Update src/streamlit_app.py
Browse files- src/streamlit_app.py +416 -38
src/streamlit_app.py
CHANGED
@@ -1,40 +1,418 @@
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import altair as alt
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import numpy as np
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import pandas as pd
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import streamlit as st
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import streamlit as st
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import random
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from typing import List, Tuple, Dict, Optional
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# Constants
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SOLVED_STATE = [1, 2, 3, 4, 5, 6, 7, 8, 0]
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class Puzzle8Game:
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def __init__(self):
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self.puzzle = None
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self.initial_puzzle = None
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self.moves = 0
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self.game_won = False
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@staticmethod
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def pos_to_coords(pos: int) -> Dict[str, int]:
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"""Convert position (1-9) to row, col coordinates (1-3)"""
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return {"row": (pos - 1) // 3 + 1, "col": (pos - 1) % 3 + 1}
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@staticmethod
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def coords_to_pos(row: int, col: int) -> int:
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"""Convert row, col coordinates to position"""
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return (row - 1) * 3 + col
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@staticmethod
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def is_valid_position(row: int, col: int) -> bool:
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"""Check if position is within 3x3 grid"""
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return 1 <= row <= 3 and 1 <= col <= 3
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def create_solvable_puzzle(self, moves: int = 100) -> List[int]:
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"""Create a solvable puzzle by shuffling from solved state"""
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puzzle = SOLVED_STATE.copy()
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blank_pos = 9
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# Simple shuffling with valid moves
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for _ in range(moves):
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coords = self.pos_to_coords(blank_pos)
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valid_moves = []
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# Check all four directions
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directions = [
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{"row": -1, "col": 0}, # Up
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{"row": 1, "col": 0}, # Down
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{"row": 0, "col": -1}, # Left
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{"row": 0, "col": 1} # Right
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]
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for direction in directions:
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new_row = coords["row"] + direction["row"]
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new_col = coords["col"] + direction["col"]
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if self.is_valid_position(new_row, new_col):
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valid_moves.append(self.coords_to_pos(new_row, new_col))
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if valid_moves:
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move_pos = random.choice(valid_moves)
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# Swap tiles
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puzzle[blank_pos - 1], puzzle[move_pos - 1] = puzzle[move_pos - 1], puzzle[blank_pos - 1]
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blank_pos = move_pos
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# Ensure puzzle is not already solved
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if puzzle == SOLVED_STATE:
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return self.create_solvable_puzzle(moves + 20)
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return puzzle
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def is_solved(self, puzzle: List[int]) -> bool:
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"""Check if puzzle is solved"""
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return puzzle == SOLVED_STATE
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def get_blank_position(self, puzzle: List[int]) -> int:
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"""Get position of blank tile (value 0)"""
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return puzzle.index(0) + 1
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def get_valid_moves(self, blank_pos: int) -> List[int]:
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"""Get valid moves for current blank position"""
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coords = self.pos_to_coords(blank_pos)
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valid_moves = []
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directions = [
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{"row": -1, "col": 0}, # Up
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{"row": 1, "col": 0}, # Down
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{"row": 0, "col": -1}, # Left
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{"row": 0, "col": 1} # Right
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]
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for direction in directions:
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new_row = coords["row"] + direction["row"]
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new_col = coords["col"] + direction["col"]
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if self.is_valid_position(new_row, new_col):
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valid_moves.append(self.coords_to_pos(new_row, new_col))
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return valid_moves
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def move_tile(self, puzzle: List[int], tile_position: int) -> Dict:
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"""Move tile with validation"""
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blank_pos = self.get_blank_position(puzzle)
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valid_moves = self.get_valid_moves(blank_pos)
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if tile_position in valid_moves:
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# Create new puzzle state
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new_puzzle = puzzle.copy()
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new_puzzle[blank_pos - 1] = puzzle[tile_position - 1]
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new_puzzle[tile_position - 1] = 0
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return {"puzzle": new_puzzle, "moved": True}
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return {"puzzle": puzzle, "moved": False}
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def new_game(self):
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"""Start a new game"""
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new_puzzle = self.create_solvable_puzzle()
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self.puzzle = new_puzzle
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self.initial_puzzle = new_puzzle.copy()
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self.moves = 0
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self.game_won = False
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def reset_game(self):
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"""Reset to initial puzzle state"""
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if self.initial_puzzle:
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self.puzzle = self.initial_puzzle.copy()
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self.moves = 0
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self.game_won = False
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def make_move(self, position: int):
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"""Make a move and update game state"""
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if not self.game_won and self.puzzle:
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result = self.move_tile(self.puzzle, position)
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if result["moved"]:
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self.puzzle = result["puzzle"]
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self.moves += 1
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# Check win condition
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if self.is_solved(self.puzzle):
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self.game_won = True
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# Initialize game in session state
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if 'game' not in st.session_state:
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st.session_state.game = Puzzle8Game()
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st.session_state.game.new_game()
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# Custom CSS for styling
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st.markdown("""
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<style>
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.main > div {
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padding-top: 2rem;
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padding-bottom: 2rem;
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}
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.game-container {
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background: rgba(255, 255, 255, 0.95);
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border-radius: 16px;
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box-shadow: 0 20px 40px rgba(0,0,0,0.1);
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padding: 30px;
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margin: 20px auto;
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text-align: center;
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max-width: 600px;
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}
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.puzzle-grid {
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display: grid;
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grid-template-columns: repeat(3, 100px);
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grid-template-rows: repeat(3, 100px);
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gap: 8px;
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justify-content: center;
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margin: 30px auto;
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padding: 20px;
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background: rgba(0,0,0,0.05);
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border-radius: 8px;
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}
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.puzzle-tile {
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width: 100px;
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height: 100px;
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border: none;
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border-radius: 8px;
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background: linear-gradient(145deg, #2196F3, #1976D2);
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color: white;
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font-size: 24px;
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font-weight: 700;
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display: flex;
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align-items: center;
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justify-content: center;
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cursor: pointer;
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transition: all 0.3s cubic-bezier(0.4, 0, 0.2, 1);
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box-shadow: 0 2px 4px rgba(0,0,0,0.1);
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}
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.puzzle-tile:hover {
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transform: translateY(-2px) scale(1.02);
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box-shadow: 0 4px 8px rgba(0,0,0,0.15);
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}
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.empty-tile {
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background: rgba(255,255,255,0.8);
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border: 2px dashed #ccc;
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box-shadow: inset 0 2px 4px rgba(0,0,0,0.1);
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}
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.moves-counter {
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background: white;
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padding: 20px;
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border-radius: 8px;
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margin: 20px 0;
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box-shadow: 0 2px 4px rgba(0,0,0,0.1);
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border-left: 4px solid #2196F3;
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}
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.congratulations-card {
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background: linear-gradient(145deg, #4CAF50, #388E3C);
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color: white;
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padding: 25px;
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border-radius: 8px;
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margin: 20px 0;
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box-shadow: 0 4px 8px rgba(0,0,0,0.15);
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animation: celebration 0.6s ease;
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}
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@keyframes celebration {
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0% {
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opacity: 0;
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transform: translateY(-20px) scale(0.9);
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}
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50% {
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transform: translateY(-5px) scale(1.05);
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}
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100% {
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opacity: 1;
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transform: translateY(0) scale(1);
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}
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}
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.moves-value {
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font-size: 36px;
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font-weight: bold;
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color: #2196F3;
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margin-bottom: 5px;
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}
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.moves-label {
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font-size: 14px;
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color: #666;
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text-transform: uppercase;
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letter-spacing: 1px;
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}
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.congratulations-title {
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font-size: 28px;
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font-weight: bold;
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margin-bottom: 10px;
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}
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.congratulations-subtitle {
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font-size: 18px;
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font-weight: 600;
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opacity: 0.9;
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}
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.stButton > button {
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width: 140px;
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height: 45px;
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border-radius: 8px;
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font-weight: 600;
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font-size: 16px;
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text-transform: uppercase;
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letter-spacing: 0.5px;
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margin: 5px;
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transition: all 0.3s cubic-bezier(0.4, 0, 0.2, 1);
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}
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.stButton > button:hover {
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transform: translateY(-2px);
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box-shadow: 0 4px 8px rgba(0,0,0,0.15);
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}
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.instructions {
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background: white;
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border-radius: 8px;
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padding: 25px;
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283 |
+
box-shadow: 0 2px 4px rgba(0,0,0,0.1);
|
284 |
+
text-align: left;
|
285 |
+
margin: 20px 0;
|
286 |
+
}
|
287 |
+
|
288 |
+
.goal-grid {
|
289 |
+
display: grid;
|
290 |
+
grid-template-columns: repeat(3, 40px);
|
291 |
+
gap: 4px;
|
292 |
+
justify-content: center;
|
293 |
+
margin: 15px 0;
|
294 |
+
}
|
295 |
+
|
296 |
+
.goal-tile {
|
297 |
+
width: 40px;
|
298 |
+
height: 40px;
|
299 |
+
background: #2196F3;
|
300 |
+
color: white;
|
301 |
+
display: flex;
|
302 |
+
align-items: center;
|
303 |
+
justify-content: center;
|
304 |
+
border-radius: 4px;
|
305 |
+
font-weight: bold;
|
306 |
+
font-size: 14px;
|
307 |
+
}
|
308 |
+
|
309 |
+
.goal-empty {
|
310 |
+
background: #f0f0f0;
|
311 |
+
border: 2px dashed #ccc;
|
312 |
+
}
|
313 |
+
|
314 |
+
/* Hide Streamlit elements */
|
315 |
+
#MainMenu {visibility: hidden;}
|
316 |
+
footer {visibility: hidden;}
|
317 |
+
header {visibility: hidden;}
|
318 |
+
</style>
|
319 |
+
""", unsafe_allow_html=True)
|
320 |
+
|
321 |
+
# Page title
|
322 |
+
st.markdown("<h1 style='text-align: center; background: linear-gradient(145deg, #2196F3, #1976D2); -webkit-background-clip: text; -webkit-text-fill-color: transparent; font-weight: 800; font-size: 3rem; margin-bottom: 30px;'>π§© Puzzle8</h1>", unsafe_allow_html=True)
|
323 |
+
|
324 |
+
# Game container
|
325 |
+
game = st.session_state.game
|
326 |
+
|
327 |
+
# Status card (moves counter or congratulations)
|
328 |
+
if game.game_won:
|
329 |
+
st.markdown(f"""
|
330 |
+
<div class="congratulations-card">
|
331 |
+
<div class="congratulations-title">π Congratulations!</div>
|
332 |
+
<div class="congratulations-subtitle">Puzzle solved in {game.moves} moves!</div>
|
333 |
+
</div>
|
334 |
+
""", unsafe_allow_html=True)
|
335 |
+
else:
|
336 |
+
st.markdown(f"""
|
337 |
+
<div class="moves-counter">
|
338 |
+
<div class="moves-value">{game.moves}</div>
|
339 |
+
<div class="moves-label">Moves</div>
|
340 |
+
</div>
|
341 |
+
""", unsafe_allow_html=True)
|
342 |
+
|
343 |
+
# Puzzle grid
|
344 |
+
st.markdown('<div class="puzzle-grid">', unsafe_allow_html=True)
|
345 |
+
|
346 |
+
# Create 3x3 grid of tiles
|
347 |
+
cols = st.columns(3)
|
348 |
+
for i in range(9):
|
349 |
+
col_idx = i % 3
|
350 |
+
|
351 |
+
with cols[col_idx]:
|
352 |
+
if game.puzzle and len(game.puzzle) > i:
|
353 |
+
value = game.puzzle[i]
|
354 |
+
|
355 |
+
if value == 0:
|
356 |
+
# Empty tile
|
357 |
+
st.markdown('<div class="empty-tile puzzle-tile"></div>', unsafe_allow_html=True)
|
358 |
+
else:
|
359 |
+
# Number tile - make it clickable
|
360 |
+
if st.button(str(value), key=f"tile_{i+1}", help=f"Move tile {value}"):
|
361 |
+
game.make_move(i + 1)
|
362 |
+
st.rerun()
|
363 |
+
|
364 |
+
st.markdown('</div>', unsafe_allow_html=True)
|
365 |
+
|
366 |
+
# Control buttons
|
367 |
+
col1, col2 = st.columns(2)
|
368 |
+
|
369 |
+
with col1:
|
370 |
+
if st.button("π² New Game", key="new_game", type="primary"):
|
371 |
+
game.new_game()
|
372 |
+
st.rerun()
|
373 |
+
|
374 |
+
with col2:
|
375 |
+
if st.button("π Reset", key="reset_game", type="secondary"):
|
376 |
+
game.reset_game()
|
377 |
+
st.rerun()
|
378 |
+
|
379 |
+
# Instructions
|
380 |
+
with st.expander("π― How to Play", expanded=False):
|
381 |
+
st.markdown("""
|
382 |
+
**Goal:** Arrange numbers 1-8 in order with the empty space in the bottom-right corner.
|
383 |
+
|
384 |
+
**Rules:**
|
385 |
+
- Click on tiles adjacent to the empty space to move them
|
386 |
+
- Only tiles next to the empty space can be moved
|
387 |
+
- Try to solve the puzzle in as few moves as possible!
|
388 |
+
|
389 |
+
**Target arrangement:**
|
390 |
+
""")
|
391 |
+
|
392 |
+
# Goal grid visualization
|
393 |
+
st.markdown("""
|
394 |
+
<div style="text-align: center;">
|
395 |
+
<div class="goal-grid">
|
396 |
+
<div class="goal-tile">1</div>
|
397 |
+
<div class="goal-tile">2</div>
|
398 |
+
<div class="goal-tile">3</div>
|
399 |
+
<div class="goal-tile">4</div>
|
400 |
+
<div class="goal-tile">5</div>
|
401 |
+
<div class="goal-tile">6</div>
|
402 |
+
<div class="goal-tile">7</div>
|
403 |
+
<div class="goal-tile">8</div>
|
404 |
+
<div class="goal-tile goal-empty"></div>
|
405 |
+
</div>
|
406 |
+
</div>
|
407 |
+
""", unsafe_allow_html=True)
|
408 |
+
|
409 |
+
# Debug info (optional - can be removed)
|
410 |
+
if st.checkbox("Show Debug Info", value=False):
|
411 |
+
st.write("Current puzzle state:", game.puzzle)
|
412 |
+
st.write("Moves:", game.moves)
|
413 |
+
st.write("Game won:", game.game_won)
|
414 |
+
if game.puzzle:
|
415 |
+
blank_pos = game.get_blank_position(game.puzzle)
|
416 |
+
valid_moves = game.get_valid_moves(blank_pos)
|
417 |
+
st.write("Blank position:", blank_pos)
|
418 |
+
st.write("Valid moves:", valid_moves)
|