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#version 330 core
layout (location = 0) out vec4 FragColor;
layout (location = 1) out vec4 FragNormal;
layout (location = 2) out vec4 FragDepth;
in vec3 Color;
in vec3 CamNormal;
in vec3 depth;
void main()
{
FragColor = vec4(Color,1.0);
vec3 cam_norm_normalized = normalize(CamNormal);
vec3 rgb = (cam_norm_normalized + 1.0) / 2.0;
FragNormal = vec4(rgb, 1.0);
FragDepth = vec4(depth.xyz, 1.0);
}