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#version 330 core | |
layout (location = 0) out vec4 FragColor; | |
layout (location = 1) out vec4 FragNormal; | |
layout (location = 2) out vec4 FragDepth; | |
in vec3 Color; | |
in vec3 CamNormal; | |
in vec3 depth; | |
void main() | |
{ | |
FragColor = vec4(Color,1.0); | |
vec3 cam_norm_normalized = normalize(CamNormal); | |
vec3 rgb = (cam_norm_normalized + 1.0) / 2.0; | |
FragNormal = vec4(rgb, 1.0); | |
FragDepth = vec4(depth.xyz, 1.0); | |
} | |