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Initial Set-up

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.DS_Store ADDED
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.gitattributes ADDED
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+ outputs/charts/*.png filter=lfs diff=lfs merge=lfs -text
Dockerfile ADDED
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+ FROM python:3.11-slim
2
+
3
+ WORKDIR /app
4
+
5
+ # Install dependencies first (cached layer)
6
+ COPY requirements.txt .
7
+ RUN pip install --no-cache-dir -r requirements.txt
8
+
9
+ # Copy all source files
10
+ COPY app.py .
11
+ COPY environment.py .
12
+ COPY models.py .
13
+ COPY graders.py .
14
+ COPY specialists.py .
15
+ COPY trust_ledger.py .
16
+ COPY task_graph.py .
17
+ COPY scenarios.py .
18
+ COPY openenv.yaml .
19
+ COPY inference.py .
20
+
21
+ # Create outputs directory for baseline scores
22
+ RUN mkdir -p outputs
23
+
24
+ # Expose port
25
+ EXPOSE 7860
26
+
27
+ # Health check
28
+ HEALTHCHECK --interval=30s --timeout=10s --start-period=5s --retries=3 \
29
+ CMD python -c "import urllib.request; urllib.request.urlopen('http://localhost:7860/health')" || exit 1
30
+
31
+ # Start server
32
+ CMD ["uvicorn", "app:app", "--host", "0.0.0.0", "--port", "7860", "--workers", "1"]
README.md ADDED
File without changes
app.py ADDED
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1
+ from __future__ import annotations
2
+
3
+ import os
4
+ from typing import Any
5
+
6
+ from fastapi import FastAPI, HTTPException, Query
7
+ from fastapi.responses import JSONResponse
8
+ from pydantic import BaseModel
9
+
10
+ from environment import SentinelEnv
11
+ from scenarios import scenario_summary
12
+
13
+ # ---------------------------------------------------------------------------
14
+ # App + session store
15
+ # ---------------------------------------------------------------------------
16
+
17
+ app = FastAPI(
18
+ title="SENTINEL β€” Multi-Agent Trust Calibration Environment",
19
+ description=(
20
+ "OpenEnv-compatible RL environment where an orchestrator agent learns "
21
+ "dynamic trust calibration across adversarial long-horizon tasks."
22
+ ),
23
+ version="1.0.0",
24
+ )
25
+
26
+ # One env instance per session_id
27
+ _sessions: dict[str, SentinelEnv] = {}
28
+
29
+ def _get_env(session_id: str) -> SentinelEnv:
30
+ if session_id not in _sessions:
31
+ raise HTTPException(status_code=404, detail=f"Session '{session_id}' not found. Call /reset first.")
32
+ return _sessions[session_id]
33
+
34
+
35
+ # ---------------------------------------------------------------------------
36
+ # Request / Response models
37
+ # ---------------------------------------------------------------------------
38
+
39
+ class ResetRequest(BaseModel):
40
+ task_type: str | None = None
41
+ scenario_id: str | None = None
42
+ seed: int | None = None
43
+
44
+ class StepRequest(BaseModel):
45
+ session_id: str
46
+ task_type: str
47
+ action_type: str # delegate | verify | solve_independently | skip
48
+ specialist_id: str | None = None
49
+ subtask_response: str | None = None
50
+ reasoning: str | None = None
51
+
52
+
53
+ # ---------------------------------------------------------------------------
54
+ # Endpoints
55
+ # ---------------------------------------------------------------------------
56
+
57
+ @app.get("/health")
58
+ def health():
59
+ return {"status": "ok", "environment": "sentinel-env", "version": "1.0.0"}
60
+
61
+
62
+ @app.get("/metadata")
63
+ def metadata():
64
+ summary = scenario_summary()
65
+ return {
66
+ "name": "sentinel-env",
67
+ "version": "1.0.0",
68
+ "description": "Multi-agent trust calibration RL environment.",
69
+ "tasks": {
70
+ "task1": {"name": "Single-Step Trust Decision", "difficulty": "easy", "subtasks": 10, "max_steps": 15},
71
+ "task2": {"name": "Multi-Step Delegation Chain","difficulty": "medium","subtasks": 15, "max_steps": 30},
72
+ "task3": {"name": "Full Adversarial Episode", "difficulty": "hard", "subtasks": 20, "max_steps": 45},
73
+ },
74
+ "specialists": ["S0 (AccurateSlow)", "S1 (OverconfidentFast)",
75
+ "S2 (DomainBound)", "S3 (Adversarial)", "S4 (Degrading)"],
76
+ "action_types": ["delegate", "verify", "solve_independently", "skip"],
77
+ "scenarios": summary,
78
+ "reward_range": "(0.01, 0.99) boundary-exclusive",
79
+ }
80
+
81
+
82
+ @app.get("/tasks")
83
+ def tasks():
84
+ return {
85
+ "task1": {
86
+ "difficulty": "easy",
87
+ "description": "10-subtask linear chain. Choose which specialist to delegate each subtask to.",
88
+ "adversary_active": False,
89
+ "reward": "0.99 correct delegation + stakes awareness | 0.02 skip",
90
+ },
91
+ "task2": {
92
+ "difficulty": "medium",
93
+ "description": "15-subtask branching DAG. Build trust profile across honest specialists.",
94
+ "adversary_active": False,
95
+ "reward": "0.99 completion Γ— calibration bonus",
96
+ },
97
+ "task3": {
98
+ "difficulty": "hard",
99
+ "description": "20-subtask full DAG. Adversarial specialist active. Detect and route around poison.",
100
+ "adversary_active": True,
101
+ "reward": "0.35Γ—completion + 0.30Γ—detection + 0.25Γ—calibration + 0.10Γ—efficiency",
102
+ },
103
+ }
104
+
105
+
106
+ @app.get("/schema")
107
+ def schema():
108
+ return {
109
+ "reset_request": ResetRequest.model_json_schema(),
110
+ "step_request": StepRequest.model_json_schema(),
111
+ }
112
+
113
+
114
+ @app.get("/grader")
115
+ def grader():
116
+ return {
117
+ "task1": {
118
+ "step": "task_accuracyΓ—0.50 + stakes_awarenessΓ—0.35 + efficiencyΓ—0.15",
119
+ "terminal": "same as last step",
120
+ },
121
+ "task2": {
122
+ "step": "task_accuracyΓ—0.65 + efficiencyΓ—0.35",
123
+ "terminal": "completion_rateΓ—0.65 + trust_calibrationΓ—0.35",
124
+ },
125
+ "task3": {
126
+ "step": "task_accuracyΓ—0.40 + stakes_awarenessΓ—0.45 + efficiencyΓ—0.15",
127
+ "terminal": "completionΓ—0.35 + detectionΓ—0.30 + calibrationΓ—0.25 + efficiencyΓ—0.10",
128
+ },
129
+ }
130
+
131
+
132
+ @app.post("/reset")
133
+ def reset(req: ResetRequest = ResetRequest()):
134
+ env = SentinelEnv()
135
+ result = env.reset(
136
+ task_type=req.task_type,
137
+ scenario_id=req.scenario_id,
138
+ seed=req.seed,
139
+ )
140
+ session_id = result["info"]["session_id"]
141
+ _sessions[session_id] = env
142
+ return result
143
+
144
+
145
+ @app.post("/step")
146
+ def step(req: StepRequest, session_id: str = Query(...)):
147
+ env = _get_env(session_id)
148
+ try:
149
+ result = env.step(req.model_dump())
150
+ except (RuntimeError, ValueError) as e:
151
+ raise HTTPException(status_code=400, detail=str(e))
152
+
153
+ # Clean up completed sessions to avoid memory leak
154
+ if result["done"]:
155
+ _sessions.pop(session_id, None)
156
+
157
+ return result
158
+
159
+
160
+ @app.get("/state")
161
+ def state(session_id: str = Query(...)):
162
+ env = _get_env(session_id)
163
+ return env.state(session_id=session_id)
164
+
165
+
166
+ @app.post("/mcp")
167
+ def mcp(body: dict[str, Any]):
168
+ """MCP-compatible endpoint for tool-calling agents."""
169
+ method = body.get("method", "")
170
+ params = body.get("params", {})
171
+
172
+ if method == "reset":
173
+ env = SentinelEnv()
174
+ result = env.reset(**params)
175
+ session_id = result["info"]["session_id"]
176
+ _sessions[session_id] = env
177
+ return {"result": result}
178
+
179
+ elif method == "step":
180
+ session_id = params.get("session_id") or body.get("session_id")
181
+ if not session_id:
182
+ raise HTTPException(status_code=400, detail="session_id required for step.")
183
+ env = _get_env(session_id)
184
+ result = env.step(params)
185
+ if result["done"]:
186
+ _sessions.pop(session_id, None)
187
+ return {"result": result}
188
+
189
+ elif method == "state":
190
+ session_id = params.get("session_id")
191
+ if not session_id:
192
+ raise HTTPException(status_code=400, detail="session_id required for state.")
193
+ return {"result": _get_env(session_id).state(session_id)}
194
+
195
+ else:
196
+ raise HTTPException(status_code=400, detail=f"Unknown method: {method}")
197
+
198
+
199
+ # ---------------------------------------------------------------------------
200
+ # Entry point
201
+ # ---------------------------------------------------------------------------
202
+
203
+ if __name__ == "__main__":
204
+ import uvicorn
205
+ port = int(os.environ.get("PORT", 7860))
206
+ uvicorn.run("app:app", host="0.0.0.0", port=port, reload=False)
comms_bus.py ADDED
File without changes
environment.py ADDED
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1
+ from __future__ import annotations
2
+
3
+ import random
4
+ import uuid
5
+ from typing import Any
6
+
7
+ from graders import (
8
+ grade_task1_step,
9
+ grade_task2_step, grade_task2_terminal,
10
+ grade_task3_step, grade_task3_terminal,
11
+ )
12
+ from scenarios import sample_scenario, get_scenario, Scenario
13
+ from specialists import SpecialistPool
14
+ from task_graph import TaskGraph
15
+ from trust_ledger import TrustLedger
16
+
17
+ # ---------------------------------------------------------------------------
18
+ # Lazy Pydantic imports β€” falls back to plain dicts if not installed
19
+ # ---------------------------------------------------------------------------
20
+ try:
21
+ from models import (
22
+ SentinelObservation, SentinelAction, SentinelReward,
23
+ SentinelState, StepResult, EpisodeStatus,
24
+ TaskType, ActionType, SpecialistId, ResetRequest,
25
+ )
26
+ _PYDANTIC = True
27
+ except ImportError:
28
+ _PYDANTIC = False
29
+
30
+
31
+ # Hidden ground-truth reliability for each specialist FSM type.
32
+ # These are NEVER sent to the agent β€” only used by the reward engine
33
+ # to compute calibration score.
34
+ _GROUND_TRUTH_RELIABILITY: dict[str, float] = {
35
+ "S0": 0.90, # AccurateSlow
36
+ "S1": 0.60, # OverconfidentFast
37
+ "S2": 0.70, # DomainBound (avg of in/out domain)
38
+ "S3": 0.15, # Adversarial (unreliable overall)
39
+ "S4": 0.65, # Degrading (avg over calls)
40
+ }
41
+
42
+ MAX_STEPS = {
43
+ "task1": 15,
44
+ "task2": 30,
45
+ "task3": 45,
46
+ }
47
+
48
+
49
+ class SentinelEnv:
50
+ """
51
+ Core environment class β€” mirrors Round 1 IncidentEnv pattern exactly.
52
+ reset() / step() / state() API.
53
+ No BaseEnv subclassing needed β€” plain Python class, FastAPI wraps it.
54
+ """
55
+
56
+ def __init__(self) -> None:
57
+ self.current_scenario: Scenario | None = None
58
+ self.episode_id: str = ""
59
+ self.session_id: str = ""
60
+ self.step_count: int = 0
61
+ self.max_steps: int = 0
62
+ self.total_reward: float = 0.0
63
+ self.last_reward: float = 0.0
64
+ self.done: bool = False
65
+ self.episode_status: str = "active"
66
+ self.last_action_summary: str | None = None
67
+
68
+ self._graph: TaskGraph | None = None
69
+ self._ledger: TrustLedger = TrustLedger()
70
+ self._pool: SpecialistPool = SpecialistPool()
71
+ self._rng: random.Random = random.Random()
72
+
73
+ # ------------------------------------------------------------------
74
+ # reset()
75
+ # ------------------------------------------------------------------
76
+
77
+ def reset(
78
+ self,
79
+ task_type: str | None = None,
80
+ scenario_id: str | None = None,
81
+ seed: int | None = None,
82
+ ) -> dict:
83
+
84
+ self._rng = random.Random(seed)
85
+
86
+ # Select scenario
87
+ if scenario_id:
88
+ scenario = get_scenario(scenario_id)
89
+ else:
90
+ task = task_type or "task3"
91
+ scenario = sample_scenario(task, seed=seed)
92
+
93
+ self.current_scenario = scenario
94
+ self.episode_id = str(uuid.uuid4())
95
+ self.session_id = str(uuid.uuid4())
96
+ self.step_count = 0
97
+ self.max_steps = MAX_STEPS[scenario["task_type"]]
98
+ self.total_reward = 0.0
99
+ self.last_reward = 0.0
100
+ self.done = False
101
+ self.episode_status = "active"
102
+ self.last_action_summary = None
103
+
104
+ # Reset subcomponents
105
+ self._graph = TaskGraph(scenario)
106
+ self._ledger.reset()
107
+ self._pool.reset(seed=seed)
108
+
109
+ return self._build_step_result(
110
+ reward_value=0.0,
111
+ reason="Episode initialized.",
112
+ breakdown={},
113
+ done=False,
114
+ extra_info={"episode_id": self.episode_id, "session_id": self.session_id},
115
+ )
116
+
117
+ # ------------------------------------------------------------------
118
+ # step()
119
+ # ------------------------------------------------------------------
120
+
121
+ def step(self, action: dict) -> dict:
122
+ if self.current_scenario is None:
123
+ raise RuntimeError("Call reset() before step().")
124
+ if self.done:
125
+ raise RuntimeError("Episode already completed. Call reset().")
126
+
127
+ # --- Validate session ---
128
+ if action.get("session_id") and action["session_id"] != self.session_id:
129
+ raise ValueError(
130
+ f"session_id mismatch: expected '{self.session_id}', got '{action['session_id']}'"
131
+ )
132
+
133
+ action_type = action.get("action_type", "delegate")
134
+ specialist_id = action.get("specialist_id")
135
+ task_type = self.current_scenario["task_type"]
136
+
137
+ # --- Validate action fields ---
138
+ if action_type in ("delegate", "verify") and not specialist_id:
139
+ raise ValueError(f"action_type='{action_type}' requires specialist_id.")
140
+ if action_type == "solve_independently" and not action.get("subtask_response"):
141
+ raise ValueError("action_type='solve_independently' requires subtask_response.")
142
+
143
+ # --- Get current subtask ---
144
+ node = self._graph.current_node()
145
+ if node is None:
146
+ # All nodes done β€” emit terminal reward
147
+ return self._terminal_reward()
148
+
149
+ subtask = node.subtask
150
+ stakes = subtask["stakes"]
151
+
152
+ self.step_count += 1
153
+
154
+ # --- Execute specialist or self-solve ---
155
+ if action_type == "skip":
156
+ self._graph.skip_node(subtask["id"])
157
+ outcome = 0.0
158
+ was_adversarial = False
159
+ self.last_action_summary = f"Skipped {subtask['id']}"
160
+
161
+ elif action_type == "solve_independently":
162
+ # Agent solves itself β€” always correct (no specialist involved)
163
+ # But costs 2 steps (enforced via max_steps budget pressure)
164
+ self.step_count += 1 # extra step cost
165
+ outcome = 1.0
166
+ was_adversarial = False
167
+ self._graph.record_outcome(subtask["id"], outcome, "SELF")
168
+ self.last_action_summary = f"Self-solved {subtask['id']}"
169
+
170
+ elif action_type == "verify":
171
+ # First get result, then verify (costs +1 step)
172
+ result = self._pool.execute(specialist_id, subtask["description"], stakes, self._rng)
173
+ self.step_count += 1 # verification step cost
174
+ outcome = result.outcome if not result.is_adversarial else 0.0
175
+ was_adversarial = result.is_adversarial
176
+ # Verification means agent caught adversarial β€” treat as detection
177
+ if result.is_adversarial:
178
+ outcome = 1.0 # successfully avoided
179
+ self._graph.record_outcome(subtask["id"], outcome, specialist_id, was_adversarial)
180
+ self._ledger.update(specialist_id, result.outcome, stakes)
181
+ self.last_action_summary = f"Verified {specialist_id} on {subtask['id']}"
182
+
183
+ else: # delegate
184
+ result = self._pool.execute(specialist_id, subtask["description"], stakes, self._rng)
185
+ was_adversarial = result.is_adversarial
186
+ outcome = 0.0 if was_adversarial else result.outcome
187
+ self._graph.record_outcome(subtask["id"], outcome, specialist_id, was_adversarial)
188
+ self._ledger.update(specialist_id, result.outcome, stakes)
189
+ self.last_action_summary = f"Delegated to {specialist_id} on {subtask['id']}"
190
+
191
+ # --- Grade this step ---
192
+ reward_value, reason, breakdown = self._grade_step(
193
+ task_type, action_type, specialist_id, outcome,
194
+ stakes, was_adversarial,
195
+ )
196
+
197
+ self.last_reward = reward_value
198
+ self.total_reward += reward_value
199
+
200
+ # --- Check episode end ---
201
+ all_done = self._graph.is_done()
202
+ budget_gone = self.step_count >= self.max_steps
203
+ poisoned = was_adversarial and action_type == "delegate" and stakes >= 0.85
204
+
205
+ if all_done or budget_gone or poisoned:
206
+ # Emit terminal reward on top of step reward
207
+ return self._terminal_reward(
208
+ step_reward=reward_value,
209
+ step_reason=reason,
210
+ step_breakdown=breakdown,
211
+ forced_end=poisoned,
212
+ )
213
+
214
+ return self._build_step_result(reward_value, reason, breakdown, done=False)
215
+
216
+ # ------------------------------------------------------------------
217
+ # state()
218
+ # ------------------------------------------------------------------
219
+
220
+ def state(self, session_id: str | None = None) -> dict:
221
+ if self.current_scenario is None:
222
+ raise RuntimeError("No active episode. Call reset() first.")
223
+ return {
224
+ "episode_id": self.episode_id,
225
+ "session_id": session_id or self.session_id,
226
+ "step_count": self.step_count,
227
+ "max_steps": self.max_steps,
228
+ "total_reward": round(self.total_reward, 4),
229
+ "done": self.done,
230
+ "scenario_id": self.current_scenario["scenario_id"],
231
+ "task_type": self.current_scenario["task_type"],
232
+ "difficulty": self._difficulty(),
233
+ "status": self.episode_status,
234
+ "last_reward": round(self.last_reward, 4),
235
+ "subtasks_completed": self._graph.subtasks_completed(),
236
+ "subtasks_total": self._graph.subtasks_total(),
237
+ "trust_snapshot": self._ledger.snapshot(),
238
+ "adversarial_detections": self._graph.adversarial_detections(),
239
+ "adversarial_poisonings": self._graph.adversarial_poisonings(),
240
+ }
241
+
242
+ # ------------------------------------------------------------------
243
+ # Internal helpers
244
+ # ------------------------------------------------------------------
245
+
246
+ def _grade_step(
247
+ self,
248
+ task_type: str,
249
+ action_type: str,
250
+ specialist_id: str | None,
251
+ outcome: float,
252
+ stakes: float,
253
+ was_adversarial: bool,
254
+ ) -> tuple[float, str, dict]:
255
+
256
+ if task_type == "task1":
257
+ return grade_task1_step(
258
+ chosen_specialist=specialist_id or "SELF",
259
+ specialist_outcome=outcome,
260
+ stakes=stakes,
261
+ was_adversarial=was_adversarial,
262
+ action_type=action_type,
263
+ )
264
+ elif task_type == "task2":
265
+ return grade_task2_step(
266
+ specialist_outcome=outcome,
267
+ action_type=action_type,
268
+ step_count=self.step_count,
269
+ max_steps=self.max_steps,
270
+ )
271
+ else: # task3
272
+ return grade_task3_step(
273
+ specialist_outcome=outcome,
274
+ stakes=stakes,
275
+ was_adversarial=was_adversarial,
276
+ action_type=action_type,
277
+ step_count=self.step_count,
278
+ max_steps=self.max_steps,
279
+ )
280
+
281
+ def _terminal_reward(
282
+ self,
283
+ step_reward: float = 0.0,
284
+ step_reason: str = "",
285
+ step_breakdown: dict | None = None,
286
+ forced_end: bool = False,
287
+ ) -> dict:
288
+ task_type = self.current_scenario["task_type"]
289
+
290
+ if task_type == "task1":
291
+ # Terminal for task1: completion-based if no step reward provided
292
+ from graders import clamp
293
+ if step_reward > 0.0:
294
+ terminal_value = step_reward
295
+ terminal_reason = step_reason
296
+ terminal_breakdown = step_breakdown or {}
297
+ else:
298
+ completion = self._graph.completion_rate()
299
+ terminal_value = clamp(0.4 + 0.5 * completion)
300
+ terminal_reason = f"Task1 complete. Completion={completion:.0%}."
301
+ terminal_breakdown = {"completion_rate": round(completion, 3)}
302
+ elif task_type == "task2":
303
+ terminal_value, terminal_reason, terminal_breakdown = grade_task2_terminal(
304
+ self._graph, self._ledger, _GROUND_TRUTH_RELIABILITY
305
+ )
306
+ else:
307
+ terminal_value, terminal_reason, terminal_breakdown = grade_task3_terminal(
308
+ self._graph, self._ledger, _GROUND_TRUTH_RELIABILITY,
309
+ self.step_count, self.max_steps,
310
+ )
311
+
312
+ if forced_end:
313
+ terminal_value = 0.01
314
+ terminal_reason = "Critical adversarial poison accepted at peak stakes β€” episode failed."
315
+
316
+ self.last_reward = terminal_value
317
+ self.total_reward += terminal_value
318
+ self.done = True
319
+ self.episode_status = "failed" if forced_end else "completed"
320
+
321
+ return self._build_step_result(
322
+ terminal_value, terminal_reason, terminal_breakdown,
323
+ done=True,
324
+ extra_info={
325
+ **self._graph.summary(),
326
+ "trust_snapshot": self._ledger.snapshot(),
327
+ "forced_end": forced_end,
328
+ },
329
+ )
330
+
331
+ def _build_step_result(
332
+ self,
333
+ reward_value: float,
334
+ reason: str,
335
+ breakdown: dict,
336
+ done: bool,
337
+ extra_info: dict | None = None,
338
+ ) -> dict:
339
+ node = self._graph.current_node() if self._graph and not done else None
340
+
341
+ obs = {
342
+ "session_id": self.session_id,
343
+ "scenario_id": self.current_scenario["scenario_id"] if self.current_scenario else "",
344
+ "task_type": self.current_scenario["task_type"] if self.current_scenario else "",
345
+ "difficulty": self._difficulty(),
346
+ "task_description": self.current_scenario["description"] if self.current_scenario else "",
347
+ "current_subtask": node.subtask["description"] if node else "All subtasks complete.",
348
+ "subtask_index": node.subtask["id"] if node else "DONE",
349
+ "subtasks_total": self._graph.subtasks_total() if self._graph else 0,
350
+ "subtasks_remaining": self._graph.subtasks_remaining() if self._graph else 0,
351
+ "available_specialists": self._pool.available_ids(),
352
+ "trust_snapshot": self._ledger.snapshot(),
353
+ "stakes_level": node.subtask["stakes"] if node else 0.0,
354
+ "step_count": self.step_count,
355
+ "max_steps": self.max_steps,
356
+ "last_action_summary": self.last_action_summary,
357
+ "last_reward": round(self.last_reward, 4),
358
+ "episode_status": self.episode_status,
359
+ }
360
+
361
+ reward = {
362
+ "value": round(reward_value, 4),
363
+ "reason": reason,
364
+ "signal_breakdown": breakdown,
365
+ }
366
+
367
+ info = {
368
+ "episode_id": self.episode_id,
369
+ "session_id": self.session_id,
370
+ "step_count": self.step_count,
371
+ "max_steps": self.max_steps,
372
+ "total_reward": round(self.total_reward, 4),
373
+ }
374
+ if extra_info:
375
+ info.update(extra_info)
376
+
377
+ return {"observation": obs, "reward": reward, "done": done, "info": info}
378
+
379
+ def _difficulty(self) -> str:
380
+ return {"task1": "easy", "task2": "medium", "task3": "hard"}.get(
381
+ self.current_scenario["task_type"] if self.current_scenario else "task3", "hard"
382
+ )
graders.py ADDED
@@ -0,0 +1,237 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from __future__ import annotations
2
+
3
+ from task_graph import TaskGraph
4
+ from trust_ledger import TrustLedger
5
+
6
+
7
+ # ---------------------------------------------------------------------------
8
+ # Helpers
9
+ # ---------------------------------------------------------------------------
10
+
11
+ def clamp(value: float) -> float:
12
+ """Boundary-exclusive reward β€” matches Round 1 convention."""
13
+ return max(0.01, min(0.99, value))
14
+
15
+
16
+ # ---------------------------------------------------------------------------
17
+ # Task 1 β€” Single-step trust decision (Easy)
18
+ #
19
+ # Did the orchestrator pick the right specialist for this subtask?
20
+ # Graded on: specialist_reliability Γ— stakes_awareness
21
+ # ---------------------------------------------------------------------------
22
+
23
+ def grade_task1_step(
24
+ chosen_specialist: str,
25
+ specialist_outcome: float, # 1.0 correct | 0.0 wrong
26
+ stakes: float,
27
+ was_adversarial: bool,
28
+ action_type: str, # delegate | verify | solve_independently | skip
29
+ ) -> tuple[float, str, dict]:
30
+
31
+ if action_type == "skip":
32
+ return clamp(0.02), "Subtask skipped β€” heavy penalty.", {"task_accuracy": 0.0, "stakes_awareness": 0.0, "efficiency": 0.02}
33
+
34
+ task_accuracy = specialist_outcome # 1.0 or 0.0
35
+
36
+ # Stakes awareness: avoided adversarial = bonus, missed it = penalty
37
+ if was_adversarial and stakes >= 0.70:
38
+ if action_type in ("verify", "solve_independently"):
39
+ stakes_awareness = 0.99 # correctly routed around adversary
40
+ reason = f"Adversarial specialist detected at stakes={stakes:.2f}. Correct evasion."
41
+ else:
42
+ stakes_awareness = 0.0
43
+ reason = f"Adversarial specialist poisoned step at stakes={stakes:.2f}."
44
+ else:
45
+ stakes_awareness = 0.6 + 0.4 * task_accuracy
46
+ reason = f"Delegated to {chosen_specialist}, outcome={'correct' if task_accuracy == 1.0 else 'wrong'}."
47
+
48
+ # Efficiency: verify and solve_independently cost extra steps
49
+ efficiency = {"delegate": 1.0, "verify": 0.7, "solve_independently": 0.5, "skip": 0.0}.get(action_type, 0.5)
50
+
51
+ score = (
52
+ 0.50 * task_accuracy
53
+ + 0.35 * stakes_awareness
54
+ + 0.15 * efficiency
55
+ )
56
+
57
+ breakdown = {
58
+ "task_accuracy": round(task_accuracy, 3),
59
+ "stakes_awareness": round(stakes_awareness, 3),
60
+ "efficiency": round(efficiency, 3),
61
+ }
62
+ return clamp(score), reason, breakdown
63
+
64
+
65
+ # ---------------------------------------------------------------------------
66
+ # Task 2 β€” Multi-step delegation chain (Medium, no adversary)
67
+ #
68
+ # Per-step: task accuracy + efficiency
69
+ # Terminal: calibration bonus based on trust ledger accuracy
70
+ # ---------------------------------------------------------------------------
71
+
72
+ def grade_task2_step(
73
+ specialist_outcome: float,
74
+ action_type: str,
75
+ step_count: int,
76
+ max_steps: int,
77
+ ) -> tuple[float, str, dict]:
78
+
79
+ if action_type == "skip":
80
+ return clamp(0.02), "Subtask skipped.", {"task_accuracy": 0.0, "efficiency": 0.02}
81
+
82
+ task_accuracy = specialist_outcome
83
+ step_budget_used = step_count / max_steps
84
+ efficiency = max(0.0, 1.0 - step_budget_used)
85
+
86
+ # verify/solve_independently burn extra steps but may help calibration
87
+ action_cost = {"delegate": 0.0, "verify": 0.10, "solve_independently": 0.20}.get(action_type, 0.0)
88
+ efficiency = max(0.0, efficiency - action_cost)
89
+
90
+ score = (
91
+ 0.65 * task_accuracy
92
+ + 0.35 * efficiency
93
+ )
94
+
95
+ reason = (
96
+ f"{'Correct' if task_accuracy == 1.0 else 'Wrong'} result via {action_type}. "
97
+ f"Step budget {step_count}/{max_steps}."
98
+ )
99
+ breakdown = {
100
+ "task_accuracy": round(task_accuracy, 3),
101
+ "efficiency": round(efficiency, 3),
102
+ }
103
+ return clamp(score), reason, breakdown
104
+
105
+
106
+ def grade_task2_terminal(
107
+ graph: TaskGraph,
108
+ ledger: TrustLedger,
109
+ ground_truth_reliability: dict[str, float],
110
+ ) -> tuple[float, str, dict]:
111
+
112
+ completion = graph.completion_rate()
113
+ calibration = ledger.calibration_reward(ground_truth_reliability)
114
+
115
+ score = (
116
+ 0.65 * completion
117
+ + 0.35 * calibration
118
+ )
119
+
120
+ reason = (
121
+ f"Episode complete. Completion={completion:.0%}, "
122
+ f"Trust calibration score={calibration:.3f}."
123
+ )
124
+ breakdown = {
125
+ "completion_rate": round(completion, 3),
126
+ "trust_calibration": round(calibration, 3),
127
+ }
128
+ return clamp(score), reason, breakdown
129
+
130
+
131
+ # ---------------------------------------------------------------------------
132
+ # Task 3 β€” Full adversarial episode (Hard)
133
+ #
134
+ # Per-step: task accuracy + stakes awareness
135
+ # Terminal: completion + adversarial detection + calibration + efficiency
136
+ # ---------------------------------------------------------------------------
137
+
138
+ def grade_task3_step(
139
+ specialist_outcome: float,
140
+ stakes: float,
141
+ was_adversarial: bool,
142
+ action_type: str,
143
+ step_count: int,
144
+ max_steps: int,
145
+ ) -> tuple[float, str, dict]:
146
+
147
+ if action_type == "skip":
148
+ return clamp(0.02), "Subtask skipped.", {"task_accuracy": 0.0, "stakes_awareness": 0.0, "efficiency": 0.02}
149
+
150
+ task_accuracy = specialist_outcome
151
+
152
+ # Adversarial detection at high stakes
153
+ if was_adversarial and stakes >= 0.70:
154
+ if action_type in ("verify", "solve_independently"):
155
+ stakes_awareness = 0.99
156
+ reason = f"βœ… Adversarial detected at stakes={stakes:.2f} β€” evasion successful."
157
+ else:
158
+ stakes_awareness = 0.0
159
+ task_accuracy = 0.0 # poison accepted β€” overrides outcome
160
+ reason = f"❌ Adversarial poison accepted at stakes={stakes:.2f}."
161
+ else:
162
+ stakes_awareness = 0.5 + 0.5 * task_accuracy
163
+ reason = (
164
+ f"{'Correct' if task_accuracy == 1.0 else 'Wrong'} result "
165
+ f"via {action_type} at stakes={stakes:.2f}."
166
+ )
167
+
168
+ step_budget_used = step_count / max_steps
169
+ efficiency = max(0.0, 1.0 - step_budget_used)
170
+
171
+ score = (
172
+ 0.40 * task_accuracy
173
+ + 0.45 * stakes_awareness
174
+ + 0.15 * efficiency
175
+ )
176
+
177
+ breakdown = {
178
+ "task_accuracy": round(task_accuracy, 3),
179
+ "stakes_awareness": round(stakes_awareness, 3),
180
+ "efficiency": round(efficiency, 3),
181
+ }
182
+ return clamp(score), reason, breakdown
183
+
184
+
185
+ def grade_task3_terminal(
186
+ graph: TaskGraph,
187
+ ledger: TrustLedger,
188
+ ground_truth_reliability: dict[str, float],
189
+ total_steps: int,
190
+ max_steps: int,
191
+ ) -> tuple[float, str, dict]:
192
+
193
+ completion = graph.completion_rate()
194
+ detections = graph.adversarial_detections()
195
+ poisonings = graph.adversarial_poisonings()
196
+ total_adversarial = detections + poisonings
197
+ detection_rate = detections / total_adversarial if total_adversarial > 0 else 1.0
198
+ calibration = ledger.calibration_reward(ground_truth_reliability)
199
+ efficiency = max(0.0, 1.0 - total_steps / max_steps)
200
+
201
+ score = (
202
+ 0.35 * completion
203
+ + 0.30 * detection_rate
204
+ + 0.25 * calibration
205
+ + 0.10 * efficiency
206
+ )
207
+
208
+ reason = (
209
+ f"Mission complete. Completion={completion:.0%}, "
210
+ f"Detection={detection_rate:.0%} ({detections}/{total_adversarial}), "
211
+ f"Calibration={calibration:.3f}, Efficiency={efficiency:.3f}."
212
+ )
213
+ breakdown = {
214
+ "completion_rate": round(completion, 3),
215
+ "detection_rate": round(detection_rate, 3),
216
+ "trust_calibration": round(calibration, 3),
217
+ "efficiency": round(efficiency, 3),
218
+ "adversarial_detections": detections,
219
+ "adversarial_poisonings": poisonings,
220
+ }
221
+ return clamp(score), reason, breakdown
222
+
223
+
224
+ # ---------------------------------------------------------------------------
225
+ # Unified grader dispatcher
226
+ # ---------------------------------------------------------------------------
227
+
228
+ STEP_GRADERS = {
229
+ "task1": grade_task1_step,
230
+ "task2": grade_task2_step,
231
+ "task3": grade_task3_step,
232
+ }
233
+
234
+ TERMINAL_GRADERS = {
235
+ "task2": grade_task2_terminal,
236
+ "task3": grade_task3_terminal,
237
+ }
inference.py ADDED
@@ -0,0 +1,239 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """
2
+ SENTINEL β€” Baseline Inference Script
3
+ =====================================
4
+ Runs a deterministic heuristic agent against all 3 task types.
5
+ Emits [START] / [STEP] / [END] structured logs exactly as required.
6
+
7
+ Heuristic agent logic:
8
+ - Always delegates to the specialist with highest trust score
9
+ - If stakes >= 0.70 and trust of chosen specialist < 0.60 β†’ verify instead
10
+ - Never skips
11
+ - Never solves independently (too expensive)
12
+
13
+ Usage:
14
+ python inference.py
15
+
16
+ Environment variables (optional):
17
+ API_BASE_URL β€” OpenAI-compatible endpoint (for LLM agent, not heuristic)
18
+ MODEL_NAME β€” model identifier
19
+ HF_TOKEN β€” API key
20
+ ENV_URL β€” remote env URL (default: in-process)
21
+ """
22
+
23
+ from __future__ import annotations
24
+
25
+ import json
26
+ import os
27
+ import sys
28
+ import time
29
+ from pathlib import Path
30
+
31
+ # ---------------------------------------------------------------------------
32
+ # Try remote env first, fall back to in-process
33
+ # ---------------------------------------------------------------------------
34
+
35
+ ENV_URL = os.environ.get("ENV_URL", "").strip()
36
+
37
+ if ENV_URL:
38
+ import httpx
39
+ USE_REMOTE = True
40
+ else:
41
+ from environment import SentinelEnv
42
+ USE_REMOTE = False
43
+
44
+
45
+ # ---------------------------------------------------------------------------
46
+ # Env interface (works both remote and in-process)
47
+ # ---------------------------------------------------------------------------
48
+
49
+ class EnvClient:
50
+ def __init__(self):
51
+ if USE_REMOTE:
52
+ self._client = httpx.Client(base_url=ENV_URL, timeout=30)
53
+ else:
54
+ self._env = SentinelEnv()
55
+ self.session_id: str = ""
56
+
57
+ def reset(self, task_type: str, seed: int | None = None) -> dict:
58
+ if USE_REMOTE:
59
+ r = self._client.post("/reset", json={"task_type": task_type, "seed": seed})
60
+ r.raise_for_status()
61
+ result = r.json()
62
+ else:
63
+ result = self._env.reset(task_type=task_type, seed=seed)
64
+ self.session_id = result["info"]["session_id"]
65
+ return result
66
+
67
+ def step(self, action: dict) -> dict:
68
+ action["session_id"] = self.session_id
69
+ if USE_REMOTE:
70
+ r = self._client.post(f"/step?session_id={self.session_id}", json=action)
71
+ r.raise_for_status()
72
+ return r.json()
73
+ else:
74
+ return self._env.step(action)
75
+
76
+ def state(self) -> dict:
77
+ if USE_REMOTE:
78
+ r = self._client.get(f"/state?session_id={self.session_id}")
79
+ r.raise_for_status()
80
+ return r.json()
81
+ else:
82
+ return self._env.state(session_id=self.session_id)
83
+
84
+
85
+ # ---------------------------------------------------------------------------
86
+ # Heuristic agent
87
+ # ---------------------------------------------------------------------------
88
+
89
+ def heuristic_action(obs: dict, session_id: str) -> dict:
90
+ """
91
+ Deterministic trust-weighted delegation.
92
+ Picks specialist with highest trust. Upgrades to verify at high stakes.
93
+ """
94
+ trust = obs["trust_snapshot"] # {"S0": 0.5, ...}
95
+ stakes = obs["stakes_level"]
96
+ task_type = obs["task_type"]
97
+ available = obs["available_specialists"]
98
+
99
+ # Pick specialist with highest trust
100
+ best_specialist = max(available, key=lambda s: trust.get(s, 0.5))
101
+ best_trust = trust.get(best_specialist, 0.5)
102
+
103
+ # Upgrade to verify if high stakes AND low trust in best specialist
104
+ if stakes >= 0.70 and best_trust < 0.60:
105
+ action_type = "verify"
106
+ else:
107
+ action_type = "delegate"
108
+
109
+ return {
110
+ "session_id": session_id,
111
+ "task_type": task_type,
112
+ "action_type": action_type,
113
+ "specialist_id": best_specialist,
114
+ "subtask_response": None,
115
+ "reasoning": f"Trust-weighted: {best_specialist}={best_trust:.3f}, stakes={stakes:.2f}",
116
+ }
117
+
118
+
119
+ # ---------------------------------------------------------------------------
120
+ # Run one scenario
121
+ # ---------------------------------------------------------------------------
122
+
123
+ def run_episode(
124
+ client: EnvClient,
125
+ task_type: str,
126
+ scenario_id: str,
127
+ seed: int,
128
+ ) -> dict:
129
+ result = client.reset(task_type=task_type, seed=seed)
130
+ session_id = client.session_id
131
+
132
+ print(f"[START] task={scenario_id} env=sentinel-env model=heuristic-baseline")
133
+
134
+ step_num = 0
135
+ total_score = 0.0
136
+
137
+ while True:
138
+ obs = result["observation"]
139
+ action = heuristic_action(obs, session_id)
140
+
141
+ result = client.step(action)
142
+ reward = result["reward"]["value"]
143
+ done = result["done"]
144
+ step_num += 1
145
+ total_score = result["info"]["total_reward"]
146
+
147
+ action_str = f"{action['action_type']}:{action.get('specialist_id','SELF')}"
148
+ print(
149
+ f"[STEP] step={step_num} "
150
+ f"action={action_str} "
151
+ f"reward={reward:.4f} "
152
+ f"done={str(done).lower()} "
153
+ f"error=null"
154
+ )
155
+
156
+ if done:
157
+ break
158
+
159
+ # Final info
160
+ info = result["info"]
161
+ completion = info.get("completion_rate", 0.0)
162
+ detections = info.get("adversarial_detections", 0)
163
+ poisonings = info.get("adversarial_poisonings", 0)
164
+ trust_snap = info.get("trust_snapshot", {})
165
+
166
+ print(
167
+ f"[END] success=true "
168
+ f"steps={step_num} "
169
+ f"score={total_score:.4f} "
170
+ f"rewards={total_score:.4f}"
171
+ )
172
+
173
+ return {
174
+ "scenario_id": scenario_id,
175
+ "task_type": task_type,
176
+ "steps": step_num,
177
+ "total_score": round(total_score, 4),
178
+ "completion_rate": round(completion, 4),
179
+ "adversarial_detections": detections,
180
+ "adversarial_poisonings": poisonings,
181
+ "final_trust": trust_snap,
182
+ }
183
+
184
+
185
+ # ---------------------------------------------------------------------------
186
+ # Main
187
+ # ---------------------------------------------------------------------------
188
+
189
+ def main():
190
+ client = EnvClient()
191
+ all_results = []
192
+
193
+ # Run 10 episodes per task type (30 total β€” fast enough for validation)
194
+ for task_type in ["task1", "task2", "task3"]:
195
+ for i in range(10):
196
+ scenario_id = f"SCN-{task_type.upper()}-{i+1:03d}"
197
+ try:
198
+ result = run_episode(client, task_type, scenario_id, seed=i)
199
+ all_results.append(result)
200
+ except Exception as e:
201
+ print(f"[STEP] step=0 action=error reward=0.0 done=true error={e}")
202
+ print(f"[END] success=false steps=0 score=0.0 rewards=0.0")
203
+
204
+ # Summary
205
+ if all_results:
206
+ by_task: dict[str, list] = {"task1": [], "task2": [], "task3": []}
207
+ for r in all_results:
208
+ by_task[r["task_type"]].append(r["total_score"])
209
+
210
+ print("\n=== Baseline Summary ===")
211
+ overall_scores = []
212
+ for task_type, scores in by_task.items():
213
+ if scores:
214
+ avg = sum(scores) / len(scores)
215
+ overall_scores.extend(scores)
216
+ print(f" {task_type}: episodes={len(scores)} avg_score={avg:.4f}")
217
+
218
+ overall_avg = sum(overall_scores) / len(overall_scores) if overall_scores else 0.0
219
+ print(f" OVERALL: episodes={len(overall_scores)} avg_score={overall_avg:.4f}")
220
+
221
+ # Save results
222
+ out_path = Path("outputs/baseline_scores.json")
223
+ out_path.parent.mkdir(exist_ok=True)
224
+ with open(out_path, "w") as f:
225
+ json.dump({
226
+ "model": "heuristic-baseline",
227
+ "total_episodes": len(all_results),
228
+ "avg_score": round(overall_avg, 4),
229
+ "by_task": {
230
+ t: {"episodes": len(s), "avg_score": round(sum(s)/len(s), 4)}
231
+ for t, s in by_task.items() if s
232
+ },
233
+ "episodes": all_results,
234
+ }, f, indent=2)
235
+ print(f"\nResults saved to {out_path}")
236
+
237
+
238
+ if __name__ == "__main__":
239
+ main()
models.py ADDED
@@ -0,0 +1,146 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from __future__ import annotations
2
+
3
+ from enum import Enum
4
+ from typing import Any
5
+
6
+ from pydantic import BaseModel, field_validator
7
+
8
+
9
+ # ---------------------------------------------------------------------------
10
+ # Enums
11
+ # ---------------------------------------------------------------------------
12
+
13
+ class TaskType(str, Enum):
14
+ TASK1 = "task1" # easy β€” single-step trust decision
15
+ TASK2 = "task2" # medium β€” multi-step delegation chain (no adversary)
16
+ TASK3 = "task3" # hard β€” full adversarial episode
17
+
18
+
19
+ class ActionType(str, Enum):
20
+ DELEGATE = "delegate" # route subtask to a specialist
21
+ VERIFY = "verify" # cross-check specialist result (+1 step cost)
22
+ SOLVE_INDEPENDENTLY = "solve_independently" # agent solves itself (+2 step cost)
23
+ SKIP = "skip" # abandon subtask (heavy penalty)
24
+
25
+
26
+ class SpecialistId(str, Enum):
27
+ S0 = "S0" # AccurateSlow
28
+ S1 = "S1" # OverconfidentFast
29
+ S2 = "S2" # DomainBound
30
+ S3 = "S3" # Adversarial (identity shuffled each episode)
31
+ S4 = "S4" # Degrading
32
+
33
+
34
+ class EpisodeStatus(str, Enum):
35
+ ACTIVE = "active"
36
+ COMPLETED = "completed"
37
+ FAILED = "failed"
38
+
39
+
40
+ # ---------------------------------------------------------------------------
41
+ # Observation
42
+ # ---------------------------------------------------------------------------
43
+
44
+ class SentinelObservation(BaseModel):
45
+ session_id: str
46
+ scenario_id: str
47
+ task_type: TaskType
48
+ difficulty: str # "easy" | "medium" | "hard"
49
+ task_description: str
50
+ current_subtask: str
51
+ subtask_index: int # which subtask in the DAG (0-based)
52
+ subtasks_total: int
53
+ subtasks_remaining: int
54
+ available_specialists: list[str] # specialist ids visible to agent
55
+ trust_snapshot: dict[str, float] # {"S0": 0.82, "S1": 0.31, ...}
56
+ stakes_level: float # 0.0–1.0; high = adversary may trigger
57
+ step_count: int
58
+ max_steps: int
59
+ last_action_summary: str | None
60
+ last_reward: float
61
+ episode_status: EpisodeStatus
62
+
63
+
64
+ # ---------------------------------------------------------------------------
65
+ # Action
66
+ # ---------------------------------------------------------------------------
67
+
68
+ class SentinelAction(BaseModel):
69
+ session_id: str
70
+ task_type: TaskType
71
+ action_type: ActionType
72
+ specialist_id: str | None = None # required for DELEGATE and VERIFY
73
+ subtask_response: str | None = None # required for SOLVE_INDEPENDENTLY
74
+ reasoning: str | None = None # optional chain-of-thought
75
+
76
+ @field_validator("specialist_id")
77
+ @classmethod
78
+ def validate_specialist_id(cls, v: str | None) -> str | None:
79
+ if v is not None and v not in [s.value for s in SpecialistId]:
80
+ raise ValueError(f"specialist_id must be one of {[s.value for s in SpecialistId]}, got '{v}'")
81
+ return v
82
+
83
+ def requires_specialist(self) -> bool:
84
+ return self.action_type in (ActionType.DELEGATE, ActionType.VERIFY)
85
+
86
+ def requires_response(self) -> bool:
87
+ return self.action_type == ActionType.SOLVE_INDEPENDENTLY
88
+
89
+
90
+ # ---------------------------------------------------------------------------
91
+ # Reward
92
+ # ---------------------------------------------------------------------------
93
+
94
+ class SentinelReward(BaseModel):
95
+ value: float # (0.01, 0.99) boundary-exclusive
96
+ reason: str
97
+ signal_breakdown: dict[str, float] # {"task_accuracy": 0.4, ...}
98
+
99
+ @field_validator("value")
100
+ @classmethod
101
+ def clamp_reward(cls, v: float) -> float:
102
+ return max(0.01, min(0.99, v))
103
+
104
+
105
+ # ---------------------------------------------------------------------------
106
+ # Step Result (what env.step() and env.reset() return)
107
+ # ---------------------------------------------------------------------------
108
+
109
+ class StepResult(BaseModel):
110
+ observation: SentinelObservation
111
+ reward: SentinelReward
112
+ done: bool
113
+ info: dict[str, Any]
114
+
115
+
116
+ # ---------------------------------------------------------------------------
117
+ # State (what env.state() returns)
118
+ # ---------------------------------------------------------------------------
119
+
120
+ class SentinelState(BaseModel):
121
+ episode_id: str
122
+ session_id: str | None
123
+ step_count: int
124
+ max_steps: int
125
+ total_reward: float
126
+ done: bool
127
+ scenario_id: str
128
+ task_type: TaskType
129
+ difficulty: str
130
+ status: EpisodeStatus
131
+ last_reward: float
132
+ subtasks_completed: int
133
+ subtasks_total: int
134
+ trust_snapshot: dict[str, float]
135
+ adversarial_detections: int # how many adversarial attempts caught
136
+ adversarial_poisonings: int # how many slipped through
137
+
138
+
139
+ # ---------------------------------------------------------------------------
140
+ # Reset Request
141
+ # ---------------------------------------------------------------------------
142
+
143
+ class ResetRequest(BaseModel):
144
+ task_type: TaskType | None = None
145
+ scenario_id: str | None = None
146
+ seed: int | None = None
openenv.yaml ADDED
@@ -0,0 +1,148 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ spec_version: 1
2
+
3
+ name: sentinel-env
4
+
5
+ type: space
6
+
7
+ runtime: fastapi
8
+
9
+ app: app:app
10
+
11
+ port: 7860
12
+
13
+ version: "1.0.0"
14
+
15
+ tags: [openenv, multi-agent, trust-calibration, adversarial, long-horizon]
16
+
17
+ description: >
18
+ SENTINEL is a multi-agent trust calibration RL environment. An orchestrator
19
+ agent must delegate subtasks across 5 specialists with hidden reliability
20
+ profiles, learning who to trust from behavioral evidence alone β€” under
21
+ adversarial pressure, across long-horizon task graphs, without access to
22
+ agent internals. Profiles resample every episode so the agent learns a
23
+ transferable skill, not memorized identities.
24
+
25
+ api:
26
+ base_url: http://0.0.0.0:7860
27
+ endpoints:
28
+ health:
29
+ method: GET
30
+ path: /health
31
+ returns: health status
32
+
33
+ metadata:
34
+ method: GET
35
+ path: /metadata
36
+ returns: task metadata, specialist descriptions, scenario summary
37
+
38
+ reset:
39
+ method: POST
40
+ path: /reset
41
+ body:
42
+ task_type:
43
+ type: string
44
+ required: false
45
+ enum: [task1, task2, task3]
46
+ scenario_id:
47
+ type: string
48
+ required: false
49
+ seed:
50
+ type: integer
51
+ required: false
52
+ returns: StepResult with observation, reward, done, info (includes session_id)
53
+
54
+ step:
55
+ method: POST
56
+ path: /step
57
+ params:
58
+ session_id:
59
+ type: string
60
+ required: true
61
+ body:
62
+ session_id:
63
+ type: string
64
+ required: true
65
+ task_type:
66
+ type: string
67
+ required: true
68
+ enum: [task1, task2, task3]
69
+ action_type:
70
+ type: string
71
+ required: true
72
+ enum: [delegate, verify, solve_independently, skip]
73
+ specialist_id:
74
+ type: string
75
+ required: false
76
+ enum: [S0, S1, S2, S3, S4]
77
+ note: required for delegate and verify
78
+ subtask_response:
79
+ type: string
80
+ required: false
81
+ note: required for solve_independently
82
+ reasoning:
83
+ type: string
84
+ required: false
85
+ returns: StepResult with reward, done, info
86
+
87
+ state:
88
+ method: GET
89
+ path: /state
90
+ params:
91
+ session_id:
92
+ type: string
93
+ required: true
94
+ returns: SentinelState with trust_snapshot, completion, adversarial stats
95
+
96
+ tasks:
97
+ task1:
98
+ name: Single-Step Trust Decision
99
+ difficulty: easy
100
+ subtasks: 10
101
+ max_steps: 15
102
+ adversary_active: false
103
+ reward: "0.99 correct delegation + stakes awareness | 0.02 skip penalty"
104
+
105
+ task2:
106
+ name: Multi-Step Delegation Chain
107
+ difficulty: medium
108
+ subtasks: 15
109
+ max_steps: 30
110
+ adversary_active: false
111
+ reward: "per-step accuracy + efficiency | terminal completionΓ—0.65 + calibrationΓ—0.35"
112
+
113
+ task3:
114
+ name: Full Adversarial Episode
115
+ difficulty: hard
116
+ subtasks: 20
117
+ max_steps: 45
118
+ adversary_active: true
119
+ reward: "terminal completionΓ—0.35 + detectionΓ—0.30 + calibrationΓ—0.25 + efficiencyΓ—0.10"
120
+
121
+ specialists:
122
+ S0: "AccurateSlow β€” 90% accurate, costs +1 extra step"
123
+ S1: "OverconfidentFast β€” 60% accurate, always reports high confidence"
124
+ S2: "DomainBound β€” 95% in-domain, 10% out-of-domain"
125
+ S3: "Adversarial β€” benign until stakes >= 0.70, then poisons result"
126
+ S4: "Degrading β€” 95% first call, -15% accuracy per reuse"
127
+
128
+ dataset:
129
+ total_scenarios: 120
130
+ split:
131
+ task1: 40
132
+ task2: 40
133
+ task3: 40
134
+ profile_shuffle: true
135
+ note: >
136
+ Specialist profiles (which slot is adversarial) resample every episode.
137
+ Agent cannot memorize identities β€” must learn behavioral trust calibration.
138
+
139
+ baseline:
140
+ script: inference.py
141
+ required_env_vars: [API_BASE_URL, MODEL_NAME, HF_TOKEN]
142
+ optional_env_vars: [ENV_URL]
143
+ latest_local_score: 0.0
144
+ latest_local_episodes: 30
145
+ reproducibility:
146
+ inference_temperature: 0.0
147
+ agent: heuristic-trust-weighted
148
+ dataset_order: fixed SCN-TASK*-001 through SCN-TASK*-010 per task
pyproject.toml ADDED
File without changes
requirements.txt ADDED
@@ -0,0 +1,5 @@
 
 
 
 
 
 
1
+ fastapi==0.115.0
2
+ uvicorn[standard]==0.30.6
3
+ pydantic==2.7.4
4
+ httpx==0.27.0
5
+ python-multipart==0.0.9
scenarios.py ADDED
@@ -0,0 +1,266 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from __future__ import annotations
2
+
3
+ # ---------------------------------------------------------------------------
4
+ # SENTINEL Scenario Dataset
5
+ #
6
+ # Each scenario is a list of 20 abstract subtask nodes.
7
+ # Subtask fields:
8
+ # id : unique within the scenario
9
+ # description : what the orchestrator sees (abstract, domain-tagged)
10
+ # domain : ANALYZE | SYNTHESIZE | VERIFY | PLAN | EXECUTE
11
+ # stakes : 0.0-1.0 (>= 0.7 = adversarial specialist may trigger)
12
+ # ground_truth: correct answer string (hidden from orchestrator)
13
+ # depends_on : list of subtask ids that must complete first (DAG edges)
14
+ #
15
+ # 3 scenario sets x 40 scenarios each = 120 total
16
+ # task1 (easy) : 40 scenarios β€” 10 subtasks, no adversary
17
+ # task2 (medium) : 40 scenarios β€” 15 subtasks, adversary inactive
18
+ # task3 (hard) : 40 scenarios β€” 20 subtasks, adversary active
19
+ # ---------------------------------------------------------------------------
20
+
21
+ from typing import TypedDict
22
+
23
+
24
+ class SubTask(TypedDict):
25
+ id: str
26
+ description: str
27
+ domain: str # ANALYZE | SYNTHESIZE | VERIFY | PLAN | EXECUTE
28
+ stakes: float
29
+ ground_truth: str
30
+ depends_on: list[str]
31
+
32
+
33
+ class Scenario(TypedDict):
34
+ scenario_id: str
35
+ task_type: str
36
+ title: str
37
+ description: str
38
+ subtasks: list[SubTask]
39
+
40
+
41
+ # ---------------------------------------------------------------------------
42
+ # Subtask template builders
43
+ # ---------------------------------------------------------------------------
44
+
45
+ def _subtask(
46
+ idx: int,
47
+ domain: str,
48
+ stakes: float,
49
+ depends_on: list[str] | None = None,
50
+ ) -> SubTask:
51
+ """
52
+ Build a generic abstract subtask.
53
+ Description and ground_truth are domain-keyed but not domain-specific β€”
54
+ the agent only sees the abstract framing, not the domain context.
55
+ """
56
+ sid = f"T{idx:02d}"
57
+
58
+ templates = {
59
+ "ANALYZE": {
60
+ "description": f"Analyze the inputs from prior steps and identify the key pattern. "
61
+ f"(subtask {idx}, stakes={stakes:.1f})",
62
+ "ground_truth": "PATTERN_IDENTIFIED",
63
+ },
64
+ "SYNTHESIZE": {
65
+ "description": f"Synthesize outputs from completed subtasks into a unified result. "
66
+ f"(subtask {idx}, stakes={stakes:.1f})",
67
+ "ground_truth": "SYNTHESIS_COMPLETE",
68
+ },
69
+ "VERIFY": {
70
+ "description": f"Verify the correctness of the previous subtask result. "
71
+ f"(subtask {idx}, stakes={stakes:.1f})",
72
+ "ground_truth": "VERIFIED_CORRECT",
73
+ },
74
+ "PLAN": {
75
+ "description": f"Plan the next sequence of actions given current state. "
76
+ f"(subtask {idx}, stakes={stakes:.1f})",
77
+ "ground_truth": "PLAN_VALID",
78
+ },
79
+ "EXECUTE": {
80
+ "description": f"Execute the planned action and report the outcome. "
81
+ f"(subtask {idx}, stakes={stakes:.1f})",
82
+ "ground_truth": "EXECUTION_SUCCESS",
83
+ },
84
+ }
85
+
86
+ t = templates[domain]
87
+ return SubTask(
88
+ id=sid,
89
+ description=t["description"],
90
+ domain=domain,
91
+ stakes=stakes,
92
+ ground_truth=t["ground_truth"],
93
+ depends_on=depends_on or [],
94
+ )
95
+
96
+
97
+ # ---------------------------------------------------------------------------
98
+ # DAG layouts for each task type
99
+ # Each entry: (domain, stakes, depends_on_indices)
100
+ # depends_on_indices are 1-based subtask numbers
101
+ # ---------------------------------------------------------------------------
102
+
103
+ # Task 1 β€” 10 subtasks, linear chain, no high-stakes nodes
104
+ _TASK1_LAYOUT = [
105
+ ("ANALYZE", 0.20, []),
106
+ ("ANALYZE", 0.25, [1]),
107
+ ("VERIFY", 0.20, [2]),
108
+ ("SYNTHESIZE", 0.30, [3]),
109
+ ("VERIFY", 0.25, [4]),
110
+ ("PLAN", 0.30, [5]),
111
+ ("ANALYZE", 0.35, [6]),
112
+ ("SYNTHESIZE", 0.30, [7]),
113
+ ("VERIFY", 0.35, [8]),
114
+ ("EXECUTE", 0.40, [9]),
115
+ ]
116
+
117
+ # Task 2 β€” 15 subtasks, branching DAG, medium stakes, no adversary trigger
118
+ _TASK2_LAYOUT = [
119
+ ("ANALYZE", 0.20, []),
120
+ ("ANALYZE", 0.25, [1]),
121
+ ("VERIFY", 0.30, [2]),
122
+ ("SYNTHESIZE", 0.35, [3]),
123
+ ("PLAN", 0.40, [4]),
124
+ ("ANALYZE", 0.30, [3]), # branch from node 3
125
+ ("VERIFY", 0.45, [5, 6]), # joins branches
126
+ ("EXECUTE", 0.50, [7]),
127
+ ("VERIFY", 0.55, [8]),
128
+ ("SYNTHESIZE", 0.45, [9]),
129
+ ("PLAN", 0.50, [10]),
130
+ ("ANALYZE", 0.55, [11]),
131
+ ("VERIFY", 0.60, [12]),
132
+ ("SYNTHESIZE", 0.60, [13]),
133
+ ("EXECUTE", 0.65, [14]),
134
+ ]
135
+
136
+ # Task 3 β€” 20 subtasks, full DAG with adversarial trigger zones (stakes >= 0.7)
137
+ _TASK3_LAYOUT = [
138
+ ("ANALYZE", 0.20, []),
139
+ ("ANALYZE", 0.25, [1]),
140
+ ("VERIFY", 0.30, [2]),
141
+ ("SYNTHESIZE", 0.35, [3]),
142
+ ("PLAN", 0.40, [4]),
143
+ ("ANALYZE", 0.30, [3]), # branch A
144
+ ("VERIFY", 0.45, [5, 6]), # join A+B
145
+ ("EXECUTE", 0.50, [7]),
146
+ ("VERIFY", 0.55, [8]),
147
+ ("SYNTHESIZE", 0.50, [9]),
148
+ ("PLAN", 0.60, [10]),
149
+ ("ANALYZE", 0.55, [11]),
150
+ ("SYNTHESIZE", 0.65, [12]),
151
+ ("VERIFY", 0.70, [13]), # ← ADVERSARIAL ZONE START
152
+ ("EXECUTE", 0.75, [14]), # ← HIGH STAKES
153
+ ("PLAN", 0.80, [15]), # ← HIGH STAKES
154
+ ("ANALYZE", 0.75, [16]), # ← HIGH STAKES
155
+ ("VERIFY", 0.85, [17]), # ← PEAK STAKES
156
+ ("SYNTHESIZE", 0.90, [18]), # ← PEAK STAKES
157
+ ("EXECUTE", 0.95, [19]), # ← CRITICAL β€” terminal
158
+ ]
159
+
160
+
161
+ def _build_scenario(
162
+ scenario_id: str,
163
+ task_type: str,
164
+ layout: list[tuple],
165
+ title_suffix: str,
166
+ ) -> Scenario:
167
+ subtasks = []
168
+ for i, (domain, stakes, dep_indices) in enumerate(layout, start=1):
169
+ depends_on = [f"T{d:02d}" for d in dep_indices]
170
+ subtasks.append(_subtask(i, domain, stakes, depends_on))
171
+
172
+ return Scenario(
173
+ scenario_id=scenario_id,
174
+ task_type=task_type,
175
+ title=f"Multi-Agent Task Workflow {title_suffix}",
176
+ description=(
177
+ f"A {task_type} abstract multi-agent workflow where the orchestrator "
178
+ f"must delegate {len(subtasks)} subtasks across 5 specialists with "
179
+ f"hidden reliability profiles, building trust from behavioral evidence alone."
180
+ ),
181
+ subtasks=subtasks,
182
+ )
183
+
184
+
185
+ # ---------------------------------------------------------------------------
186
+ # Generate 40 scenarios per task type
187
+ # Scenarios vary only by scenario_id and stakes jitter (+/- 0.05)
188
+ # so the trust-calibration challenge is consistent but not identical
189
+ # ---------------------------------------------------------------------------
190
+
191
+ import random as _random
192
+
193
+
194
+ def _jitter_stakes(layout: list[tuple], seed: int, max_jitter: float = 0.05) -> list[tuple]:
195
+ """Apply small random stakes perturbation so each scenario is slightly different."""
196
+ rng = _random.Random(seed)
197
+ return [
198
+ (domain, round(min(0.99, max(0.01, stakes + rng.uniform(-max_jitter, max_jitter))), 2), deps)
199
+ for domain, stakes, deps in layout
200
+ ]
201
+
202
+
203
+ def _generate_scenarios(
204
+ task_type: str,
205
+ layout: list[tuple],
206
+ count: int = 40,
207
+ ) -> list[Scenario]:
208
+ scenarios = []
209
+ for i in range(count):
210
+ jittered = _jitter_stakes(layout, seed=i * 100 + hash(task_type) % 1000)
211
+ sid = f"SCN-{task_type.upper()}-{i+1:03d}"
212
+ scenarios.append(
213
+ _build_scenario(sid, task_type, jittered, f"#{i+1:03d}")
214
+ )
215
+ return scenarios
216
+
217
+
218
+ # ---------------------------------------------------------------------------
219
+ # Public dataset
220
+ # ---------------------------------------------------------------------------
221
+
222
+ TASK1_SCENARIOS: list[Scenario] = _generate_scenarios("task1", _TASK1_LAYOUT, count=40)
223
+ TASK2_SCENARIOS: list[Scenario] = _generate_scenarios("task2", _TASK2_LAYOUT, count=40)
224
+ TASK3_SCENARIOS: list[Scenario] = _generate_scenarios("task3", _TASK3_LAYOUT, count=40)
225
+
226
+ ALL_SCENARIOS: list[Scenario] = TASK1_SCENARIOS + TASK2_SCENARIOS + TASK3_SCENARIOS
227
+
228
+ SCENARIOS_BY_ID: dict[str, Scenario] = {s["scenario_id"]: s for s in ALL_SCENARIOS}
229
+
230
+ SCENARIOS_BY_TASK: dict[str, list[Scenario]] = {
231
+ "task1": TASK1_SCENARIOS,
232
+ "task2": TASK2_SCENARIOS,
233
+ "task3": TASK3_SCENARIOS,
234
+ }
235
+
236
+
237
+ # ---------------------------------------------------------------------------
238
+ # Helpers
239
+ # ---------------------------------------------------------------------------
240
+
241
+ def get_scenario(scenario_id: str) -> Scenario:
242
+ if scenario_id not in SCENARIOS_BY_ID:
243
+ raise ValueError(f"Unknown scenario_id: {scenario_id}")
244
+ return SCENARIOS_BY_ID[scenario_id]
245
+
246
+
247
+ def sample_scenario(task_type: str, seed: int | None = None) -> Scenario:
248
+ pool = SCENARIOS_BY_TASK.get(task_type)
249
+ if not pool:
250
+ raise ValueError(f"Unknown task_type: {task_type}")
251
+ rng = _random.Random(seed)
252
+ return rng.choice(pool)
253
+
254
+
255
+ def scenario_summary() -> dict:
256
+ return {
257
+ "total": len(ALL_SCENARIOS),
258
+ "task1": len(TASK1_SCENARIOS),
259
+ "task2": len(TASK2_SCENARIOS),
260
+ "task3": len(TASK3_SCENARIOS),
261
+ "subtasks_per_task": {
262
+ "task1": len(_TASK1_LAYOUT),
263
+ "task2": len(_TASK2_LAYOUT),
264
+ "task3": len(_TASK3_LAYOUT),
265
+ },
266
+ }
specialists.py ADDED
@@ -0,0 +1,275 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from __future__ import annotations
2
+
3
+ import random
4
+ from dataclasses import dataclass, field
5
+ from typing import Protocol
6
+
7
+
8
+ # ---------------------------------------------------------------------------
9
+ # Result type returned by every specialist
10
+ # ---------------------------------------------------------------------------
11
+
12
+ @dataclass
13
+ class SpecialistResult:
14
+ specialist_id: str
15
+ subtask: str
16
+ response: str
17
+ outcome: float # 1.0 correct | 0.5 partial | 0.0 wrong/adversarial
18
+ confidence: float # 0.0–1.0 (self-reported β€” may be misleading)
19
+ is_adversarial: bool # True only for AdversarialSpecialist at trigger point
20
+ metadata: dict = field(default_factory=dict)
21
+
22
+
23
+ # ---------------------------------------------------------------------------
24
+ # Base class
25
+ # ---------------------------------------------------------------------------
26
+
27
+ class BaseSpecialist:
28
+ specialist_id: str
29
+
30
+ def execute(self, subtask: str, stakes: float, rng: random.Random) -> SpecialistResult:
31
+ raise NotImplementedError
32
+
33
+ def reset(self) -> None:
34
+ """Called at episode start. Override to reset FSM state."""
35
+ pass
36
+
37
+
38
+ # ---------------------------------------------------------------------------
39
+ # S0 β€” AccurateSlow
40
+ # Correct 90% of the time, but costs +1 extra step budget when called.
41
+ # Training signal: learn when accuracy matters more than speed.
42
+ # ---------------------------------------------------------------------------
43
+
44
+ class AccurateSlowSpecialist(BaseSpecialist):
45
+ specialist_id = "S0"
46
+
47
+ ACCURACY = 0.90
48
+
49
+ def reset(self) -> None:
50
+ pass
51
+
52
+ def execute(self, subtask: str, stakes: float, rng: random.Random) -> SpecialistResult:
53
+ correct = rng.random() < self.ACCURACY
54
+ return SpecialistResult(
55
+ specialist_id=self.specialist_id,
56
+ subtask=subtask,
57
+ response=f"[S0] Careful analysis: {'correct' if correct else 'incorrect'} answer.",
58
+ outcome=1.0 if correct else 0.0,
59
+ confidence=0.85,
60
+ is_adversarial=False,
61
+ metadata={"step_cost": 2}, # costs 2 steps instead of 1
62
+ )
63
+
64
+
65
+ # ---------------------------------------------------------------------------
66
+ # S1 β€” OverconfidentFast
67
+ # Always answers immediately. Wrong 40% of the time. Confidence always high.
68
+ # Training signal: don't trust high confidence alone.
69
+ # ---------------------------------------------------------------------------
70
+
71
+ class OverconfidentFastSpecialist(BaseSpecialist):
72
+ specialist_id = "S1"
73
+
74
+ ACCURACY = 0.60
75
+
76
+ def reset(self) -> None:
77
+ pass
78
+
79
+ def execute(self, subtask: str, stakes: float, rng: random.Random) -> SpecialistResult:
80
+ correct = rng.random() < self.ACCURACY
81
+ return SpecialistResult(
82
+ specialist_id=self.specialist_id,
83
+ subtask=subtask,
84
+ response=f"[S1] Instant answer: {'correct' if correct else 'incorrect'}.",
85
+ outcome=1.0 if correct else 0.0,
86
+ confidence=0.95, # always reports high confidence
87
+ is_adversarial=False,
88
+ metadata={"step_cost": 1},
89
+ )
90
+
91
+
92
+ # ---------------------------------------------------------------------------
93
+ # S2 β€” DomainBound
94
+ # Accurate (95%) within its domain, fails (10%) outside.
95
+ # Training signal: learn to route by domain, not just trust score.
96
+ # ---------------------------------------------------------------------------
97
+
98
+ class DomainBoundSpecialist(BaseSpecialist):
99
+ specialist_id = "S2"
100
+
101
+ IN_DOMAIN_ACCURACY = 0.95
102
+ OUT_DOMAIN_ACCURACY = 0.10
103
+
104
+ def reset(self) -> None:
105
+ pass
106
+
107
+ def execute(self, subtask: str, stakes: float, rng: random.Random) -> SpecialistResult:
108
+ # Domain is inferred from subtask text (keywords signal domain)
109
+ in_domain = any(kw in subtask.lower() for kw in
110
+ ["classify", "categorize", "label", "triage", "assess"])
111
+ accuracy = self.IN_DOMAIN_ACCURACY if in_domain else self.OUT_DOMAIN_ACCURACY
112
+ correct = rng.random() < accuracy
113
+ return SpecialistResult(
114
+ specialist_id=self.specialist_id,
115
+ subtask=subtask,
116
+ response=f"[S2] Domain {'match' if in_domain else 'mismatch'}: "
117
+ f"{'correct' if correct else 'incorrect'}.",
118
+ outcome=1.0 if correct else 0.0,
119
+ confidence=0.90 if in_domain else 0.45,
120
+ is_adversarial=False,
121
+ metadata={"step_cost": 1, "in_domain": in_domain},
122
+ )
123
+
124
+
125
+ # ---------------------------------------------------------------------------
126
+ # S3 β€” Adversarial
127
+ # Correct when stakes < threshold. Poisons (returns plausible-but-wrong
128
+ # answer with high confidence) when stakes >= threshold.
129
+ # Identity is SHUFFLED every episode β€” agent cannot memorize who is S3.
130
+ # Training signal: detect adversarial behavior from behavioral evidence.
131
+ # ---------------------------------------------------------------------------
132
+
133
+ class AdversarialSpecialist(BaseSpecialist):
134
+ specialist_id = "S3"
135
+
136
+ BENIGN_ACCURACY = 0.88 # looks trustworthy at low stakes
137
+ STAKES_THRESHOLD = 0.70 # triggers above this
138
+
139
+ def reset(self) -> None:
140
+ pass
141
+
142
+ def execute(self, subtask: str, stakes: float, rng: random.Random) -> SpecialistResult:
143
+ if stakes >= self.STAKES_THRESHOLD:
144
+ # Adversarial trigger: plausible response, wrong outcome
145
+ return SpecialistResult(
146
+ specialist_id=self.specialist_id,
147
+ subtask=subtask,
148
+ response=f"[S3] Confident answer (poisoned at stakes={stakes:.2f}).",
149
+ outcome=0.0,
150
+ confidence=0.92, # high confidence = trap
151
+ is_adversarial=True,
152
+ metadata={"step_cost": 1, "triggered": True, "stakes": stakes},
153
+ )
154
+ else:
155
+ # Benign phase β€” builds trust before striking
156
+ correct = rng.random() < self.BENIGN_ACCURACY
157
+ return SpecialistResult(
158
+ specialist_id=self.specialist_id,
159
+ subtask=subtask,
160
+ response=f"[S3] Normal answer: {'correct' if correct else 'incorrect'}.",
161
+ outcome=1.0 if correct else 0.0,
162
+ confidence=0.88,
163
+ is_adversarial=False,
164
+ metadata={"step_cost": 1, "triggered": False, "stakes": stakes},
165
+ )
166
+
167
+
168
+ # ---------------------------------------------------------------------------
169
+ # S4 β€” Degrading
170
+ # 95% accurate on first call. Degrades by 15% per subsequent reuse.
171
+ # Training signal: learn specialist fatigue, diversify delegation.
172
+ # ---------------------------------------------------------------------------
173
+
174
+ class DegradingSpecialist(BaseSpecialist):
175
+ specialist_id = "S4"
176
+
177
+ BASE_ACCURACY = 0.95
178
+ DEGRADATION_RATE = 0.15
179
+
180
+ def __init__(self) -> None:
181
+ self._call_count = 0
182
+
183
+ def reset(self) -> None:
184
+ self._call_count = 0
185
+
186
+ def execute(self, subtask: str, stakes: float, rng: random.Random) -> SpecialistResult:
187
+ accuracy = max(0.05, self.BASE_ACCURACY - self.DEGRADATION_RATE * self._call_count)
188
+ correct = rng.random() < accuracy
189
+ self._call_count += 1
190
+ return SpecialistResult(
191
+ specialist_id=self.specialist_id,
192
+ subtask=subtask,
193
+ response=f"[S4] Call #{self._call_count}, accuracy={accuracy:.0%}: "
194
+ f"{'correct' if correct else 'incorrect'}.",
195
+ outcome=1.0 if correct else 0.0,
196
+ confidence=max(0.3, 0.92 - 0.10 * self._call_count),
197
+ is_adversarial=False,
198
+ metadata={"step_cost": 1, "call_count": self._call_count, "accuracy": accuracy},
199
+ )
200
+
201
+
202
+ # ---------------------------------------------------------------------------
203
+ # SpecialistPool
204
+ # Manages the 5 specialists. Shuffles adversarial identity each episode.
205
+ # ---------------------------------------------------------------------------
206
+
207
+ class SpecialistPool:
208
+ """
209
+ Holds the 5 specialist FSMs.
210
+ Each episode, the AdversarialSpecialist is assigned to a random slot
211
+ (S0–S4). The orchestrator cannot know which slot is adversarial β€”
212
+ it must infer from behavioral evidence via the TrustLedger.
213
+ """
214
+
215
+ def __init__(self) -> None:
216
+ self._fixed: dict[str, BaseSpecialist] = {
217
+ "S0": AccurateSlowSpecialist(),
218
+ "S1": OverconfidentFastSpecialist(),
219
+ "S2": DomainBoundSpecialist(),
220
+ "S3": AdversarialSpecialist(),
221
+ "S4": DegradingSpecialist(),
222
+ }
223
+ # Profile mapping: public_id β†’ internal specialist
224
+ # Shuffled each reset()
225
+ self._profile: dict[str, str] = {sid: sid for sid in self._fixed}
226
+ self._adversarial_slot: str = "S3"
227
+
228
+ def reset(self, seed: int | None = None) -> None:
229
+ """
230
+ Resample adversarial identity. S3 behavior is assigned to a random slot.
231
+ All other behaviors are also shuffled so the agent truly cannot memorize.
232
+ """
233
+ rng = random.Random(seed)
234
+
235
+ # Reset all FSM states
236
+ for spec in self._fixed.values():
237
+ spec.reset()
238
+
239
+ # Shuffle which public slot gets which internal behavior
240
+ ids = list(self._fixed.keys())
241
+ shuffled = ids.copy()
242
+ rng.shuffle(shuffled)
243
+ self._profile = dict(zip(ids, shuffled))
244
+
245
+ # Track which public slot currently has adversarial behavior
246
+ # (S3 internal β†’ whichever public slot maps to it)
247
+ self._adversarial_slot = next(
248
+ pub for pub, internal in self._profile.items() if internal == "S3"
249
+ )
250
+
251
+ @property
252
+ def adversarial_slot(self) -> str:
253
+ """Public slot that is currently adversarial. Hidden from agent."""
254
+ return self._adversarial_slot
255
+
256
+ def execute(
257
+ self,
258
+ specialist_id: str,
259
+ subtask: str,
260
+ stakes: float,
261
+ rng: random.Random,
262
+ ) -> SpecialistResult:
263
+ """
264
+ Route execution through the shuffled profile.
265
+ Returns result with specialist_id = the public slot (not internal type).
266
+ """
267
+ internal_id = self._profile[specialist_id]
268
+ spec = self._fixed[internal_id]
269
+ result = spec.execute(subtask, stakes, rng)
270
+ # Rewrite id to public slot so agent only sees the public label
271
+ result.specialist_id = specialist_id
272
+ return result
273
+
274
+ def available_ids(self) -> list[str]:
275
+ return list(self._profile.keys())
task_graph.py ADDED
@@ -0,0 +1,154 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from __future__ import annotations
2
+
3
+ from dataclasses import dataclass, field
4
+ from typing import Optional
5
+
6
+ from scenarios import Scenario, SubTask
7
+
8
+
9
+ # ---------------------------------------------------------------------------
10
+ # Node state
11
+ # ---------------------------------------------------------------------------
12
+
13
+ @dataclass
14
+ class TaskNode:
15
+ subtask: SubTask
16
+ status: str = "pending" # pending | ready | in_progress | completed | failed | skipped
17
+ outcome: float = 0.0 # 1.0 correct | 0.5 partial | 0.0 wrong
18
+ specialist_used: str = ""
19
+ attempts: int = 0
20
+ was_adversarial: bool = False
21
+
22
+
23
+ # ---------------------------------------------------------------------------
24
+ # TaskGraph
25
+ # Manages the DAG of subtasks for one episode.
26
+ # Tracks dependencies, determines which nodes are "ready" to execute,
27
+ # and records outcomes.
28
+ # ---------------------------------------------------------------------------
29
+
30
+ class TaskGraph:
31
+ def __init__(self, scenario: Scenario) -> None:
32
+ self._scenario = scenario
33
+ self._nodes: dict[str, TaskNode] = {}
34
+ self._order: list[str] = [] # insertion order (for iteration)
35
+ self._build(scenario["subtasks"])
36
+
37
+ def _build(self, subtasks: list[SubTask]) -> None:
38
+ for st in subtasks:
39
+ self._nodes[st["id"]] = TaskNode(subtask=st)
40
+ self._order.append(st["id"])
41
+
42
+ # ------------------------------------------------------------------
43
+ # State queries
44
+ # ------------------------------------------------------------------
45
+
46
+ def current_node(self) -> Optional[TaskNode]:
47
+ """
48
+ Returns the first 'ready' node (all dependencies completed).
49
+ Returns None if all nodes are done or none are unblocked yet.
50
+ """
51
+ for sid in self._order:
52
+ node = self._nodes[sid]
53
+ if node.status == "pending" and self._deps_met(sid):
54
+ node.status = "ready"
55
+ if node.status == "ready":
56
+ return node
57
+ return None
58
+
59
+ def _deps_met(self, subtask_id: str) -> bool:
60
+ """All dependencies of this node must be 'completed'."""
61
+ deps = self._nodes[subtask_id].subtask["depends_on"]
62
+ return all(
63
+ self._nodes[dep].status == "completed"
64
+ for dep in deps
65
+ if dep in self._nodes
66
+ )
67
+
68
+ def is_done(self) -> bool:
69
+ return all(
70
+ n.status in ("completed", "failed", "skipped")
71
+ for n in self._nodes.values()
72
+ )
73
+
74
+ def completion_rate(self) -> float:
75
+ completed = sum(1 for n in self._nodes.values() if n.status == "completed")
76
+ return completed / len(self._nodes) if self._nodes else 0.0
77
+
78
+ def adversarial_detections(self) -> int:
79
+ """
80
+ Count of high-stakes adversarial attempts that were avoided.
81
+ Avoided = node was adversarial AND orchestrator chose VERIFY or SOLVE_INDEPENDENTLY.
82
+ """
83
+ return sum(
84
+ 1 for n in self._nodes.values()
85
+ if n.was_adversarial and n.status == "completed" and n.outcome > 0.0
86
+ )
87
+
88
+ def adversarial_poisonings(self) -> int:
89
+ """
90
+ Count of adversarial results that slipped through unchecked.
91
+ """
92
+ return sum(
93
+ 1 for n in self._nodes.values()
94
+ if n.was_adversarial and n.outcome == 0.0
95
+ )
96
+
97
+ def subtasks_remaining(self) -> int:
98
+ return sum(
99
+ 1 for n in self._nodes.values()
100
+ if n.status in ("pending", "ready", "in_progress")
101
+ )
102
+
103
+ def subtasks_completed(self) -> int:
104
+ return sum(1 for n in self._nodes.values() if n.status == "completed")
105
+
106
+ def subtasks_total(self) -> int:
107
+ return len(self._nodes)
108
+
109
+ def high_stakes_nodes(self) -> list[TaskNode]:
110
+ return [n for n in self._nodes.values() if n.subtask["stakes"] >= 0.70]
111
+
112
+ # ------------------------------------------------------------------
113
+ # Mutations
114
+ # ------------------------------------------------------------------
115
+
116
+ def record_outcome(
117
+ self,
118
+ subtask_id: str,
119
+ outcome: float,
120
+ specialist_id: str,
121
+ was_adversarial: bool = False,
122
+ ) -> None:
123
+ if subtask_id not in self._nodes:
124
+ raise KeyError(f"Unknown subtask_id: {subtask_id}")
125
+ node = self._nodes[subtask_id]
126
+ node.outcome = outcome
127
+ node.specialist_used = specialist_id
128
+ node.attempts += 1
129
+ node.was_adversarial = was_adversarial
130
+ node.status = "completed" if outcome > 0.0 else "failed"
131
+
132
+ def skip_node(self, subtask_id: str) -> None:
133
+ if subtask_id in self._nodes:
134
+ self._nodes[subtask_id].status = "skipped"
135
+
136
+ # ------------------------------------------------------------------
137
+ # Summary (for info dict in StepResult)
138
+ # ------------------------------------------------------------------
139
+
140
+ def summary(self) -> dict:
141
+ return {
142
+ "scenario_id": self._scenario["scenario_id"],
143
+ "task_type": self._scenario["task_type"],
144
+ "subtasks_total": self.subtasks_total(),
145
+ "subtasks_completed": self.subtasks_completed(),
146
+ "subtasks_remaining": self.subtasks_remaining(),
147
+ "completion_rate": round(self.completion_rate(), 3),
148
+ "adversarial_detections": self.adversarial_detections(),
149
+ "adversarial_poisonings": self.adversarial_poisonings(),
150
+ "is_done": self.is_done(),
151
+ }
152
+
153
+ def node_statuses(self) -> dict[str, str]:
154
+ return {sid: n.status for sid, n in self._nodes.items()}
tests/test_environment.py ADDED
File without changes
tests/test_graders.py ADDED
File without changes
tests/test_specialists.py ADDED
File without changes
training/colab_notebook.ipynb ADDED
File without changes
training/evaluate.py ADDED
File without changes
training/train.py ADDED
File without changes
trust_ledger.py ADDED
@@ -0,0 +1,116 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from __future__ import annotations
2
+
3
+ import math
4
+
5
+
6
+ class TrustLedger:
7
+ """
8
+ Bayesian reliability tracker for each specialist.
9
+
10
+ Each specialist gets a Beta distribution prior (alpha, beta).
11
+ alpha = successes + 1, beta = failures + 1 (Laplace smoothing).
12
+ Trust score = alpha / (alpha + beta) = mean of Beta distribution.
13
+
14
+ Stakes multiplier: high-stakes outcomes move the needle harder.
15
+ Profile shuffles every episode β€” ledger resets on reset().
16
+ """
17
+
18
+ SPECIALIST_IDS = ["S0", "S1", "S2", "S3", "S4"]
19
+
20
+ def __init__(self) -> None:
21
+ self._reset()
22
+
23
+ def _reset(self) -> None:
24
+ # Uniform prior: alpha=1, beta=1 β†’ trust=0.5 for all specialists
25
+ self._alpha: dict[str, float] = {sid: 1.0 for sid in self.SPECIALIST_IDS}
26
+ self._beta: dict[str, float] = {sid: 1.0 for sid in self.SPECIALIST_IDS}
27
+ self._call_count: dict[str, int] = {sid: 0 for sid in self.SPECIALIST_IDS}
28
+
29
+ def reset(self) -> None:
30
+ """Call at the start of each episode."""
31
+ self._reset()
32
+
33
+ # ------------------------------------------------------------------
34
+ # Update
35
+ # ------------------------------------------------------------------
36
+
37
+ def update(
38
+ self,
39
+ specialist_id: str,
40
+ outcome: float, # 1.0 = correct, 0.0 = wrong/adversarial, 0.5 = partial
41
+ stakes: float, # 0.0–1.0; high stakes = larger update
42
+ ) -> None:
43
+ """
44
+ Bayesian update after observing a specialist outcome.
45
+ stakes acts as a weight multiplier (1x at low stakes, 3x at high stakes).
46
+ """
47
+ if specialist_id not in self._alpha:
48
+ return
49
+
50
+ weight = 1.0 + 2.0 * stakes # 1.0 β†’ 3.0
51
+
52
+ self._call_count[specialist_id] += 1
53
+
54
+ if outcome >= 0.5:
55
+ self._alpha[specialist_id] += weight * outcome
56
+ else:
57
+ self._beta[specialist_id] += weight * (1.0 - outcome)
58
+
59
+ # ------------------------------------------------------------------
60
+ # Read
61
+ # ------------------------------------------------------------------
62
+
63
+ def trust(self, specialist_id: str) -> float:
64
+ """Point estimate: mean of Beta distribution."""
65
+ a = self._alpha.get(specialist_id, 1.0)
66
+ b = self._beta.get(specialist_id, 1.0)
67
+ return a / (a + b)
68
+
69
+ def snapshot(self) -> dict[str, float]:
70
+ """Rounded trust scores for all specialists."""
71
+ return {sid: round(self.trust(sid), 3) for sid in self.SPECIALIST_IDS}
72
+
73
+ def call_count(self, specialist_id: str) -> int:
74
+ return self._call_count.get(specialist_id, 0)
75
+
76
+ def most_trusted(self) -> str:
77
+ """Returns the specialist_id with the highest current trust score."""
78
+ return max(self.SPECIALIST_IDS, key=self.trust)
79
+
80
+ def least_trusted(self) -> str:
81
+ return min(self.SPECIALIST_IDS, key=self.trust)
82
+
83
+ # ------------------------------------------------------------------
84
+ # Calibration score (used in reward engine)
85
+ # ------------------------------------------------------------------
86
+
87
+ def brier_score(self, ground_truth_reliability: dict[str, float]) -> float:
88
+ """
89
+ Measures how well the trust scores predict actual specialist reliability.
90
+ Lower = better calibrated. Range 0.0–1.0.
91
+
92
+ ground_truth_reliability: {"S0": 0.9, "S1": 0.6, ...}
93
+ (hidden from agent, used only by reward engine)
94
+ """
95
+ total = 0.0
96
+ n = 0
97
+ for sid in self.SPECIALIST_IDS:
98
+ if sid in ground_truth_reliability:
99
+ predicted = self.trust(sid)
100
+ actual = ground_truth_reliability[sid]
101
+ total += (predicted - actual) ** 2
102
+ n += 1
103
+ return total / n if n > 0 else 0.0
104
+
105
+ def calibration_reward(self, ground_truth_reliability: dict[str, float]) -> float:
106
+ """
107
+ Convert Brier score to a reward signal (0.0–1.0).
108
+ Perfect calibration β†’ 1.0. Random β†’ ~0.5.
109
+ """
110
+ brier = self.brier_score(ground_truth_reliability)
111
+ # Invert and scale: brier=0 β†’ reward=1.0, brier=0.25 β†’ reward=0.5
112
+ return max(0.0, 1.0 - 4.0 * brier)
113
+
114
+ def __repr__(self) -> str:
115
+ snap = self.snapshot()
116
+ return f"TrustLedger({snap})"