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Sleeping
| import os | |
| import trimesh | |
| import numpy as np | |
| import argparse | |
| import json | |
| from src.utils.data_utils import normalize_mesh | |
| from src.utils.render_utils import render_single_view | |
| RADIUS = 4 | |
| IMAGE_SIZE = (2048, 2048) | |
| LIGHT_INTENSITY = 2.5 | |
| NUM_ENV_LIGHTS = 36 | |
| if __name__ == '__main__': | |
| parser = argparse.ArgumentParser() | |
| parser.add_argument('--input', type=str, default='assets/objects/scissors.glb') | |
| parser.add_argument('--output', type=str, default='preprocessed_data') | |
| args = parser.parse_args() | |
| input_path = args.input | |
| output_path = args.output | |
| assert os.path.exists(input_path), f'{input_path} does not exist' | |
| mesh_name = os.path.basename(input_path).split('.')[0] | |
| output_path = os.path.join(output_path, mesh_name) | |
| if not os.path.exists(output_path): | |
| os.makedirs(output_path) | |
| mesh = normalize_mesh(trimesh.load(input_path, process=False)) | |
| mesh = mesh.to_geometry() | |
| image = render_single_view( | |
| mesh, | |
| radius=RADIUS, | |
| image_size=IMAGE_SIZE, | |
| light_intensity=LIGHT_INTENSITY, | |
| num_env_lights=NUM_ENV_LIGHTS, | |
| return_type='pil' | |
| ) | |
| image.save(os.path.join(output_path, f'rendering.png')) |