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#define GLM_ENABLE_EXPERIMENTAL
#include <glm/glm.hpp>
/*
#if GLM_CONFIG_SIMD == GLM_ENABLE
#include <glm/gtx/common.hpp>
#include <glm/gtc/integer.hpp>
#include <glm/gtc/epsilon.hpp>
#include <glm/gtc/type_aligned.hpp>
#include <glm/ext/vector_relational.hpp>
namespace glm
{
enum genTypeEnum
{
QUALIFIER_HIGHP,
QUALIFIER_MEDIUMP,
QUALIFIER_LOWP
};
template <typename genType>
struct genTypeTrait
{};
template <length_t L, typename T>
struct genTypeTrait<vec<L, T, aligned_highp> >
{
static const genTypeEnum GENTYPE = QUALIFIER_HIGHP;
};
template <length_t L, typename T>
struct genTypeTrait<vec<L, T, aligned_mediump> >
{
static const genTypeEnum GENTYPE = QUALIFIER_MEDIUMP;
};
template <length_t L, typename T>
struct genTypeTrait<vec<L, T, aligned_lowp> >
{
static const genTypeEnum GENTYPE = QUALIFIER_LOWP;
};
template<length_t L, typename T, qualifier Q, bool isAligned>
struct load_gentype
{
};
# if GLM_ARCH & GLM_ARCH_SSE_BIT
template<qualifier Q>
struct load_gentype<4, float, Q, true>
{
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, float, Q> load(float const* Mem)
{
vec<4, float, Q> Result;
Result.data = _mm_loadu_ps(Mem);
return Result;
}
};
# endif//GLM_ARCH & GLM_ARCH_SSE_BIT
template<typename genType>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType example_identity()
{
return detail::init_gentype<genType, detail::genTypeTrait<genType>::GENTYPE>::identity();
}
template <typename genType, typename valType>
genType load(valType const* Mem)
{
}
aligned_vec4 loadu(float const* Mem)
{
aligned_vec4 Result;
# if GLM_ARCH & GLM_ARCH_SSE_BIT
Result.data = _mm_loadu_ps(Mem);
# else
Result[0] = *(Mem + 0);
Result[1] = *(Mem + 1);
Result[2] = *(Mem + 2);
Result[3] = *(Mem + 3);
# endif//GLM_ARCH & GLM_ARCH_SSE_BIT
return Result;
}
aligned_vec4 loada(float const* Mem)
{
aligned_vec4 Result;
# if GLM_ARCH & GLM_ARCH_SSE_BIT
Result.data = _mm_load_ps(Mem);
# else
Result[0] = *(Mem + 0);
Result[1] = *(Mem + 1);
Result[2] = *(Mem + 2);
Result[3] = *(Mem + 3);
# endif//GLM_ARCH & GLM_ARCH_SSE_BIT
return Result;
}
}//namespace glm
int test_vec4_load()
{
int Error = 0;
float Data[] = {1.f, 2.f, 3.f, 4.f};
glm::aligned_vec4 const V = glm::loadu(Data);
Error += glm::all(glm::equal(V, glm::aligned_vec4(1.f, 2.f, 3.f, 4.f), glm::epsilon<float>())) ? 0 : 1;
return Error;
}
#endif
*/
int main()
{
int Error = 0;
/*
# if GLM_CONFIG_SIMD == GLM_ENABLE
Error += test_vec4_load();
# endif
*/
return Error;
}