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#include <glm/ext/matrix_relational.hpp> |
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#include <glm/ext/matrix_projection.hpp> |
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#include <glm/ext/matrix_float4x4.hpp> |
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#include <glm/ext/vector_relational.hpp> |
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#include <glm/ext/vector_float4.hpp> |
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#include <glm/ext/vector_float3.hpp> |
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int main() |
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{ |
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int Error = 0; |
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return Error; |
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} |
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