ICON / lib /renderer /gl /data /normal.fs
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#version 330
out vec4 FragColor;
in vec3 CamNormal;
void main()
{
vec3 cam_norm_normalized = normalize(CamNormal);
vec3 rgb = (cam_norm_normalized + 1.0) / 2.0;
FragColor = vec4(rgb, 1.0);
}