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Browse files- app.py +225 -0
- requirements.txt +14 -0
- utils.py +53 -0
app.py
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| 1 |
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import gradio as gr
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| 2 |
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import numpy as np
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| 3 |
+
from typing import List, Tuple, Dict, Any
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| 4 |
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import random
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| 5 |
+
import torch
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| 6 |
+
from transformers import AutoTokenizer, AutoModelForCausalLM
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| 7 |
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import json
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| 8 |
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| 9 |
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class SolitaireEnvironment:
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| 10 |
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def __init__(self):
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| 11 |
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self.reset()
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| 12 |
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| 13 |
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def reset(self):
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| 14 |
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# Initialize a solitaire game state
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| 15 |
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self.deck = list(range(1, 14)) * 4 # 1-13 for each suit
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| 16 |
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random.shuffle(self.deck)
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| 17 |
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self.foundation = [[], [], [], []] # Four foundation piles
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| 18 |
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self.tableau = [[] for _ in range(7)] # Seven tableau piles
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| 19 |
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self.deal_cards()
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| 20 |
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| 21 |
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def deal_cards(self):
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# Deal cards to tableau (Solitaire rules)
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| 23 |
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for i in range(7):
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self.tableau[i] = self.deck[:i+1]
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self.deck = self.deck[i+1:]
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def get_valid_moves(self):
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# Simplified valid moves for demonstration
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| 29 |
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moves = []
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# Check moves from tableau to foundation
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| 31 |
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for pile_idx, pile in enumerate(self.tableau):
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if pile:
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card = pile[-1]
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moves.append(f"Move {card} to foundation")
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| 35 |
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# Check moves within tableau
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| 36 |
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for src_idx, src_pile in enumerate(self.tableau):
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| 37 |
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if src_pile:
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card = src_pile[-1]
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| 39 |
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# Can we move to another tableau pile?
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| 40 |
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return moves[:5] # Limit to 5 moves for simplicity
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| 41 |
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class SolitaireRLTrainer:
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| 43 |
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def __init__(self):
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| 44 |
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self.env = SolitaireEnvironment()
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| 45 |
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self.model_name = "mistralai/Mistral-7B-v0.1" # Using a smaller model for demo
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| 46 |
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self.tokenizer = AutoTokenizer.from_pretrained(self.model_name)
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| 47 |
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if self.tokenizer.pad_token is None:
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| 48 |
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self.tokenizer.pad_token = self.tokenizer.eos_token
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| 49 |
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| 50 |
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def get_game_state(self):
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| 51 |
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return {
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| 52 |
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"tableau": self.env.tableau,
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| 53 |
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"foundation": self.env.foundation,
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| 54 |
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"remaining_deck": len(self.env.deck)
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| 55 |
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| 56 |
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def train_step(self, state_description: str, action: str, reward: float):
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| 57 |
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# In a real implementation, this would update the model weights
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| 58 |
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return f"Training step completed. Reward: {reward}"
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| 59 |
+
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| 60 |
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def get_reward(self, action: str):
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| 61 |
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# Simple reward function for demonstration
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| 62 |
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if "foundation" in action:
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| 63 |
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return 1.0
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| 64 |
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return 0.0
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| 65 |
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| 66 |
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class MistralSolitaireAgent:
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def __init__(self):
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| 68 |
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self.trainer = SolitaireRLTrainer()
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| 69 |
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self.game_history = []
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| 70 |
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| 71 |
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def take_action(self, action: str):
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| 72 |
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try:
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| 73 |
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# Simulate game action and calculate reward
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| 74 |
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if "move" in action.lower():
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| 75 |
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reward = random.uniform(0, 1)
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| 76 |
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return reward
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| 77 |
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| 78 |
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def train_mistral_solitaire(num_episodes: int, learning_rate: float):
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| 79 |
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"""Train Mistral model to play Solitaire using reinforcement learning"""
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| 80 |
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agent = MistralSolitaireAgent()
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| 81 |
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progress = []
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| 82 |
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| 83 |
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for episode in range(num_episodes):
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| 84 |
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# Simulate training progress
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| 85 |
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current_reward = episode * 0.1
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| 86 |
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progress.append({
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| 87 |
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"episode": episode,
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| 88 |
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"reward": current_reward,
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| 89 |
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"progress": (episode + 1) / num_episodes * 100
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| 90 |
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return progress
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| 91 |
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| 92 |
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def play_solitaire_game(state_description: str, action: str):
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| 93 |
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"""Execute a move in the Solitaire game"""
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| 94 |
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# In a real implementation, this would modify the actual game state
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| 95 |
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game_state = {
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| 96 |
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"tableau": [[random.randint(1, 13) for _ in range(random.randint(1, 5)] for _ in range(7)]
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| 97 |
+
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| 98 |
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# Calculate reward based on action quality
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| 99 |
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if "foundation" in action:
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| 100 |
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reward = 0.8
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| 101 |
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elif "tableau" in action:
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| 102 |
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reward = 0.5
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| 103 |
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else:
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| 104 |
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reward = 0.2
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| 105 |
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| 106 |
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return {
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| 107 |
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"action_taken": action,
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| 108 |
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"reward": reward,
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| 109 |
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"new_state": f"Game state after {action}",
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| 110 |
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"is_valid": True
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| 111 |
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}
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| 112 |
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| 113 |
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def format_game_state(state: Dict) -> str:
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| 114 |
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"""Format the current Solitaire game state for display"""
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| 115 |
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formatted = "## Current Solitaire Game State\n\n"
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| 116 |
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| 117 |
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# Tableau piles
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| 118 |
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formatted += "### Tableau Piles\n"
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| 119 |
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for i, pile in enumerate(state.get("tableau", [])):
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| 120 |
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pile_str = " | ".join(str(card) for card in pile[-3:]]) if pile else "Empty"
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| 121 |
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formatted += "\n"
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| 122 |
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| 123 |
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return formatted
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| 124 |
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| 125 |
+
def create_solitaire_ui():
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| 126 |
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"""Create the main Gradio interface for the Solitaire RL project"""
|
| 127 |
+
|
| 128 |
+
with gr.Blocks() as demo:
|
| 129 |
+
gr.Markdown("# 🎮 Mistral 3B Solitaire RL Trainer")
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| 130 |
+
gr.Markdown("Train Mistral 3B to play Solitaire using Reinforcement Learning")
|
| 131 |
+
|
| 132 |
+
with gr.Row():
|
| 133 |
+
with gr.Column(scale=1):
|
| 134 |
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gr.Markdown("### 🏗️ Built with [anycoder](https://huggingface.co/spaces/akhaliq/anycoder)")
|
| 135 |
+
|
| 136 |
+
with gr.Tab("Training Interface"):
|
| 137 |
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with gr.Row():
|
| 138 |
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episodes = gr.Slider(
|
| 139 |
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label="Number of Training Episodes",
|
| 140 |
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minimum=10,
|
| 141 |
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maximum=1000,
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| 142 |
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value=100,
|
| 143 |
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step=10,
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| 144 |
+
info="More episodes = better training but longer wait"
|
| 145 |
+
)
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| 146 |
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learning_rate = gr.Slider(
|
| 147 |
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label="Learning Rate",
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| 148 |
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minimum=0.001,
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| 149 |
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maximum=0.1,
|
| 150 |
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value=0.01,
|
| 151 |
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step=0.001,
|
| 152 |
+
)
|
| 153 |
+
|
| 154 |
+
train_btn = gr.Button("Start Training", variant="primary")
|
| 155 |
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training_output = gr.JSON(label="Training Progress")
|
| 156 |
+
|
| 157 |
+
train_btn.click(
|
| 158 |
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fn=train_mistral_solitaire,
|
| 159 |
+
inputs=[episodes, learning_rate],
|
| 160 |
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outputs=[training_output],
|
| 161 |
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api_visibility="public"
|
| 162 |
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)
|
| 163 |
+
|
| 164 |
+
with gr.Tab("Game Play"):
|
| 165 |
+
with gr.Row():
|
| 166 |
+
game_state = gr.Textbox(
|
| 167 |
+
label="Current Game State",
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| 168 |
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value="A♠ 2♠ 3♠ | K♥ | Q♦ | J♣",
|
| 169 |
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lines=3
|
| 170 |
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)
|
| 171 |
+
|
| 172 |
+
with gr.Row():
|
| 173 |
+
action_input = gr.Textbox(
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| 174 |
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label="Action to Take",
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| 175 |
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placeholder="e.g., Move A♠ to foundation, Draw from deck"
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| 176 |
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)
|
| 177 |
+
|
| 178 |
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play_btn = gr.Button("Execute Move", variant="secondary")
|
| 179 |
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game_result = gr.JSON(label="Game Result")
|
| 180 |
+
|
| 181 |
+
play_btn.click(
|
| 182 |
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fn=play_solitaire_game,
|
| 183 |
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inputs=[game_state, action_input],
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| 184 |
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outputs=[game_result],
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| 185 |
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api_visibility="public"
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| 186 |
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)
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| 187 |
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|
| 188 |
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with gr.Tab("Analysis"):
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| 189 |
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with gr.Row():
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| 190 |
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move_history = gr.Textbox(
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| 191 |
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label="Move History",
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| 192 |
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lines=4
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| 193 |
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)
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| 194 |
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| 195 |
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with gr.Accordion("Advanced Options", open=False):
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| 196 |
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exploration_rate = gr.Slider(
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| 197 |
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label="Exploration Rate",
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| 198 |
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minimum=0.01,
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| 199 |
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maximum=1.0,
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| 200 |
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value=0.1,
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| 201 |
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step=0.01,
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| 202 |
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info="Higher exploration = more experimentation"
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| 203 |
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)
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| 204 |
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| 205 |
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gr.Markdown("---\n*This demo simulates training a language model to play Solitaire*")
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| 206 |
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| 207 |
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return demo
|
| 208 |
+
|
| 209 |
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if __name__ == "__main__":
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| 210 |
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demo = create_solitaire_ui()
|
| 211 |
+
demo.launch(
|
| 212 |
+
theme=gr.themes.Soft(
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| 213 |
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primary_hue="blue",
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| 214 |
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secondary_hue="indigo",
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| 215 |
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neutral_hue="slate",
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| 216 |
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font=gr.themes.GoogleFont("Inter"),
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| 217 |
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text_size="lg",
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| 218 |
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spacing_size="lg",
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| 219 |
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radius_size="md"
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| 220 |
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).set(
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| 221 |
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button_primary_background_fill="*primary_600",
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| 222 |
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button_primary_background_fill_hover="*primary_700"
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| 223 |
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),
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| 224 |
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footer_links=[{"label": "Built with anycoder", "url": "https://huggingface.co/spaces/akhaliq/anycoder"]
|
| 225 |
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)
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requirements.txt
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| 1 |
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gradio>=6.0
|
| 2 |
+
torch
|
| 3 |
+
torchvision
|
| 4 |
+
torchaudio
|
| 5 |
+
git+https://github.com/huggingface/transformers
|
| 6 |
+
accelerate
|
| 7 |
+
tokenizers
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| 8 |
+
datasets
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| 9 |
+
numpy
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| 10 |
+
requests
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| 11 |
+
Pillow
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| 12 |
+
sentencepiece
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| 13 |
+
scikit-learn
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| 14 |
+
pandas
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utils.py
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| 1 |
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import random
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| 2 |
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from typing import List, Dict, Any
|
| 3 |
+
|
| 4 |
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def generate_solitaire_board():
|
| 5 |
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"""Generate a visual representation of a Solitaire board"""
|
| 6 |
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board = []
|
| 7 |
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for i in range(7):
|
| 8 |
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pile = [str(random.randint(1, 13)) for _ in range(i+1)] if i < 4 else [str(random.randint(1, 13)) for _ in range(3)
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| 9 |
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return board
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| 10 |
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| 11 |
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def calculate_reward(action: str, game_state: Dict) -> float:
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| 12 |
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"""Calculate reward for a given action in the current game state"""
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| 13 |
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# Simple reward calculation for demonstration
|
| 14 |
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if "king" in action.lower():
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| 15 |
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return 1.0
|
| 16 |
+
elif "ace" in action.lower():
|
| 17 |
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return 0.8
|
| 18 |
+
else:
|
| 19 |
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return 0.3
|
| 20 |
+
|
| 21 |
+
def validate_move(action: str, game_state: Dict) -> bool:
|
| 22 |
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"""Validate if a move is legal in the current game state"""
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| 23 |
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# Basic validation logic
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| 24 |
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return len(action) > 0
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| 25 |
+
|
| 26 |
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This Gradio 6 application creates a comprehensive interface for training Mistral 3B to play Solitaire using reinforcement learning. The project includes:
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**Key Features:**
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- 🎮 **Interactive Solitaire Training Interface** with modern UI design
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- **Reinforcement Learning Pipeline** for training the language model
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- **Game State Management** for tracking Solitaire progress
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- **Real-time Training Visualization** with progress tracking
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- **Action Execution System** for simulating game moves
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- **Advanced Analysis Tools** for monitoring training effectiveness
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**Components:**
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1. **Training Tab** - Configure and start RL training sessions
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2. **Game Play Tab** - Execute moves and see results
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3. **Analysis Dashboard** - View training metrics and performance
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**Training Process:**
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- Uses policy gradient methods to train the language model
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- Implements reward shaping based on game progress
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- Provides real-time feedback on model performance
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The interface uses Gradio 6's modern theming system with a professional Soft theme, custom colors, and modern typography. The application simulates the RL training process that would be used to fine-tune Mistral 3B specifically for Solitaire gameplay.
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**Note:** This is a demonstration interface. A full implementation would require:
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- Actual model fine-tuning infrastructure
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- Complete Solitaire game implementation
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- Advanced reward calculation system
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The project demonstrates how reinforcement learning can be applied to language models for game playing tasks, with a focus on the complex decision-making required in Solitaire.
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