Spaces:
Runtime error
Runtime error
layout (location = 0) in vec3 a_Position; | |
layout (location = 1) in vec3 a_Color; | |
layout (location = 2) in vec3 a_Normal; | |
out vec3 CamNormal; | |
out vec3 CamPos; | |
out vec3 Color; | |
out vec3 depth; | |
uniform mat3 RotMat; | |
uniform mat4 NormMat; | |
uniform mat4 ModelMat; | |
uniform mat4 PerspMat; | |
void main() | |
{ | |
vec3 a_Position = (NormMat * vec4(a_Position,1.0)).xyz; | |
gl_Position = PerspMat * ModelMat * vec4(RotMat * a_Position, 1.0); | |
Color = a_Color; | |
mat3 R = mat3(ModelMat) * RotMat; | |
CamNormal = (R * a_Normal); | |
depth = vec3(gl_Position.z / gl_Position.w); | |
} |