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Duplicate from yangheng/Super-Resolution-Anime-Diffusion
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import torch
from torch import nn
from torch.nn.functional import _pointwise_loss
rgb_weights = [0.29891 * 3, 0.58661 * 3, 0.11448 * 3]
# RGB have different weights
# https://github.com/nagadomi/waifu2x/blob/master/train.lua#L109
use_cuda = torch.cuda.is_available()
FloatTensor = torch.cuda.FloatTensor if use_cuda else torch.FloatTensor
LongTensor = torch.cuda.LongTensor if use_cuda else torch.LongTensor
Tensor = FloatTensor
class WeightedHuberLoss(nn.SmoothL1Loss):
def __init__(self, weights=rgb_weights):
super(WeightedHuberLoss, self).__init__(size_average=True, reduce=True)
self.weights = torch.FloatTensor(weights).view(3, 1, 1)
def forward(self, input_data, target):
diff = torch.abs(input_data - target)
z = torch.where(diff < 1, 0.5 * torch.pow(diff, 2), (diff - 0.5))
out = z * self.weights.expand_as(diff)
return out.mean()
def weighted_mse_loss(input, target, weights):
out = (input - target) ** 2
out = out * weights.expand_as(out)
loss = out.sum(0) # or sum over whatever dimensions
return loss / out.size(0)
class WeightedL1Loss(nn.SmoothL1Loss):
def __init__(self, weights=rgb_weights):
super(WeightedHuberLoss, self).__init__(size_average=True, reduce=True)
self.weights = torch.FloatTensor(weights).view(3, 1, 1)
def forward(self, input_data, target):
return self.l1_loss(input_data, target, size_average=self.size_average,
reduce=self.reduce)
def l1_loss(self, input_data, target, size_average=True, reduce=True):
return _pointwise_loss(lambda a, b: torch.abs(a - b) * self.weights.expand_as(a),
torch._C._nn.l1_loss, input_data, target, size_average, reduce)