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import torch, torchvision, clip, time, math | |
import matplotlib.pyplot as plt | |
from model import encoder_image | |
from sentence import * | |
##### Get infos & cool facts to display during loadings | |
with open("infos.txt") as file: | |
infos = file.readlines() | |
##### Get css | |
with open("style.css") as style: | |
css = "<style>"+ ''.join(style.readlines())+"</style>" | |
##### 'DIFFICULTY SWITCH' EVENT | |
def switch_difficulty(var_dict, html_loading): | |
var_dict["difficulty"] = 1 - var_dict["difficulty"] | |
title, infos, new_value = loading(html_loading) | |
return var_dict, title, infos, new_value | |
##### 'LOADING' EVENT | |
def loading(html_loading=None): | |
### This is just to make sure the content changes, which triggers the .change event which, itself, will launch a new game | |
if html_loading == "<div style=\"display:none;\">0</div>": new_value = "<div style=\"display:none;\">1</div>" | |
else: new_value = "<div style=\"display:none;\">0</div>" | |
### Get a random tip | |
info = np.random.choice(infos) | |
### Return TITLE, TIP TEXT, NEW HTML CONTENT, CANVAS IMG | |
return "<h1 id=\"loading\">⌛Loading...</h1>",css+"<div id=\"prediction\"><p id=\"infos\">"+info+"</p></div>",new_value | |
##### 'NEW GAME' EVENT | |
def new_game(var_dict,img=None,first_game=False): | |
print("\n----------Launching new game!") | |
if None is not var_dict: difficulty = var_dict["difficulty"] | |
else: difficulty = 1 | |
var_dict = { | |
"start_time": time.time(), | |
"total_time": 0, | |
"found_words": [], | |
"target_sentence": "", | |
"guessed_sentence": "", | |
"parts": [], | |
"win": 0, | |
"step": 0, | |
"prev_steps": [], | |
"prev_norm": float("inf"), | |
"tip": "", | |
"loading": False, | |
"revertedState": False, | |
"difficulty": difficulty | |
} | |
target = iniSentence(var_dict,first_game=first_game) | |
### Return TITLE, PREDICTION TEXT, CANVAS IMG, VAR DICT | |
return "<h1>"+target+"</h1>", getHTML(var_dict,""), None, var_dict | |
##### PREDICTION TEXT HTML | |
def getHTML(var_dict,text,win=0): | |
### Which parts of the sentence have been guessed? | |
guessed, not_guessed = "", "" | |
text_words = text.split(" ") | |
target_words = var_dict["target_sentence"].split(" ") | |
for i,word in enumerate(text_words): | |
if i < len(target_words) and word == target_words[i]: guessed += word + " " | |
else: not_guessed += word + " " | |
### Display prediction | |
if win!=1: | |
html = "<p><span>"+guessed+"</span>"+not_guessed+"</p>" | |
else: | |
minutes, seconds = math.floor(var_dict["total_time"]/60), var_dict["total_time"]%60 | |
if minutes < 1 and seconds <= 30: emoji = "🏆😍" | |
elif minutes < 1: emoji = "😄" | |
elif minutes < 2: emoji = "😐" | |
elif minutes < 3: emoji = "😓" | |
else: emoji = "😱" | |
time_str = "Total time: "+ ((str(minutes)+"m") if minutes>0 else "") + str(seconds)+"s "+emoji | |
html = "<p id=\"win\"><span>"+guessed+"</span><br>"+time_str+"</p>" | |
return css+"<div id=\"prediction\">"+html+"</div>" | |
##### DRAWING PROCESSING & GAME STATE UPDATE | |
def process_img(var_dict,img,title): | |
# Makes sure that start_time is updates for the first game | |
if var_dict["start_time"] == -1: | |
var_dict["start_time"] = time.time() | |
if (None is img): | |
return getHTML(var_dict,"",win=0),"<h1>"+var_dict["target_sentence"]+"</h1>",var_dict | |
elif (None is not img) and (var_dict["win"] != 1): | |
print("-----Processing...") | |
part = var_dict["parts"][var_dict["step"]] | |
image = torch.tensor(img).float() / 255 | |
### Detect Cancel event | |
norm = torch.norm(image) | |
if norm > var_dict["prev_norm"]: | |
print("---Cancel Event") | |
prevState(var_dict) | |
var_dict["prev_norm"] = norm | |
### Image preprocessing --> shape (224,224) | |
max_edge = max(image.shape[0],image.shape[1]) | |
min_edge = min(image.shape[0],image.shape[1]) | |
square_image = torch.ones(max_edge,max_edge) | |
pad = math.floor((max_edge - min_edge)/2) | |
if max_edge == image.shape[1]: square_image[pad:pad+min_edge,:] = image | |
else: square_image[:,pad:pad+min_edge] = image | |
image = torchvision.transforms.Resize((224,224))(square_image.unsqueeze(0)).repeat(1,3,1,1) | |
### Computing cosine similarities (drawing<->text embeddings) | |
with torch.no_grad(): | |
image_features = encoder_image(image)[0] | |
text_features = torch.tensor(part["embeddings"]) | |
image_features /= image_features.norm() | |
similarities = torch.matmul(text_features,image_features) | |
probs = torch.nn.Softmax(dim=-1)(similarities) | |
### Sort indexes by similarity | |
idxs = np.argsort(similarities) | |
### Use top-3 preditions | |
top3_idxs = idxs[-3:] | |
classes = part["classes"] | |
preds = [classes[idx] for idx in top3_idxs] | |
print(f"Top-3 Predictions: {preds}") | |
print(f"Top-3 Probabilities: {probs[top3_idxs]}") | |
### Check if win (-1: bad guess, 0:progress=guessed sentence part, 1:win=guessed whole sentence) | |
win = updateState(var_dict, preds) | |
if win == -1: | |
text = preds[-1] | |
elif win == 0: | |
part = var_dict["parts"][var_dict["step"]] | |
text = var_dict["guessed_sentence"] + link_text(part,"something") + " something" | |
elif win == 1: | |
text = var_dict["guessed_sentence"] | |
if var_dict["total_time"] == 0: var_dict["total_time"] = round(time.time() - var_dict["start_time"]) | |
return getHTML(var_dict,text,var_dict["win"]),"<h1>"+var_dict["target_sentence"]+"</h1>",var_dict | |
else: | |
return getHTML(var_dict,var_dict["target_sentence"],win=1),"<h1>"+var_dict["target_sentence"]+"</h1>",var_dict | |