * Gracefully accepting constructive criticism
20
+ * Focusing on what is best for the community
21
+ * Showing empathy towards other community members
22
+
23
+ Examples of unacceptable behavior by participants include:
24
+
25
+ * The use of sexualized language or imagery and unwelcome sexual attention or
26
+ advances
27
+ * Trolling, insulting/derogatory comments, and personal or political attacks
28
+ * Public or private harassment
29
+ * Publishing others' private information, such as a physical or electronic
30
+ address, without explicit permission
31
+ * Other conduct which could reasonably be considered inappropriate in a
32
+ professional setting
33
+
34
+ ## Our Responsibilities
35
+
36
+ Project maintainers are responsible for clarifying the standards of acceptable
37
+ behavior and are expected to take appropriate and fair corrective action in
38
+ response to any instances of unacceptable behavior.
39
+
40
+ Project maintainers have the right and responsibility to remove, edit, or
41
+ reject comments, commits, code, wiki edits, issues, and other contributions
42
+ that are not aligned to this Code of Conduct, or to ban temporarily or
43
+ permanently any contributor for other behaviors that they deem inappropriate,
44
+ threatening, offensive, or harmful.
45
+
46
+ ## Scope
47
+
48
+ This Code of Conduct applies both within project spaces and in public spaces
49
+ when an individual is representing the project or its community. Examples of
50
+ representing a project or community include using an official project e-mail
51
+ address, posting via an official social media account, or acting as an appointed
52
+ representative at an online or offline event. Representation of a project may be
53
+ further defined and clarified by project maintainers.
54
+
55
+ ## Enforcement
56
+
57
+ Instances of abusive, harassing, or otherwise unacceptable behavior may be
58
+ reported by contacting the project team at coc@soledadpenades.com. All
59
+ complaints will be reviewed and investigated and will result in a response that
60
+ is deemed necessary and appropriate to the circumstances. The project team is
61
+ obligated to maintain confidentiality with regard to the reporter of an incident.
62
+ Further details of specific enforcement policies may be posted separately.
63
+
64
+ Project maintainers who do not follow or enforce the Code of Conduct in good
65
+ faith may face temporary or permanent repercussions as determined by other
66
+ members of the project's leadership.
67
+
68
+ ## Attribution
69
+
70
+ This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4,
71
+ available at [http://contributor-covenant.org/version/1/4][version]
72
+
73
+ [homepage]: http://contributor-covenant.org
74
+ [version]: http://contributor-covenant.org/version/1/4/
75
+
node_modules/@tweenjs/tween.js/LICENSE ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ The MIT License
2
+
3
+ Copyright (c) 2010-2012 Tween.js authors.
4
+
5
+ Easing equations Copyright (c) 2001 Robert Penner http://robertpenner.com/easing/
6
+
7
+ Permission is hereby granted, free of charge, to any person obtaining a copy
8
+ of this software and associated documentation files (the "Software"), to deal
9
+ in the Software without restriction, including without limitation the rights
10
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
11
+ copies of the Software, and to permit persons to whom the Software is
12
+ furnished to do so, subject to the following conditions:
13
+
14
+ The above copyright notice and this permission notice shall be included in
15
+ all copies or substantial portions of the Software.
16
+
17
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
23
+ THE SOFTWARE.
node_modules/@tweenjs/tween.js/README.md ADDED
@@ -0,0 +1,295 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # tween.js
2
+
3
+ JavaScript tweening engine for easy animations, incorporating optimised Robert Penner's equations.
4
+
5
+ [![NPM Version][npm-image]][npm-url]
6
+ [![NPM Downloads][downloads-image]][downloads-url]
7
+ [![Travis tests][travis-image]][travis-url]
8
+ [![Flattr this][flattr-image]][flattr-url]
9
+ [![CDNJS][cdnjs-image]][cdnjs-url]
10
+
11
+ ```javascript
12
+ var box = document.createElement('div');
13
+ box.style.setProperty('background-color', '#008800');
14
+ box.style.setProperty('width', '100px');
15
+ box.style.setProperty('height', '100px');
16
+ document.body.appendChild(box);
17
+
18
+ // Setup the animation loop.
19
+ function animate(time) {
20
+ requestAnimationFrame(animate);
21
+ TWEEN.update(time);
22
+ }
23
+ requestAnimationFrame(animate);
24
+
25
+ var coords = { x: 0, y: 0 }; // Start at (0, 0)
26
+ var tween = new TWEEN.Tween(coords) // Create a new tween that modifies 'coords'.
27
+ .to({ x: 300, y: 200 }, 1000) // Move to (300, 200) in 1 second.
28
+ .easing(TWEEN.Easing.Quadratic.Out) // Use an easing function to make the animation smooth.
29
+ .onUpdate(function() { // Called after tween.js updates 'coords'.
30
+ // Move 'box' to the position described by 'coords' with a CSS translation.
31
+ box.style.setProperty('transform', 'translate(' + coords.x + 'px, ' + coords.y + 'px)');
32
+ })
33
+ .start(); // Start the tween immediately.
34
+ ```
35
+
36
+ [Test it with CodePen](https://codepen.io/mikebolt/pen/zzzvZg)
37
+
38
+ ## Installation
39
+
40
+ Download the [library](https://raw.githubusercontent.com/tweenjs/tween.js/master/src/Tween.js) and include it in your code:
41
+
42
+ ```html
43
+ <script src="js/Tween.js"></script>
44
+ ```
45
+
46
+ You can also reference a CDN-hosted version in your code, thanks to cdnjs. For example:
47
+
48
+ ```html
49
+ <script src="https://cdnjs.cloudflare.com/ajax/libs/tween.js/16.3.5/Tween.min.js"></script>
50
+ ```
51
+
52
+ See [tween.js](https://cdnjs.com/libraries/tween.js/) for more versions.
53
+
54
+ ### More advanced users might want to...
55
+
56
+ #### Use `npm`
57
+
58
+ ```bash
59
+ npm install @tweenjs/tween.js
60
+ ```
61
+
62
+ Then include the Tween.js module with the standard node.js `require`:
63
+
64
+ ```javascript
65
+ var TWEEN = require('@tweenjs/tween.js');
66
+ ```
67
+
68
+ And you can use Tween.js as in all other examples--for example:
69
+
70
+ ```javascript
71
+ var t = new TWEEN.Tween( /* etc */ );
72
+ t.start();
73
+ ```
74
+
75
+ You will need to use a tool such as `browserify` to convert code using this style into something that can be run in the browser (browsers don't know about `require`).
76
+
77
+ #### Use `bower`
78
+
79
+ ```bash
80
+ bower install @tweenjs/tweenjs --save
81
+ ```
82
+
83
+ or install an specific tag. They are git tags, and you can run `git tag` in the command line for a list if you have cloned the repository locally, or you can also check out the list in the [tween.js tags page](https://github.com/tweenjs/tween.js/tags). For example, to install `v16.3.0`:
84
+
85
+ ```bash
86
+ bower install @tweenjs/tweenjs#v16.3.0
87
+ ```
88
+
89
+ Then reference the library source:
90
+
91
+ ```html
92
+ <script src="bower_components/@tweenjs/tweenjs/src/Tween.js"></script>
93
+ ```
94
+
95
+ ## Features
96
+
97
+ * Does one thing and one thing only: tween properties
98
+ * Doesn't take care of CSS units (e.g. appending `px`)
99
+ * Doesn't interpolate colours
100
+ * Easing functions are reusable outside of Tween
101
+ * Can also use custom easing functions
102
+
103
+ ## Documentation
104
+
105
+ * [User guide](./docs/user_guide.md)
106
+ * [Contributor guide](./docs/contributor_guide.md)
107
+ * [Tutorial](http://learningthreejs.com/blog/2011/08/17/tweenjs-for-smooth-animation/) using tween.js with three.js
108
+ * Also: [libtween](https://github.com/jsm174/libtween), a port of tween.js to C by [jsm174](https://github.com/jsm174)
109
+ * Also: [es6-tween](https://github.com/tweenjs/es6-tween), a port of tween.js to ES6/Harmony by [dalisoft](https://github.com/dalisoft)
110
+ * [Understanding tween.js](https://mikebolt.me/article/understanding-tweenjs.html)
111
+
112
+ ## Examples
113
+
114
+ <table>
115
+ <tr>
116
+ <td>
117
+ <a href="http://tweenjs.github.io/tween.js/examples/12_graphs_custom_functions.html">
118
+ <img src="./assets/examples/03_graphs.png" alt="Custom functions" />
119
+ </a>
120
+ </td>
121
+ <td>
122
+ Custom functions<br />
123
+ (<a href="examples/12_graphs_custom_functions.html">source</a>)
124
+ </td>
125
+ <td>
126
+ <a href="http://tweenjs.github.io/tween.js/examples/11_stop_all_chained_tweens.html">
127
+ <img src="./assets/examples/11_stop_all_chained_tweens.png" alt="Stop all chained tweens" />
128
+ </a>
129
+ </td>
130
+ <td>
131
+ Stop all chained tweens<br />
132
+ (<a href="examples/11_stop_all_chained_tweens.html">source</a>)
133
+ </td>
134
+ </tr>
135
+ <tr>
136
+ <td>
137
+ <a href="http://tweenjs.github.io/tween.js/examples/10_yoyo.html">
138
+ <img src="./assets/examples/10_yoyo.png" alt="Yoyo" />
139
+ </a>
140
+ </td>
141
+ <td>
142
+ Yoyo<br />
143
+ (<a href="examples/10_yoyo.html">source</a>)
144
+ </td>
145
+ <td>
146
+ <a href="http://tweenjs.github.io/tween.js/examples/09_relative_values.html">
147
+ <img src="./assets/examples/09_relative.png" alt="Relative values" />
148
+ </a>
149
+ </td>
150
+ <td>
151
+ Relative values<br />
152
+ (<a href="examples/09_relative_values.html">source</a>)
153
+ </td>
154
+ </tr>
155
+ <tr>
156
+ <td>
157
+ <a href="http://tweenjs.github.io/tween.js/examples/08_repeat.html">
158
+ <img src="./assets/examples/08_repeat.png" alt="Repeat" />
159
+ </a>
160
+ </td>
161
+ <td>
162
+ Repeat<br />
163
+ (<a href="examples/08_repeat.html">source</a>)
164
+ </td>
165
+ <td>
166
+ <a href="http://tweenjs.github.io/tween.js/examples/07_dynamic_to.html">
167
+ <img src="./assets/examples/07_dynamic_to.png" alt="Dynamic to" />
168
+ </a>
169
+ </td>
170
+ <td>
171
+ Dynamic to<br />
172
+ (<a href="examples/07_dynamic_to.html">source</a>)
173
+ </td>
174
+ </tr>
175
+ <tr>
176
+ <td>
177
+ <a href="http://tweenjs.github.io/tween.js/examples/06_array_interpolation.html">
178
+ <img src="./assets/examples/03_graphs.png" alt="Array interpolation" />
179
+ </a>
180
+ </td>
181
+ <td>
182
+ Array interpolation<br />
183
+ (<a href="examples/06_array_interpolation.html">source</a>)
184
+ </td>
185
+ <td>
186
+ <a href="http://tweenjs.github.io/tween.js/examples/05_video_and_time.html">
187
+ <img src="./assets/examples/06_video_and_time.png" alt="Video and time" />
188
+ </a>
189
+ </td>
190
+ <td>
191
+ Video and time<br />
192
+ (<a href="examples/05_video_and_time.html">source</a>)
193
+ </td>
194
+ </tr>
195
+ <tr>
196
+ <td>
197
+ <a href="http://tweenjs.github.io/tween.js/examples/04_simplest.html">
198
+ <img src="./assets/examples/04_simplest.png" alt="Simplest possible example" />
199
+ </a>
200
+ </td>
201
+ <td>
202
+ Simplest possible example<br />
203
+ (<a href="examples/04_simplest.html">source</a>)
204
+ </td>
205
+ <td>
206
+ <a href="http://tweenjs.github.io/tween.js/examples/03_graphs.html">
207
+ <img src="./assets/examples/03_graphs.png" alt="Graphs" />
208
+ </a>
209
+ </td>
210
+ <td>
211
+ Graphs<br />
212
+ (<a href="examples/03_graphs.html">source</a>)
213
+ </td>
214
+ </tr>
215
+ <tr>
216
+ <td>
217
+ <a href="http://tweenjs.github.io/tween.js/examples/02_black_and_red.html">
218
+ <img src="./assets/examples/02_black_and_red.png" alt="Black and red" />
219
+ </a>
220
+ </td>
221
+ <td>
222
+ Black and red<br />
223
+ (<a href="examples/02_black_and_red.html">source</a>)
224
+ </td>
225
+ <td>
226
+ <a href="http://tweenjs.github.io/tween.js/examples/01_bars.html">
227
+ <img src="./assets/examples/01_bars.png" alt="Bars" />
228
+ </a>
229
+ </td>
230
+ <td>
231
+ Bars<br />
232
+ (<a href="examples/01_bars.html">source</a>)
233
+ </td>
234
+ </tr>
235
+ <tr>
236
+ <td>
237
+ <a href="http://tweenjs.github.io/tween.js/examples/00_hello_world.html">
238
+ <img src="./assets/examples/00_hello_world.png" alt="hello world" />
239
+ </a>
240
+ </td>
241
+ <td>
242
+ hello world<br />
243
+ (<a href="examples/00_hello_world.html">source</a>)
244
+ </td>
245
+ </tr>
246
+ </table>
247
+
248
+ ## Tests
249
+
250
+ You need to install `npm` first--this comes with node.js, so install that one first. Then, cd to `tween.js`'s directory and run:
251
+
252
+ ```bash
253
+ npm install
254
+ ```
255
+
256
+ if running the tests for the first time, to install additional dependencies for running tests, and then run
257
+
258
+ ```bash
259
+ npm test
260
+ ```
261
+
262
+ every time you want to run the tests.
263
+
264
+ If you want to add any feature or change existing features, you *must* run the tests to make sure you didn't break anything else. If you send a pull request (PR) to add something new and it doesn't have tests, or the tests don't pass, the PR won't be accepted. See [contributing](CONTRIBUTING.md) for more information.
265
+
266
+ ## People
267
+
268
+ Maintainers: [mikebolt](https://github.com/mikebolt), [sole](https://github.com/sole).
269
+
270
+ [All contributors](http://github.com/tweenjs/tween.js/contributors).
271
+
272
+ ## Projects using tween.js
273
+
274
+ [![A-Frame VR](http://tweenjs.github.io/tween.js/assets/projects/10_aframe.png)](https://aframe.io)
275
+ [![MOMA Inventing Abstraction 1910-1925](http://tweenjs.github.io/tween.js/assets/projects/09_moma.png)](http://www.moma.org/interactives/exhibitions/2012/inventingabstraction/)
276
+ [![Web Lab](http://tweenjs.github.io/tween.js/assets/projects/08_web_lab.png)](http://www.chromeweblab.com/)
277
+ [![MACCHINA I](http://tweenjs.github.io/tween.js/assets/projects/07_macchina.png)](http://5013.es/toys/macchina)
278
+ [![Minesweeper 3D](http://tweenjs.github.io/tween.js/assets/projects/06_minesweeper3d.png)](http://egraether.com/mine3d/)
279
+ [![ROME](http://tweenjs.github.io/tween.js/assets/projects/05_rome.png)](http://ro.me)
280
+ [![WebGL Globe](http://tweenjs.github.io/tween.js/assets/projects/04_webgl_globe.png)](http://data-arts.appspot.com/globe)
281
+ [![Androidify](http://tweenjs.github.io/tween.js/assets/projects/03_androidify.png)](http://www.androidify.com/)
282
+ [![The Wilderness Downtown](http://tweenjs.github.io/tween.js/assets/projects/01_wilderness.png)](http://thewildernessdowntown.com/)
283
+ [![Linechart](http://tweenjs.github.io/tween.js/assets/projects/00_linechart.png)](http://dejavis.org/linechart)
284
+
285
+ [npm-image]: https://img.shields.io/npm/v/@tweenjs/tween.js.svg
286
+ [npm-url]: https://npmjs.org/package/@tweenjs/tween.js
287
+ [downloads-image]: https://img.shields.io/npm/dm/@tweenjs/tween.js.svg
288
+ [downloads-url]: https://npmjs.org/package/@tweenjs/tween.js
289
+ [travis-image]: https://travis-ci.org/tweenjs/tween.js.svg?branch=master
290
+ [travis-url]: https://travis-ci.org/tweenjs/tween.js
291
+ [flattr-image]: https://api.flattr.com/button/flattr-badge-large.png
292
+ [flattr-url]: https://flattr.com/thing/45014/tween-js
293
+ [cdnjs-image]: https://img.shields.io/cdnjs/v/tween.js.svg
294
+ [cdnjs-url]: https://cdnjs.com/libraries/tween.js
295
+
node_modules/@tweenjs/tween.js/README_zh-CN.md ADDED
@@ -0,0 +1,297 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # tween.js
2
+
3
+ tween.js是用于简单动画的JavaScript补间引擎,结合了优化的 Robert Penner 方程。
4
+
5
+ [![NPM Version][npm-image]][npm-url]
6
+ [![NPM Downloads][downloads-image]][downloads-url]
7
+ [![Travis tests][travis-image]][travis-url]
8
+ [![Flattr this][flattr-image]][flattr-url]
9
+ [![CDNJS][cdnjs-image]][cdnjs-url]
10
+
11
+ ```javascript
12
+ var box = document.createElement('div');
13
+ box.style.setProperty('background-color', '#008800');
14
+ box.style.setProperty('width', '100px');
15
+ box.style.setProperty('height', '100px');
16
+ document.body.appendChild(box);
17
+
18
+ // 设置循环动画
19
+ function animate(time) {
20
+ requestAnimationFrame(animate);
21
+ TWEEN.update(time);
22
+ }
23
+ requestAnimationFrame(animate);
24
+
25
+ var coords = { x: 0, y: 0 }; // 起始点 (0, 0)
26
+ var tween = new TWEEN.Tween(coords) // 创建一个新的tween用来改变 'coords'
27
+ .to({ x: 300, y: 200 }, 1000) // 在1s内移动至 (300, 200)
28
+ .easing(TWEEN.Easing.Quadratic.Out) // 使用缓动功能使的动画更加平滑
29
+ .onUpdate(function() { // 在 tween.js 更新 'coords' 后调用
30
+ // 将 'box' 移动到 'coords' 所描述的位置,配合 CSS 过渡
31
+ box.style.setProperty('transform', 'translate(' + coords.x + 'px, ' + coords.y + 'px)');
32
+ })
33
+ .start(); // 立即开始 tween
34
+ ```
35
+
36
+ [在线代码测试](https://codepen.io/mikebolt/pen/zzzvZg)
37
+
38
+ ## 安装
39
+
40
+ 下载 [library](https://raw.githubusercontent.com/tweenjs/tween.js/master/src/Tween.js) 并将它引入至你的代码中:
41
+
42
+ ```html
43
+ <script src="js/Tween.js"></script>
44
+ ```
45
+
46
+ 您也可以在代码中引用 CDN 托管的版本,这要感谢 cdnjs 。例如:
47
+
48
+ ```html
49
+ <script src="https://cdnjs.cloudflare.com/ajax/libs/tween.js/16.3.5/Tween.min.js"></script>
50
+ ```
51
+
52
+ See [tween.js](https://cdnjs.com/libraries/tween.js/) for more versions.
53
+
54
+ 查看更多 [tween.js](https://cdnjs.com/libraries/tween.js/) 版本.
55
+
56
+ ### 更多高级用户想要的...
57
+
58
+ #### 使用 `npm`
59
+
60
+ ```bash
61
+ npm install @tweenjs/tween.js
62
+ ```
63
+
64
+ 然后用标准的 node.js `require` 包含 Tween.js 模块:
65
+
66
+ ```javascript
67
+ var TWEEN = require('@tweenjs/tween.js');
68
+ ```
69
+
70
+ 您可以像所有其他示例一样使用Tween.js,例如:
71
+
72
+ ```javascript
73
+ var t = new TWEEN.Tween( /* etc */ );
74
+ t.start();
75
+ ```
76
+
77
+ 你将需要使用诸如`browserify`之类的工具将使用此风格的代码转换为可以在浏览器中运行的代码(浏览器无法识别 `require`)
78
+
79
+ #### Use `bower`
80
+
81
+ ```bash
82
+ bower install @tweenjs/tweenjs --save
83
+ ```
84
+
85
+ 或者安装特定的tag.他们是git tags,如果你已经在本地克隆仓库,你可以在命令行中运行`git tag`查看tag列表,或者你可以查看下 [tween.js tags page](https://github.com/tweenjs/tween.js/tags) 列表.例如,安装 `v16.3.0`:
86
+
87
+ ```bash
88
+ bower install @tweenjs/tweenjs#v16.3.0
89
+ ```
90
+
91
+ 然后引入库源码:
92
+
93
+ ```html
94
+ <script src="bower_components/@tweenjs/tweenjs/src/Tween.js"></script>
95
+ ```
96
+
97
+ ## Features
98
+
99
+ * 只做一件事且仅只做一件事: 补间特性
100
+ * 不关注CSS单位 (e.g. appending `px`)
101
+ * 不插入颜色
102
+ * 缓和功能可以在Tween之外重用
103
+ * 也可以使用自定义缓动功能
104
+
105
+ ## Documentation
106
+
107
+ * [使用指南](./docs/user_guide_zh-CN.md)
108
+ * [贡献者指南](./docs/contributor_guide_zh-CN.md)
109
+ * [教程](http://learningthreejs.com/blog/2011/08/17/tweenjs-for-smooth-animation/) using tween.js with three.js
110
+ * 其他: [libtween](https://github.com/jsm174/libtween), [jsm174](https://github.com/jsm174) 写的一个C语言版本的 tween.js.
111
+ * 其他: [es6-tween](https://github.com/tweenjs/es6-tween), [dalisoft](https://github.com/dalisoft) 写的一个ES6/Harmony版本的 tween.js.
112
+ * [理解 tween.js](https://mikebolt.me/article/understanding-tweenjs.html)
113
+
114
+ ## 示例
115
+
116
+ <table>
117
+ <tr>
118
+ <td>
119
+ <a href="http://tweenjs.github.io/tween.js/examples/12_graphs_custom_functions.html">
120
+ <img src="./assets/examples/03_graphs.png" alt="Custom functions" />
121
+ </a>
122
+ </td>
123
+ <td>
124
+ Custom functions<br />
125
+ (<a href="examples/12_graphs_custom_functions.html">source</a>)
126
+ </td>
127
+ <td>
128
+ <a href="http://tweenjs.github.io/tween.js/examples/11_stop_all_chained_tweens.html">
129
+ <img src="./assets/examples/11_stop_all_chained_tweens.png" alt="Stop all chained tweens" />
130
+ </a>
131
+ </td>
132
+ <td>
133
+ Stop all chained tweens<br />
134
+ (<a href="examples/11_stop_all_chained_tweens.html">source</a>)
135
+ </td>
136
+ </tr>
137
+ <tr>
138
+ <td>
139
+ <a href="http://tweenjs.github.io/tween.js/examples/10_yoyo.html">
140
+ <img src="./assets/examples/10_yoyo.png" alt="Yoyo" />
141
+ </a>
142
+ </td>
143
+ <td>
144
+ Yoyo<br />
145
+ (<a href="examples/10_yoyo.html">source</a>)
146
+ </td>
147
+ <td>
148
+ <a href="http://tweenjs.github.io/tween.js/examples/09_relative_values.html">
149
+ <img src="./assets/examples/09_relative.png" alt="Relative values" />
150
+ </a>
151
+ </td>
152
+ <td>
153
+ Relative values<br />
154
+ (<a href="examples/09_relative_values.html">source</a>)
155
+ </td>
156
+ </tr>
157
+ <tr>
158
+ <td>
159
+ <a href="http://tweenjs.github.io/tween.js/examples/08_repeat.html">
160
+ <img src="./assets/examples/08_repeat.png" alt="Repeat" />
161
+ </a>
162
+ </td>
163
+ <td>
164
+ Repeat<br />
165
+ (<a href="examples/08_repeat.html">source</a>)
166
+ </td>
167
+ <td>
168
+ <a href="http://tweenjs.github.io/tween.js/examples/07_dynamic_to.html">
169
+ <img src="./assets/examples/07_dynamic_to.png" alt="Dynamic to" />
170
+ </a>
171
+ </td>
172
+ <td>
173
+ Dynamic to<br />
174
+ (<a href="examples/07_dynamic_to.html">source</a>)
175
+ </td>
176
+ </tr>
177
+ <tr>
178
+ <td>
179
+ <a href="http://tweenjs.github.io/tween.js/examples/06_array_interpolation.html">
180
+ <img src="./assets/examples/03_graphs.png" alt="Array interpolation" />
181
+ </a>
182
+ </td>
183
+ <td>
184
+ Array interpolation<br />
185
+ (<a href="examples/06_array_interpolation.html">source</a>)
186
+ </td>
187
+ <td>
188
+ <a href="http://tweenjs.github.io/tween.js/examples/05_video_and_time.html">
189
+ <img src="./assets/examples/06_video_and_time.png" alt="Video and time" />
190
+ </a>
191
+ </td>
192
+ <td>
193
+ Video and time<br />
194
+ (<a href="examples/05_video_and_time.html">source</a>)
195
+ </td>
196
+ </tr>
197
+ <tr>
198
+ <td>
199
+ <a href="http://tweenjs.github.io/tween.js/examples/04_simplest.html">
200
+ <img src="./assets/examples/04_simplest.png" alt="Simplest possible example" />
201
+ </a>
202
+ </td>
203
+ <td>
204
+ Simplest possible example<br />
205
+ (<a href="examples/04_simplest.html">source</a>)
206
+ </td>
207
+ <td>
208
+ <a href="http://tweenjs.github.io/tween.js/examples/03_graphs.html">
209
+ <img src="./assets/examples/03_graphs.png" alt="Graphs" />
210
+ </a>
211
+ </td>
212
+ <td>
213
+ Graphs<br />
214
+ (<a href="examples/03_graphs.html">source</a>)
215
+ </td>
216
+ </tr>
217
+ <tr>
218
+ <td>
219
+ <a href="http://tweenjs.github.io/tween.js/examples/02_black_and_red.html">
220
+ <img src="./assets/examples/02_black_and_red.png" alt="Black and red" />
221
+ </a>
222
+ </td>
223
+ <td>
224
+ Black and red<br />
225
+ (<a href="examples/02_black_and_red.html">source</a>)
226
+ </td>
227
+ <td>
228
+ <a href="http://tweenjs.github.io/tween.js/examples/01_bars.html">
229
+ <img src="./assets/examples/01_bars.png" alt="Bars" />
230
+ </a>
231
+ </td>
232
+ <td>
233
+ Bars<br />
234
+ (<a href="examples/01_bars.html">source</a>)
235
+ </td>
236
+ </tr>
237
+ <tr>
238
+ <td>
239
+ <a href="http://tweenjs.github.io/tween.js/examples/00_hello_world.html">
240
+ <img src="./assets/examples/00_hello_world.png" alt="hello world" />
241
+ </a>
242
+ </td>
243
+ <td>
244
+ hello world<br />
245
+ (<a href="examples/00_hello_world.html">source</a>)
246
+ </td>
247
+ </tr>
248
+ </table>
249
+
250
+ ## Tests
251
+
252
+ 你首先需要安装`npm`--基于node.js,所以首先安装它.然后,进入到`tween.js`的目录下并运行:
253
+
254
+ ```bash
255
+ npm install
256
+ ```
257
+
258
+ 如果是第一次运行测试,则为运行测试安装额外的依赖,然后运行
259
+
260
+ ```bash
261
+ npm test
262
+ ```
263
+
264
+ 每次你想运行测试.
265
+
266
+ 如果你想添加任何功能或改变现有的功能,你*必须*运行测试,以确保你没有影响别的东西.如果你发一个pull request(PR)添加新的东西,它没有测试,或测试不通过,这个PR将不被接受.更详细的请看 [contributing](CONTRIBUTING.md).
267
+
268
+ ## People
269
+
270
+ 维护者: [mikebolt](https://github.com/mikebolt), [sole](https://github.com/sole).
271
+
272
+ [所有贡献者](http://github.com/tweenjs/tween.js/contributors).
273
+
274
+ ## 使用 tween.js 的项目
275
+
276
+ [![A-Frame VR](http://tweenjs.github.io/tween.js/assets/projects/10_aframe.png)](https://aframe.io)
277
+ [![MOMA Inventing Abstraction 1910-1925](http://tweenjs.github.io/tween.js/assets/projects/09_moma.png)](http://www.moma.org/interactives/exhibitions/2012/inventingabstraction/)
278
+ [![Web Lab](http://tweenjs.github.io/tween.js/assets/projects/08_web_lab.png)](http://www.chromeweblab.com/)
279
+ [![MACCHINA I](http://tweenjs.github.io/tween.js/assets/projects/07_macchina.png)](http://5013.es/toys/macchina)
280
+ [![Minesweeper 3D](http://tweenjs.github.io/tween.js/assets/projects/06_minesweeper3d.png)](http://egraether.com/mine3d/)
281
+ [![ROME](http://tweenjs.github.io/tween.js/assets/projects/05_rome.png)](http://ro.me)
282
+ [![WebGL Globe](http://tweenjs.github.io/tween.js/assets/projects/04_webgl_globe.png)](http://data-arts.appspot.com/globe)
283
+ [![Androidify](http://tweenjs.github.io/tween.js/assets/projects/03_androidify.png)](http://www.androidify.com/)
284
+ [![The Wilderness Downtown](http://tweenjs.github.io/tween.js/assets/projects/01_wilderness.png)](http://thewildernessdowntown.com/)
285
+ [![Linechart](http://tweenjs.github.io/tween.js/assets/projects/00_linechart.png)](http://dejavis.org/linechart)
286
+
287
+ [npm-image]: https://img.shields.io/npm/v/@tweenjs/tween.js.svg
288
+ [npm-url]: https://npmjs.org/package/@tweenjs/tween.js
289
+ [downloads-image]: https://img.shields.io/npm/dm/@tweenjs/tween.js.svg
290
+ [downloads-url]: https://npmjs.org/package/@tweenjs/tween.js
291
+ [travis-image]: https://travis-ci.org/tweenjs/tween.js.svg?branch=master
292
+ [travis-url]: https://travis-ci.org/tweenjs/tween.js
293
+ [flattr-image]: https://api.flattr.com/button/flattr-badge-large.png
294
+ [flattr-url]: https://flattr.com/thing/45014/tween-js
295
+ [cdnjs-image]: https://img.shields.io/cdnjs/v/tween.js.svg
296
+ [cdnjs-url]: https://cdnjs.com/libraries/tween.js
297
+
node_modules/@tweenjs/tween.js/benchmarks/additionWithStart.js ADDED
@@ -0,0 +1,9 @@
 
 
 
 
 
 
 
 
 
 
1
+ function additionWithStart() {
2
+ var numAdditions = 1e4;
3
+
4
+ for (var i = 0; i < numAdditions; ++i) {
5
+ var currentTween = new TWEEN.Tween({a: 0.0});
6
+ currentTween.to({a: 1.0}, 1.0);
7
+ currentTween.start();
8
+ }
9
+ }
node_modules/@tweenjs/tween.js/benchmarks/additionWithUpdate.js ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ function additionWithUpdate() {
2
+ var numAdditions = 1e4;
3
+
4
+ for (var i = 0; i < numAdditions; ++i) {
5
+ var currentTween = new TWEEN.Tween({a: 0.0});
6
+ currentTween.to({a: 1.0}, 1.0);
7
+ currentTween.start(0.0);
8
+ }
9
+
10
+ TWEEN.update(0.5);
11
+ }
node_modules/@tweenjs/tween.js/benchmarks/additionWithoutStart.js ADDED
@@ -0,0 +1,8 @@
 
 
 
 
 
 
 
 
 
1
+ function additionWithoutStart() {
2
+ var numAdditions = 1e4;
3
+
4
+ for (var i = 0; i < numAdditions; ++i) {
5
+ var currentTween = new TWEEN.Tween({a: 0.0});
6
+ currentTween.to({a: 1.0}, 1.0);
7
+ }
8
+ }
node_modules/@tweenjs/tween.js/benchmarks/benchmarks.html ADDED
@@ -0,0 +1,55 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <!DOCTYPE html>
2
+ <html lang="en">
3
+ <head>
4
+ <title>Tween.js / hello world!</title>
5
+ <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
6
+ <link href="css/style.css" media="screen" rel="stylesheet" type="text/css" />
7
+ </head>
8
+ <body>
9
+ <div id="info">
10
+ <h1><a href="http://github.com/tweenjs/tween.js">tween.js</a></h1>
11
+ <h2>00 _ hello world</h2>
12
+ <p>Simple example for illustrating the creation and chaining of tweens.</p>
13
+ </div>
14
+ <div id="target" style="position:absolute; top: 100px; left: 100px; width: 100px; height: 100px; background: #a0dde9; padding: 1em;">
15
+ hello world!
16
+ </div>
17
+
18
+ <script src="../src/Tween.js"></script>
19
+ <script src="js/RequestAnimationFrame.js"></script>
20
+
21
+ <script src="additionWithStart.js"></script>
22
+ <script src="additionWithoutStart.js"></script>
23
+ <script src="additionWithUpdate.js"></script>
24
+ <script src="updateMany.js"></script>
25
+
26
+ <script>
27
+
28
+ function timeFunction(func) {
29
+ var startTime = new Date().getTime();
30
+ func();
31
+ var endTime = new Date().getTime();
32
+
33
+ return (endTime - startTime) / 1000.0;
34
+ }
35
+
36
+ var additionWithStartTime = timeFunction(additionWithStart);
37
+ TWEEN.removeAll();
38
+ console.log("Addition with start(): " + additionWithStartTime);
39
+
40
+ var additionWithoutStartTime = timeFunction(additionWithoutStart);
41
+ TWEEN.removeAll();
42
+ console.log("Addition without start(): " + additionWithoutStartTime);
43
+
44
+ var additionWithUpdateTime = timeFunction(additionWithUpdate);
45
+ TWEEN.removeAll();
46
+ console.log("Addition with TWEEN.update(): " + additionWithUpdateTime);
47
+
48
+ updateManySetup();
49
+ var updateManyTime = timeFunction(updateMany);
50
+ TWEEN.removeAll();
51
+ console.log("Update many tweens: " + updateManyTime);
52
+
53
+ </script>
54
+ </body>
55
+ </html>
node_modules/@tweenjs/tween.js/benchmarks/updateBug.html ADDED
@@ -0,0 +1,37 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <!DOCTYPE html>
2
+ <html lang="en">
3
+ <head>
4
+ <title>update bug</title>
5
+ <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
6
+ </head>
7
+ <body>
8
+
9
+ <script src="../src/Tween.js"></script>
10
+
11
+ <script>
12
+
13
+ var numAdditions = 1E5;
14
+
15
+ for (var i = 0; i < numAdditions; ++i) {
16
+ var currentTween = new TWEEN.Tween({a: 0.0});
17
+ currentTween.to({a: 1.0}, 1.0);
18
+ currentTween.start(0.0);
19
+ }
20
+
21
+ TWEEN.update(0.5);
22
+
23
+ console.log("A");
24
+
25
+ for (var i = 0; i < numAdditions; ++i) {
26
+ var currentTween = new TWEEN.Tween({a: 0.0});
27
+ currentTween.to({a: 1.0}, 1.0);
28
+ currentTween.start(0.0);
29
+ }
30
+
31
+ TWEEN.update(0.5);
32
+
33
+ console.log("B");
34
+
35
+ </script>
36
+ </body>
37
+ </html>
node_modules/@tweenjs/tween.js/benchmarks/updateMany.js ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ function updateManySetup() {
2
+ var numAdditions = 1e4;
3
+
4
+ for (var i = 0; i < numAdditions; ++i) {
5
+ var currentTween = new TWEEN.Tween({a: 0.0});
6
+ currentTween.to({a: 1.0}, 1.0);
7
+ currentTween.start(0.0);
8
+ }
9
+ }
10
+
11
+ function updateMany() {
12
+ TWEEN.update(0.5);
13
+ }
node_modules/@tweenjs/tween.js/package.json ADDED
@@ -0,0 +1,64 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "_from": "@tweenjs/tween.js",
3
+ "_id": "@tweenjs/tween.js@17.3.0",
4
+ "_inBundle": false,
5
+ "_integrity": "sha512-SPkhNj9/wGfbdX2C3B3KhttLQ4iesd+Ny8Dv1RnqF1MFUIqsZz/OJVLzJEHSEl7zheNx70dvqrwfbCFDQ0sWBw==",
6
+ "_location": "/@tweenjs/tween.js",
7
+ "_phantomChildren": {},
8
+ "_requested": {
9
+ "type": "tag",
10
+ "registry": true,
11
+ "raw": "@tweenjs/tween.js",
12
+ "name": "@tweenjs/tween.js",
13
+ "escapedName": "@tweenjs%2ftween.js",
14
+ "scope": "@tweenjs",
15
+ "rawSpec": "",
16
+ "saveSpec": null,
17
+ "fetchSpec": "latest"
18
+ },
19
+ "_requiredBy": [
20
+ "#USER",
21
+ "/"
22
+ ],
23
+ "_resolved": "https://registry.npmjs.org/@tweenjs/tween.js/-/tween.js-17.3.0.tgz",
24
+ "_shasum": "1cbea14b4b5baa292274c96766fd1b2a56b7ca9f",
25
+ "_spec": "@tweenjs/tween.js",
26
+ "_where": "/Users/gibbon/Desktop/web3d",
27
+ "author": {
28
+ "name": "tween.js contributors",
29
+ "url": "https://github.com/tweenjs/tween.js/graphs/contributors"
30
+ },
31
+ "bugs": {
32
+ "url": "https://github.com/tweenjs/tween.js/issues"
33
+ },
34
+ "bundleDependencies": false,
35
+ "dependencies": {},
36
+ "deprecated": false,
37
+ "description": "Super simple, fast and easy to use tweening engine which incorporates optimised Robert Penner's equations.",
38
+ "devDependencies": {
39
+ "jscs": "^2.11.0",
40
+ "jshint": "^2.9.4",
41
+ "nodeunit": "^0.9.5",
42
+ "semantic-release": "^6.3.2"
43
+ },
44
+ "homepage": "https://github.com/tweenjs/tween.js",
45
+ "keywords": [
46
+ "tween",
47
+ "interpolation"
48
+ ],
49
+ "license": "MIT",
50
+ "main": "src/Tween.js",
51
+ "name": "@tweenjs/tween.js",
52
+ "repository": {
53
+ "type": "git",
54
+ "url": "git+https://github.com/tweenjs/tween.js.git"
55
+ },
56
+ "scripts": {
57
+ "semantic-release": "semantic-release pre && npm publish && semantic-release post",
58
+ "test": "npm run test-unit && npm run test-correctness && npm run test-style",
59
+ "test-correctness": "jshint --config test/jshintrc src/Tween.js",
60
+ "test-style": "jscs --config test/jscs.json src/Tween.js",
61
+ "test-unit": "nodeunit test/unit/nodeunitheadless.js"
62
+ },
63
+ "version": "17.3.0"
64
+ }
node_modules/@tweenjs/tween.js/src/Tween.js ADDED
@@ -0,0 +1,917 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /**
2
+ * Tween.js - Licensed under the MIT license
3
+ * https://github.com/tweenjs/tween.js
4
+ * ----------------------------------------------
5
+ *
6
+ * See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors.
7
+ * Thank you all, you're awesome!
8
+ */
9
+
10
+
11
+ var _Group = function () {
12
+ this._tweens = {};
13
+ this._tweensAddedDuringUpdate = {};
14
+ };
15
+
16
+ _Group.prototype = {
17
+ getAll: function () {
18
+
19
+ return Object.keys(this._tweens).map(function (tweenId) {
20
+ return this._tweens[tweenId];
21
+ }.bind(this));
22
+
23
+ },
24
+
25
+ removeAll: function () {
26
+
27
+ this._tweens = {};
28
+
29
+ },
30
+
31
+ add: function (tween) {
32
+
33
+ this._tweens[tween.getId()] = tween;
34
+ this._tweensAddedDuringUpdate[tween.getId()] = tween;
35
+
36
+ },
37
+
38
+ remove: function (tween) {
39
+
40
+ delete this._tweens[tween.getId()];
41
+ delete this._tweensAddedDuringUpdate[tween.getId()];
42
+
43
+ },
44
+
45
+ update: function (time, preserve) {
46
+
47
+ var tweenIds = Object.keys(this._tweens);
48
+
49
+ if (tweenIds.length === 0) {
50
+ return false;
51
+ }
52
+
53
+ time = time !== undefined ? time : TWEEN.now();
54
+
55
+ // Tweens are updated in "batches". If you add a new tween during an update, then the
56
+ // new tween will be updated in the next batch.
57
+ // If you remove a tween during an update, it may or may not be updated. However,
58
+ // if the removed tween was added during the current batch, then it will not be updated.
59
+ while (tweenIds.length > 0) {
60
+ this._tweensAddedDuringUpdate = {};
61
+
62
+ for (var i = 0; i < tweenIds.length; i++) {
63
+
64
+ var tween = this._tweens[tweenIds[i]];
65
+
66
+ if (tween && tween.update(time) === false) {
67
+ tween._isPlaying = false;
68
+
69
+ if (!preserve) {
70
+ delete this._tweens[tweenIds[i]];
71
+ }
72
+ }
73
+ }
74
+
75
+ tweenIds = Object.keys(this._tweensAddedDuringUpdate);
76
+ }
77
+
78
+ return true;
79
+
80
+ }
81
+ };
82
+
83
+ var TWEEN = new _Group();
84
+
85
+ TWEEN.Group = _Group;
86
+ TWEEN._nextId = 0;
87
+ TWEEN.nextId = function () {
88
+ return TWEEN._nextId++;
89
+ };
90
+
91
+
92
+ // Include a performance.now polyfill.
93
+ // In node.js, use process.hrtime.
94
+ if (typeof (window) === 'undefined' && typeof (process) !== 'undefined' && process.hrtime) {
95
+ TWEEN.now = function () {
96
+ var time = process.hrtime();
97
+
98
+ // Convert [seconds, nanoseconds] to milliseconds.
99
+ return time[0] * 1000 + time[1] / 1000000;
100
+ };
101
+ }
102
+ // In a browser, use window.performance.now if it is available.
103
+ else if (typeof (window) !== 'undefined' &&
104
+ window.performance !== undefined &&
105
+ window.performance.now !== undefined) {
106
+ // This must be bound, because directly assigning this function
107
+ // leads to an invocation exception in Chrome.
108
+ TWEEN.now = window.performance.now.bind(window.performance);
109
+ }
110
+ // Use Date.now if it is available.
111
+ else if (Date.now !== undefined) {
112
+ TWEEN.now = Date.now;
113
+ }
114
+ // Otherwise, use 'new Date().getTime()'.
115
+ else {
116
+ TWEEN.now = function () {
117
+ return new Date().getTime();
118
+ };
119
+ }
120
+
121
+
122
+ TWEEN.Tween = function (object, group) {
123
+ this._object = object;
124
+ this._valuesStart = {};
125
+ this._valuesEnd = {};
126
+ this._valuesStartRepeat = {};
127
+ this._duration = 1000;
128
+ this._repeat = 0;
129
+ this._repeatDelayTime = undefined;
130
+ this._yoyo = false;
131
+ this._isPlaying = false;
132
+ this._reversed = false;
133
+ this._delayTime = 0;
134
+ this._startTime = null;
135
+ this._easingFunction = TWEEN.Easing.Linear.None;
136
+ this._interpolationFunction = TWEEN.Interpolation.Linear;
137
+ this._chainedTweens = [];
138
+ this._onStartCallback = null;
139
+ this._onStartCallbackFired = false;
140
+ this._onUpdateCallback = null;
141
+ this._onCompleteCallback = null;
142
+ this._onStopCallback = null;
143
+ this._group = group || TWEEN;
144
+ this._id = TWEEN.nextId();
145
+
146
+ };
147
+
148
+ TWEEN.Tween.prototype = {
149
+ getId: function getId() {
150
+ return this._id;
151
+ },
152
+
153
+ isPlaying: function isPlaying() {
154
+ return this._isPlaying;
155
+ },
156
+
157
+ to: function to(properties, duration) {
158
+
159
+ this._valuesEnd = properties;
160
+
161
+ if (duration !== undefined) {
162
+ this._duration = duration;
163
+ }
164
+
165
+ return this;
166
+
167
+ },
168
+
169
+ start: function start(time) {
170
+
171
+ this._group.add(this);
172
+
173
+ this._isPlaying = true;
174
+
175
+ this._onStartCallbackFired = false;
176
+
177
+ this._startTime = time !== undefined ? typeof time === 'string' ? TWEEN.now() + parseFloat(time) : time : TWEEN.now();
178
+ this._startTime += this._delayTime;
179
+
180
+ for (var property in this._valuesEnd) {
181
+
182
+ // Check if an Array was provided as property value
183
+ if (this._valuesEnd[property] instanceof Array) {
184
+
185
+ if (this._valuesEnd[property].length === 0) {
186
+ continue;
187
+ }
188
+
189
+ // Create a local copy of the Array with the start value at the front
190
+ this._valuesEnd[property] = [this._object[property]].concat(this._valuesEnd[property]);
191
+
192
+ }
193
+
194
+ // If `to()` specifies a property that doesn't exist in the source object,
195
+ // we should not set that property in the object
196
+ if (this._object[property] === undefined) {
197
+ continue;
198
+ }
199
+
200
+ // Save the starting value.
201
+ this._valuesStart[property] = this._object[property];
202
+
203
+ if ((this._valuesStart[property] instanceof Array) === false) {
204
+ this._valuesStart[property] *= 1.0; // Ensures we're using numbers, not strings
205
+ }
206
+
207
+ this._valuesStartRepeat[property] = this._valuesStart[property] || 0;
208
+
209
+ }
210
+
211
+ return this;
212
+
213
+ },
214
+
215
+ stop: function stop() {
216
+
217
+ if (!this._isPlaying) {
218
+ return this;
219
+ }
220
+
221
+ this._group.remove(this);
222
+ this._isPlaying = false;
223
+
224
+ if (this._onStopCallback !== null) {
225
+ this._onStopCallback(this._object);
226
+ }
227
+
228
+ this.stopChainedTweens();
229
+ return this;
230
+
231
+ },
232
+
233
+ end: function end() {
234
+
235
+ this.update(this._startTime + this._duration);
236
+ return this;
237
+
238
+ },
239
+
240
+ stopChainedTweens: function stopChainedTweens() {
241
+
242
+ for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) {
243
+ this._chainedTweens[i].stop();
244
+ }
245
+
246
+ },
247
+
248
+ group: function group(group) {
249
+ this._group = group;
250
+ return this;
251
+ },
252
+
253
+ delay: function delay(amount) {
254
+
255
+ this._delayTime = amount;
256
+ return this;
257
+
258
+ },
259
+
260
+ repeat: function repeat(times) {
261
+
262
+ this._repeat = times;
263
+ return this;
264
+
265
+ },
266
+
267
+ repeatDelay: function repeatDelay(amount) {
268
+
269
+ this._repeatDelayTime = amount;
270
+ return this;
271
+
272
+ },
273
+
274
+ yoyo: function yoyo(yy) {
275
+
276
+ this._yoyo = yy;
277
+ return this;
278
+
279
+ },
280
+
281
+ easing: function easing(eas) {
282
+
283
+ this._easingFunction = eas;
284
+ return this;
285
+
286
+ },
287
+
288
+ interpolation: function interpolation(inter) {
289
+
290
+ this._interpolationFunction = inter;
291
+ return this;
292
+
293
+ },
294
+
295
+ chain: function chain() {
296
+
297
+ this._chainedTweens = arguments;
298
+ return this;
299
+
300
+ },
301
+
302
+ onStart: function onStart(callback) {
303
+
304
+ this._onStartCallback = callback;
305
+ return this;
306
+
307
+ },
308
+
309
+ onUpdate: function onUpdate(callback) {
310
+
311
+ this._onUpdateCallback = callback;
312
+ return this;
313
+
314
+ },
315
+
316
+ onComplete: function onComplete(callback) {
317
+
318
+ this._onCompleteCallback = callback;
319
+ return this;
320
+
321
+ },
322
+
323
+ onStop: function onStop(callback) {
324
+
325
+ this._onStopCallback = callback;
326
+ return this;
327
+
328
+ },
329
+
330
+ update: function update(time) {
331
+
332
+ var property;
333
+ var elapsed;
334
+ var value;
335
+
336
+ if (time < this._startTime) {
337
+ return true;
338
+ }
339
+
340
+ if (this._onStartCallbackFired === false) {
341
+
342
+ if (this._onStartCallback !== null) {
343
+ this._onStartCallback(this._object);
344
+ }
345
+
346
+ this._onStartCallbackFired = true;
347
+ }
348
+
349
+ elapsed = (time - this._startTime) / this._duration;
350
+ elapsed = (this._duration === 0 || elapsed > 1) ? 1 : elapsed;
351
+
352
+ value = this._easingFunction(elapsed);
353
+
354
+ for (property in this._valuesEnd) {
355
+
356
+ // Don't update properties that do not exist in the source object
357
+ if (this._valuesStart[property] === undefined) {
358
+ continue;
359
+ }
360
+
361
+ var start = this._valuesStart[property] || 0;
362
+ var end = this._valuesEnd[property];
363
+
364
+ if (end instanceof Array) {
365
+
366
+ this._object[property] = this._interpolationFunction(end, value);
367
+
368
+ } else {
369
+
370
+ // Parses relative end values with start as base (e.g.: +10, -3)
371
+ if (typeof (end) === 'string') {
372
+
373
+ if (end.charAt(0) === '+' || end.charAt(0) === '-') {
374
+ end = start + parseFloat(end);
375
+ } else {
376
+ end = parseFloat(end);
377
+ }
378
+ }
379
+
380
+ // Protect against non numeric properties.
381
+ if (typeof (end) === 'number') {
382
+ this._object[property] = start + (end - start) * value;
383
+ }
384
+
385
+ }
386
+
387
+ }
388
+
389
+ if (this._onUpdateCallback !== null) {
390
+ this._onUpdateCallback(this._object);
391
+ }
392
+
393
+ if (elapsed === 1) {
394
+
395
+ if (this._repeat > 0) {
396
+
397
+ if (isFinite(this._repeat)) {
398
+ this._repeat--;
399
+ }
400
+
401
+ // Reassign starting values, restart by making startTime = now
402
+ for (property in this._valuesStartRepeat) {
403
+
404
+ if (typeof (this._valuesEnd[property]) === 'string') {
405
+ this._valuesStartRepeat[property] = this._valuesStartRepeat[property] + parseFloat(this._valuesEnd[property]);
406
+ }
407
+
408
+ if (this._yoyo) {
409
+ var tmp = this._valuesStartRepeat[property];
410
+
411
+ this._valuesStartRepeat[property] = this._valuesEnd[property];
412
+ this._valuesEnd[property] = tmp;
413
+ }
414
+
415
+ this._valuesStart[property] = this._valuesStartRepeat[property];
416
+
417
+ }
418
+
419
+ if (this._yoyo) {
420
+ this._reversed = !this._reversed;
421
+ }
422
+
423
+ if (this._repeatDelayTime !== undefined) {
424
+ this._startTime = time + this._repeatDelayTime;
425
+ } else {
426
+ this._startTime = time + this._delayTime;
427
+ }
428
+
429
+ return true;
430
+
431
+ } else {
432
+
433
+ if (this._onCompleteCallback !== null) {
434
+
435
+ this._onCompleteCallback(this._object);
436
+ }
437
+
438
+ for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) {
439
+ // Make the chained tweens start exactly at the time they should,
440
+ // even if the `update()` method was called way past the duration of the tween
441
+ this._chainedTweens[i].start(this._startTime + this._duration);
442
+ }
443
+
444
+ return false;
445
+
446
+ }
447
+
448
+ }
449
+
450
+ return true;
451
+
452
+ }
453
+ };
454
+
455
+
456
+ TWEEN.Easing = {
457
+
458
+ Linear: {
459
+
460
+ None: function (k) {
461
+
462
+ return k;
463
+
464
+ }
465
+
466
+ },
467
+
468
+ Quadratic: {
469
+
470
+ In: function (k) {
471
+
472
+ return k * k;
473
+
474
+ },
475
+
476
+ Out: function (k) {
477
+
478
+ return k * (2 - k);
479
+
480
+ },
481
+
482
+ InOut: function (k) {
483
+
484
+ if ((k *= 2) < 1) {
485
+ return 0.5 * k * k;
486
+ }
487
+
488
+ return - 0.5 * (--k * (k - 2) - 1);
489
+
490
+ }
491
+
492
+ },
493
+
494
+ Cubic: {
495
+
496
+ In: function (k) {
497
+
498
+ return k * k * k;
499
+
500
+ },
501
+
502
+ Out: function (k) {
503
+
504
+ return --k * k * k + 1;
505
+
506
+ },
507
+
508
+ InOut: function (k) {
509
+
510
+ if ((k *= 2) < 1) {
511
+ return 0.5 * k * k * k;
512
+ }
513
+
514
+ return 0.5 * ((k -= 2) * k * k + 2);
515
+
516
+ }
517
+
518
+ },
519
+
520
+ Quartic: {
521
+
522
+ In: function (k) {
523
+
524
+ return k * k * k * k;
525
+
526
+ },
527
+
528
+ Out: function (k) {
529
+
530
+ return 1 - (--k * k * k * k);
531
+
532
+ },
533
+
534
+ InOut: function (k) {
535
+
536
+ if ((k *= 2) < 1) {
537
+ return 0.5 * k * k * k * k;
538
+ }
539
+
540
+ return - 0.5 * ((k -= 2) * k * k * k - 2);
541
+
542
+ }
543
+
544
+ },
545
+
546
+ Quintic: {
547
+
548
+ In: function (k) {
549
+
550
+ return k * k * k * k * k;
551
+
552
+ },
553
+
554
+ Out: function (k) {
555
+
556
+ return --k * k * k * k * k + 1;
557
+
558
+ },
559
+
560
+ InOut: function (k) {
561
+
562
+ if ((k *= 2) < 1) {
563
+ return 0.5 * k * k * k * k * k;
564
+ }
565
+
566
+ return 0.5 * ((k -= 2) * k * k * k * k + 2);
567
+
568
+ }
569
+
570
+ },
571
+
572
+ Sinusoidal: {
573
+
574
+ In: function (k) {
575
+
576
+ return 1 - Math.cos(k * Math.PI / 2);
577
+
578
+ },
579
+
580
+ Out: function (k) {
581
+
582
+ return Math.sin(k * Math.PI / 2);
583
+
584
+ },
585
+
586
+ InOut: function (k) {
587
+
588
+ return 0.5 * (1 - Math.cos(Math.PI * k));
589
+
590
+ }
591
+
592
+ },
593
+
594
+ Exponential: {
595
+
596
+ In: function (k) {
597
+
598
+ return k === 0 ? 0 : Math.pow(1024, k - 1);
599
+
600
+ },
601
+
602
+ Out: function (k) {
603
+
604
+ return k === 1 ? 1 : 1 - Math.pow(2, - 10 * k);
605
+
606
+ },
607
+
608
+ InOut: function (k) {
609
+
610
+ if (k === 0) {
611
+ return 0;
612
+ }
613
+
614
+ if (k === 1) {
615
+ return 1;
616
+ }
617
+
618
+ if ((k *= 2) < 1) {
619
+ return 0.5 * Math.pow(1024, k - 1);
620
+ }
621
+
622
+ return 0.5 * (- Math.pow(2, - 10 * (k - 1)) + 2);
623
+
624
+ }
625
+
626
+ },
627
+
628
+ Circular: {
629
+
630
+ In: function (k) {
631
+
632
+ return 1 - Math.sqrt(1 - k * k);
633
+
634
+ },
635
+
636
+ Out: function (k) {
637
+
638
+ return Math.sqrt(1 - (--k * k));
639
+
640
+ },
641
+
642
+ InOut: function (k) {
643
+
644
+ if ((k *= 2) < 1) {
645
+ return - 0.5 * (Math.sqrt(1 - k * k) - 1);
646
+ }
647
+
648
+ return 0.5 * (Math.sqrt(1 - (k -= 2) * k) + 1);
649
+
650
+ }
651
+
652
+ },
653
+
654
+ Elastic: {
655
+
656
+ In: function (k) {
657
+
658
+ if (k === 0) {
659
+ return 0;
660
+ }
661
+
662
+ if (k === 1) {
663
+ return 1;
664
+ }
665
+
666
+ return -Math.pow(2, 10 * (k - 1)) * Math.sin((k - 1.1) * 5 * Math.PI);
667
+
668
+ },
669
+
670
+ Out: function (k) {
671
+
672
+ if (k === 0) {
673
+ return 0;
674
+ }
675
+
676
+ if (k === 1) {
677
+ return 1;
678
+ }
679
+
680
+ return Math.pow(2, -10 * k) * Math.sin((k - 0.1) * 5 * Math.PI) + 1;
681
+
682
+ },
683
+
684
+ InOut: function (k) {
685
+
686
+ if (k === 0) {
687
+ return 0;
688
+ }
689
+
690
+ if (k === 1) {
691
+ return 1;
692
+ }
693
+
694
+ k *= 2;
695
+
696
+ if (k < 1) {
697
+ return -0.5 * Math.pow(2, 10 * (k - 1)) * Math.sin((k - 1.1) * 5 * Math.PI);
698
+ }
699
+
700
+ return 0.5 * Math.pow(2, -10 * (k - 1)) * Math.sin((k - 1.1) * 5 * Math.PI) + 1;
701
+
702
+ }
703
+
704
+ },
705
+
706
+ Back: {
707
+
708
+ In: function (k) {
709
+
710
+ var s = 1.70158;
711
+
712
+ return k * k * ((s + 1) * k - s);
713
+
714
+ },
715
+
716
+ Out: function (k) {
717
+
718
+ var s = 1.70158;
719
+
720
+ return --k * k * ((s + 1) * k + s) + 1;
721
+
722
+ },
723
+
724
+ InOut: function (k) {
725
+
726
+ var s = 1.70158 * 1.525;
727
+
728
+ if ((k *= 2) < 1) {
729
+ return 0.5 * (k * k * ((s + 1) * k - s));
730
+ }
731
+
732
+ return 0.5 * ((k -= 2) * k * ((s + 1) * k + s) + 2);
733
+
734
+ }
735
+
736
+ },
737
+
738
+ Bounce: {
739
+
740
+ In: function (k) {
741
+
742
+ return 1 - TWEEN.Easing.Bounce.Out(1 - k);
743
+
744
+ },
745
+
746
+ Out: function (k) {
747
+
748
+ if (k < (1 / 2.75)) {
749
+ return 7.5625 * k * k;
750
+ } else if (k < (2 / 2.75)) {
751
+ return 7.5625 * (k -= (1.5 / 2.75)) * k + 0.75;
752
+ } else if (k < (2.5 / 2.75)) {
753
+ return 7.5625 * (k -= (2.25 / 2.75)) * k + 0.9375;
754
+ } else {
755
+ return 7.5625 * (k -= (2.625 / 2.75)) * k + 0.984375;
756
+ }
757
+
758
+ },
759
+
760
+ InOut: function (k) {
761
+
762
+ if (k < 0.5) {
763
+ return TWEEN.Easing.Bounce.In(k * 2) * 0.5;
764
+ }
765
+
766
+ return TWEEN.Easing.Bounce.Out(k * 2 - 1) * 0.5 + 0.5;
767
+
768
+ }
769
+
770
+ }
771
+
772
+ };
773
+
774
+ TWEEN.Interpolation = {
775
+
776
+ Linear: function (v, k) {
777
+
778
+ var m = v.length - 1;
779
+ var f = m * k;
780
+ var i = Math.floor(f);
781
+ var fn = TWEEN.Interpolation.Utils.Linear;
782
+
783
+ if (k < 0) {
784
+ return fn(v[0], v[1], f);
785
+ }
786
+
787
+ if (k > 1) {
788
+ return fn(v[m], v[m - 1], m - f);
789
+ }
790
+
791
+ return fn(v[i], v[i + 1 > m ? m : i + 1], f - i);
792
+
793
+ },
794
+
795
+ Bezier: function (v, k) {
796
+
797
+ var b = 0;
798
+ var n = v.length - 1;
799
+ var pw = Math.pow;
800
+ var bn = TWEEN.Interpolation.Utils.Bernstein;
801
+
802
+ for (var i = 0; i <= n; i++) {
803
+ b += pw(1 - k, n - i) * pw(k, i) * v[i] * bn(n, i);
804
+ }
805
+
806
+ return b;
807
+
808
+ },
809
+
810
+ CatmullRom: function (v, k) {
811
+
812
+ var m = v.length - 1;
813
+ var f = m * k;
814
+ var i = Math.floor(f);
815
+ var fn = TWEEN.Interpolation.Utils.CatmullRom;
816
+
817
+ if (v[0] === v[m]) {
818
+
819
+ if (k < 0) {
820
+ i = Math.floor(f = m * (1 + k));
821
+ }
822
+
823
+ return fn(v[(i - 1 + m) % m], v[i], v[(i + 1) % m], v[(i + 2) % m], f - i);
824
+
825
+ } else {
826
+
827
+ if (k < 0) {
828
+ return v[0] - (fn(v[0], v[0], v[1], v[1], -f) - v[0]);
829
+ }
830
+
831
+ if (k > 1) {
832
+ return v[m] - (fn(v[m], v[m], v[m - 1], v[m - 1], f - m) - v[m]);
833
+ }
834
+
835
+ return fn(v[i ? i - 1 : 0], v[i], v[m < i + 1 ? m : i + 1], v[m < i + 2 ? m : i + 2], f - i);
836
+
837
+ }
838
+
839
+ },
840
+
841
+ Utils: {
842
+
843
+ Linear: function (p0, p1, t) {
844
+
845
+ return (p1 - p0) * t + p0;
846
+
847
+ },
848
+
849
+ Bernstein: function (n, i) {
850
+
851
+ var fc = TWEEN.Interpolation.Utils.Factorial;
852
+
853
+ return fc(n) / fc(i) / fc(n - i);
854
+
855
+ },
856
+
857
+ Factorial: (function () {
858
+
859
+ var a = [1];
860
+
861
+ return function (n) {
862
+
863
+ var s = 1;
864
+
865
+ if (a[n]) {
866
+ return a[n];
867
+ }
868
+
869
+ for (var i = n; i > 1; i--) {
870
+ s *= i;
871
+ }
872
+
873
+ a[n] = s;
874
+ return s;
875
+
876
+ };
877
+
878
+ })(),
879
+
880
+ CatmullRom: function (p0, p1, p2, p3, t) {
881
+
882
+ var v0 = (p2 - p0) * 0.5;
883
+ var v1 = (p3 - p1) * 0.5;
884
+ var t2 = t * t;
885
+ var t3 = t * t2;
886
+
887
+ return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (- 3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1;
888
+
889
+ }
890
+
891
+ }
892
+
893
+ };
894
+
895
+ // UMD (Universal Module Definition)
896
+ (function (root) {
897
+
898
+ if (typeof define === 'function' && define.amd) {
899
+
900
+ // AMD
901
+ define([], function () {
902
+ return TWEEN;
903
+ });
904
+
905
+ } else if (typeof module !== 'undefined' && typeof exports === 'object') {
906
+
907
+ // Node.js
908
+ module.exports = TWEEN;
909
+
910
+ } else if (root !== undefined) {
911
+
912
+ // Global variable
913
+ root.TWEEN = TWEEN;
914
+
915
+ }
916
+
917
+ })(this);
node_modules/@tweenjs/tween.js/src/TweenThree.js ADDED
@@ -0,0 +1,24 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ TWEEN.THREE = {};
2
+
3
+ TWEEN.THREE.DirectRotation = function(object3d) {
4
+ this._object3d = object3d;
5
+
6
+ this._originalRotation = object3d.
7
+
8
+ this._object = {progress: 0};
9
+ this._object.position;
10
+ };
11
+
12
+ TWEEN.THREE.DirectRotation.prototype = new TWEEN.Tween();
13
+
14
+ TWEEN.THREE.DirectRotation.prototype._onUpdateCallback = function(object) {
15
+ this._object3d // TODO
16
+
17
+ this._other_onUpdateCallback(object);
18
+ };
19
+
20
+ TWEEN.THREE.DirectRotation.prototype.onUpdate = function(onUpdateCallback) {
21
+ this._other_onUpdateCallback = onUpdateCallback;
22
+
23
+ return this;
24
+ };
node_modules/@types/tween.js/LICENSE ADDED
@@ -0,0 +1,21 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ MIT License
2
+
3
+ Copyright (c) Microsoft Corporation. All rights reserved.
4
+
5
+ Permission is hereby granted, free of charge, to any person obtaining a copy
6
+ of this software and associated documentation files (the "Software"), to deal
7
+ in the Software without restriction, including without limitation the rights
8
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9
+ copies of the Software, and to permit persons to whom the Software is
10
+ furnished to do so, subject to the following conditions:
11
+
12
+ The above copyright notice and this permission notice shall be included in all
13
+ copies or substantial portions of the Software.
14
+
15
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21
+ SOFTWARE
node_modules/@types/tween.js/README.md ADDED
@@ -0,0 +1,16 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # Installation
2
+ > `npm install --save @types/tween.js`
3
+
4
+ # Summary
5
+ This package contains type definitions for tween.js ( https://github.com/tweenjs/tween.js/ ).
6
+
7
+ # Details
8
+ Files were exported from https://github.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/tween.js
9
+
10
+ Additional Details
11
+ * Last updated: Fri, 25 Jan 2019 16:38:51 GMT
12
+ * Dependencies: none
13
+ * Global values: TWEEN
14
+
15
+ # Credits
16
+ These definitions were written by jordan <https://github.com/Amos47>, sunetos <https://github.com/sunetos>, jzarnikov <https://github.com/jzarnikov>, alexburner <https://github.com/alexburner>.
node_modules/@types/tween.js/index.d.ts ADDED
@@ -0,0 +1,122 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Type definitions for tween.js 17.2
2
+ // Project: https://github.com/tweenjs/tween.js/
3
+ // Definitions by: jordan <https://github.com/Amos47>, sunetos <https://github.com/sunetos>, jzarnikov <https://github.com/jzarnikov>, alexburner <https://github.com/alexburner>
4
+ // Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
5
+
6
+ declare namespace TWEEN {
7
+ export function getAll(): Tween[];
8
+ export function removeAll(): void;
9
+ export function add(tween: Tween): void;
10
+ export function remove(tween: Tween): void;
11
+ export function update(time?: number, preserve?: boolean): boolean;
12
+ export function now(): number;
13
+
14
+ export class Tween {
15
+ constructor(object?: any, group?: Group);
16
+ getId(): number;
17
+ isPlaying(): boolean;
18
+ to(properties: any, duration: number): Tween;
19
+ start(time?: number): Tween;
20
+ stop(): Tween;
21
+ end(): Tween;
22
+ stopChainedTweens(): Tween;
23
+ group(group: Group): Tween;
24
+ delay(amount: number): Tween;
25
+ repeat(times: number): Tween;
26
+ repeatDelay(times: number): Tween;
27
+ yoyo(enable: boolean): Tween;
28
+ easing(easing: (k: number) => number): Tween;
29
+ interpolation(interpolation: (v: number[], k: number) => number): Tween;
30
+ chain(...tweens: Tween[]): Tween;
31
+ onStart(callback: (object?: any) => void): Tween;
32
+ onStop(callback: (object?: any) => void): Tween;
33
+ onUpdate(callback: (object?: any) => void): Tween;
34
+ onComplete(callback: (object?: any) => void): Tween;
35
+ update(time: number): boolean;
36
+ }
37
+
38
+ export class Group {
39
+ constructor();
40
+ getAll(): Tween[];
41
+ removeAll(): void;
42
+ add(tween: Tween): void;
43
+ remove(tween: Tween): void;
44
+ update(time?: number, preserve?: boolean): boolean;
45
+ }
46
+
47
+ export var Easing: Easing;
48
+ export var Interpolation: Interpolation;
49
+ }
50
+
51
+ interface Easing {
52
+ Linear: {
53
+ None(k: number): number;
54
+ };
55
+ Quadratic: {
56
+ In(k: number): number;
57
+ Out(k: number): number;
58
+ InOut(k: number): number;
59
+ };
60
+ Cubic: {
61
+ In(k: number): number;
62
+ Out(k: number): number;
63
+ InOut(k: number): number;
64
+ };
65
+ Quartic: {
66
+ In(k: number): number;
67
+ Out(k: number): number;
68
+ InOut(k: number): number;
69
+ };
70
+ Quintic: {
71
+ In(k: number): number;
72
+ Out(k: number): number;
73
+ InOut(k: number): number;
74
+ };
75
+ Sinusoidal: {
76
+ In(k: number): number;
77
+ Out(k: number): number;
78
+ InOut(k: number): number;
79
+ };
80
+ Exponential: {
81
+ In(k: number): number;
82
+ Out(k: number): number;
83
+ InOut(k: number): number;
84
+ };
85
+ Circular: {
86
+ In(k: number): number;
87
+ Out(k: number): number;
88
+ InOut(k: number): number;
89
+ };
90
+ Elastic: {
91
+ In(k: number): number;
92
+ Out(k: number): number;
93
+ InOut(k: number): number;
94
+ };
95
+ Back: {
96
+ In(k: number): number;
97
+ Out(k: number): number;
98
+ InOut(k: number): number;
99
+ };
100
+ Bounce: {
101
+ In(k: number): number;
102
+ Out(k: number): number;
103
+ InOut(k: number): number;
104
+ };
105
+ }
106
+
107
+ interface Interpolation {
108
+ Linear(v: number[], k: number): number;
109
+ Bezier(v: number[], k: number): number;
110
+ CatmullRom(v: number[], k: number): number;
111
+
112
+ Utils: {
113
+ Linear(p0: number, p1: number, t: number): number;
114
+ Bernstein(n: number, i: number): number;
115
+ Factorial(n: number): number;
116
+ CatmullRom(p0: number, p1: number, p2: number, p3: number, t: number): number;
117
+ };
118
+ }
119
+
120
+ declare module "@tweenjs/tween.js" {
121
+ export = TWEEN;
122
+ }
node_modules/@types/tween.js/package.json ADDED
@@ -0,0 +1,65 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
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+ "_from": "@types/tween.js",
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+ "_id": "@types/tween.js@17.2.0",
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+ "_inBundle": false,
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+ "_integrity": "sha512-mOsqurEtFEzwgkVc/jDVE2XrjZBYTbrmDUyCr9GXmnfc6q5otokxFtKvSY/B21zgz9LVRIvRTawKczjKi57wrA==",
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+ "_location": "/@types/tween.js",
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+ "_phantomChildren": {},
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+ "_requested": {
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+ "type": "tag",
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+ "registry": true,
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+ "raw": "@types/tween.js",
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+ "name": "@types/tween.js",
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+ "escapedName": "@types%2ftween.js",
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+ "scope": "@types",
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+ "rawSpec": "",
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+ "saveSpec": null,
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+ "fetchSpec": "latest"
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+ },
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+ "_requiredBy": [
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+ "#USER",
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+ "/"
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+ ],
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+ "_resolved": "https://registry.npmjs.org/@types/tween.js/-/tween.js-17.2.0.tgz",
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+ "_shasum": "25f98311daecb165ab91ee2cd7f17a9b1e6cc30c",
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+ "_spec": "@types/tween.js",
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+ "_where": "/Users/gibbon/Desktop/web3d",
27
+ "bugs": {
28
+ "url": "https://github.com/DefinitelyTyped/DefinitelyTyped/issues"
29
+ },
30
+ "bundleDependencies": false,
31
+ "contributors": [
32
+ {
33
+ "name": "jordan",
34
+ "url": "https://github.com/Amos47"
35
+ },
36
+ {
37
+ "name": "sunetos",
38
+ "url": "https://github.com/sunetos"
39
+ },
40
+ {
41
+ "name": "jzarnikov",
42
+ "url": "https://github.com/jzarnikov"
43
+ },
44
+ {
45
+ "name": "alexburner",
46
+ "url": "https://github.com/alexburner"
47
+ }
48
+ ],
49
+ "dependencies": {},
50
+ "deprecated": false,
51
+ "description": "TypeScript definitions for tween.js",
52
+ "homepage": "https://github.com/DefinitelyTyped/DefinitelyTyped#readme",
53
+ "license": "MIT",
54
+ "main": "",
55
+ "name": "@types/tween.js",
56
+ "repository": {
57
+ "type": "git",
58
+ "url": "git+https://github.com/DefinitelyTyped/DefinitelyTyped.git"
59
+ },
60
+ "scripts": {},
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+ "typeScriptVersion": "2.0",
62
+ "types": "index",
63
+ "typesPublisherContentHash": "8bb4ecf599c5d89f4a88c09d05e18eeb0bc5246e25d876dbf75ed4df3d946c5a",
64
+ "version": "17.2.0"
65
+ }
node_modules/three/LICENSE ADDED
@@ -0,0 +1,21 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ The MIT License
2
+
3
+ Copyright © 2010-2019 three.js authors
4
+
5
+ Permission is hereby granted, free of charge, to any person obtaining a copy
6
+ of this software and associated documentation files (the "Software"), to deal
7
+ in the Software without restriction, including without limitation the rights
8
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9
+ copies of the Software, and to permit persons to whom the Software is
10
+ furnished to do so, subject to the following conditions:
11
+
12
+ The above copyright notice and this permission notice shall be included in
13
+ all copies or substantial portions of the Software.
14
+
15
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21
+ THE SOFTWARE.
node_modules/three/README.md ADDED
@@ -0,0 +1,91 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ three.js
2
+ ========
3
+
4
+ [![NPM package][npm]][npm-url]
5
+ [![Build Size][build-size]][build-size-url]
6
+ [![Build Status][build-status]][build-status-url]
7
+ [![Dependencies][dependencies]][dependencies-url]
8
+ [![Dev Dependencies][dev-dependencies]][dev-dependencies-url]
9
+ [![Language Grade][lgtm]][lgtm-url]
10
+
11
+ #### JavaScript 3D library ####
12
+
13
+ The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.
14
+
15
+ [Examples](http://threejs.org/examples/) &mdash;
16
+ [Documentation](http://threejs.org/docs/) &mdash;
17
+ [Wiki](https://github.com/mrdoob/three.js/wiki) &mdash;
18
+ [Migrating](https://github.com/mrdoob/three.js/wiki/Migration-Guide) &mdash;
19
+ [Questions](http://stackoverflow.com/questions/tagged/three.js) &mdash;
20
+ [Forum](https://discourse.threejs.org/) &mdash;
21
+ [Gitter](https://gitter.im/mrdoob/three.js) &mdash;
22
+ [Slack](https://threejs-slack.herokuapp.com/)
23
+
24
+ ### Usage ###
25
+
26
+ Download the [minified library](http://threejs.org/build/three.min.js) and include it in your HTML, or install and import it as a [module](http://threejs.org/docs/#manual/introduction/Import-via-modules),
27
+ Alternatively see [how to build the library yourself](https://github.com/mrdoob/three.js/wiki/Build-instructions).
28
+
29
+ ```html
30
+ <script src="js/three.min.js"></script>
31
+ ```
32
+
33
+ This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a `WebGL` renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.
34
+
35
+ ```javascript
36
+ var camera, scene, renderer;
37
+ var geometry, material, mesh;
38
+
39
+ init();
40
+ animate();
41
+
42
+ function init() {
43
+
44
+ camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
45
+ camera.position.z = 1;
46
+
47
+ scene = new THREE.Scene();
48
+
49
+ geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
50
+ material = new THREE.MeshNormalMaterial();
51
+
52
+ mesh = new THREE.Mesh( geometry, material );
53
+ scene.add( mesh );
54
+
55
+ renderer = new THREE.WebGLRenderer( { antialias: true } );
56
+ renderer.setSize( window.innerWidth, window.innerHeight );
57
+ document.body.appendChild( renderer.domElement );
58
+
59
+ }
60
+
61
+ function animate() {
62
+
63
+ requestAnimationFrame( animate );
64
+
65
+ mesh.rotation.x += 0.01;
66
+ mesh.rotation.y += 0.02;
67
+
68
+ renderer.render( scene, camera );
69
+
70
+ }
71
+ ```
72
+
73
+ If everything went well you should see [this](https://jsfiddle.net/f2Lommf5/).
74
+
75
+ ### Change log ###
76
+
77
+ [Releases](https://github.com/mrdoob/three.js/releases)
78
+
79
+
80
+ [npm]: https://img.shields.io/npm/v/three.svg
81
+ [npm-url]: https://www.npmjs.com/package/three
82
+ [build-size]: https://badgen.net/bundlephobia/minzip/three
83
+ [build-size-url]: https://bundlephobia.com/result?p=three
84
+ [build-status]: https://travis-ci.org/mrdoob/three.js.svg?branch=dev
85
+ [build-status-url]: https://travis-ci.org/mrdoob/three.js
86
+ [dependencies]: https://img.shields.io/david/mrdoob/three.js.svg
87
+ [dependencies-url]: https://david-dm.org/mrdoob/three.js
88
+ [dev-dependencies]: https://img.shields.io/david/dev/mrdoob/three.js.svg
89
+ [dev-dependencies-url]: https://david-dm.org/mrdoob/three.js#info=devDependencies
90
+ [lgtm]: https://img.shields.io/lgtm/grade/javascript/g/mrdoob/three.js.svg?label=code%20quality
91
+ [lgtm-url]: https://lgtm.com/projects/g/mrdoob/three.js/
node_modules/three/build/three.js ADDED
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node_modules/three/build/three.min.js ADDED
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node_modules/three/build/three.module.js ADDED
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node_modules/three/examples/fonts/LICENSE ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Copyright � 2004 by MAGENTA Ltd. All Rights Reserved.
2
+
3
+ Permission is hereby granted, free of charge, to any person obtaining a copy of the fonts accompanying this license ("Fonts") and associated documentation files (the "Font Software"), to reproduce and distribute the Font Software, including without limitation the rights to use, copy, merge, publish, distribute, and/or sell copies of the Font Software, and to permit persons to whom the Font Software is furnished to do so, subject to the following conditions:
4
+
5
+ The above copyright and this permission notice shall be included in all copies of one or more of the Font Software typefaces.
6
+
7
+ The Font Software may be modified, altered, or added to, and in particular the designs of glyphs or characters in the Fonts may be modified and additional glyphs or characters may be added to the Fonts, only if the fonts are renamed to names not containing the word "MgOpen", or if the modifications are accepted for inclusion in the Font Software itself by the each appointed Administrator.
8
+
9
+ This License becomes null and void to the extent applicable to Fonts or Font Software that has been modified and is distributed under the "MgOpen" name.
10
+
11
+ The Font Software may be sold as part of a larger software package but no copy of one or more of the Font Software typefaces may be sold by itself.
12
+
13
+ THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL MAGENTA OR PERSONS OR BODIES IN CHARGE OF ADMINISTRATION AND MAINTENANCE OF THE FONT SOFTWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE.
node_modules/three/examples/fonts/README ADDED
@@ -0,0 +1,2 @@
 
 
 
1
+ Use Facetype.js to generate typeface.json fonts.
2
+ http://gero3.github.io/facetype.js/
node_modules/three/examples/fonts/droid/NOTICE ADDED
@@ -0,0 +1,190 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+
2
+ Copyright (c) 2005-2008, The Android Open Source Project
3
+
4
+ Licensed under the Apache License, Version 2.0 (the "License");
5
+ you may not use this file except in compliance with the License.
6
+
7
+ Unless required by applicable law or agreed to in writing, software
8
+ distributed under the License is distributed on an "AS IS" BASIS,
9
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
10
+ See the License for the specific language governing permissions and
11
+ limitations under the License.
12
+
13
+
14
+ Apache License
15
+ Version 2.0, January 2004
16
+ http://www.apache.org/licenses/
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+
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+ TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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+
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+ 1. Definitions.
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+ "License" shall mean the terms and conditions for use, reproduction,
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+ and distribution as defined by Sections 1 through 9 of this document.
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+
node_modules/three/examples/fonts/droid/README.txt ADDED
@@ -0,0 +1,18 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Copyright (C) 2008 The Android Open Source Project
2
+
3
+ Licensed under the Apache License, Version 2.0 (the "License");
4
+ you may not use this file except in compliance with the License.
5
+ You may obtain a copy of the License at
6
+
7
+ http://www.apache.org/licenses/LICENSE-2.0
8
+
9
+ Unless required by applicable law or agreed to in writing, software
10
+ distributed under the License is distributed on an "AS IS" BASIS,
11
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ See the License for the specific language governing permissions and
13
+ limitations under the License.
14
+
15
+ ##########
16
+
17
+ This directory contains the fonts for the platform. They are licensed
18
+ under the Apache 2 license.
node_modules/three/examples/fonts/droid/droid_sans_bold.typeface.json ADDED
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node_modules/three/examples/fonts/gentilis_bold.typeface.json ADDED
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node_modules/three/examples/fonts/helvetiker_bold.typeface.json ADDED
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544 830 594 786 q 426 875 494 875 q 268 793 331 875 q 193 517 193 697 q 301 597 240 570 q 427 624 362 624 q 643 540 552 624 q 739 312 739 451 m 603 298 q 540 461 603 400 q 404 516 484 516 q 268 461 323 516 q 207 300 207 401 q 269 137 207 198 q 405 83 325 83 q 541 137 486 83 q 603 298 603 197 "},"‘":{"x_min":1,"x_max":139.890625,"ha":236,"o":"m 139 670 l 1 670 l 1 830 q 37 943 1 897 q 139 1011 74 990 l 139 947 q 82 900 97 940 q 68 810 68 861 l 139 810 l 139 670 "},"ϊ":{"x_min":-70,"x_max":283,"ha":361,"o":"m 283 800 l 173 800 l 173 925 l 283 925 l 283 800 m 40 800 l -70 800 l -70 925 l 40 925 l 40 800 m 283 3 q 232 -10 257 -5 q 181 -15 206 -15 q 84 26 118 -15 q 41 200 41 79 l 41 737 l 166 737 l 167 215 q 171 141 167 157 q 225 101 182 101 q 247 103 238 101 q 283 112 256 104 l 283 3 "},"π":{"x_min":-0.21875,"x_max":773.21875,"ha":857,"o":"m 773 -7 l 707 -11 q 575 40 607 -11 q 552 174 552 77 l 552 226 l 552 626 l 222 626 l 222 0 l 97 0 l 97 626 l 0 626 l 0 737 l 773 737 l 773 626 l 676 626 l 676 171 q 695 103 676 117 q 773 90 714 90 l 773 -7 "},"ά":{"x_min":0,"x_max":765.5625,"ha":809,"o":"m 765 -4 q 698 -14 726 -14 q 564 97 586 -14 q 466 7 525 40 q 337 -26 407 -26 q 88 98 186 -26 q 0 369 0 212 q 88 637 0 525 q 337 760 184 760 q 465 727 407 760 q 563 637 524 695 l 563 738 l 685 738 l 685 222 q 693 141 685 168 q 748 94 708 94 q 765 95 760 94 l 765 -4 m 584 371 q 531 562 584 485 q 360 653 470 653 q 192 566 254 653 q 135 379 135 489 q 186 181 135 261 q 358 84 247 84 q 528 176 465 84 q 584 371 584 260 m 604 1040 l 415 819 l 332 819 l 466 1040 l 604 1040 "},"O":{"x_min":0,"x_max":958,"ha":1057,"o":"m 485 1041 q 834 882 702 1041 q 958 512 958 734 q 834 136 958 287 q 481 -26 702 -26 q 126 130 261 -26 q 0 504 0 279 q 127 880 0 728 q 485 1041 263 1041 m 480 98 q 731 225 638 98 q 815 504 815 340 q 733 783 815 669 q 480 912 640 912 q 226 784 321 912 q 142 504 142 670 q 226 224 142 339 q 480 98 319 98 "},"n":{"x_min":0,"x_max":615,"ha":724,"o":"m 615 463 l 615 0 l 490 0 l 490 454 q 453 592 490 537 q 331 656 410 656 q 178 585 240 656 q 117 421 117 514 l 117 0 l 0 0 l 0 738 l 117 738 l 117 630 q 218 728 150 693 q 359 764 286 764 q 552 675 484 764 q 615 463 615 593 "},"3":{"x_min":54,"x_max":737,"ha":792,"o":"m 737 284 q 635 55 737 141 q 399 -25 541 -25 q 156 52 248 -25 q 54 308 54 140 l 185 308 q 245 147 185 202 q 395 96 302 96 q 539 140 484 96 q 602 280 602 190 q 510 429 602 390 q 324 454 451 454 l 324 565 q 487 584 441 565 q 565 719 565 617 q 515 835 565 791 q 395 879 466 879 q 255 824 307 879 q 203 661 203 769 l 78 661 q 166 909 78 822 q 387 992 250 992 q 603 921 513 992 q 701 723 701 844 q 669 607 701 656 q 578 524 637 558 q 696 434 655 499 q 737 284 737 369 "},"9":{"x_min":53,"x_max":739,"ha":792,"o":"m 739 524 q 619 94 739 241 q 362 -32 516 -32 q 150 47 242 -32 q 59 244 59 126 l 191 244 q 246 129 191 176 q 373 82 301 82 q 526 161 466 82 q 597 440 597 255 q 363 334 501 334 q 130 432 216 334 q 53 650 53 521 q 134 880 53 786 q 383 986 226 986 q 659 841 566 986 q 739 524 739 719 m 388 449 q 535 514 480 449 q 585 658 585 573 q 535 805 585 744 q 388 873 480 873 q 242 809 294 873 q 191 658 191 745 q 239 514 191 572 q 388 449 292 449 "},"l":{"x_min":41,"x_max":166,"ha":279,"o":"m 166 0 l 41 0 l 41 1013 l 166 1013 l 166 0 "},"¤":{"x_min":40.09375,"x_max":728.796875,"ha":825,"o":"m 728 304 l 649 224 l 512 363 q 383 331 458 331 q 256 363 310 331 l 119 224 l 40 304 l 177 441 q 150 553 150 493 q 184 673 150 621 l 40 818 l 119 898 l 267 749 q 321 766 291 759 q 384 773 351 773 q 447 766 417 773 q 501 749 477 759 l 649 898 l 728 818 l 585 675 q 612 618 604 648 q 621 553 621 587 q 591 441 621 491 l 728 304 m 384 682 q 280 643 318 682 q 243 551 243 604 q 279 461 243 499 q 383 423 316 423 q 487 461 449 423 q 525 553 525 500 q 490 641 525 605 q 384 682 451 682 "},"κ":{"x_min":0,"x_max":632.328125,"ha":679,"o":"m 632 0 l 482 0 l 225 384 l 124 288 l 124 0 l 0 0 l 0 738 l 124 738 l 124 446 l 433 738 l 596 738 l 312 466 l 632 0 "},"4":{"x_min":48,"x_max":742.453125,"ha":792,"o":"m 742 243 l 602 243 l 602 0 l 476 0 l 476 243 l 48 243 l 48 368 l 476 958 l 602 958 l 602 354 l 742 354 l 742 243 m 476 354 l 476 792 l 162 354 l 476 354 "},"p":{"x_min":0,"x_max":685,"ha":786,"o":"m 685 364 q 598 96 685 205 q 350 -23 504 -23 q 121 89 205 -23 l 121 -278 l 0 -278 l 0 738 l 121 738 l 121 633 q 220 726 159 691 q 351 761 280 761 q 598 636 504 761 q 685 364 685 522 m 557 371 q 501 560 557 481 q 330 651 437 651 q 162 559 223 651 q 108 366 108 479 q 162 177 108 254 q 333 87 224 87 q 502 178 441 87 q 557 371 557 258 "},"‡":{"x_min":0,"x_max":777,"ha":835,"o":"m 458 238 l 458 0 l 319 0 l 319 238 l 0 238 l 0 360 l 319 360 l 319 681 l 0 683 l 0 804 l 319 804 l 319 1015 l 458 1013 l 458 804 l 777 804 l 777 683 l 458 683 l 458 360 l 777 360 l 777 238 l 458 238 "},"ψ":{"x_min":0,"x_max":808,"ha":907,"o":"m 465 -278 l 341 -278 l 341 -15 q 87 102 180 -15 q 0 378 0 210 l 0 739 l 133 739 l 133 379 q 182 195 133 275 q 341 98 242 98 l 341 922 l 465 922 l 465 98 q 623 195 563 98 q 675 382 675 278 l 675 742 l 808 742 l 808 381 q 720 104 808 213 q 466 -13 627 -13 l 465 -278 "},"η":{"x_min":0.78125,"x_max":697,"ha":810,"o":"m 697 -278 l 572 -278 l 572 454 q 540 587 572 536 q 425 650 501 650 q 271 579 337 650 q 206 420 206 509 l 206 0 l 81 0 l 81 489 q 73 588 81 562 q 0 644 56 644 l 0 741 q 68 755 38 755 q 158 720 124 755 q 200 630 193 686 q 297 726 234 692 q 434 761 359 761 q 620 692 544 761 q 697 516 697 624 l 697 -278 "}},"cssFontWeight":"normal","ascender":1189,"underlinePosition":-100,"cssFontStyle":"normal","boundingBox":{"yMin":-334,"xMin":-111,"yMax":1189,"xMax":1672},"resolution":1000,"original_font_information":{"postscript_name":"Helvetiker-Regular","version_string":"Version 1.00 2004 initial release","vendor_url":"http://www.magenta.gr/","full_font_name":"Helvetiker","font_family_name":"Helvetiker","copyright":"Copyright (c) Μagenta ltd, 2004","description":"","trademark":"","designer":"","designer_url":"","unique_font_identifier":"Μagenta ltd:Helvetiker:22-10-104","license_url":"http://www.ellak.gr/fonts/MgOpen/license.html","license_description":"Copyright (c) 2004 by MAGENTA Ltd. All Rights Reserved.\r\n\r\nPermission is hereby granted, free of charge, to any person obtaining a copy of the fonts accompanying this license (\"Fonts\") and associated documentation files (the \"Font Software\"), to reproduce and distribute the Font Software, including without limitation the rights to use, copy, merge, publish, distribute, and/or sell copies of the Font Software, and to permit persons to whom the Font Software is furnished to do so, subject to the following conditions: \r\n\r\nThe above copyright and this permission notice shall be included in all copies of one or more of the Font Software typefaces.\r\n\r\nThe Font Software may be modified, altered, or added to, and in particular the designs of glyphs or characters in the Fonts may be modified and additional glyphs or characters may be added to the Fonts, only if the fonts are renamed to names not containing the word \"MgOpen\", or if the modifications are accepted for inclusion in the Font Software itself by the each appointed Administrator.\r\n\r\nThis License becomes null and void to the extent applicable to Fonts or Font Software that has been modified and is distributed under the \"MgOpen\" name.\r\n\r\nThe Font Software may be sold as part of a larger software package but no copy of one or more of the Font Software typefaces may be sold by itself. \r\n\r\nTHE FONT SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL MAGENTA OR PERSONS OR BODIES IN CHARGE OF ADMINISTRATION AND MAINTENANCE OF THE FONT SOFTWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE.","manufacturer_name":"Μagenta ltd","font_sub_family_name":"Regular"},"descender":-334,"familyName":"Helvetiker","lineHeight":1522,"underlineThickness":50}
node_modules/three/examples/fonts/optimer_bold.typeface.json ADDED
The diff for this file is too large to render. See raw diff
 
node_modules/three/examples/fonts/optimer_regular.typeface.json ADDED
The diff for this file is too large to render. See raw diff
 
node_modules/three/examples/fonts/ttf/kenpixel.ttf ADDED
Binary file (18.1 kB). View file
 
node_modules/three/examples/js/AnimationClipCreator.js ADDED
@@ -0,0 +1,114 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /**
2
+ *
3
+ * Creator of typical test AnimationClips / KeyframeTracks
4
+ *
5
+ * @author Ben Houston / http://clara.io/
6
+ * @author David Sarno / http://lighthaus.us/
7
+ */
8
+
9
+ THREE.AnimationClipCreator = function () {};
10
+
11
+ THREE.AnimationClipCreator.CreateRotationAnimation = function ( period, axis ) {
12
+
13
+ var times = [ 0, period ], values = [ 0, 360 ];
14
+
15
+ axis = axis || 'x';
16
+ var trackName = '.rotation[' + axis + ']';
17
+
18
+ var track = new THREE.NumberKeyframeTrack( trackName, times, values );
19
+
20
+ return new THREE.AnimationClip( null, period, [ track ] );
21
+
22
+ };
23
+
24
+ THREE.AnimationClipCreator.CreateScaleAxisAnimation = function ( period, axis ) {
25
+
26
+ var times = [ 0, period ], values = [ 0, 1 ];
27
+
28
+ axis = axis || 'x';
29
+ var trackName = '.scale[' + axis + ']';
30
+
31
+ var track = new THREE.NumberKeyframeTrack( trackName, times, values );
32
+
33
+ return new THREE.AnimationClip( null, period, [ track ] );
34
+
35
+ };
36
+
37
+ THREE.AnimationClipCreator.CreateShakeAnimation = function ( duration, shakeScale ) {
38
+
39
+ var times = [], values = [], tmp = new THREE.Vector3();
40
+
41
+ for ( var i = 0; i < duration * 10; i ++ ) {
42
+
43
+ times.push( i / 10 );
44
+
45
+ tmp.set( Math.random() * 2.0 - 1.0, Math.random() * 2.0 - 1.0, Math.random() * 2.0 - 1.0 ).
46
+ multiply( shakeScale ).
47
+ toArray( values, values.length );
48
+
49
+ }
50
+
51
+ var trackName = '.position';
52
+
53
+ var track = new THREE.VectorKeyframeTrack( trackName, times, values );
54
+
55
+ return new THREE.AnimationClip( null, duration, [ track ] );
56
+
57
+ };
58
+
59
+
60
+ THREE.AnimationClipCreator.CreatePulsationAnimation = function ( duration, pulseScale ) {
61
+
62
+ var times = [], values = [], tmp = new THREE.Vector3();
63
+
64
+ for ( var i = 0; i < duration * 10; i ++ ) {
65
+
66
+ times.push( i / 10 );
67
+
68
+ var scaleFactor = Math.random() * pulseScale;
69
+ tmp.set( scaleFactor, scaleFactor, scaleFactor ).
70
+ toArray( values, values.length );
71
+
72
+ }
73
+
74
+ var trackName = '.scale';
75
+
76
+ var track = new THREE.VectorKeyframeTrack( trackName, times, values );
77
+
78
+ return new THREE.AnimationClip( null, duration, [ track ] );
79
+
80
+ };
81
+
82
+
83
+ THREE.AnimationClipCreator.CreateVisibilityAnimation = function ( duration ) {
84
+
85
+ var times = [ 0, duration / 2, duration ], values = [ true, false, true ];
86
+
87
+ var trackName = '.visible';
88
+
89
+ var track = new THREE.BooleanKeyframeTrack( trackName, times, values );
90
+
91
+ return new THREE.AnimationClip( null, duration, [ track ] );
92
+
93
+ };
94
+
95
+
96
+ THREE.AnimationClipCreator.CreateMaterialColorAnimation = function ( duration, colors ) {
97
+
98
+ var times = [], values = [],
99
+ timeStep = duration / colors.length;
100
+
101
+ for ( var i = 0; i <= colors.length; i ++ ) {
102
+
103
+ times.push( i * timeStep );
104
+ values.push( colors[ i % colors.length ] );
105
+
106
+ }
107
+
108
+ var trackName = '.material[0].color';
109
+
110
+ var track = new THREE.ColorKeyframeTrack( trackName, times, values );
111
+
112
+ return new THREE.AnimationClip( null, duration, [ track ] );
113
+
114
+ };
node_modules/three/examples/js/Car.js ADDED
@@ -0,0 +1,305 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /**
2
+ * @author alteredq / http://alteredqualia.com/
3
+ * @author Lewy Blue https://github.com/looeee
4
+ *
5
+ * The model is expected to follow real world car proportions. You can try unusual car types
6
+ * but your results may be unexpected. Scaled models are also not supported.
7
+ *
8
+ * Defaults are rough estimates for a real world scale car model
9
+ *
10
+ */
11
+
12
+ THREE.Car = ( function ( ) {
13
+
14
+ // private variables
15
+ var steeringWheelSpeed = 1.5;
16
+ var maxSteeringRotation = 0.6;
17
+
18
+ var acceleration = 0;
19
+
20
+ var maxSpeedReverse, accelerationReverse, deceleration;
21
+
22
+ var controlKeys = { LEFT: 37, UP: 38, RIGHT: 39, DOWN: 40, BRAKE: 32 };
23
+
24
+ var wheelOrientation = 0;
25
+ var carOrientation = 0;
26
+
27
+ var root = null;
28
+
29
+ var frontLeftWheelRoot = null;
30
+ var frontRightWheelRoot = null;
31
+
32
+ var frontLeftWheel = new THREE.Group();
33
+ var frontRightWheel = new THREE.Group();
34
+ var backLeftWheel = null;
35
+ var backRightWheel = null;
36
+
37
+ var steeringWheel = null;
38
+
39
+ var wheelDiameter = 1;
40
+ var length = 1;
41
+
42
+ var loaded = false;
43
+
44
+ var controls = {
45
+
46
+ brake: false,
47
+ moveForward: false,
48
+ moveBackward: false,
49
+ moveLeft: false,
50
+ moveRight: false
51
+
52
+ };
53
+
54
+ function Car( maxSpeed, acceleration, brakePower, turningRadius, keys ) {
55
+
56
+ this.enabled = true;
57
+
58
+ this.elemNames = {
59
+ flWheel: 'wheel_fl',
60
+ frWheel: 'wheel_fr',
61
+ rlWheel: 'wheel_rl',
62
+ rrWheel: 'wheel_rr',
63
+ steeringWheel: 'steering_wheel', // set to null to disable
64
+ };
65
+
66
+ // km/hr
67
+ this.maxSpeed = maxSpeed || 180;
68
+ maxSpeedReverse = - this.maxSpeed * 0.25;
69
+
70
+ // m/s
71
+ this.acceleration = acceleration || 10;
72
+ accelerationReverse = this.acceleration * 0.5;
73
+
74
+ // metres
75
+ this.turningRadius = turningRadius || 6;
76
+
77
+ // m/s
78
+ deceleration = this.acceleration * 2;
79
+
80
+ // multiplied with deceleration, so breaking deceleration = ( acceleration * 2 * brakePower ) m/s
81
+ this.brakePower = brakePower || 10;
82
+
83
+ // exposed so that a user can use this for various effect, e.g blur
84
+ this.speed = 0;
85
+
86
+ // keys used to control car - by default the arrow keys and space to brake
87
+ controlKeys = keys || controlKeys;
88
+
89
+ // local axes of rotation - these are likely to vary between models
90
+ this.wheelRotationAxis = 'x';
91
+ this.wheelTurnAxis = 'z';
92
+ this.steeringWheelTurnAxis = 'y';
93
+
94
+ document.addEventListener( 'keydown', this.onKeyDown, false );
95
+ document.addEventListener( 'keyup', this.onKeyUp, false );
96
+
97
+ }
98
+
99
+ Car.prototype = {
100
+
101
+ constructor: Car,
102
+
103
+ onKeyDown: function ( event ) {
104
+
105
+ switch ( event.keyCode ) {
106
+
107
+ case controlKeys.BRAKE:
108
+ controls.brake = true;
109
+ controls.moveForward = false;
110
+ controls.moveBackward = false;
111
+ break;
112
+
113
+ case controlKeys.UP: controls.moveForward = true; break;
114
+
115
+ case controlKeys.DOWN: controls.moveBackward = true; break;
116
+
117
+ case controlKeys.LEFT: controls.moveLeft = true; break;
118
+
119
+ case controlKeys.RIGHT: controls.moveRight = true; break;
120
+
121
+ }
122
+
123
+ },
124
+
125
+ onKeyUp: function ( event ) {
126
+
127
+ switch ( event.keyCode ) {
128
+
129
+ case controlKeys.BRAKE: controls.brake = false; break;
130
+
131
+ case controlKeys.UP: controls.moveForward = false; break;
132
+
133
+ case controlKeys.DOWN: controls.moveBackward = false; break;
134
+
135
+ case controlKeys.LEFT: controls.moveLeft = false; break;
136
+
137
+ case controlKeys.RIGHT: controls.moveRight = false; break;
138
+
139
+ }
140
+
141
+ },
142
+
143
+ dispose: function () {
144
+
145
+ document.removeEventListener( 'keydown', this.onKeyDown, false );
146
+ document.removeEventListener( 'keyup', this.onKeyUp, false );
147
+
148
+ },
149
+
150
+ update: function ( delta ) {
151
+
152
+ if ( ! loaded || ! this.enabled ) return;
153
+
154
+ var brakingDeceleration = 1;
155
+
156
+ if ( controls.brake ) brakingDeceleration = this.brakePower;
157
+
158
+ if ( controls.moveForward ) {
159
+
160
+ this.speed = THREE.Math.clamp( this.speed + delta * this.acceleration, maxSpeedReverse, this.maxSpeed );
161
+ acceleration = THREE.Math.clamp( acceleration + delta, - 1, 1 );
162
+
163
+ }
164
+
165
+ if ( controls.moveBackward ) {
166
+
167
+ this.speed = THREE.Math.clamp( this.speed - delta * accelerationReverse, maxSpeedReverse, this.maxSpeed );
168
+ acceleration = THREE.Math.clamp( acceleration - delta, - 1, 1 );
169
+
170
+ }
171
+
172
+ if ( controls.moveLeft ) {
173
+
174
+ wheelOrientation = THREE.Math.clamp( wheelOrientation + delta * steeringWheelSpeed, - maxSteeringRotation, maxSteeringRotation );
175
+
176
+ }
177
+
178
+ if ( controls.moveRight ) {
179
+
180
+ wheelOrientation = THREE.Math.clamp( wheelOrientation - delta * steeringWheelSpeed, - maxSteeringRotation, maxSteeringRotation );
181
+
182
+ }
183
+
184
+ // this.speed decay
185
+ if ( ! ( controls.moveForward || controls.moveBackward ) ) {
186
+
187
+ if ( this.speed > 0 ) {
188
+
189
+ var k = exponentialEaseOut( this.speed / this.maxSpeed );
190
+
191
+ this.speed = THREE.Math.clamp( this.speed - k * delta * deceleration * brakingDeceleration, 0, this.maxSpeed );
192
+ acceleration = THREE.Math.clamp( acceleration - k * delta, 0, 1 );
193
+
194
+ } else {
195
+
196
+ var k = exponentialEaseOut( this.speed / maxSpeedReverse );
197
+
198
+ this.speed = THREE.Math.clamp( this.speed + k * delta * accelerationReverse * brakingDeceleration, maxSpeedReverse, 0 );
199
+ acceleration = THREE.Math.clamp( acceleration + k * delta, - 1, 0 );
200
+
201
+ }
202
+
203
+ }
204
+
205
+ // steering decay
206
+ if ( ! ( controls.moveLeft || controls.moveRight ) ) {
207
+
208
+ if ( wheelOrientation > 0 ) {
209
+
210
+ wheelOrientation = THREE.Math.clamp( wheelOrientation - delta * steeringWheelSpeed, 0, maxSteeringRotation );
211
+
212
+ } else {
213
+
214
+ wheelOrientation = THREE.Math.clamp( wheelOrientation + delta * steeringWheelSpeed, - maxSteeringRotation, 0 );
215
+
216
+ }
217
+
218
+ }
219
+
220
+ var forwardDelta = - this.speed * delta;
221
+
222
+ carOrientation -= ( forwardDelta * this.turningRadius * 0.02 ) * wheelOrientation;
223
+
224
+ // movement of car
225
+ root.position.x += Math.sin( carOrientation ) * forwardDelta * length;
226
+ root.position.z += Math.cos( carOrientation ) * forwardDelta * length;
227
+
228
+ // angle of car
229
+ root.rotation.y = carOrientation;
230
+
231
+ // wheels rolling
232
+ var angularSpeedRatio = - 2 / wheelDiameter;
233
+
234
+ var wheelDelta = forwardDelta * angularSpeedRatio * length;
235
+
236
+ frontLeftWheel.rotation[ this.wheelRotationAxis ] -= wheelDelta;
237
+ frontRightWheel.rotation[ this.wheelRotationAxis ] -= wheelDelta;
238
+ backLeftWheel.rotation[ this.wheelRotationAxis ] -= wheelDelta;
239
+ backRightWheel.rotation[ this.wheelRotationAxis ] -= wheelDelta;
240
+
241
+ // rotation while steering
242
+ frontLeftWheelRoot.rotation[ this.wheelTurnAxis ] = wheelOrientation;
243
+ frontRightWheelRoot.rotation[ this.wheelTurnAxis ] = wheelOrientation;
244
+
245
+ steeringWheel.rotation[ this.steeringWheelTurnAxis ] = -wheelOrientation * 6;
246
+
247
+ },
248
+
249
+ setModel: function ( model, elemNames ) {
250
+
251
+ if ( elemNames ) this.elemNames = elemNames;
252
+
253
+ root = model;
254
+
255
+ this.setupWheels();
256
+ this.computeDimensions();
257
+
258
+ loaded = true;
259
+
260
+ },
261
+
262
+ setupWheels: function () {
263
+
264
+ frontLeftWheelRoot = root.getObjectByName( this.elemNames.flWheel );
265
+ frontRightWheelRoot = root.getObjectByName( this.elemNames.frWheel );
266
+ backLeftWheel = root.getObjectByName( this.elemNames.rlWheel );
267
+ backRightWheel = root.getObjectByName( this.elemNames.rrWheel );
268
+
269
+ if ( this.elemNames.steeringWheel !== null ) steeringWheel = root.getObjectByName( this.elemNames.steeringWheel );
270
+
271
+ while ( frontLeftWheelRoot.children.length > 0 ) frontLeftWheel.add( frontLeftWheelRoot.children[ 0 ] );
272
+ while ( frontRightWheelRoot.children.length > 0 ) frontRightWheel.add( frontRightWheelRoot.children[ 0 ] );
273
+
274
+ frontLeftWheelRoot.add( frontLeftWheel );
275
+ frontRightWheelRoot.add( frontRightWheel );
276
+
277
+ },
278
+
279
+ computeDimensions: function () {
280
+
281
+ var bb = new THREE.Box3().setFromObject( frontLeftWheelRoot );
282
+
283
+ var size = new THREE.Vector3();
284
+ bb.getSize( size );
285
+
286
+ wheelDiameter = Math.max( size.x, size.y, size.z );
287
+
288
+ bb.setFromObject( root );
289
+
290
+ size = bb.getSize( size );
291
+ length = Math.max( size.x, size.y, size.z );
292
+
293
+ }
294
+
295
+ };
296
+
297
+ function exponentialEaseOut( k ) {
298
+
299
+ return k === 1 ? 1 : - Math.pow( 2, - 10 * k ) + 1;
300
+
301
+ }
302
+
303
+ return Car;
304
+
305
+ } )();
node_modules/three/examples/js/Cloth.js ADDED
@@ -0,0 +1,340 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * Cloth Simulation using a relaxed constraints solver
3
+ */
4
+
5
+ // Suggested Readings
6
+
7
+ // Advanced Character Physics by Thomas Jakobsen Character
8
+ // http://freespace.virgin.net/hugo.elias/models/m_cloth.htm
9
+ // http://en.wikipedia.org/wiki/Cloth_modeling
10
+ // http://cg.alexandra.dk/tag/spring-mass-system/
11
+ // Real-time Cloth Animation http://www.darwin3d.com/gamedev/articles/col0599.pdf
12
+
13
+ var DAMPING = 0.03;
14
+ var DRAG = 1 - DAMPING;
15
+ var MASS = 0.1;
16
+ var restDistance = 25;
17
+
18
+ var xSegs = 10;
19
+ var ySegs = 10;
20
+
21
+ var clothFunction = plane( restDistance * xSegs, restDistance * ySegs );
22
+
23
+ var cloth = new Cloth( xSegs, ySegs );
24
+
25
+ var GRAVITY = 981 * 1.4;
26
+ var gravity = new THREE.Vector3( 0, - GRAVITY, 0 ).multiplyScalar( MASS );
27
+
28
+
29
+ var TIMESTEP = 18 / 1000;
30
+ var TIMESTEP_SQ = TIMESTEP * TIMESTEP;
31
+
32
+ var pins = [];
33
+
34
+
35
+ var wind = true;
36
+ var windStrength = 2;
37
+ var windForce = new THREE.Vector3( 0, 0, 0 );
38
+
39
+ var ballPosition = new THREE.Vector3( 0, - 45, 0 );
40
+ var ballSize = 60; //40
41
+
42
+ var tmpForce = new THREE.Vector3();
43
+
44
+ var lastTime;
45
+
46
+
47
+ function plane( width, height ) {
48
+
49
+ return function ( u, v, target ) {
50
+
51
+ var x = ( u - 0.5 ) * width;
52
+ var y = ( v + 0.5 ) * height;
53
+ var z = 0;
54
+
55
+ target.set( x, y, z );
56
+
57
+ };
58
+
59
+ }
60
+
61
+ function Particle( x, y, z, mass ) {
62
+
63
+ this.position = new THREE.Vector3();
64
+ this.previous = new THREE.Vector3();
65
+ this.original = new THREE.Vector3();
66
+ this.a = new THREE.Vector3( 0, 0, 0 ); // acceleration
67
+ this.mass = mass;
68
+ this.invMass = 1 / mass;
69
+ this.tmp = new THREE.Vector3();
70
+ this.tmp2 = new THREE.Vector3();
71
+
72
+ // init
73
+
74
+ clothFunction( x, y, this.position ); // position
75
+ clothFunction( x, y, this.previous ); // previous
76
+ clothFunction( x, y, this.original );
77
+
78
+ }
79
+
80
+ // Force -> Acceleration
81
+
82
+ Particle.prototype.addForce = function ( force ) {
83
+
84
+ this.a.add(
85
+ this.tmp2.copy( force ).multiplyScalar( this.invMass )
86
+ );
87
+
88
+ };
89
+
90
+
91
+ // Performs Verlet integration
92
+
93
+ Particle.prototype.integrate = function ( timesq ) {
94
+
95
+ var newPos = this.tmp.subVectors( this.position, this.previous );
96
+ newPos.multiplyScalar( DRAG ).add( this.position );
97
+ newPos.add( this.a.multiplyScalar( timesq ) );
98
+
99
+ this.tmp = this.previous;
100
+ this.previous = this.position;
101
+ this.position = newPos;
102
+
103
+ this.a.set( 0, 0, 0 );
104
+
105
+ };
106
+
107
+
108
+ var diff = new THREE.Vector3();
109
+
110
+ function satisfyConstraints( p1, p2, distance ) {
111
+
112
+ diff.subVectors( p2.position, p1.position );
113
+ var currentDist = diff.length();
114
+ if ( currentDist === 0 ) return; // prevents division by 0
115
+ var correction = diff.multiplyScalar( 1 - distance / currentDist );
116
+ var correctionHalf = correction.multiplyScalar( 0.5 );
117
+ p1.position.add( correctionHalf );
118
+ p2.position.sub( correctionHalf );
119
+
120
+ }
121
+
122
+
123
+ function Cloth( w, h ) {
124
+
125
+ w = w || 10;
126
+ h = h || 10;
127
+ this.w = w;
128
+ this.h = h;
129
+
130
+ var particles = [];
131
+ var constraints = [];
132
+
133
+ var u, v;
134
+
135
+ // Create particles
136
+ for ( v = 0; v <= h; v ++ ) {
137
+
138
+ for ( u = 0; u <= w; u ++ ) {
139
+
140
+ particles.push(
141
+ new Particle( u / w, v / h, 0, MASS )
142
+ );
143
+
144
+ }
145
+
146
+ }
147
+
148
+ // Structural
149
+
150
+ for ( v = 0; v < h; v ++ ) {
151
+
152
+ for ( u = 0; u < w; u ++ ) {
153
+
154
+ constraints.push( [
155
+ particles[ index( u, v ) ],
156
+ particles[ index( u, v + 1 ) ],
157
+ restDistance
158
+ ] );
159
+
160
+ constraints.push( [
161
+ particles[ index( u, v ) ],
162
+ particles[ index( u + 1, v ) ],
163
+ restDistance
164
+ ] );
165
+
166
+ }
167
+
168
+ }
169
+
170
+ for ( u = w, v = 0; v < h; v ++ ) {
171
+
172
+ constraints.push( [
173
+ particles[ index( u, v ) ],
174
+ particles[ index( u, v + 1 ) ],
175
+ restDistance
176
+
177
+ ] );
178
+
179
+ }
180
+
181
+ for ( v = h, u = 0; u < w; u ++ ) {
182
+
183
+ constraints.push( [
184
+ particles[ index( u, v ) ],
185
+ particles[ index( u + 1, v ) ],
186
+ restDistance
187
+ ] );
188
+
189
+ }
190
+
191
+
192
+ // While many systems use shear and bend springs,
193
+ // the relaxed constraints model seems to be just fine
194
+ // using structural springs.
195
+ // Shear
196
+ // var diagonalDist = Math.sqrt(restDistance * restDistance * 2);
197
+
198
+
199
+ // for (v=0;v<h;v++) {
200
+ // for (u=0;u<w;u++) {
201
+
202
+ // constraints.push([
203
+ // particles[index(u, v)],
204
+ // particles[index(u+1, v+1)],
205
+ // diagonalDist
206
+ // ]);
207
+
208
+ // constraints.push([
209
+ // particles[index(u+1, v)],
210
+ // particles[index(u, v+1)],
211
+ // diagonalDist
212
+ // ]);
213
+
214
+ // }
215
+ // }
216
+
217
+
218
+ this.particles = particles;
219
+ this.constraints = constraints;
220
+
221
+ function index( u, v ) {
222
+
223
+ return u + v * ( w + 1 );
224
+
225
+ }
226
+
227
+ this.index = index;
228
+
229
+ }
230
+
231
+ function simulate( time ) {
232
+
233
+ if ( ! lastTime ) {
234
+
235
+ lastTime = time;
236
+ return;
237
+
238
+ }
239
+
240
+ var i, il, particles, particle, pt, constraints, constraint;
241
+
242
+ // Aerodynamics forces
243
+
244
+ if ( wind ) {
245
+
246
+ var indx;
247
+ var normal = new THREE.Vector3();
248
+ var indices = clothGeometry.index;
249
+ var normals = clothGeometry.attributes.normal;
250
+
251
+ particles = cloth.particles;
252
+
253
+ for ( i = 0, il = indices.count; i < il; i += 3 ) {
254
+
255
+ for ( j = 0; j < 3; j ++ ) {
256
+
257
+ indx = indices.getX( i + j );
258
+ normal.fromBufferAttribute( normals, indx )
259
+ tmpForce.copy( normal ).normalize().multiplyScalar( normal.dot( windForce ) );
260
+ particles[ indx ].addForce( tmpForce );
261
+
262
+ }
263
+
264
+ }
265
+
266
+ }
267
+
268
+ for ( particles = cloth.particles, i = 0, il = particles.length; i < il; i ++ ) {
269
+
270
+ particle = particles[ i ];
271
+ particle.addForce( gravity );
272
+
273
+ particle.integrate( TIMESTEP_SQ );
274
+
275
+ }
276
+
277
+ // Start Constraints
278
+
279
+ constraints = cloth.constraints;
280
+ il = constraints.length;
281
+
282
+ for ( i = 0; i < il; i ++ ) {
283
+
284
+ constraint = constraints[ i ];
285
+ satisfyConstraints( constraint[ 0 ], constraint[ 1 ], constraint[ 2 ] );
286
+
287
+ }
288
+
289
+ // Ball Constraints
290
+
291
+ ballPosition.z = - Math.sin( Date.now() / 600 ) * 90; //+ 40;
292
+ ballPosition.x = Math.cos( Date.now() / 400 ) * 70;
293
+
294
+ if ( sphere.visible ) {
295
+
296
+ for ( particles = cloth.particles, i = 0, il = particles.length; i < il; i ++ ) {
297
+
298
+ particle = particles[ i ];
299
+ var pos = particle.position;
300
+ diff.subVectors( pos, ballPosition );
301
+ if ( diff.length() < ballSize ) {
302
+
303
+ // collided
304
+ diff.normalize().multiplyScalar( ballSize );
305
+ pos.copy( ballPosition ).add( diff );
306
+
307
+ }
308
+
309
+ }
310
+
311
+ }
312
+
313
+
314
+ // Floor Constraints
315
+
316
+ for ( particles = cloth.particles, i = 0, il = particles.length; i < il; i ++ ) {
317
+
318
+ particle = particles[ i ];
319
+ pos = particle.position;
320
+ if ( pos.y < - 250 ) {
321
+
322
+ pos.y = - 250;
323
+
324
+ }
325
+
326
+ }
327
+
328
+ // Pin Constraints
329
+
330
+ for ( i = 0, il = pins.length; i < il; i ++ ) {
331
+
332
+ var xy = pins[ i ];
333
+ var p = particles[ xy ];
334
+ p.position.copy( p.original );
335
+ p.previous.copy( p.original );
336
+
337
+ }
338
+
339
+
340
+ }
node_modules/three/examples/js/ConvexObjectBreaker.js ADDED
@@ -0,0 +1,522 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /**
2
+ * @author yomboprime https://github.com/yomboprime
3
+ *
4
+ * @fileoverview This class can be used to subdivide a convex Geometry object into pieces.
5
+ *
6
+ * Usage:
7
+ *
8
+ * Use the function prepareBreakableObject to prepare a Mesh object to be broken.
9
+ *
10
+ * Then, call the various functions to subdivide the object (subdivideByImpact, cutByPlane)
11
+ *
12
+ * Sub-objects that are product of subdivision don't need prepareBreakableObject to be called on them.
13
+ *
14
+ * Requisites for the object:
15
+ *
16
+ * - Mesh object must have a BufferGeometry (not Geometry) and a Material
17
+ *
18
+ * - Vertex normals must be planar (not smoothed)
19
+ *
20
+ * - The geometry must be convex (this is not checked in the library). You can create convex
21
+ * geometries with THREE.ConvexBufferGeometry. The BoxBufferGeometry, SphereBufferGeometry and other convex primitives
22
+ * can also be used.
23
+ *
24
+ * Note: This lib adds member variables to object's userData member (see prepareBreakableObject function)
25
+ * Use with caution and read the code when using with other libs.
26
+ *
27
+ * @param {double} minSizeForBreak Min size a debris can have to break.
28
+ * @param {double} smallDelta Max distance to consider that a point belongs to a plane.
29
+ *
30
+ */
31
+
32
+ THREE.ConvexObjectBreaker = function ( minSizeForBreak, smallDelta ) {
33
+
34
+ this.minSizeForBreak = minSizeForBreak || 1.4;
35
+ this.smallDelta = smallDelta || 0.0001;
36
+
37
+ this.tempLine1 = new THREE.Line3();
38
+ this.tempPlane1 = new THREE.Plane();
39
+ this.tempPlane2 = new THREE.Plane();
40
+ this.tempPlane_Cut = new THREE.Plane();
41
+ this.tempCM1 = new THREE.Vector3();
42
+ this.tempCM2 = new THREE.Vector3();
43
+ this.tempVector3 = new THREE.Vector3();
44
+ this.tempVector3_2 = new THREE.Vector3();
45
+ this.tempVector3_3 = new THREE.Vector3();
46
+ this.tempVector3_P0 = new THREE.Vector3();
47
+ this.tempVector3_P1 = new THREE.Vector3();
48
+ this.tempVector3_P2 = new THREE.Vector3();
49
+ this.tempVector3_N0 = new THREE.Vector3();
50
+ this.tempVector3_N1 = new THREE.Vector3();
51
+ this.tempVector3_AB = new THREE.Vector3();
52
+ this.tempVector3_CB = new THREE.Vector3();
53
+ this.tempResultObjects = { object1: null, object2: null };
54
+
55
+ this.segments = [];
56
+ var n = 30 * 30;
57
+ for ( var i = 0; i < n; i ++ ) this.segments[ i ] = false;
58
+
59
+ };
60
+
61
+ THREE.ConvexObjectBreaker.prototype = {
62
+
63
+ constructor: THREE.ConvexObjectBreaker,
64
+
65
+ prepareBreakableObject: function ( object, mass, velocity, angularVelocity, breakable ) {
66
+
67
+ // object is a THREE.Object3d (normally a Mesh), must have a BufferGeometry, and it must be convex.
68
+ // Its material property is propagated to its children (sub-pieces)
69
+ // mass must be > 0
70
+
71
+ if ( ! object.geometry.isBufferGeometry ) {
72
+
73
+ console.error( 'THREE.ConvexObjectBreaker.prepareBreakableObject(): Parameter object must have a BufferGeometry.' );
74
+
75
+ }
76
+
77
+ var userData = object.userData;
78
+ userData.mass = mass;
79
+ userData.velocity = velocity.clone();
80
+ userData.angularVelocity = angularVelocity.clone();
81
+ userData.breakable = breakable;
82
+
83
+ },
84
+
85
+ /*
86
+ * @param {int} maxRadialIterations Iterations for radial cuts.
87
+ * @param {int} maxRandomIterations Max random iterations for not-radial cuts
88
+ *
89
+ * Returns the array of pieces
90
+ */
91
+ subdivideByImpact: function ( object, pointOfImpact, normal, maxRadialIterations, maxRandomIterations ) {
92
+
93
+ var debris = [];
94
+
95
+ var tempPlane1 = this.tempPlane1;
96
+ var tempPlane2 = this.tempPlane2;
97
+
98
+ this.tempVector3.addVectors( pointOfImpact, normal );
99
+ tempPlane1.setFromCoplanarPoints( pointOfImpact, object.position, this.tempVector3 );
100
+
101
+ var maxTotalIterations = maxRandomIterations + maxRadialIterations;
102
+
103
+ var scope = this;
104
+
105
+ function subdivideRadial( subObject, startAngle, endAngle, numIterations ) {
106
+
107
+ if ( Math.random() < numIterations * 0.05 || numIterations > maxTotalIterations ) {
108
+
109
+ debris.push( subObject );
110
+
111
+ return;
112
+
113
+ }
114
+
115
+ var angle = Math.PI;
116
+
117
+ if ( numIterations === 0 ) {
118
+
119
+ tempPlane2.normal.copy( tempPlane1.normal );
120
+ tempPlane2.constant = tempPlane1.constant;
121
+
122
+ } else {
123
+
124
+ if ( numIterations <= maxRadialIterations ) {
125
+
126
+ angle = ( endAngle - startAngle ) * ( 0.2 + 0.6 * Math.random() ) + startAngle;
127
+
128
+ // Rotate tempPlane2 at impact point around normal axis and the angle
129
+ scope.tempVector3_2.copy( object.position ).sub( pointOfImpact ).applyAxisAngle( normal, angle ).add( pointOfImpact );
130
+ tempPlane2.setFromCoplanarPoints( pointOfImpact, scope.tempVector3, scope.tempVector3_2 );
131
+
132
+ } else {
133
+
134
+ angle = ( ( 0.5 * ( numIterations & 1 ) ) + 0.2 * ( 2 - Math.random() ) ) * Math.PI;
135
+
136
+ // Rotate tempPlane2 at object position around normal axis and the angle
137
+ scope.tempVector3_2.copy( pointOfImpact ).sub( subObject.position ).applyAxisAngle( normal, angle ).add( subObject.position );
138
+ scope.tempVector3_3.copy( normal ).add( subObject.position );
139
+ tempPlane2.setFromCoplanarPoints( subObject.position, scope.tempVector3_3, scope.tempVector3_2 );
140
+
141
+ }
142
+
143
+ }
144
+
145
+ // Perform the cut
146
+ scope.cutByPlane( subObject, tempPlane2, scope.tempResultObjects );
147
+
148
+ var obj1 = scope.tempResultObjects.object1;
149
+ var obj2 = scope.tempResultObjects.object2;
150
+
151
+ if ( obj1 ) {
152
+
153
+ subdivideRadial( obj1, startAngle, angle, numIterations + 1 );
154
+
155
+ }
156
+
157
+ if ( obj2 ) {
158
+
159
+ subdivideRadial( obj2, angle, endAngle, numIterations + 1 );
160
+
161
+ }
162
+
163
+ }
164
+
165
+ subdivideRadial( object, 0, 2 * Math.PI, 0 );
166
+
167
+ return debris;
168
+
169
+ },
170
+
171
+ cutByPlane: function ( object, plane, output ) {
172
+
173
+ // Returns breakable objects in output.object1 and output.object2 members, the resulting 2 pieces of the cut.
174
+ // object2 can be null if the plane doesn't cut the object.
175
+ // object1 can be null only in case of internal error
176
+ // Returned value is number of pieces, 0 for error.
177
+
178
+ var geometry = object.geometry;
179
+ var coords = geometry.attributes.position.array;
180
+ var normals = geometry.attributes.normal.array;
181
+
182
+ var numPoints = coords.length / 3;
183
+ var numFaces = numPoints / 3;
184
+
185
+ var indices = geometry.getIndex();
186
+
187
+ if ( indices ) {
188
+
189
+ indices = indices.array;
190
+ numFaces = indices.length / 3;
191
+
192
+ }
193
+
194
+ function getVertexIndex( faceIdx, vert ) {
195
+
196
+ // vert = 0, 1 or 2.
197
+
198
+ var idx = faceIdx * 3 + vert;
199
+
200
+ return indices ? indices[ idx ] : idx;
201
+
202
+ }
203
+
204
+ var points1 = [];
205
+ var points2 = [];
206
+
207
+ var delta = this.smallDelta;
208
+
209
+ // Reset segments mark
210
+ var numPointPairs = numPoints * numPoints;
211
+ for ( var i = 0; i < numPointPairs; i ++ ) this.segments[ i ] = false;
212
+
213
+ var p0 = this.tempVector3_P0;
214
+ var p1 = this.tempVector3_P1;
215
+ var n0 = this.tempVector3_N0;
216
+ var n1 = this.tempVector3_N1;
217
+
218
+ // Iterate through the faces to mark edges shared by coplanar faces
219
+ for ( var i = 0; i < numFaces - 1; i ++ ) {
220
+
221
+ var a1 = getVertexIndex( i, 0 );
222
+ var b1 = getVertexIndex( i, 1 );
223
+ var c1 = getVertexIndex( i, 2 );
224
+
225
+ // Assuming all 3 vertices have the same normal
226
+ n0.set( normals[ a1 ], normals[ a1 ] + 1, normals[ a1 ] + 2 );
227
+
228
+ for ( var j = i + 1; j < numFaces; j ++ ) {
229
+
230
+ var a2 = getVertexIndex( j, 0 );
231
+ var b2 = getVertexIndex( j, 1 );
232
+ var c2 = getVertexIndex( j, 2 );
233
+
234
+ // Assuming all 3 vertices have the same normal
235
+ n1.set( normals[ a2 ], normals[ a2 ] + 1, normals[ a2 ] + 2 );
236
+
237
+ var coplanar = 1 - n0.dot( n1 ) < delta;
238
+
239
+ if ( coplanar ) {
240
+
241
+ if ( a1 === a2 || a1 === b2 || a1 === c2 ) {
242
+
243
+ if ( b1 === a2 || b1 === b2 || b1 === c2 ) {
244
+
245
+ this.segments[ a1 * numPoints + b1 ] = true;
246
+ this.segments[ b1 * numPoints + a1 ] = true;
247
+
248
+ } else {
249
+
250
+ this.segments[ c1 * numPoints + a1 ] = true;
251
+ this.segments[ a1 * numPoints + c1 ] = true;
252
+
253
+ }
254
+
255
+ } else if ( b1 === a2 || b1 === b2 || b1 === c2 ) {
256
+
257
+ this.segments[ c1 * numPoints + b1 ] = true;
258
+ this.segments[ b1 * numPoints + c1 ] = true;
259
+
260
+ }
261
+
262
+ }
263
+
264
+ }
265
+
266
+ }
267
+
268
+ // Transform the plane to object local space
269
+ var localPlane = this.tempPlane_Cut;
270
+ object.updateMatrix();
271
+ THREE.ConvexObjectBreaker.transformPlaneToLocalSpace( plane, object.matrix, localPlane );
272
+
273
+ // Iterate through the faces adding points to both pieces
274
+ for ( var i = 0; i < numFaces; i ++ ) {
275
+
276
+ var va = getVertexIndex( i, 0 );
277
+ var vb = getVertexIndex( i, 1 );
278
+ var vc = getVertexIndex( i, 2 );
279
+
280
+ for ( var segment = 0; segment < 3; segment ++ ) {
281
+
282
+ var i0 = segment === 0 ? va : ( segment === 1 ? vb : vc );
283
+ var i1 = segment === 0 ? vb : ( segment === 1 ? vc : va );
284
+
285
+ var segmentState = this.segments[ i0 * numPoints + i1 ];
286
+
287
+ if ( segmentState ) continue; // The segment already has been processed in another face
288
+
289
+ // Mark segment as processed (also inverted segment)
290
+ this.segments[ i0 * numPoints + i1 ] = true;
291
+ this.segments[ i1 * numPoints + i0 ] = true;
292
+
293
+ p0.set( coords[ 3 * i0 ], coords[ 3 * i0 + 1 ], coords[ 3 * i0 + 2 ] );
294
+ p1.set( coords[ 3 * i1 ], coords[ 3 * i1 + 1 ], coords[ 3 * i1 + 2 ] );
295
+
296
+ // mark: 1 for negative side, 2 for positive side, 3 for coplanar point
297
+ var mark0 = 0;
298
+
299
+ var d = localPlane.distanceToPoint( p0 );
300
+
301
+ if ( d > delta ) {
302
+
303
+ mark0 = 2;
304
+ points2.push( p0.clone() );
305
+
306
+ } else if ( d < - delta ) {
307
+
308
+ mark0 = 1;
309
+ points1.push( p0.clone() );
310
+
311
+ } else {
312
+
313
+ mark0 = 3;
314
+ points1.push( p0.clone() );
315
+ points2.push( p0.clone() );
316
+
317
+ }
318
+
319
+ // mark: 1 for negative side, 2 for positive side, 3 for coplanar point
320
+ var mark1 = 0;
321
+
322
+ var d = localPlane.distanceToPoint( p1 );
323
+
324
+ if ( d > delta ) {
325
+
326
+ mark1 = 2;
327
+ points2.push( p1.clone() );
328
+
329
+ } else if ( d < - delta ) {
330
+
331
+ mark1 = 1;
332
+ points1.push( p1.clone() );
333
+
334
+ } else {
335
+
336
+ mark1 = 3;
337
+ points1.push( p1.clone() );
338
+ points2.push( p1.clone() );
339
+
340
+ }
341
+
342
+ if ( ( mark0 === 1 && mark1 === 2 ) || ( mark0 === 2 && mark1 === 1 ) ) {
343
+
344
+ // Intersection of segment with the plane
345
+
346
+ this.tempLine1.start.copy( p0 );
347
+ this.tempLine1.end.copy( p1 );
348
+
349
+ var intersection = new THREE.Vector3();
350
+ intersection = localPlane.intersectLine( this.tempLine1, intersection );
351
+
352
+ if ( intersection === undefined ) {
353
+
354
+ // Shouldn't happen
355
+ console.error( "Internal error: segment does not intersect plane." );
356
+ output.segmentedObject1 = null;
357
+ output.segmentedObject2 = null;
358
+ return 0;
359
+
360
+ }
361
+
362
+ points1.push( intersection );
363
+ points2.push( intersection.clone() );
364
+
365
+ }
366
+
367
+ }
368
+
369
+ }
370
+
371
+ // Calculate debris mass (very fast and imprecise):
372
+ var newMass = object.userData.mass * 0.5;
373
+
374
+ // Calculate debris Center of Mass (again fast and imprecise)
375
+ this.tempCM1.set( 0, 0, 0 );
376
+ var radius1 = 0;
377
+ var numPoints1 = points1.length;
378
+
379
+ if ( numPoints1 > 0 ) {
380
+
381
+ for ( var i = 0; i < numPoints1; i ++ ) this.tempCM1.add( points1[ i ] );
382
+
383
+ this.tempCM1.divideScalar( numPoints1 );
384
+ for ( var i = 0; i < numPoints1; i ++ ) {
385
+
386
+ var p = points1[ i ];
387
+ p.sub( this.tempCM1 );
388
+ radius1 = Math.max( radius1, p.x, p.y, p.z );
389
+
390
+ }
391
+ this.tempCM1.add( object.position );
392
+
393
+ }
394
+
395
+ this.tempCM2.set( 0, 0, 0 );
396
+ var radius2 = 0;
397
+ var numPoints2 = points2.length;
398
+ if ( numPoints2 > 0 ) {
399
+
400
+ for ( var i = 0; i < numPoints2; i ++ ) this.tempCM2.add( points2[ i ] );
401
+
402
+ this.tempCM2.divideScalar( numPoints2 );
403
+ for ( var i = 0; i < numPoints2; i ++ ) {
404
+
405
+ var p = points2[ i ];
406
+ p.sub( this.tempCM2 );
407
+ radius2 = Math.max( radius2, p.x, p.y, p.z );
408
+
409
+ }
410
+ this.tempCM2.add( object.position );
411
+
412
+ }
413
+
414
+ var object1 = null;
415
+ var object2 = null;
416
+
417
+ var numObjects = 0;
418
+
419
+ if ( numPoints1 > 4 ) {
420
+
421
+ object1 = new THREE.Mesh( new THREE.ConvexBufferGeometry( points1 ), object.material );
422
+ object1.position.copy( this.tempCM1 );
423
+ object1.quaternion.copy( object.quaternion );
424
+
425
+ this.prepareBreakableObject( object1, newMass, object.userData.velocity, object.userData.angularVelocity, 2 * radius1 > this.minSizeForBreak );
426
+
427
+ numObjects ++;
428
+
429
+ }
430
+
431
+ if ( numPoints2 > 4 ) {
432
+
433
+ object2 = new THREE.Mesh( new THREE.ConvexBufferGeometry( points2 ), object.material );
434
+ object2.position.copy( this.tempCM2 );
435
+ object2.quaternion.copy( object.quaternion );
436
+
437
+ this.prepareBreakableObject( object2, newMass, object.userData.velocity, object.userData.angularVelocity, 2 * radius2 > this.minSizeForBreak );
438
+
439
+ numObjects ++;
440
+
441
+ }
442
+
443
+ output.object1 = object1;
444
+ output.object2 = object2;
445
+
446
+ return numObjects;
447
+
448
+ }
449
+
450
+ };
451
+
452
+ THREE.ConvexObjectBreaker.transformFreeVector = function ( v, m ) {
453
+
454
+ // input:
455
+ // vector interpreted as a free vector
456
+ // THREE.Matrix4 orthogonal matrix (matrix without scale)
457
+
458
+ var x = v.x, y = v.y, z = v.z;
459
+ var e = m.elements;
460
+
461
+ v.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z;
462
+ v.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z;
463
+ v.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z;
464
+
465
+ return v;
466
+
467
+ };
468
+
469
+ THREE.ConvexObjectBreaker.transformFreeVectorInverse = function ( v, m ) {
470
+
471
+ // input:
472
+ // vector interpreted as a free vector
473
+ // THREE.Matrix4 orthogonal matrix (matrix without scale)
474
+
475
+ var x = v.x, y = v.y, z = v.z;
476
+ var e = m.elements;
477
+
478
+ v.x = e[ 0 ] * x + e[ 1 ] * y + e[ 2 ] * z;
479
+ v.y = e[ 4 ] * x + e[ 5 ] * y + e[ 6 ] * z;
480
+ v.z = e[ 8 ] * x + e[ 9 ] * y + e[ 10 ] * z;
481
+
482
+ return v;
483
+
484
+ };
485
+
486
+ THREE.ConvexObjectBreaker.transformTiedVectorInverse = function ( v, m ) {
487
+
488
+ // input:
489
+ // vector interpreted as a tied (ordinary) vector
490
+ // THREE.Matrix4 orthogonal matrix (matrix without scale)
491
+
492
+ var x = v.x, y = v.y, z = v.z;
493
+ var e = m.elements;
494
+
495
+ v.x = e[ 0 ] * x + e[ 1 ] * y + e[ 2 ] * z - e[ 12 ];
496
+ v.y = e[ 4 ] * x + e[ 5 ] * y + e[ 6 ] * z - e[ 13 ];
497
+ v.z = e[ 8 ] * x + e[ 9 ] * y + e[ 10 ] * z - e[ 14 ];
498
+
499
+ return v;
500
+
501
+ };
502
+
503
+ THREE.ConvexObjectBreaker.transformPlaneToLocalSpace = function () {
504
+
505
+ var v1 = new THREE.Vector3();
506
+
507
+ return function transformPlaneToLocalSpace( plane, m, resultPlane ) {
508
+
509
+ resultPlane.normal.copy( plane.normal );
510
+ resultPlane.constant = plane.constant;
511
+
512
+ var referencePoint = THREE.ConvexObjectBreaker.transformTiedVectorInverse( plane.coplanarPoint( v1 ), m );
513
+
514
+ THREE.ConvexObjectBreaker.transformFreeVectorInverse( resultPlane.normal, m );
515
+
516
+ // recalculate constant (like in setFromNormalAndCoplanarPoint)
517
+ resultPlane.constant = - referencePoint.dot( resultPlane.normal );
518
+
519
+
520
+ };
521
+
522
+ }();
node_modules/three/examples/js/CurveExtras.js ADDED
@@ -0,0 +1,425 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * A bunch of parametric curves
3
+ * @author zz85
4
+ *
5
+ * Formulas collected from various sources
6
+ * http://mathworld.wolfram.com/HeartCurve.html
7
+ * http://mathdl.maa.org/images/upload_library/23/stemkoski/knots/page6.html
8
+ * http://en.wikipedia.org/wiki/Viviani%27s_curve
9
+ * http://mathdl.maa.org/images/upload_library/23/stemkoski/knots/page4.html
10
+ * http://www.mi.sanu.ac.rs/vismath/taylorapril2011/Taylor.pdf
11
+ * http://prideout.net/blog/?p=44
12
+ */
13
+
14
+ ( function ( Curves ) {
15
+
16
+ // GrannyKnot
17
+
18
+ function GrannyKnot() {
19
+
20
+ THREE.Curve.call( this );
21
+
22
+ }
23
+
24
+ GrannyKnot.prototype = Object.create( THREE.Curve.prototype );
25
+ GrannyKnot.prototype.constructor = GrannyKnot;
26
+
27
+ GrannyKnot.prototype.getPoint = function ( t, optionalTarget ) {
28
+
29
+ var point = optionalTarget || new THREE.Vector3();
30
+
31
+ t = 2 * Math.PI * t;
32
+
33
+ var x = - 0.22 * Math.cos( t ) - 1.28 * Math.sin( t ) - 0.44 * Math.cos( 3 * t ) - 0.78 * Math.sin( 3 * t );
34
+ var y = - 0.1 * Math.cos( 2 * t ) - 0.27 * Math.sin( 2 * t ) + 0.38 * Math.cos( 4 * t ) + 0.46 * Math.sin( 4 * t );
35
+ var z = 0.7 * Math.cos( 3 * t ) - 0.4 * Math.sin( 3 * t );
36
+
37
+ return point.set( x, y, z ).multiplyScalar( 20 );
38
+
39
+ };
40
+
41
+ // HeartCurve
42
+
43
+ function HeartCurve( scale ) {
44
+
45
+ THREE.Curve.call( this );
46
+
47
+ this.scale = ( scale === undefined ) ? 5 : scale;
48
+
49
+ }
50
+
51
+ HeartCurve.prototype = Object.create( THREE.Curve.prototype );
52
+ HeartCurve.prototype.constructor = HeartCurve;
53
+
54
+ HeartCurve.prototype.getPoint = function ( t, optionalTarget ) {
55
+
56
+ var point = optionalTarget || new THREE.Vector3();
57
+
58
+ t *= 2 * Math.PI;
59
+
60
+ var x = 16 * Math.pow( Math.sin( t ), 3 );
61
+ var y = 13 * Math.cos( t ) - 5 * Math.cos( 2 * t ) - 2 * Math.cos( 3 * t ) - Math.cos( 4 * t );
62
+ var z = 0;
63
+
64
+ return point.set( x, y, z ).multiplyScalar( this.scale );
65
+
66
+ };
67
+
68
+ // Viviani's Curve
69
+
70
+ function VivianiCurve( scale ) {
71
+
72
+ THREE.Curve.call( this );
73
+
74
+ this.scale = ( scale === undefined ) ? 70 : scale;
75
+
76
+ }
77
+
78
+ VivianiCurve.prototype = Object.create( THREE.Curve.prototype );
79
+ VivianiCurve.prototype.constructor = VivianiCurve;
80
+
81
+ VivianiCurve.prototype.getPoint = function ( t, optionalTarget ) {
82
+
83
+ var point = optionalTarget || new THREE.Vector3();
84
+
85
+ t = t * 4 * Math.PI; // normalized to 0..1
86
+ var a = this.scale / 2;
87
+
88
+ var x = a * ( 1 + Math.cos( t ) );
89
+ var y = a * Math.sin( t );
90
+ var z = 2 * a * Math.sin( t / 2 );
91
+
92
+ return point.set( x, y, z );
93
+
94
+ };
95
+
96
+ // KnotCurve
97
+
98
+ function KnotCurve() {
99
+
100
+ THREE.Curve.call( this );
101
+
102
+ }
103
+
104
+ KnotCurve.prototype = Object.create( THREE.Curve.prototype );
105
+ KnotCurve.prototype.constructor = KnotCurve;
106
+
107
+ KnotCurve.prototype.getPoint = function ( t, optionalTarget ) {
108
+
109
+ var point = optionalTarget || new THREE.Vector3();
110
+
111
+ t *= 2 * Math.PI;
112
+
113
+ var R = 10;
114
+ var s = 50;
115
+
116
+ var x = s * Math.sin( t );
117
+ var y = Math.cos( t ) * ( R + s * Math.cos( t ) );
118
+ var z = Math.sin( t ) * ( R + s * Math.cos( t ) );
119
+
120
+ return point.set( x, y, z );
121
+
122
+ };
123
+
124
+ // HelixCurve
125
+
126
+ function HelixCurve() {
127
+
128
+ THREE.Curve.call( this );
129
+
130
+ }
131
+
132
+ HelixCurve.prototype = Object.create( THREE.Curve.prototype );
133
+ HelixCurve.prototype.constructor = HelixCurve;
134
+
135
+ HelixCurve.prototype.getPoint = function ( t, optionalTarget ) {
136
+
137
+ var point = optionalTarget || new THREE.Vector3();
138
+
139
+ var a = 30; // radius
140
+ var b = 150; // height
141
+
142
+ var t2 = 2 * Math.PI * t * b / 30;
143
+
144
+ var x = Math.cos( t2 ) * a;
145
+ var y = Math.sin( t2 ) * a;
146
+ var z = b * t;
147
+
148
+ return point.set( x, y, z );
149
+
150
+ };
151
+
152
+ // TrefoilKnot
153
+
154
+ function TrefoilKnot( scale ) {
155
+
156
+ THREE.Curve.call( this );
157
+
158
+ this.scale = ( scale === undefined ) ? 10 : scale;
159
+
160
+ }
161
+
162
+ TrefoilKnot.prototype = Object.create( THREE.Curve.prototype );
163
+ TrefoilKnot.prototype.constructor = TrefoilKnot;
164
+
165
+ TrefoilKnot.prototype.getPoint = function ( t, optionalTarget ) {
166
+
167
+ var point = optionalTarget || new THREE.Vector3();
168
+
169
+ t *= Math.PI * 2;
170
+
171
+ var x = ( 2 + Math.cos( 3 * t ) ) * Math.cos( 2 * t );
172
+ var y = ( 2 + Math.cos( 3 * t ) ) * Math.sin( 2 * t );
173
+ var z = Math.sin( 3 * t );
174
+
175
+ return point.set( x, y, z ).multiplyScalar( this.scale );
176
+
177
+ };
178
+
179
+ // TorusKnot
180
+
181
+ function TorusKnot( scale ) {
182
+
183
+ THREE.Curve.call( this );
184
+
185
+ this.scale = ( scale === undefined ) ? 10 : scale;
186
+
187
+ }
188
+
189
+ TorusKnot.prototype = Object.create( THREE.Curve.prototype );
190
+ TorusKnot.prototype.constructor = TorusKnot;
191
+
192
+ TorusKnot.prototype.getPoint = function ( t, optionalTarget ) {
193
+
194
+ var point = optionalTarget || new THREE.Vector3();
195
+
196
+ var p = 3;
197
+ var q = 4;
198
+
199
+ t *= Math.PI * 2;
200
+
201
+ var x = ( 2 + Math.cos( q * t ) ) * Math.cos( p * t );
202
+ var y = ( 2 + Math.cos( q * t ) ) * Math.sin( p * t );
203
+ var z = Math.sin( q * t );
204
+
205
+ return point.set( x, y, z ).multiplyScalar( this.scale );
206
+
207
+ };
208
+
209
+ // CinquefoilKnot
210
+
211
+ function CinquefoilKnot( scale ) {
212
+
213
+ THREE.Curve.call( this );
214
+
215
+ this.scale = ( scale === undefined ) ? 10 : scale;
216
+
217
+ }
218
+
219
+ CinquefoilKnot.prototype = Object.create( THREE.Curve.prototype );
220
+ CinquefoilKnot.prototype.constructor = CinquefoilKnot;
221
+
222
+ CinquefoilKnot.prototype.getPoint = function ( t, optionalTarget ) {
223
+
224
+ var point = optionalTarget || new THREE.Vector3();
225
+
226
+ var p = 2;
227
+ var q = 5;
228
+
229
+ t *= Math.PI * 2;
230
+
231
+ var x = ( 2 + Math.cos( q * t ) ) * Math.cos( p * t );
232
+ var y = ( 2 + Math.cos( q * t ) ) * Math.sin( p * t );
233
+ var z = Math.sin( q * t );
234
+
235
+ return point.set( x, y, z ).multiplyScalar( this.scale );
236
+
237
+ };
238
+
239
+ // TrefoilPolynomialKnot
240
+
241
+ function TrefoilPolynomialKnot( scale ) {
242
+
243
+ THREE.Curve.call( this );
244
+
245
+ this.scale = ( scale === undefined ) ? 10 : scale;
246
+
247
+ }
248
+
249
+ TrefoilPolynomialKnot.prototype = Object.create( THREE.Curve.prototype );
250
+ TrefoilPolynomialKnot.prototype.constructor = TrefoilPolynomialKnot;
251
+
252
+ TrefoilPolynomialKnot.prototype.getPoint = function ( t, optionalTarget ) {
253
+
254
+ var point = optionalTarget || new THREE.Vector3();
255
+
256
+ t = t * 4 - 2;
257
+
258
+ var x = Math.pow( t, 3 ) - 3 * t;
259
+ var y = Math.pow( t, 4 ) - 4 * t * t;
260
+ var z = 1 / 5 * Math.pow( t, 5 ) - 2 * t;
261
+
262
+ return point.set( x, y, z ).multiplyScalar( this.scale );
263
+
264
+ };
265
+
266
+ var scaleTo = function ( x, y, t ) {
267
+
268
+ var r = y - x;
269
+ return t * r + x;
270
+
271
+ };
272
+
273
+ // FigureEightPolynomialKnot
274
+
275
+ function FigureEightPolynomialKnot( scale ) {
276
+
277
+ THREE.Curve.call( this );
278
+
279
+ this.scale = ( scale === undefined ) ? 1 : scale;
280
+
281
+ }
282
+
283
+ FigureEightPolynomialKnot.prototype = Object.create( THREE.Curve.prototype );
284
+ FigureEightPolynomialKnot.prototype.constructor = FigureEightPolynomialKnot;
285
+
286
+ FigureEightPolynomialKnot.prototype.getPoint = function ( t, optionalTarget ) {
287
+
288
+ var point = optionalTarget || new THREE.Vector3();
289
+
290
+ t = scaleTo( - 4, 4, t );
291
+
292
+ var x = 2 / 5 * t * ( t * t - 7 ) * ( t * t - 10 );
293
+ var y = Math.pow( t, 4 ) - 13 * t * t;
294
+ var z = 1 / 10 * t * ( t * t - 4 ) * ( t * t - 9 ) * ( t * t - 12 );
295
+
296
+ return point.set( x, y, z ).multiplyScalar( this.scale );
297
+
298
+ };
299
+
300
+ // DecoratedTorusKnot4a
301
+
302
+ function DecoratedTorusKnot4a( scale ) {
303
+
304
+ THREE.Curve.call( this );
305
+
306
+ this.scale = ( scale === undefined ) ? 40 : scale;
307
+
308
+ }
309
+
310
+ DecoratedTorusKnot4a.prototype = Object.create( THREE.Curve.prototype );
311
+ DecoratedTorusKnot4a.prototype.constructor = DecoratedTorusKnot4a;
312
+
313
+ DecoratedTorusKnot4a.prototype.getPoint = function ( t, optionalTarget ) {
314
+
315
+ var point = optionalTarget || new THREE.Vector3();
316
+
317
+ t *= Math.PI * 2;
318
+
319
+ var x = Math.cos( 2 * t ) * ( 1 + 0.6 * ( Math.cos( 5 * t ) + 0.75 * Math.cos( 10 * t ) ) );
320
+ var y = Math.sin( 2 * t ) * ( 1 + 0.6 * ( Math.cos( 5 * t ) + 0.75 * Math.cos( 10 * t ) ) );
321
+ var z = 0.35 * Math.sin( 5 * t );
322
+
323
+ return point.set( x, y, z ).multiplyScalar( this.scale );
324
+
325
+ };
326
+
327
+ // DecoratedTorusKnot4b
328
+
329
+ function DecoratedTorusKnot4b( scale ) {
330
+
331
+ THREE.Curve.call( this );
332
+
333
+ this.scale = ( scale === undefined ) ? 40 : scale;
334
+
335
+ }
336
+
337
+ DecoratedTorusKnot4b.prototype = Object.create( THREE.Curve.prototype );
338
+ DecoratedTorusKnot4b.prototype.constructor = DecoratedTorusKnot4b;
339
+
340
+ DecoratedTorusKnot4b.prototype.getPoint = function ( t, optionalTarget ) {
341
+
342
+ var point = optionalTarget || new THREE.Vector3();
343
+
344
+ var fi = t * Math.PI * 2;
345
+
346
+ var x = Math.cos( 2 * fi ) * ( 1 + 0.45 * Math.cos( 3 * fi ) + 0.4 * Math.cos( 9 * fi ) );
347
+ var y = Math.sin( 2 * fi ) * ( 1 + 0.45 * Math.cos( 3 * fi ) + 0.4 * Math.cos( 9 * fi ) );
348
+ var z = 0.2 * Math.sin( 9 * fi );
349
+
350
+ return point.set( x, y, z ).multiplyScalar( this.scale );
351
+
352
+ };
353
+
354
+ // DecoratedTorusKnot5a
355
+
356
+ function DecoratedTorusKnot5a( scale ) {
357
+
358
+ THREE.Curve.call( this );
359
+
360
+ this.scale = ( scale === undefined ) ? 40 : scale;
361
+
362
+ }
363
+
364
+ DecoratedTorusKnot5a.prototype = Object.create( THREE.Curve.prototype );
365
+ DecoratedTorusKnot5a.prototype.constructor = DecoratedTorusKnot5a;
366
+
367
+ DecoratedTorusKnot5a.prototype.getPoint = function ( t, optionalTarget ) {
368
+
369
+ var point = optionalTarget || new THREE.Vector3();
370
+
371
+ var fi = t * Math.PI * 2;
372
+
373
+ var x = Math.cos( 3 * fi ) * ( 1 + 0.3 * Math.cos( 5 * fi ) + 0.5 * Math.cos( 10 * fi ) );
374
+ var y = Math.sin( 3 * fi ) * ( 1 + 0.3 * Math.cos( 5 * fi ) + 0.5 * Math.cos( 10 * fi ) );
375
+ var z = 0.2 * Math.sin( 20 * fi );
376
+
377
+ return point.set( x, y, z ).multiplyScalar( this.scale );
378
+
379
+ };
380
+
381
+ // DecoratedTorusKnot5c
382
+
383
+ function DecoratedTorusKnot5c( scale ) {
384
+
385
+ THREE.Curve.call( this );
386
+
387
+ this.scale = ( scale === undefined ) ? 40 : scale;
388
+
389
+ }
390
+
391
+ DecoratedTorusKnot5c.prototype = Object.create( THREE.Curve.prototype );
392
+ DecoratedTorusKnot5c.prototype.constructor = DecoratedTorusKnot5c;
393
+
394
+ DecoratedTorusKnot5c.prototype.getPoint = function ( t, optionalTarget ) {
395
+
396
+ var point = optionalTarget || new THREE.Vector3();
397
+
398
+ var fi = t * Math.PI * 2;
399
+
400
+ var x = Math.cos( 4 * fi ) * ( 1 + 0.5 * ( Math.cos( 5 * fi ) + 0.4 * Math.cos( 20 * fi ) ) );
401
+ var y = Math.sin( 4 * fi ) * ( 1 + 0.5 * ( Math.cos( 5 * fi ) + 0.4 * Math.cos( 20 * fi ) ) );
402
+ var z = 0.35 * Math.sin( 15 * fi );
403
+
404
+ return point.set( x, y, z ).multiplyScalar( this.scale );
405
+
406
+ };
407
+
408
+ // export
409
+
410
+ Curves.GrannyKnot = GrannyKnot;
411
+ Curves.HeartCurve = HeartCurve;
412
+ Curves.VivianiCurve = VivianiCurve;
413
+ Curves.KnotCurve = KnotCurve;
414
+ Curves.HelixCurve = HelixCurve;
415
+ Curves.TrefoilKnot = TrefoilKnot;
416
+ Curves.TorusKnot = TorusKnot;
417
+ Curves.CinquefoilKnot = CinquefoilKnot;
418
+ Curves.TrefoilPolynomialKnot = TrefoilPolynomialKnot;
419
+ Curves.FigureEightPolynomialKnot = FigureEightPolynomialKnot;
420
+ Curves.DecoratedTorusKnot4a = DecoratedTorusKnot4a;
421
+ Curves.DecoratedTorusKnot4b = DecoratedTorusKnot4b;
422
+ Curves.DecoratedTorusKnot5a = DecoratedTorusKnot5a;
423
+ Curves.DecoratedTorusKnot5c = DecoratedTorusKnot5c;
424
+
425
+ } )( THREE.Curves = THREE.Curves || {} );
node_modules/three/examples/js/GPUComputationRenderer.js ADDED
@@ -0,0 +1,374 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /**
2
+ * @author yomboprime https://github.com/yomboprime
3
+ *
4
+ * GPUComputationRenderer, based on SimulationRenderer by zz85
5
+ *
6
+ * The GPUComputationRenderer uses the concept of variables. These variables are RGBA float textures that hold 4 floats
7
+ * for each compute element (texel)
8
+ *
9
+ * Each variable has a fragment shader that defines the computation made to obtain the variable in question.
10
+ * You can use as many variables you need, and make dependencies so you can use textures of other variables in the shader
11
+ * (the sampler uniforms are added automatically) Most of the variables will need themselves as dependency.
12
+ *
13
+ * The renderer has actually two render targets per variable, to make ping-pong. Textures from the current frame are used
14
+ * as inputs to render the textures of the next frame.
15
+ *
16
+ * The render targets of the variables can be used as input textures for your visualization shaders.
17
+ *
18
+ * Variable names should be valid identifiers and should not collide with THREE GLSL used identifiers.
19
+ * a common approach could be to use 'texture' prefixing the variable name; i.e texturePosition, textureVelocity...
20
+ *
21
+ * The size of the computation (sizeX * sizeY) is defined as 'resolution' automatically in the shader. For example:
22
+ * #DEFINE resolution vec2( 1024.0, 1024.0 )
23
+ *
24
+ * -------------
25
+ *
26
+ * Basic use:
27
+ *
28
+ * // Initialization...
29
+ *
30
+ * // Create computation renderer
31
+ * var gpuCompute = new GPUComputationRenderer( 1024, 1024, renderer );
32
+ *
33
+ * // Create initial state float textures
34
+ * var pos0 = gpuCompute.createTexture();
35
+ * var vel0 = gpuCompute.createTexture();
36
+ * // and fill in here the texture data...
37
+ *
38
+ * // Add texture variables
39
+ * var velVar = gpuCompute.addVariable( "textureVelocity", fragmentShaderVel, pos0 );
40
+ * var posVar = gpuCompute.addVariable( "texturePosition", fragmentShaderPos, vel0 );
41
+ *
42
+ * // Add variable dependencies
43
+ * gpuCompute.setVariableDependencies( velVar, [ velVar, posVar ] );
44
+ * gpuCompute.setVariableDependencies( posVar, [ velVar, posVar ] );
45
+ *
46
+ * // Add custom uniforms
47
+ * velVar.material.uniforms.time = { value: 0.0 };
48
+ *
49
+ * // Check for completeness
50
+ * var error = gpuCompute.init();
51
+ * if ( error !== null ) {
52
+ * console.error( error );
53
+ * }
54
+ *
55
+ *
56
+ * // In each frame...
57
+ *
58
+ * // Compute!
59
+ * gpuCompute.compute();
60
+ *
61
+ * // Update texture uniforms in your visualization materials with the gpu renderer output
62
+ * myMaterial.uniforms.myTexture.value = gpuCompute.getCurrentRenderTarget( posVar ).texture;
63
+ *
64
+ * // Do your rendering
65
+ * renderer.render( myScene, myCamera );
66
+ *
67
+ * -------------
68
+ *
69
+ * Also, you can use utility functions to create ShaderMaterial and perform computations (rendering between textures)
70
+ * Note that the shaders can have multiple input textures.
71
+ *
72
+ * var myFilter1 = gpuCompute.createShaderMaterial( myFilterFragmentShader1, { theTexture: { value: null } } );
73
+ * var myFilter2 = gpuCompute.createShaderMaterial( myFilterFragmentShader2, { theTexture: { value: null } } );
74
+ *
75
+ * var inputTexture = gpuCompute.createTexture();
76
+ *
77
+ * // Fill in here inputTexture...
78
+ *
79
+ * myFilter1.uniforms.theTexture.value = inputTexture;
80
+ *
81
+ * var myRenderTarget = gpuCompute.createRenderTarget();
82
+ * myFilter2.uniforms.theTexture.value = myRenderTarget.texture;
83
+ *
84
+ * var outputRenderTarget = gpuCompute.createRenderTarget();
85
+ *
86
+ * // Now use the output texture where you want:
87
+ * myMaterial.uniforms.map.value = outputRenderTarget.texture;
88
+ *
89
+ * // And compute each frame, before rendering to screen:
90
+ * gpuCompute.doRenderTarget( myFilter1, myRenderTarget );
91
+ * gpuCompute.doRenderTarget( myFilter2, outputRenderTarget );
92
+ *
93
+ *
94
+ *
95
+ * @param {int} sizeX Computation problem size is always 2d: sizeX * sizeY elements.
96
+ * @param {int} sizeY Computation problem size is always 2d: sizeX * sizeY elements.
97
+ * @param {WebGLRenderer} renderer The renderer
98
+ */
99
+
100
+ function GPUComputationRenderer( sizeX, sizeY, renderer ) {
101
+
102
+ this.variables = [];
103
+
104
+ this.currentTextureIndex = 0;
105
+
106
+ var scene = new THREE.Scene();
107
+
108
+ var camera = new THREE.Camera();
109
+ camera.position.z = 1;
110
+
111
+ var passThruUniforms = {
112
+ texture: { value: null }
113
+ };
114
+
115
+ var passThruShader = createShaderMaterial( getPassThroughFragmentShader(), passThruUniforms );
116
+
117
+ var mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2, 2 ), passThruShader );
118
+ scene.add( mesh );
119
+
120
+
121
+ this.addVariable = function( variableName, computeFragmentShader, initialValueTexture ) {
122
+
123
+ var material = this.createShaderMaterial( computeFragmentShader );
124
+
125
+ var variable = {
126
+ name: variableName,
127
+ initialValueTexture: initialValueTexture,
128
+ material: material,
129
+ dependencies: null,
130
+ renderTargets: [],
131
+ wrapS: null,
132
+ wrapT: null,
133
+ minFilter: THREE.NearestFilter,
134
+ magFilter: THREE.NearestFilter
135
+ };
136
+
137
+ this.variables.push( variable );
138
+
139
+ return variable;
140
+
141
+ };
142
+
143
+ this.setVariableDependencies = function( variable, dependencies ) {
144
+
145
+ variable.dependencies = dependencies;
146
+
147
+ };
148
+
149
+ this.init = function() {
150
+
151
+ if ( ! renderer.extensions.get( "OES_texture_float" ) ) {
152
+
153
+ return "No OES_texture_float support for float textures.";
154
+
155
+ }
156
+
157
+ if ( renderer.capabilities.maxVertexTextures === 0 ) {
158
+
159
+ return "No support for vertex shader textures.";
160
+
161
+ }
162
+
163
+ for ( var i = 0; i < this.variables.length; i++ ) {
164
+
165
+ var variable = this.variables[ i ];
166
+
167
+ // Creates rendertargets and initialize them with input texture
168
+ variable.renderTargets[ 0 ] = this.createRenderTarget( sizeX, sizeY, variable.wrapS, variable.wrapT, variable.minFilter, variable.magFilter );
169
+ variable.renderTargets[ 1 ] = this.createRenderTarget( sizeX, sizeY, variable.wrapS, variable.wrapT, variable.minFilter, variable.magFilter );
170
+ this.renderTexture( variable.initialValueTexture, variable.renderTargets[ 0 ] );
171
+ this.renderTexture( variable.initialValueTexture, variable.renderTargets[ 1 ] );
172
+
173
+ // Adds dependencies uniforms to the ShaderMaterial
174
+ var material = variable.material;
175
+ var uniforms = material.uniforms;
176
+ if ( variable.dependencies !== null ) {
177
+
178
+ for ( var d = 0; d < variable.dependencies.length; d++ ) {
179
+
180
+ var depVar = variable.dependencies[ d ];
181
+
182
+ if ( depVar.name !== variable.name ) {
183
+
184
+ // Checks if variable exists
185
+ var found = false;
186
+ for ( var j = 0; j < this.variables.length; j++ ) {
187
+
188
+ if ( depVar.name === this.variables[ j ].name ) {
189
+ found = true;
190
+ break;
191
+ }
192
+
193
+ }
194
+ if ( ! found ) {
195
+ return "Variable dependency not found. Variable=" + variable.name + ", dependency=" + depVar.name;
196
+ }
197
+
198
+ }
199
+
200
+ uniforms[ depVar.name ] = { value: null };
201
+
202
+ material.fragmentShader = "\nuniform sampler2D " + depVar.name + ";\n" + material.fragmentShader;
203
+
204
+ }
205
+ }
206
+ }
207
+
208
+ this.currentTextureIndex = 0;
209
+
210
+ return null;
211
+
212
+ };
213
+
214
+ this.compute = function() {
215
+
216
+ var currentTextureIndex = this.currentTextureIndex;
217
+ var nextTextureIndex = this.currentTextureIndex === 0 ? 1 : 0;
218
+
219
+ for ( var i = 0, il = this.variables.length; i < il; i++ ) {
220
+
221
+ var variable = this.variables[ i ];
222
+
223
+ // Sets texture dependencies uniforms
224
+ if ( variable.dependencies !== null ) {
225
+
226
+ var uniforms = variable.material.uniforms;
227
+ for ( var d = 0, dl = variable.dependencies.length; d < dl; d++ ) {
228
+
229
+ var depVar = variable.dependencies[ d ];
230
+
231
+ uniforms[ depVar.name ].value = depVar.renderTargets[ currentTextureIndex ].texture;
232
+
233
+ }
234
+
235
+ }
236
+
237
+ // Performs the computation for this variable
238
+ this.doRenderTarget( variable.material, variable.renderTargets[ nextTextureIndex ] );
239
+
240
+ }
241
+
242
+ this.currentTextureIndex = nextTextureIndex;
243
+ };
244
+
245
+ this.getCurrentRenderTarget = function( variable ) {
246
+
247
+ return variable.renderTargets[ this.currentTextureIndex ];
248
+
249
+ };
250
+
251
+ this.getAlternateRenderTarget = function( variable ) {
252
+
253
+ return variable.renderTargets[ this.currentTextureIndex === 0 ? 1 : 0 ];
254
+
255
+ };
256
+
257
+ function addResolutionDefine( materialShader ) {
258
+
259
+ materialShader.defines.resolution = 'vec2( ' + sizeX.toFixed( 1 ) + ', ' + sizeY.toFixed( 1 ) + " )";
260
+
261
+ }
262
+ this.addResolutionDefine = addResolutionDefine;
263
+
264
+
265
+ // The following functions can be used to compute things manually
266
+
267
+ function createShaderMaterial( computeFragmentShader, uniforms ) {
268
+
269
+ uniforms = uniforms || {};
270
+
271
+ var material = new THREE.ShaderMaterial( {
272
+ uniforms: uniforms,
273
+ vertexShader: getPassThroughVertexShader(),
274
+ fragmentShader: computeFragmentShader
275
+ } );
276
+
277
+ addResolutionDefine( material );
278
+
279
+ return material;
280
+
281
+ }
282
+
283
+ this.createShaderMaterial = createShaderMaterial;
284
+
285
+ this.createRenderTarget = function( sizeXTexture, sizeYTexture, wrapS, wrapT, minFilter, magFilter ) {
286
+
287
+ sizeXTexture = sizeXTexture || sizeX;
288
+ sizeYTexture = sizeYTexture || sizeY;
289
+
290
+ wrapS = wrapS || THREE.ClampToEdgeWrapping;
291
+ wrapT = wrapT || THREE.ClampToEdgeWrapping;
292
+
293
+ minFilter = minFilter || THREE.NearestFilter;
294
+ magFilter = magFilter || THREE.NearestFilter;
295
+
296
+ var renderTarget = new THREE.WebGLRenderTarget( sizeXTexture, sizeYTexture, {
297
+ wrapS: wrapS,
298
+ wrapT: wrapT,
299
+ minFilter: minFilter,
300
+ magFilter: magFilter,
301
+ format: THREE.RGBAFormat,
302
+ type: ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) ? THREE.HalfFloatType : THREE.FloatType,
303
+ stencilBuffer: false,
304
+ depthBuffer: false
305
+ } );
306
+
307
+ return renderTarget;
308
+
309
+ };
310
+
311
+ this.createTexture = function() {
312
+
313
+ var a = new Float32Array( sizeX * sizeY * 4 );
314
+ var texture = new THREE.DataTexture( a, sizeX, sizeY, THREE.RGBAFormat, THREE.FloatType );
315
+ texture.needsUpdate = true;
316
+
317
+ return texture;
318
+
319
+ };
320
+
321
+ this.renderTexture = function( input, output ) {
322
+
323
+ // Takes a texture, and render out in rendertarget
324
+ // input = Texture
325
+ // output = RenderTarget
326
+
327
+ passThruUniforms.texture.value = input;
328
+
329
+ this.doRenderTarget( passThruShader, output);
330
+
331
+ passThruUniforms.texture.value = null;
332
+
333
+ };
334
+
335
+ this.doRenderTarget = function( material, output ) {
336
+
337
+ var currentRenderTarget = renderer.getRenderTarget();
338
+
339
+ mesh.material = material;
340
+ renderer.setRenderTarget( output );
341
+ renderer.render( scene, camera );
342
+ mesh.material = passThruShader;
343
+
344
+ renderer.setRenderTarget( currentRenderTarget );
345
+
346
+ };
347
+
348
+ // Shaders
349
+
350
+ function getPassThroughVertexShader() {
351
+
352
+ return "void main() {\n" +
353
+ "\n" +
354
+ " gl_Position = vec4( position, 1.0 );\n" +
355
+ "\n" +
356
+ "}\n";
357
+
358
+ }
359
+
360
+ function getPassThroughFragmentShader() {
361
+
362
+ return "uniform sampler2D texture;\n" +
363
+ "\n" +
364
+ "void main() {\n" +
365
+ "\n" +
366
+ " vec2 uv = gl_FragCoord.xy / resolution.xy;\n" +
367
+ "\n" +
368
+ " gl_FragColor = texture2D( texture, uv );\n" +
369
+ "\n" +
370
+ "}\n";
371
+
372
+ }
373
+
374
+ }