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Running
on
Zero
Running
on
Zero
static int test_axisAngle() | |
{ | |
int Error = 0; | |
glm::mat4 m1(-0.9946f, 0.0f, -0.104531f, 0.0f, | |
0.0f, 1.0f, 0.0f, 0.0f, | |
0.104531f, 0.0f, -0.9946f, 0.0f, | |
0.0f, 0.0f, 0.0f, 1.0f); | |
glm::mat4 m2(-0.992624f, 0.0f, -0.121874f, 0.0f, | |
0.0f, 1.0f, 0.0f, 0.0f, | |
0.121874f, 0.0f, -0.992624f, 0.0f, | |
0.0f, 0.0f, 0.0f, 1.0f); | |
glm::mat4 const m1rot = glm::extractMatrixRotation(m1); | |
glm::mat4 const dltRotation = m2 * glm::transpose(m1rot); | |
glm::vec3 dltAxis(0.0f); | |
float dltAngle = 0.0f; | |
glm::axisAngle(dltRotation, dltAxis, dltAngle); | |
std::cout << "dltAxis: (" << dltAxis.x << ", " << dltAxis.y << ", " << dltAxis.z << "), dltAngle: " << dltAngle << std::endl; | |
glm::quat q = glm::quat_cast(dltRotation); | |
std::cout << "q: (" << q.x << ", " << q.y << ", " << q.z << ", " << q.w << ")" << std::endl; | |
float yaw = glm::yaw(q); | |
std::cout << "Yaw: " << yaw << std::endl; | |
return Error; | |
} | |
template <class T> | |
int testForAxisAngle(glm::vec<3, T, glm::defaultp> const axisTrue, T const angleTrue) | |
{ | |
T const eps = std::sqrt(std::numeric_limits<T>::epsilon()); | |
glm::mat<4, 4, T, glm::defaultp> const matTrue = glm::axisAngleMatrix(axisTrue, angleTrue); | |
glm::vec<3, T, glm::defaultp> axis; | |
T angle; | |
glm::axisAngle(matTrue, axis, angle); | |
glm::mat<4, 4, T, glm::defaultp> const matRebuilt = glm::axisAngleMatrix(axis, angle); | |
glm::mat<4, 4, T, glm::defaultp> const errMat = matTrue - matRebuilt; | |
T const maxErr = glm::compMax(glm::vec<4, T, glm::defaultp>( | |
glm::compMax(glm::abs(errMat[0])), | |
glm::compMax(glm::abs(errMat[1])), | |
glm::compMax(glm::abs(errMat[2])), | |
glm::compMax(glm::abs(errMat[3])) | |
)); | |
return maxErr < eps ? 0 : 1; | |
} | |
static int test_axisAngle2() | |
{ | |
int Error = 0; | |
Error += testForAxisAngle(glm::vec3(0.0f, 1.0f, 0.0f), 0.0f); | |
Error += testForAxisAngle(glm::vec3(0.358f, 0.0716f, 0.9309f), 0.00001f); | |
Error += testForAxisAngle(glm::vec3(1.0f, 0.0f, 0.0f), 0.0001f); | |
Error += testForAxisAngle(glm::vec3(0.0f, 0.0f, 1.0f), 0.001f); | |
Error += testForAxisAngle(glm::vec3(0.0f, 0.0f, 1.0f), 0.001f); | |
Error += testForAxisAngle(glm::vec3(0.0f, 1.0f, 0.0f), 0.005f); | |
Error += testForAxisAngle(glm::vec3(0.0f, 0.0f, 1.0f), 0.005f); | |
Error += testForAxisAngle(glm::vec3(0.358f, 0.0716f, 0.9309f), 0.03f); | |
Error += testForAxisAngle(glm::vec3(0.358f, 0.0716f, 0.9309f), 0.0003f); | |
Error += testForAxisAngle(glm::vec3(0.0f, 0.0f, 1.0f), 0.01f); | |
Error += testForAxisAngle(glm::dvec3(0.0f, 1.0f, 0.0f), 0.00005); | |
Error += testForAxisAngle(glm::dvec3(-1.0f, 0.0f, 0.0f), 0.000001); | |
Error += testForAxisAngle(glm::dvec3(0.7071f, 0.7071f, 0.0f), 0.5); | |
Error += testForAxisAngle(glm::dvec3(0.7071f, 0.0f, 0.7071f), 0.0002); | |
Error += testForAxisAngle(glm::dvec3(0.7071f, 0.0f, 0.7071f), 0.00002); | |
Error += testForAxisAngle(glm::dvec3(0.7071f, 0.0f, 0.7071f), 0.000002); | |
Error += testForAxisAngle(glm::dvec3(0.7071f, 0.0f, 0.7071f), 0.0000002); | |
Error += testForAxisAngle(glm::vec3(0.0f, 0.7071f, 0.7071f), 1.3f); | |
Error += testForAxisAngle(glm::vec3(0.0f, 0.7071f, 0.7071f), 6.3f); | |
Error += testForAxisAngle(glm::vec3(1.0f, 0.0f, 0.0f), -0.23456f); | |
Error += testForAxisAngle(glm::vec3(1.0f, 0.0f, 0.0f), glm::pi<float>()); | |
Error += testForAxisAngle(glm::vec3(0.0f, 1.0f, 0.0f), -glm::pi<float>()); | |
Error += testForAxisAngle(glm::vec3(0.358f, 0.0716f, 0.9309f), -glm::pi<float>()); | |
Error += testForAxisAngle(glm::vec3(1.0f, 0.0f, 0.0f), glm::pi<float>() + 2e-6f); | |
Error += testForAxisAngle(glm::vec3(1.0f, 0.0f, 0.0f), glm::pi<float>() + 1e-4f); | |
Error += testForAxisAngle(glm::vec3(0.0f, 1.0f, 0.0f), -glm::pi<float>() + 1e-3f); | |
Error += testForAxisAngle(glm::vec3(0.358f, 0.0716f, 0.9309f), -glm::pi<float>() + 5e-3f); | |
return Error; | |
} | |
static int test_rotate() | |
{ | |
glm::mat4 m2(1.0); | |
float myAngle = 1.0f; | |
m2 = glm::rotate(m2, myAngle, glm::vec3(1.0f, 0.0f, 0.0f)); | |
glm::vec3 m2Axis; | |
float m2Angle; | |
glm::axisAngle(m2, m2Axis, m2Angle); | |
return 0; | |
} | |
int main() | |
{ | |
int Error = 0; | |
Error += test_axisAngle(); | |
Error += test_axisAngle2(); | |
Error += test_rotate(); | |
return Error; | |
} | |