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Update app.py
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app.py
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output_text = gr.Textbox(label="Transcription and Response")
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if model_name == "openai/whisper-large":
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transcription = hf_interface(audio_path) # Handle transcription
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else: # Zephyr
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transcription = hf_interface(audio_path)[0]["generated_text"] # Extract transcription from zephyr
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response = hf_interface(transcription)[0]["generated_text"] # Get Zephyr's response
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return transcription, response
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input_data.change(generate_response, inputs=[input_data, model_choice], outputs=output_text)
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@app.function()
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class InteractiveChat:
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def __init__(self, model_name="openai/whisper-large", tts_choice="OpenVoice", **kwargs):
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self.whisper_processor = WhisperProcessor.from_pretrained(model_name)
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self.whisper_model = WhisperForConditionalGeneration.from_pretrained(model_name)
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self.zephyr_tokenizer = AutoTokenizer.from_pretrained("HuggingFaceH4/zephyr-7b-beta")
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self.zephyr_model = AutoModelForCausalLM.from_pretrained("HuggingFaceH4/zephyr-7b-beta", device_map="auto")
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self.zephyr_pipeline = pipeline("text-generation", model=self.zephyr_model, tokenizer=self.zephyr_tokenizer)
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self.tts_choice = tts_choice
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def generate_response(self, input_data):
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input_features = self.whisper_processor(input_data, sampling_rate=16_000, return_tensors="pt").input_features
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predicted_ids = self.whisper_model.generate(input_features)
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transcription = self.whisper_processor.batch_decode(predicted_ids, skip_special_tokens=True)[0]
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# Use the transcription as input for Zephyr
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response = self.zephyr_pipeline(transcription, max_length=1000)[0]["generated_text"]
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return transcription, response
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def speak(self, text):
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try:
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if self.tts_choice == "OpenVoice":
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model_path = snapshot_download("facebook/mms-tts-eng")
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pipe = pipeline("text-to-speech", model=model_path)
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audio_array = pipe(text).audio
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pygame.mixer.init()
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sound = pygame.sndarray.make_sound(audio_array)
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sound.play()
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pygame.time.delay(int(sound.get_length() * 1000))
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else: # gTTS
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tts = gTTS(text=text, lang='en')
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tts.save("response.mp3")
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pygame.mixer.init()
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pygame.mixer.music.load("response.mp3")
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pygame.mixer.music.play()
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while pygame.mixer.music.get_busy():
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pygame.time.Clock().tick(10)
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except Exception as e:
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print("Error occurred during speech generation:", e)
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with gr.Blocks() as demo:
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model_choice = gr.Dropdown(["openai/whisper-large"], label="Whisper Model", value="openai/whisper-large")
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tts_choice = gr.Radio(["OpenVoice", "gTTS"], label="TTS Engine", value="OpenVoice")
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input_data = gr.Audio(source="microphone", type="numpy", label="Speak Your Message")
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output_text = gr.Textbox(label="Transcription and Response")
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model_choice.change(lambda x, y: InteractiveChat(x, y), inputs=[model_choice, tts_choice], outputs=None)
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tts_choice.change(lambda x, y: InteractiveChat(y, x), inputs=[tts_choice, model_choice], outputs=None)
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input_data.change(lambda x, model: model.generate_response(x), inputs=[input_data, model_choice],
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outputs=output_text)
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input_data.change(lambda x, model: model.speak(x[1]), inputs=[output_text, model_choice],
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outputs=None) # Speak the response
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