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from io import StringIO
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import time
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import os
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import logging
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import gradio as gr
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import pandas as pd
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from pypinyin import lazy_pinyin
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from gradio_i18n import , Translate
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from api import generate_api
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trans_file = os.path.join(os.path.dirname(__file__),"i18n", "translations.json")
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logging.getLogger('aiohttp').setLevel(logging.WARNING)
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logging.getLogger("gradio").setLevel(logging.WARNING)
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logging.basicConfig(level=logging.INFO, format='%(asctime)s - %(levelname)s - %(message)s')
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terms = r"""
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## 免责声明
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本网站提供的语音合成服务(以下简称“服务”)旨在供个人使用和娱乐目的。在使用本服务前,请用户仔细阅读并充分理解以下条款:
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1. **角色版权**:本网站可能使用的角色形象涉及第三方知识产权。本网站不拥有这些角色的版权。用户在使用服务时应尊重相关角色的知识产权,并确保其行为不侵犯任何第三方的知识产权。
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2. **用户生成内容(UGC)**:用户通过本平台生成的语音内容(以下简称“UGC”)由用户自行负责,与本平台无关。本平台无法控制或审核用户生成的具体内容,且不对UGC的准确性、完整性或合法性承担任何责任。
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3. **使用限制**:本服务生成的语音及其UGC仅限于个人使用,不得用于任何商业目的。未经本平台事先书面同意,禁止将生成内容用于任何商业活动。
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4. **法律责任**:用户使用本服务所产生的任何法律责任由用户自行承担,与本平台无关。如因用户使用服务或其UGC导致的任何纠纷或损失,本平台不承担任何责任。
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5. **版权声明**:用户应尊重原创,不得使用本服务生成侵犯他人著作权的内容。如发现用户生成内容侵犯他人版权,本平台有权立即停止对其提供服务,并保留追究法律责任的权利。
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6. **内容监管**:尽管本平台无法控制UGC,但一旦发现违反本免责声明或法律法规的内容,本平台将采取必要措施,包括但不限于删除违规内容,并配合有关部门进行调查。
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7. **注明要求**:用户应在生成内容的显著位置,如可能的话,注明“此内容由RubiiTTS生成”或类似的说明。用户应确保注明行为符合本条款的要求。
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用户使用本网站即表示同意以上免责声明。如有疑问,请联系我们contact@yomio.ai。
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**最终解释权归本网站所有。**
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"""
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terms_js = r"alert('本网站提供的语音合成服务仅供个人使用和娱乐目的。请注意以下几点:\n1. 角色版权:本网站使用的角色形象可能涉及第三方知识产权,我们不拥有这些角色的版权。\n2. 生成内容:用户通过本平台生成的语音内容由用户自行负责,与本平台无关。我们无法控制或审核用户生成的内容。\n3. 使用限制:生成的语音仅限个人使用,不得用于任何商业目的。\n4. 法律责任:用户使用本服务所产生的任何法律责任由用户自行承担,与本平台无关。\n5. 版权声明:请尊重原创,不要使用本服务生成侵犯他人著作权的内容。\n使用本网站即表示您同意以上免责声明。如有疑问,请联系我们。')"
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def load_characters_csv(lang):
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name = f"characters_{lang}"
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return pd.read_csv(StringIO(os.getenv(name)))
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def update_all_characters(lang, current_all_characters):
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new_characters = load_characters_csv(lang)
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initial_characters = get_characters(kind="原神", all_characters=new_characters)
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return new_characters, initial_characters, gr.Gallery(value=[[char['头像'], char['名称']] for char in initial_characters],
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show_label=False, elem_id="character_gallery", columns=[11],
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object_fit="contain", height="auto", interactive=False,
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allow_preview=False, selected_index=None)
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def get_characters(query=None, page=1, per_page=400, kind="原神", lang="zh", all_characters=None):
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filtered_characters = all_characters[all_characters["类别"] == kind]
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if query:
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filtered_characters = filtered_characters[
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filtered_characters['名称'].str.contains(query, case=False)
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]
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if filtered_characters.empty and lang == 'zh':
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filtered_characters = all_characters[all_characters["类别"] == kind]
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filtered_characters = filtered_characters[
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filtered_characters['名称'].apply(lambda x: ''.join(lazy_pinyin(x))).str.contains(query, case=False)
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]
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unique_characters = filtered_characters.groupby('名称').first().reset_index().sort_values(by='id')
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start_index = (page - 1) * per_page
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end_index = start_index + per_page
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return unique_characters.iloc[start_index:end_index].to_dict('records')
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async def generate(selected_character = None, selected_characters = [], text = "", lang="zh"):
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if selected_character:
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characters = [selected_character] + selected_characters
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else:
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characters = selected_characters
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if not selected_character and not selected_characters:
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if lang == "zh":
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raise gr.Error("请先选择一个角色")
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elif lang == "en":
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raise gr.Error("Please select a character first")
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elif lang == "ja":
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raise gr.Error("まず、キャラクターを選択してください")
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elif lang == "ko":
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raise gr.Error("먼저 캐릭터를 선택하세요")
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voice_ids = [char.get("voice_id") for char in characters if char.get("voice_id")]
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if not voice_ids:
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raise gr.Error("所选角色没有关联的 voice_id")
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start_time = time.time()
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if voice_ids == "1":
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if lang == "zh":
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raise gr.Error("该角色暂未创建语音")
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elif lang == "en":
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raise gr.Error("The character has not been created yet")
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elif lang == "ja":
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raise gr.Error("そのキャラクターの音声はまだ作成されていません")
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elif lang == "ko":
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raise gr.Error("해당 캐릭터의 음성이 아직 생성되지 않았습니다")
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if text == "":
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if lang == "zh":
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raise gr.Error("请输入需要合成的文本")
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elif lang == "en":
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raise gr.Error("Please enter the text to be synthesized")
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elif lang == "ja":
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raise gr.Error("合成するテキストを入力してください")
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elif lang == "ko":
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raise gr.Error("합성할 텍스트를 입력하세요")
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if (lang == "en" and len(text.split()) > 200) or len(text) > 512:
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if lang == "zh":
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raise gr.Error("长度请控制在512个字符以内")
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elif lang == "en":
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raise gr.Error("The text length exceeds 200 words")
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elif lang == "ja":
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raise gr.Error("テキストの長さが512文字を超えています")
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elif lang == "ko":
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raise gr.Error("텍스트 길이가 512자를 초과합니다")
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audio = await generate_api(voice_ids, text)
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end_time = time.time()
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if lang == "zh":
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cost_time = f"合成共花费{end_time - start_time:.2f}秒"
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elif lang == "en":
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cost_time = f"Total time spent synthesizing: {end_time - start_time:.2f} seconds"
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elif lang == "ja":
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cost_time = f"合成にかかった時間: {end_time - start_time:.2f}秒"
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elif lang == "ko":
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cost_time = f"합성에 소요된 시간: {end_time - start_time:.2f}초"
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if isinstance(audio, str):
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print(audio)
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raise gr.Error(audio)
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else:
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return audio, cost_time
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def get_character_emotions(character, all_characters):
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character_records = all_characters[all_characters['名称'] == character['名称']]
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emotions = character_records['情绪'].unique().tolist()
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return emotions if emotions else ["默认情绪"]
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def update_character_info(character_name, emotion, current_character, all_characters):
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character_info = None
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if character_name and emotion:
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character_info = all_characters[(all_characters['名称'] == character_name) & (all_characters['情绪'] == emotion)]
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if character_name == "":
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return None
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character_info = character_info.iloc[0].to_dict()
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return character_info, all_characters
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def add_new_voice(current_character, selected_characters, kind, lang, all_characters):
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if not current_character:
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if lang == "zh":
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raise gr.Error("请先选择一个角色")
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elif lang == "en":
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raise gr.Error("Please select a character first")
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elif lang == "ja":
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raise gr.Error("まず、キャラクターを選択してください")
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elif lang == "ko":
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raise gr.Error("먼저 캐릭터를 선택하세요")
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if len(selected_characters) >= 5:
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raise gr.Error("已达到最大选择数(5个)")
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existing_char = next((char for char in selected_characters if char['名称'] == current_character['名称']), None)
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if existing_char:
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if existing_char['情绪'] != current_character['情绪']:
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existing_char['情绪'] = current_character['情绪']
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else:
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selected_characters.insert(0, current_character)
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updated_characters = get_characters(kind=kind, lang=lang, all_characters=all_characters)
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updated_gallery = gr.Gallery(value=[[char['头像'], char['名称']] for char in updated_characters],
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show_label=False, elem_id="character_gallery", columns=[11],
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object_fit="contain", height="auto", interactive=False,
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allow_preview=False, selected_index=None)
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return (None, gr.update(value=""), gr.update(choices=[]), selected_characters,
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updated_characters, updated_gallery, gr.update(visible=True), all_characters)
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def update_selected_chars_display(selected_characters):
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updates = []
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for i, (name, emotion, _, row) in enumerate(selected_chars_rows):
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if i < len(selected_characters):
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char = selected_characters[i]
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updates.extend([
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gr.update(value=char['名称'], visible=True),
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gr.update(value=char['情绪'], visible=True),
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gr.update(visible=True),
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gr.update(visible=True)
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])
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else:
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updates.extend([
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gr.update(value="", visible=False),
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gr.update(value="", visible=False),
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gr.update(visible=False),
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gr.update(visible=False)
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])
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return updates
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def remove_character(index, selected_characters):
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if 0 <= index < len(selected_characters):
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del selected_characters[index]
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return selected_characters, gr.update(visible=True)
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def update_gallery(kind, query, all_characters):
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updated_characters = get_characters(kind=kind, query=query, lang=lang, all_characters=all_characters)
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return updated_characters, [[char['头像'], char['名称']] for char in updated_characters], all_characters
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def on_select(evt: gr.SelectData, characters, selected_characters, all_characters):
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if len(selected_characters) == 0:
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selected_characters = []
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selected = characters[evt.index]
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emotions = get_character_emotions(selected, all_characters)
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default_emotion = emotions[0] if emotions else ""
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character_dict = selected.copy()
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character_dict['情绪'] = default_emotion
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return selected["名称"], gr.Dropdown(choices=emotions, value=default_emotion), character_dict, selected_characters
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with gr.Blocks(title="Rubii TTS", theme=gr.themes.Soft()) as demo:
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lang = gr.Radio(choices=[("中文", "zh"), ("English", "en"), ("日本語", "ja"), ("한국인", "ko")], label=("Language"), value="zh", scale=1)
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all_characters_state = gr.State(load_characters_csv("zh"))
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gr.Markdown(
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value=("""## 🎉 欢迎使用Rubii语音合成系统 🎉
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#### [🗣️ 不想只是听到角色的声音,还想与他们进行互动交流吗?快点击我来体验与这些角色的生动对话吧!(中国大陆暂不可用) 🌟](https://rubii.ai)
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📝 使用说明:
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1. 选择角色类别 🎭
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2. 从图库中选择一个或多个角色(最多5个) 👥。当选择多个角色时,系统会自动进行声线融合(以第一个角色为主音色,其他角色为辅助音色),您可以尝试不同的组合来获得独特的声音效果。
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3. 选择角色的情绪 😊😢😠
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4. 输入要合成的文本 ✍️
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5. 点击"合成语音"按钮 🔊
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"""
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))
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with gr.Group():
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initial_characters = get_characters(kind="原神", lang="zh", all_characters=all_characters_state.value)
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characters = gr.State(initial_characters)
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selected_characters = gr.State([])
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current_character = gr.State(None)
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with gr.Blocks():
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with gr.Row():
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choices = ["原神", "崩坏星穹铁道", "鸣潮"]
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kind = gr.Dropdown(choices=[((name), name) for name in choices], value="原神", label=("选择角色类别"))
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query = gr.Textbox(label=("搜索角色"), value="", lines=1, max_lines=1, interactive=True)
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with gr.Blocks():
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gallery = gr.Gallery(
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value=[[char['头像'], char['名称']] for char in characters.value],
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show_label=False,
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elem_id="character_gallery",
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columns=[11],
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object_fit="contain",
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height="auto",
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interactive=False,
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allow_preview=False,
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selected_index=None
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)
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with gr.Row():
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character_name = gr.Textbox(label=("当前选择的角色"), interactive=False, max_lines=1)
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info_type = gr.Dropdown(choices=[], label=("选择情绪"))
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with gr.Row():
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add_voice_button = gr.Button(("添加新的声音"), variant="primary")
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selected_chars_container = gr.Column(elem_id="selected_chars_container", visible=False)
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with selected_chars_container:
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gr.Markdown(("### 已选择的角色"))
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selected_chars_rows = []
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for i in range(5):
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with gr.Row() as row:
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name = gr.Textbox(label=("名称"), interactive=False, max_lines=1)
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emotion = gr.Textbox(label=("情绪"), interactive=False, max_lines=1)
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delete_btn = gr.Button(("删除"), scale=0)
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selected_chars_rows.append((name, emotion, delete_btn, row))
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lang.change(
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fn=update_all_characters,
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inputs=[lang, all_characters_state],
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outputs=[all_characters_state, characters, gallery]
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)
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add_voice_button.click(
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fn=add_new_voice,
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inputs=[current_character, selected_characters, kind, lang, all_characters_state],
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outputs=[current_character, character_name, info_type, selected_characters,
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characters, gallery, selected_chars_container, all_characters_state]
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).then(
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fn=update_selected_chars_display,
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inputs=[selected_characters],
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outputs=[item for row in selected_chars_rows for item in row]
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)
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gallery.select(
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fn=on_select,
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inputs=[characters, selected_characters, all_characters_state],
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outputs=[character_name, info_type, current_character, selected_characters]
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)
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info_type.change(
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fn=update_character_info,
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inputs=[character_name, info_type, current_character, all_characters_state],
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outputs=[current_character, all_characters_state]
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)
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for i, (_, _, delete_btn, _) in enumerate(selected_chars_rows):
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delete_btn.click(
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fn=remove_character,
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inputs=[gr.Number(value=i, visible=False), selected_characters],
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outputs=[selected_characters, selected_chars_container]
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).then(
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fn=update_selected_chars_display,
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inputs=[selected_characters],
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outputs=[item for row in selected_chars_rows for item in row]
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)
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kind.change(
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fn=update_gallery,
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inputs=[kind, query, all_characters_state],
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outputs=[characters, gallery, all_characters_state]
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)
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query.change(
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fn=update_gallery,
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inputs=[kind, query, all_characters_state],
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outputs=[characters, gallery, all_characters_state]
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)
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with gr.Row():
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with gr.Column():
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text = gr.Textbox(label=("需要合成的文本"), value="", lines=10, max_lines=10)
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inference_button = gr.Button(("🎉 合成语音 🎉"), variant="primary", size='lg')
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with gr.Column():
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output = gr.Audio(label=("输出的语音"), interactive=False, type="numpy")
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cost_time = gr.Textbox(label=("合成时间"), interactive=False, show_label=False, max_lines=1)
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try:
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inference_button.click(
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fn=generate,
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inputs=[current_character, selected_characters, text, lang],
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outputs=[output, cost_time],
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)
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except gr.Error as e:
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gr.Error(e)
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except Exception as e:
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pass
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gr.Markdown((terms))
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if __name__ == '__main__':
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demo.queue(default_concurrency_limit=8).launch(
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server_name="0.0.0.0",
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server_port=80,
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show_api=False
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)
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