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| import gradio as gr | |
| import formatters | |
| from game_manager import games, new_game | |
| with gr.Blocks(css="style.css") as app: | |
| started = gr.Variable(False) | |
| player = gr.Variable() | |
| last_update = gr.Variable(0) | |
| with gr.Column() as opening: | |
| gr.Markdown("# Crossword GPT") | |
| gr.Markdown( | |
| """ | |
| Welcome to Crossword GPT, a game that dynamically creates a crossword and uses GPT to create clues. | |
| - At the start of the game, a crossword puzzle will be created, with single word already solved. | |
| - At any time, a riddle with three clues will be shown, corresponding to three words that branch off the solved part of the puzzle. Riddles are regenerated every 30 seconds if not solved. | |
| - You can play against friends, in which case enter a shared room name below. To play alone, leave the fields blank and start the game. | |
| - Game ends when there is no more space to add words. Winner in competitive mode is the player with the most words. | |
| """ | |
| ) | |
| room_name = gr.Text(label="Room Name") | |
| player_name = gr.Text(label="Player Name") | |
| start_btn = gr.Button("Let's Go!") | |
| with gr.Column(visible=False) as game_col: | |
| with gr.Row(): | |
| with gr.Column(min_width=500): | |
| grid = gr.HTML() | |
| score_table = gr.DataFrame(headers=["team", "score"], label="Scores") | |
| with gr.Column(): | |
| clue1 = gr.Textbox(label="Clue 1", elem_id="clue-1") | |
| clue2 = gr.Textbox(label="Clue 2", elem_id="clue-2") | |
| clue3 = gr.Textbox(label="Clue 3", elem_id="clue-3") | |
| guess = gr.Textbox( | |
| label="Guess", | |
| placeholder="Answer any clue here...", | |
| elem_id="guess", | |
| ) | |
| guess_btn = gr.Button("Guess") | |
| def start_game(data): | |
| game = new_game(data[room_name]) | |
| game.add_player(data[player_name]) | |
| return { | |
| game_col: gr.update(visible=True), | |
| opening: gr.update(visible=False), | |
| room_name: game.room_name, | |
| player: data[player_name], | |
| } | |
| start_btn.click( | |
| start_game, | |
| {room_name, player_name}, | |
| [game_col, opening, player, room_name], | |
| ) | |
| def submit_guess(data): | |
| game = games[data[room_name]] | |
| game.player_guess(data[player], data[guess]) | |
| guess.submit(submit_guess, {room_name, player, guess}, None) | |
| guess.submit( | |
| None, | |
| None, | |
| None, | |
| _js="""() => {document.querySelector("gradio-app").querySelector("#guess textarea").setSelectionRange(0, 9999)}""", | |
| status_tracker=None, | |
| ) | |
| guess_btn.click(submit_guess, {room_name, player, guess}, None) | |
| guess_btn.click( | |
| None, | |
| None, | |
| None, | |
| _js="""() => {document.querySelector("gradio-app").querySelector("#guess textarea").setSelectionRange(0, 9999)}""", | |
| status_tracker=None, | |
| ) | |
| def update_game(data): | |
| if data[room_name] is None or data[room_name] not in games: | |
| return {grid: gr.skip()} | |
| game = games[data[room_name]] | |
| no_up = data[last_update] == game.last_update_index | |
| return { | |
| grid: gr.skip() if no_up else formatters.crossword(game.grid, game.clues), | |
| score_table: [[k, v] for k, v in game.player_scores.items()], | |
| clue1: formatters.clue_riddle(game.clues[0]), | |
| clue2: formatters.clue_riddle(game.clues[1]), | |
| clue3: formatters.clue_riddle(game.clues[2]), | |
| } | |
| start_btn.click( | |
| update_game, | |
| {room_name, last_update}, | |
| [grid, clue1, clue2, clue3, score_table], | |
| every=1, | |
| ) | |
| app.queue().launch() | |