| from typing import NamedTuple |
| import chex |
|
|
|
|
| class State(NamedTuple): |
| mu: chex.Array |
| Sigma: chex.Array |
| alpha: chex.Array |
| beta: chex.Array |
|
|
|
|
| class Char(NamedTuple): |
| """ |
| difficulty, 1-5 * as per in game |
| archetype_vec: zoner, grappler, strikethrow, etc... |
| execution barrier: harder to quantify, would an ebedding be better? |
| footsies/neutral, how brainded is the char. 2mk -> dr = -points. harder buttons, less pokes = more neutral that needs to be played |
| tier: float/int, using like a couple of pros' tier lists maybe |
| |
| """ |
| difficulty: float |
| archetype_vec: chex.Array |
| execution_level: float |
| neutral_required: float |
| tier: float |
|
|
|
|
| class UserInfo(NamedTuple): |
| """ |
| the one that should be updated over time. |
| """ |
| skill_level: float |
| games_played: int |
| chars_attempted_mask: chex.Array |
| wr: chex.Array |
| playtime: chex.Array |
| pref_archetype: chex.Array |
|
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|