triposr-s3 / tsr /utils.py
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import importlib
import math
from collections import defaultdict
from dataclasses import dataclass
from typing import Any, Callable, Dict, List, Optional, Tuple, Union
import imageio
import numpy as np
import PIL.Image
# import rembg
import torch
import torch.nn as nn
import torch.nn.functional as F
import trimesh
from omegaconf import DictConfig, OmegaConf
from PIL import Image
def parse_structured(fields: Any, cfg: Optional[Union[dict, DictConfig]] = None) -> Any:
scfg = OmegaConf.merge(OmegaConf.structured(fields), cfg)
return scfg
def find_class(cls_string):
module_string = ".".join(cls_string.split(".")[:-1])
cls_name = cls_string.split(".")[-1]
module = importlib.import_module(module_string, package=None)
cls = getattr(module, cls_name)
return cls
def get_intrinsic_from_fov(fov, H, W, bs=-1):
focal_length = 0.5 * H / np.tan(0.5 * fov)
intrinsic = np.identity(3, dtype=np.float32)
intrinsic[0, 0] = focal_length
intrinsic[1, 1] = focal_length
intrinsic[0, 2] = W / 2.0
intrinsic[1, 2] = H / 2.0
if bs > 0:
intrinsic = intrinsic[None].repeat(bs, axis=0)
return torch.from_numpy(intrinsic)
class BaseModule(nn.Module):
@dataclass
class Config:
pass
cfg: Config # add this to every subclass of BaseModule to enable static type checking
def __init__(
self, cfg: Optional[Union[dict, DictConfig]] = None, *args, **kwargs
) -> None:
super().__init__()
self.cfg = parse_structured(self.Config, cfg)
self.configure(*args, **kwargs)
def configure(self, *args, **kwargs) -> None:
raise NotImplementedError
class ImagePreprocessor:
def convert_and_resize(
self,
image: Union[PIL.Image.Image, np.ndarray, torch.Tensor],
size: int,
):
if isinstance(image, PIL.Image.Image):
image = torch.from_numpy(np.array(image).astype(np.float32) / 255.0)
elif isinstance(image, np.ndarray):
if image.dtype == np.uint8:
image = torch.from_numpy(image.astype(np.float32) / 255.0)
else:
image = torch.from_numpy(image)
elif isinstance(image, torch.Tensor):
pass
batched = image.ndim == 4
if not batched:
image = image[None, ...]
image = F.interpolate(
image.permute(0, 3, 1, 2),
(size, size),
mode="bilinear",
align_corners=False,
antialias=True,
).permute(0, 2, 3, 1)
if not batched:
image = image[0]
return image
def __call__(
self,
image: Union[
PIL.Image.Image,
np.ndarray,
torch.FloatTensor,
List[PIL.Image.Image],
List[np.ndarray],
List[torch.FloatTensor],
],
size: int,
) -> Any:
if isinstance(image, (np.ndarray, torch.FloatTensor)) and image.ndim == 4:
image = self.convert_and_resize(image, size)
else:
if not isinstance(image, list):
image = [image]
image = [self.convert_and_resize(im, size) for im in image]
image = torch.stack(image, dim=0)
return image
def rays_intersect_bbox(
rays_o: torch.Tensor,
rays_d: torch.Tensor,
radius: float,
near: float = 0.0,
valid_thresh: float = 0.01,
):
input_shape = rays_o.shape[:-1]
rays_o, rays_d = rays_o.view(-1, 3), rays_d.view(-1, 3)
rays_d_valid = torch.where(
rays_d.abs() < 1e-6, torch.full_like(rays_d, 1e-6), rays_d
)
if type(radius) in [int, float]:
radius = torch.FloatTensor(
[[-radius, radius], [-radius, radius], [-radius, radius]]
).to(rays_o.device)
radius = (
1.0 - 1.0e-3
) * radius # tighten the radius to make sure the intersection point lies in the bounding box
interx0 = (radius[..., 1] - rays_o) / rays_d_valid
interx1 = (radius[..., 0] - rays_o) / rays_d_valid
t_near = torch.minimum(interx0, interx1).amax(dim=-1).clamp_min(near)
t_far = torch.maximum(interx0, interx1).amin(dim=-1)
# check wheter a ray intersects the bbox or not
rays_valid = t_far - t_near > valid_thresh
t_near[torch.where(~rays_valid)] = 0.0
t_far[torch.where(~rays_valid)] = 0.0
t_near = t_near.view(*input_shape, 1)
t_far = t_far.view(*input_shape, 1)
rays_valid = rays_valid.view(*input_shape)
return t_near, t_far, rays_valid
def chunk_batch(func: Callable, chunk_size: int, *args, **kwargs) -> Any:
if chunk_size <= 0:
return func(*args, **kwargs)
B = None
for arg in list(args) + list(kwargs.values()):
if isinstance(arg, torch.Tensor):
B = arg.shape[0]
break
assert (
B is not None
), "No tensor found in args or kwargs, cannot determine batch size."
out = defaultdict(list)
out_type = None
# max(1, B) to support B == 0
for i in range(0, max(1, B), chunk_size):
out_chunk = func(
*[
arg[i : i + chunk_size] if isinstance(arg, torch.Tensor) else arg
for arg in args
],
**{
k: arg[i : i + chunk_size] if isinstance(arg, torch.Tensor) else arg
for k, arg in kwargs.items()
},
)
if out_chunk is None:
continue
out_type = type(out_chunk)
if isinstance(out_chunk, torch.Tensor):
out_chunk = {0: out_chunk}
elif isinstance(out_chunk, tuple) or isinstance(out_chunk, list):
chunk_length = len(out_chunk)
out_chunk = {i: chunk for i, chunk in enumerate(out_chunk)}
elif isinstance(out_chunk, dict):
pass
else:
print(
f"Return value of func must be in type [torch.Tensor, list, tuple, dict], get {type(out_chunk)}."
)
exit(1)
for k, v in out_chunk.items():
v = v if torch.is_grad_enabled() else v.detach()
out[k].append(v)
if out_type is None:
return None
out_merged: Dict[Any, Optional[torch.Tensor]] = {}
for k, v in out.items():
if all([vv is None for vv in v]):
# allow None in return value
out_merged[k] = None
elif all([isinstance(vv, torch.Tensor) for vv in v]):
out_merged[k] = torch.cat(v, dim=0)
else:
raise TypeError(
f"Unsupported types in return value of func: {[type(vv) for vv in v if not isinstance(vv, torch.Tensor)]}"
)
if out_type is torch.Tensor:
return out_merged[0]
elif out_type in [tuple, list]:
return out_type([out_merged[i] for i in range(chunk_length)])
elif out_type is dict:
return out_merged
ValidScale = Union[Tuple[float, float], torch.FloatTensor]
def scale_tensor(dat: torch.FloatTensor, inp_scale: ValidScale, tgt_scale: ValidScale):
if inp_scale is None:
inp_scale = (0, 1)
if tgt_scale is None:
tgt_scale = (0, 1)
if isinstance(tgt_scale, torch.FloatTensor):
assert dat.shape[-1] == tgt_scale.shape[-1]
dat = (dat - inp_scale[0]) / (inp_scale[1] - inp_scale[0])
dat = dat * (tgt_scale[1] - tgt_scale[0]) + tgt_scale[0]
return dat
def get_activation(name) -> Callable:
if name is None:
return lambda x: x
name = name.lower()
if name == "none":
return lambda x: x
elif name == "exp":
return lambda x: torch.exp(x)
elif name == "sigmoid":
return lambda x: torch.sigmoid(x)
elif name == "tanh":
return lambda x: torch.tanh(x)
elif name == "softplus":
return lambda x: F.softplus(x)
else:
try:
return getattr(F, name)
except AttributeError:
raise ValueError(f"Unknown activation function: {name}")
def get_ray_directions(
H: int,
W: int,
focal: Union[float, Tuple[float, float]],
principal: Optional[Tuple[float, float]] = None,
use_pixel_centers: bool = True,
normalize: bool = True,
) -> torch.FloatTensor:
"""
Get ray directions for all pixels in camera coordinate.
Reference: https://www.scratchapixel.com/lessons/3d-basic-rendering/
ray-tracing-generating-camera-rays/standard-coordinate-systems
Inputs:
H, W, focal, principal, use_pixel_centers: image height, width, focal length, principal point and whether use pixel centers
Outputs:
directions: (H, W, 3), the direction of the rays in camera coordinate
"""
pixel_center = 0.5 if use_pixel_centers else 0
if isinstance(focal, float):
fx, fy = focal, focal
cx, cy = W / 2, H / 2
else:
fx, fy = focal
assert principal is not None
cx, cy = principal
i, j = torch.meshgrid(
torch.arange(W, dtype=torch.float32) + pixel_center,
torch.arange(H, dtype=torch.float32) + pixel_center,
indexing="xy",
)
directions = torch.stack([(i - cx) / fx, -(j - cy) / fy, -torch.ones_like(i)], -1)
if normalize:
directions = F.normalize(directions, dim=-1)
return directions
def get_rays(
directions,
c2w,
keepdim=False,
normalize=False,
) -> Tuple[torch.FloatTensor, torch.FloatTensor]:
# Rotate ray directions from camera coordinate to the world coordinate
assert directions.shape[-1] == 3
if directions.ndim == 2: # (N_rays, 3)
if c2w.ndim == 2: # (4, 4)
c2w = c2w[None, :, :]
assert c2w.ndim == 3 # (N_rays, 4, 4) or (1, 4, 4)
rays_d = (directions[:, None, :] * c2w[:, :3, :3]).sum(-1) # (N_rays, 3)
rays_o = c2w[:, :3, 3].expand(rays_d.shape)
elif directions.ndim == 3: # (H, W, 3)
assert c2w.ndim in [2, 3]
if c2w.ndim == 2: # (4, 4)
rays_d = (directions[:, :, None, :] * c2w[None, None, :3, :3]).sum(
-1
) # (H, W, 3)
rays_o = c2w[None, None, :3, 3].expand(rays_d.shape)
elif c2w.ndim == 3: # (B, 4, 4)
rays_d = (directions[None, :, :, None, :] * c2w[:, None, None, :3, :3]).sum(
-1
) # (B, H, W, 3)
rays_o = c2w[:, None, None, :3, 3].expand(rays_d.shape)
elif directions.ndim == 4: # (B, H, W, 3)
assert c2w.ndim == 3 # (B, 4, 4)
rays_d = (directions[:, :, :, None, :] * c2w[:, None, None, :3, :3]).sum(
-1
) # (B, H, W, 3)
rays_o = c2w[:, None, None, :3, 3].expand(rays_d.shape)
if normalize:
rays_d = F.normalize(rays_d, dim=-1)
if not keepdim:
rays_o, rays_d = rays_o.reshape(-1, 3), rays_d.reshape(-1, 3)
return rays_o, rays_d
def get_spherical_cameras(
n_views: int,
elevation_deg: float,
camera_distance: float,
fovy_deg: float,
height: int,
width: int,
):
azimuth_deg = torch.linspace(0, 360.0, n_views + 1)[:n_views]
elevation_deg = torch.full_like(azimuth_deg, elevation_deg)
camera_distances = torch.full_like(elevation_deg, camera_distance)
elevation = elevation_deg * math.pi / 180
azimuth = azimuth_deg * math.pi / 180
# convert spherical coordinates to cartesian coordinates
# right hand coordinate system, x back, y right, z up
# elevation in (-90, 90), azimuth from +x to +y in (-180, 180)
camera_positions = torch.stack(
[
camera_distances * torch.cos(elevation) * torch.cos(azimuth),
camera_distances * torch.cos(elevation) * torch.sin(azimuth),
camera_distances * torch.sin(elevation),
],
dim=-1,
)
# default scene center at origin
center = torch.zeros_like(camera_positions)
# default camera up direction as +z
up = torch.as_tensor([0, 0, 1], dtype=torch.float32)[None, :].repeat(n_views, 1)
fovy = torch.full_like(elevation_deg, fovy_deg) * math.pi / 180
lookat = F.normalize(center - camera_positions, dim=-1)
right = F.normalize(torch.cross(lookat, up), dim=-1)
up = F.normalize(torch.cross(right, lookat), dim=-1)
c2w3x4 = torch.cat(
[torch.stack([right, up, -lookat], dim=-1), camera_positions[:, :, None]],
dim=-1,
)
c2w = torch.cat([c2w3x4, torch.zeros_like(c2w3x4[:, :1])], dim=1)
c2w[:, 3, 3] = 1.0
# get directions by dividing directions_unit_focal by focal length
focal_length = 0.5 * height / torch.tan(0.5 * fovy)
directions_unit_focal = get_ray_directions(
H=height,
W=width,
focal=1.0,
)
directions = directions_unit_focal[None, :, :, :].repeat(n_views, 1, 1, 1)
directions[:, :, :, :2] = (
directions[:, :, :, :2] / focal_length[:, None, None, None]
)
# must use normalize=True to normalize directions here
rays_o, rays_d = get_rays(directions, c2w, keepdim=True, normalize=True)
return rays_o, rays_d
def remove_background(
image: PIL.Image.Image,
rembg_session: Any = None,
force: bool = False,
**rembg_kwargs,
) -> PIL.Image.Image:
do_remove = True
if image.mode == "RGBA" and image.getextrema()[3][0] < 255:
do_remove = False
do_remove = do_remove or force
if do_remove:
image = rembg.remove(image, session=rembg_session, **rembg_kwargs)
return image
def resize_foreground(
image: PIL.Image.Image,
ratio: float,
) -> PIL.Image.Image:
image = np.array(image)
assert image.shape[-1] == 4
alpha = np.where(image[..., 3] > 0)
y1, y2, x1, x2 = (
alpha[0].min(),
alpha[0].max(),
alpha[1].min(),
alpha[1].max(),
)
# crop the foreground
fg = image[y1:y2, x1:x2]
# pad to square
size = max(fg.shape[0], fg.shape[1])
ph0, pw0 = (size - fg.shape[0]) // 2, (size - fg.shape[1]) // 2
ph1, pw1 = size - fg.shape[0] - ph0, size - fg.shape[1] - pw0
new_image = np.pad(
fg,
((ph0, ph1), (pw0, pw1), (0, 0)),
mode="constant",
constant_values=((0, 0), (0, 0), (0, 0)),
)
# compute padding according to the ratio
new_size = int(new_image.shape[0] / ratio)
# pad to size, double side
ph0, pw0 = (new_size - size) // 2, (new_size - size) // 2
ph1, pw1 = new_size - size - ph0, new_size - size - pw0
new_image = np.pad(
new_image,
((ph0, ph1), (pw0, pw1), (0, 0)),
mode="constant",
constant_values=((0, 0), (0, 0), (0, 0)),
)
new_image = PIL.Image.fromarray(new_image)
return new_image
def save_video(
frames: List[PIL.Image.Image],
output_path: str,
fps: int = 30,
):
# use imageio to save video
frames = [np.array(frame) for frame in frames]
writer = imageio.get_writer(output_path, fps=fps)
for frame in frames:
writer.append_data(frame)
writer.close()
def to_gradio_3d_orientation(mesh):
mesh.apply_transform(trimesh.transformations.rotation_matrix(-np.pi/2, [1, 0, 0]))
mesh.apply_transform(trimesh.transformations.rotation_matrix(np.pi/2, [0, 1, 0]))
return mesh